For the upcoming update we’ve been working on a massive new gameplay feature for Awesomenauts: an XP (experience points) system! Since the launch of the game we’ve always had a single system for improving characters during a match: buying upgrades. And while it’s a very fun system that has a lot of flexibility, we feel we can take the game even further by adding an XP system.
While the game will play almost exactly the same way you know and love, the flow of battle will change in various subtle but significant ways. Stalling and overly defensive play will be less effective, comebacks are more likely but will require a more proactive playstyle and item builds will get more variety. If you want to know how this will be achieved in more detail, check out this forum post.
The system itself is very simple: if an enemy turret, Awesomenaut or droid/critter goes down, your team gets XP! Once a certain threshold is reached, your team will level up! When you level up, your health and damage will increase by a set percentage.
We’ve already playtested the system internally, and invited local community members to take a hard look at it. The response so far has been very positive, and we’re very excited about the potential this system has for the game!
Still, to make sure this system reaches that potential we will need help finding bugs and balance issues. That’s why we decided to make the upcoming beta for 2.13 open for everyone! So once the beta goes live next week, give it a thorough playthrough and please tell us what you think!
The Design-Your-Naut 2 contest is now closed. Thanks everyone for participating! We have almost a 1.000 entries to look over, and we already spotted some great ones.
The winners will be announced next Friday, October 9th. The 5 winners will be posted on Facebook, where you’ll be able to cast your vote to determine the final winner!
Hope you’ve done your submission for the Design-Your-Naut 2 contest, because the time is almost up! The contest ends this Sunday ( September 27th ) at Midnight PDT.
Meanwhile, we have a new announcement to make about the contest. We will be raffling 5 awesome RoboScoop skins amongst the valid entries after the submissions are closed! The winners of these skins will receive them sometime next week.
Good luck everyone! Make the best ideas win!
The second Design-Your-Contest has been underway for a couple of days, and we’ve already received a ton of submissions! If you haven’t seen it yet, check out this post on our facebook page!
This is the first phase of the contest, where it’s all about the skills and backstory. The visual side will be for another contest. The most important tip we can give you is try to create a total package. Make sure the skills fit well and synergize well with each other and the story fits and explains how he/she/it got those skills.
The last contest resulted in the venerable Admiral Swiggins, and the next Naut could be yours! If you win, you’ll not only have your idea implemented ingame of course! There’s also some sweet loot in it for you: A limited edition Clunk statue, an Awesomenauts t-shirt, an exclusive ingame icon and be named in the credits! The top 5 will all receive an exclusive ingame icon and a t-shirt!
So start your creative engines and fill in the survey below! The submissions are open until Sunday September 27th, Midnight PDT.
Awesomenauts 2.12: The Cutting Edge is out now! An all-new character, Ksenia, is added free to all players. Log on to Steam and take her out for a spin! Check out the full patch notes here!