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zack7521
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Post subject: Anyone else "camp"/control at an area? Posted: Sat Jul 14, 2012 1:46 am |
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Joined: Wed Jul 11, 2012 5:01 pm Posts: 16
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Does anyone camp or control an area? With certain characters, it's easy to heal yourself or just hang around for a while without having to go back to the base. I find it works really well on Sorona, and Yuri does this best. For example, Yuri can go to the platform where you hide, drop some mines, and sit there killing drones and getting a health power-up every once in a while. Leon can do this too with clones and stealth healing, or Clunk with explode/bite. If you have control of an area like this, teammates can fall back there to heal, you can stop pushers easily, etc. The enemies would also have a hard time killing people when there's a lot of clones/dynamite/mines around or Clunk just killing them as soon as they come near.
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Bront20
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Post subject: Re: Anyone else "camp"/control at an area? Posted: Mon Jul 16, 2012 6:51 am |
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Joined: Tue Jun 05, 2012 8:15 am Posts: 348
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In general, I find that I love it when I get a camper on the other team. You always know where they are, they're pretty easy to chase out of there with things like Lonestar's blaster/missiles, froggy's Dash, or even Yuri dropping mines into it. It's not a bad place to set a trap, but if you're staying there, you're not helping your team by deterring turret pushes, pushing turrets, or generally disrupting the opposition once they adjust to where you're hiding.
Yuri's strength is in killing drones, defending turrets (his laser is the anti-Voltar healing), and in augmenting the team by either speeding up his team, slowing down the other team, or both. Sure, it's nice to control an area, but why camp in an area that's not tactically important when you could instead fortify your turret or harass the enemy's turret.
_________________ PS3 & PC casual player. Hope to see you around.
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Assassinine
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Post subject: Re: Anyone else "camp"/control at an area? Posted: Mon Jul 16, 2012 12:14 pm |
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Joined: Mon Jun 18, 2012 12:44 am Posts: 387
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i agree with most of this, but i have to point out a slight problem with the yuri laser vs voltar.
Someone who plays voltar like me makes massive amounts of money from the other team using area affect damage. I generally outheal missile lonestars and yuri lasers, and instead of the standard 3-4 per heal (with the setup i use) on the single droid taking damage, i get 6-12-16 solar per heal depending on how many droids or teammates are there.
This money adds up quickly, its kinda a rigged tradeoff between tower damage and feeding voltar. The only real counters to a voltar push that dont feed him massive solar are those that destroy the bots in one fell swoop, like trinamite or clunk SD
I agree that camping wastes time that could better be spent farming money or trapping players, or pushing towers
_________________ "They should just nerf his selection button, too. Half the time it should just select Clunk and tell you that other players might get sad if you play as him."
-Auburok on balancing Derpl
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Bront20
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Post subject: Re: Anyone else "camp"/control at an area? Posted: Mon Jul 16, 2012 3:30 pm |
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Joined: Tue Jun 05, 2012 8:15 am Posts: 348
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Assassinine wrote: i agree with most of this, but i have to point out a slight problem with the yuri laser vs voltar.
Someone who plays voltar like me makes massive amounts of money from the other team using area affect damage. I generally outheal missile lonestars and yuri lasers, and instead of the standard 3-4 per heal (with the setup i use) on the single droid taking damage, i get 6-12-16 solar per heal depending on how many droids or teammates are there. I was more describing the effect as one counters the other, rather than saying it's a solution solo for turret pushing. I have managed to hold off a shock turret rush of a Voltar with a Yuri with an upgraded laser, but it was a build specific to counter a team doing early Voltar pushes, and it only slowed them down (Then again, my teammates were unwilling to help out either, so the fact that it worked at all was impressive).
_________________ PS3 & PC casual player. Hope to see you around.
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Thane
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Post subject: Re: Anyone else "camp"/control at an area? Posted: Mon Jul 16, 2012 3:40 pm |
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Joined: Sun May 27, 2012 5:35 pm Posts: 149 Location: Brighton, UK
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I find with Yuri it can be really efficient early-game to randomly camp an awkward spot, or even after turrets get destroyed, especially where boosters might put the enemy, such as the AI Station map, I'll move over and put mines in the path where the booster will throw the enemy, this is a sure kill if three mines of 70 damage hit at the same time either somebody dropping from above or from below, though I usually move after one or two kills depending on the situation, as soon as the enemy learns not to use any rocket pads or whatever they are, I just get more sneaky and as much of a bastard as I can be.
Yuri's starting to replace my use of Leon, in the right situation he's much more deadly and he can provide support, get away the fastest and heal!?
But the best thing? Being Yuri with low life on Ribbit IV, drop three mines in a hidden spot, come up/down and laser people and then retreat below/above the hidden mines, if they follow you they're dead, and you're Yuri with low life, that's a pretty tempting lure.
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Bront20
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Post subject: Re: Anyone else "camp"/control at an area? Posted: Wed Jul 18, 2012 8:16 am |
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Joined: Tue Jun 05, 2012 8:15 am Posts: 348
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Thane wrote: I find with Yuri it can be really efficient early-game to randomly camp an awkward spot, or even after turrets get destroyed, especially where boosters might put the enemy, such as the AI Station map, I'll move over and put mines in the path where the booster will throw the enemy, this is a sure kill if three mines of 70 damage hit at the same time either somebody dropping from above or from below, though I usually move after one or two kills depending on the situation, as soon as the enemy learns not to use any rocket pads or whatever they are, I just get more sneaky and as much of a bastard as I can be.
Yuri's starting to replace my use of Leon, in the right situation he's much more deadly and he can provide support, get away the fastest and heal!?
But the best thing? Being Yuri with low life on Ribbit IV, drop three mines in a hidden spot, come up/down and laser people and then retreat below/above the hidden mines, if they follow you they're dead, and you're Yuri with low life, that's a pretty tempting lure. What you're describing is baiting (the later part of your post) and territory defending (the eariier part). That's not the same as camping in the middle of Ribbit IV or Sarona exclusively, as those have value. That said, the trap of following Yuri into hidden areas is something more experienced players will avoid. I don't think I've hit 100 games with each Naut yet, but Yuri is the one I've won the most with (% wise, by at least 5%), which is impressive because I sucked with him the first few times I tried him. A well played Yuri can be an asset to any team.
_________________ PS3 & PC casual player. Hope to see you around.
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CodeXCDM
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Post subject: Re: Anyone else "camp"/control at an area? Posted: Wed Jul 18, 2012 5:21 pm |
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Joined: Wed May 30, 2012 4:58 am Posts: 2437
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In Ribbit IV, controlling/camping the jungle pretty much means you control the whole map and drastically tip the game in your favor...
If I'm on that map, I spend more time either clearing the creeps out or running up and down the tree to clear out drones.
Unless the enemy team is running a Voltar Heal Train or Leon Clone Army... they'll have to try and jump around lanes trying to stop drone/creep kills.
Controlling the Drone spots in AI 404 is pretty useful... but it's more important to control the area below as two packs of drones and the added flying ones from that pod are flowing in regularly.
Regarding Yuri... while it's pretty cheesy... it's worth finding Jump Pad locations that are transited often enough and mine the hell out of them. Same goes for the areas where you can actually hide from enemies when lane shifting... dump a ton of mines there and they won't know what hit them.
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