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Elvick
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Post subject: Re: Balance Posted: Mon May 07, 2012 10:21 pm |
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Joined: Tue May 01, 2012 7:41 am Posts: 192
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smh, not Froggy G's tornado again.
PLAY as him and do this, it is not as good as you say. And that's how he solos something with no offensive taking him on. EVERY character has a way to take on a turret that seems OP when you have absolutely no one dealing with them attacking...
The fact Froggy G has to run away is evidence enough that the tornado isn't as good as some thing it is. smh
And again with Yuri's range... same thing as I already said. If you just sit around and do absolutely nothing sure. It seems OP... but it's one of the easiest tactics to notice and counter. Especially in the level with the Solar Boss. Since the blind spot is in the brush, so it's really easy for a clunk to explode on him, or Leon to sneak up and just murder him, Lonestar to throw dynamite... etc.
Yuri is very open when he's in the turret's blind spot. Without this, he has no good way of dealing turret damage. They'd have to buff his attack against turrets if they removed this, which would make a team effort including Yuri take down a turret much faster.
I think people need to think about that one more.
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Corylegend
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Post subject: Re: Balance Posted: Mon May 07, 2012 10:45 pm |
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Joined: Mon May 07, 2012 4:00 pm Posts: 4
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Has anyone noticed that when using Yuri with the tractor beam upgrade,the dmg upgrade cancels the tractor effect?
I swear i played three in a row that after taking tractor then upgrading damage it lost the tractor ability.
_________________ Shiny Technology
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AOG
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Post subject: Re: Balance Posted: Mon May 07, 2012 11:17 pm |
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Joined: Mon May 07, 2012 10:48 pm Posts: 3
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My 2 cents on Yuri- You have to have really strong positioning to play him well. It's all about being at the right place at the right time, to drop mines or hit with your laser. His mines are really powerful doing ~50 damage upgraded, and can have a cooldown of around 2 seconds upgraded. The pull effect on his laser is amazing, as long as you abuse the fact that it pulls more at the start of a laser then the end. With the pull laser at the beginning of a game you can keep people close to your allies or tower for easy kills. Voltar can't even get away from it, and most people trapped just give up after a while and die.
With that said, he does seem underpowered, even when played well. He is probably the only naut who you can't carry a team with, even voltar can do better because of his ridiculous farming abilities. I think his weakness comes from many minor things going on.
1st thing I don't like is that his orb has a start up animation. It will cancel your movement and laser. The start up also takes about half or 1/3 of the non-upgraded duration. The only way you could use a non-upgraded orb would be to fly in front of somebody, cast it, then follow, netting a teammate a kill. In theory sounds alright, but Yuri has no escape and is frail. So you can rarely enter a situation like that. I think most people that play Yuri right now completely skip the orb move, even though it does have some good benefits, that start up animation really kills it.
2nd thing holding Yuri back is the fact that Leon is so popular. Playing Yuri against a good Leon is very hard. You will end up being scared the whole time or die to him a lot, because it is almost impossible to kill Leon 1 v 1 with Yuri and most of them will hunt you. The fact that he can just pop up invisible on you and if not outright kill you, drop you to very close to death before you can take off is very dangerous. His attacks knock you out of the sky and he can almost always back stab you unless you turn around and cancel your laser charge.
Final point is his damage upgrade seems to cancel out the pull effect or changes it to a slow effect? because it still seems to put a little warp thing on them.
Yuri is very fun to play and can get some good early kills, but it can be very frustrating to play him sometimes and it just seems like another naut would almost always do better in a given situation. If someone could find a build that really utilizes his orb, or works well in a normal game situation I would gladly try it out.
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cXem
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Post subject: Re: Balance Posted: Mon May 07, 2012 11:46 pm |
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Joined: Fri May 04, 2012 1:40 am Posts: 13
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AOG wrote: 2nd thing holding Yuri back is the fact that Leon is so popular. Playing Yuri against a good Leon is very hard. You will end up being scared the whole time or die to him a lot, because it is almost impossible to kill Leon 1 v 1 with Yuri and most of them will hunt you. The fact that he can just pop up invisible on you and if not outright kill you, drop you to very close to death before you can take off is very dangerous. His attacks knock you out of the sky and he can almost always back stab you unless you turn around and cancel your laser charge. Not as bad as you may think. If he keeps attacking you just constantly re-activate your jetpack. If you think he might be stealth stalking you, save a mine for when he jumps on you. Once you get high damage since he will most likely be stacking damage as well, you can blow him up nearly instantly when he jumps on you. There are factors that ofcourse counter this like skill, A really good leon might maximize the length of his sword to avoid a bomb in the face, and after he is able to avoid a mine use his tongue to pull you from the mine's area.
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digitallimit
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Post subject: Re: Balance Posted: Tue May 08, 2012 12:12 am |
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Joined: Sat May 05, 2012 2:00 pm Posts: 100
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I have a couple feelings about the balance of the game, mostly centering around Voltar: 1) Voltar's drones shouldn't distract turrets. It's unnecessary and feels "wrong". 2) In addition, he earns way too much Solar compared to everyone else. I mean, watch your own developer commentary feature ( http://www.youtube.com/watch?v=5_TPQkIYOow) wherein I noticed at one point Froggy G and Lonestar--who, mind you, have been active and productive participants in this match up to this point--are at level 11 while Voltar is at an unseemly level 19. That's ridiculous. 3) I can never really tell when I'm being shot by Voltar's drones other than noticing my health bar turn red. It'd be nice if his drones shot something more noticeable than that yellow pellet: maybe if they shot red lasers? That'd certainly look cooler, too. Froggy G:1) Froggy G's cooldown, cooldown and stun build is tedious to play against. I enjoy playing as him because I feel like it's crazy powerful, but it needs to be balanced back somehow to make it less appealing. Nerfing his splash altogether by making him less-than-invincible during it might be too big a step, but it'd be a start. 2) After balancing down his splash, I'd up his tornado. Just increasing its base speed would be nice. It seems silly that it slows you down. Without a speed upgrade investment I hardly want to activate it. Clunk:1) His explode range is incorrect for the graphic. 2) If he activates his explode and is killed, he still explodes. That seems lame, as it leads to him often trading with people if it's off of cooldown as he's about to die. That's all I have for now.
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SPTwhte
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Post subject: Re: Balance Posted: Tue May 08, 2012 12:35 am |
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Joined: Fri May 04, 2012 7:22 am Posts: 31
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gregnar wrote: #4 Nope. He can't out-range turrets. On certain maps he can be in a blind spot that's way he deals only 1 dmg to turrets. With one range upgrade, Yuri can out-range turrets. You can literally be straight in front of the turret and it will not shoot. It isn't an issue though, because it is like that by design.
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Nakiro
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Post subject: Re: Balance Posted: Tue May 08, 2012 2:02 am |
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Joined: Fri May 04, 2012 4:31 am Posts: 18
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I don't think Yuri's out of range damage to the turret should be even look at considering Lonestar can do same with the dynamite.
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iVi a iV 9 o
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Post subject: Re: Balance Posted: Tue May 08, 2012 4:39 am |
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Joined: Tue May 08, 2012 3:58 am Posts: 4
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Nakiro wrote: I don't think Yuri's out of range damage to the turret should be even look at considering Lonestar can do same with the dynamite. Agreed. Yuri does 1dmg per tick to a turret and has to be stationary in order to do so leaving himself open to attack. Everyone else can solo a tower way better than Yuri can. WHY IS THIS BEING BROUGHT UP!?
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LuCkeePanTs
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Post subject: Re: Balance Posted: Tue May 08, 2012 4:46 am |
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Joined: Sun Mar 06, 2011 7:49 pm Posts: 112
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Some of the things that need to be changed are not toon related but more so on how they connect games online.
For example, the way it is set up now is pretty silly. I get thrown into games where before i even hit the ground from my spaceship we have lost... They need to fix this issue ASAP, make lobbies were you can host a game and get 5 other ppl to join and play. Make bots optional. 3v3, 2v2,1v1 humans and when the other teams leaves not only do they not get all solar from next game but they should also get a lose for giving up. If your prestige 5 who cares about solar!!!!
Seriously getting thrown into a game where you dont even have the chance to fight or have to pay for someone elses mistakes is very silly.
Host games with lobbies, and do not allow the players to be replaced. Once someone leaves thats it maybe have it optional for the host to set up "yes" to be replaced by a bot upon leaving. Other then that, Volts solar gain needs nerfing. Thats pretty much all i would change to be honest maybe something to do with his drones. But seriously this biggest issue with this game is the way its match makes. Lobbies and hosting is where its at. Thats pretty much my 2 cents and i hope somethign gets done about this.
_________________ Main: Yuri/Derpl LF: teacher to teach me how to play awesomenauts. PSN: Luck_02
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nigel36r
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Post subject: Re: Balance Posted: Tue May 08, 2012 5:00 am |
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Joined: Sat May 05, 2012 8:58 pm Posts: 5
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After reading some replies maybe I was a little to harsh on voltar. But as a healer he definitely needs to have his damaged toned down. Too many times has he weakened or killed me just by jumping around and running away when I don't have a team mate around. He shouldnt be able to kill most characters in this game in a 1 v 1. Oh an how come anytime a new voltar player joins they are always a higher level then me? I am usually the highest level on my team
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