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 Post subject: Re: Balance
 Post Posted: Fri May 04, 2012 1:27 am 
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Joined: Fri May 04, 2012 1:23 am
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If u want a good workaround for that anything that deals slow, the slow graphic will appear over him even if he's invisible, sooooo yuri slow on attack, or any of the slow on specials is a good way to go about that.


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 Post subject: Re: Balance
 Post Posted: Fri May 04, 2012 1:28 am 
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Elvick wrote:
If one of the characters had an upgrade that could force Leon out of stealth, then that would help a lot with him. There's no real counter to his invisibility that I've seen.


If u want a good workaround for that anything that deals slow, the slow graphic will appear over him even if he's invisible which lets u know where he is, sooooo yuri slow on attack, or any of the slow on specials is a good way to go about that.


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 Post subject: Re: Balance
 Post Posted: Fri May 04, 2012 2:13 am 
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Joined: Sun Apr 15, 2012 6:48 am
Posts: 32
I'm just seeing a lot of "Teamwork is overpowered" by the posts here.

The only reliable way to know how balanced the game is, is by getting feedback from people that form clans and go at it with each other. Otherwise it's just a bunch of randoms playing each other with different skill levels, unlocked items, and varying degrees of teamwork.

All that said, I feel an item that may be unbalanced is the solar tree. But I don't have the means for proper experimentation so I'll let the competitive clan players figure it out.


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 Post subject: Re: Balance
 Post Posted: Fri May 04, 2012 2:35 am 
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Posts: 13
Didn't really read whats already in this balance issue but just my few quick thoughts.

Also warning I tend to type a ton. I typed this after I typed the whole thing. A lot of my stuff is detailed. I'm more willing to emphasis other things if needed. Or potential other things you can survey about me. Good luck reading!

*First off - Around lvl 14 or something xbox, I haven't tried or rlly vs'd yuri

Characters:

*****Leon is god tier. Like zomg he is absurd. He is a blitz crank + shaco from league of legends. He makes an absurd impact on the match. I personally rush the additional money per second. Rush to the jungle, clear the creeps, then teleport back and get tongue b4 the match even begins. While the match begins I do my best using the tongues jungle clearing speed and just score as much cash as possible, gettin kills is the least of my priorities. Now after clearing jungle, stealing cash from bot, maybe get a tongue to chip an enemy.

THEN THE BROKENESS BEGINS extended tongues range only costs 130 money......260 money (i get this extremely fast by jungling and the money item) and now I win the game. I can tongue the whole screen, I easily start just grabbing people and pick up insanely fast kills. Tongues frames are even insanely good and its nearly impossible to dodge, also add directional shots and its a game changer. Literally at this point I can't be stopped, I get free kills, the tongue instantly clears jungle, I just gain tons of money, Get the increased movement, Then stack Increased attack, And I just get free pulls all day. 6 second cooldown guarentees me a pull every 20 seconds vs approx 2 people in a lane. Just for how fed I am, especially with potential bots in the match, you gotta make the cost of tongue increase like....195 money. It's an upgrade thats more then worth investing in. And its too game changing early.

O and also stealth....like theres nothing to detect him (atleast as early unlockables) It helps him backdoor like crazy, The break stealth + damage stat makes it more absurd for his high damage build. Clone movement.....Eh....I find it not the greatest. I read about clone beatdown but I feel thats too much of an investment for how broken he is atm.

*****Voltair - He....needs balancing. Imo the second best character in the game. His drones change the pace of the game that if your opponents dont adapt, they will lose. I feel opening game he needs money overtime, and piggy bank. It allows him to start both skills or start getting additional drones soon after. He jungles rlly slow at begin but u kinda have to try if your team isnt. U just need 4 drones asap then ur decisions on how to play the match is up to you. After that your ok, not godly, but pretty nice, You can clear jungle fine, And you definitely help a lot in team fights. If you wanna team fight you need the healing bot first so you have free sustain and you don't have to steal jungle from leon.........Eh theres not much to talk about, basically his 4 bots start at 5 dmg, the starting skills can upgrade 3 times to make 11 dmg, and a unlockable skill can make it 16 damage if you drop the speed boast. 16x4 = 64 damage DoT while you can just constantly walk and they get hit by it, while ur healing. This is why they need to change their build, enemies need to stack hp, if they dont they get blown up, if they do, the game is slowed down, the enemies dont have strength to engage in fights, and wave push+drones+healing bot = lanes to be pushed hard.

Late game he kinda falls off, he cant blow things up, enemies can hurt him, and your healing is slightly limited since you built damage. He is one of the characters that separate casual and competitive play. If you dont adapt, he will face roll, if you do, expect a late game.

Those are the 2 I mainly have massive concerns for but i'll quickly mention other 4

*****Froggy G - 3rd best imo, His early game blows, his late game is amazing. He is a carry for sure. Only potential counter to Leon imo atm. Inv frames, Quick dash for aggression and escape, He takes positioning to make his dash absurd but he is amazing.

*****Lonestar - Maybe 4th, Dynamite only thing he rlly got going for him, lots of damage but its not that absurd due to more consistent sources available. His bull limited, It's rlly only good for pushing towers. To use it to push them into ur team u need to get behind them and use it while ur low hp and no escape skills. I think his auto attack needs to be more effective.

*****Chomp - 5th due to not knowing yuri - I purely only like him in Chomp/Voltair/Leon based team. If you get into a late game ur chomp abillity to give you additional hp will be useless from my understanding. Losing full stacks is bad. should be like 1/3 or 1/2. I feel he does nothing, He is slow, I constantly out play them, His explosion thing I can out run or just bait. Also it hurts him. I just straight beast on this guy. Like straight doo doo on him. Reason I like him with that one specific team is since voltair slows the game down, He pushes with infinite health, And leon can pull into chomp combos while also freely building damage while enemies have to build hp to counter voltair, and since they stacked hp getting to kill leon without a leon seems impossible. He needs too many of his skills like slowing, extra damage, pull from chomp, gaining additional health, etc etc, and by the time he gets all these things to make him effective....the enemy stronger. They stacked hp, and such. It just doesnt work. He will fall off massively in more competitive games, while having the abillity to kill bots and new players.

*****Yuri - I have yet to play. Design wise I doubt he will compete with whats available, I can see him taking like 4th. But thats purely just from concept theory.

-----------------------------------------------------------------------------------

Game Design - Towers, creeps, and base

Towers - Towers are a little weak, All of them deal the same damage I believe, And are easy to take care of, I feel the ones in the back should deal additional damage. Also They need to gain damage scaling. Them dealing consistent damage is bad, Backdooring is easy to lower it to half then run away, They need to gain a % damage per hit.

Creeps - Need to evolve, Like when you start losing towers and enemy doesnt, they just start seeming to not go anywhere. They die easy late game, They feel they could have a little more impact, I don't expect them to be major since creeps are usually just for pushing, But when you dont need creeps to push it makes the meaning-less. I just feel they need to do SOMETHING or atleast add additional sense of strategy other then making voltair better.

Base - O GODDDDDDDD FIX THIS. Really bad, Like leon stealths past everything and kills it. It has no defense, It has no health regen, U don't even need to destroy all turrets to hurt it. So Only help from clearing bottom turret on certain maps is to increase your push....vs something with no defense..... I feel it needs a design change, needs perm turrets or health regen. Like I don't like how it is at all.

It's a fairly fun game. I feel bots really hurt the game. It needs some balance changes. I obvious hope the game does fairly well since how much I typed.

Only last note is get this on steam. Like your selling a 2-d game based on a computer game concept for console gamers......Thats just bad business. While allowing people who don't have access to Moba games to play it, I feel pc where this game can have a chance to survive.


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 Post subject: Re: Balance
 Post Posted: Fri May 04, 2012 2:50 am 
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Joined: Wed Apr 11, 2012 7:23 pm
Posts: 73
Yeah the more I play the more leon seems like he's a bit too much on top, in fact ATM on PSN the top player are pretty much all leon (15/20). One of the big problem I have with him is getting killed when I'm obviously out of his sword range, sometime I even die on the other side of turret, seems like the game give a lot of leeway with this, probably due to lag.

Also the way his sword attack is really huge, I think it actually attack things that are higher than him. When I play as voltar against one, if he attack me as soon as he come out of stealth he can usually take out all 4 of my drone, leaving me completely defenseless.

Also the fact that his normal attack cancel yuri flight, I remember one youtube video were it was said that leon weakness was his poor jump skill, but because he can easily cancel out yuri flight, yuri is actually the most vulnerable character to leon.


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 Post subject: Re: Balance
 Post Posted: Fri May 04, 2012 2:53 am 
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Joined: Thu May 03, 2012 11:21 pm
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meiam wrote:
Also the fact that his normal attack cancel yuri flight, I remember one youtube video were it was said that leon weakness was his poor jump skill, but because he can easily cancel out yuri flight, yuri is actually the most vulnerable character to leon.


I agree with that, Leon shouldn't be able to cancel Yuri's flight in order to make him the "Leon's killer" and to balance the game a bit more.


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 Post subject: Re: Balance
 Post Posted: Fri May 04, 2012 4:00 am 
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Joined: Tue May 01, 2012 7:41 am
Posts: 192
I agree with that. Is that supposed to be balanced? I mean, other abilities bring him down. Usually, still enough for Yuri not to be 100% doomed. Unless it's Leon's tongue, because then he'll start hacking away keeping you from flying away and you may as well just let him kill you.

Yuri can't move very quickly, he can't jump, and he can't move and attack at the same time... even his abilities leave him open to attacks...

Without being able to move and attack at the same time, his best chance of survival is to get back into the air which is impossible if a base attack is allowed to bring him back down. Usually with other characters, you fend off your attackers with abilities and moving/jumping around while using your base attack.

Yuri isn't able to do any of that. He's pretty vulnerable. I know that in theory his flight could be OP, but it seems more like a hindrance.

Speaking in terms of self-preservation .


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 Post subject: Re: Balance
 Post Posted: Fri May 04, 2012 4:36 am 
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Joined: Tue Jun 02, 2009 1:13 am
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I will jump on the "Leon is too good" train. I suppose you could shoehorn in a detector, but I would rather nerf both tongue and stealth. Tongue could be balanced as previous poster said, simply more cost. Stealth should, IMO, have a 3 second grace period and then be broken by damage. Right now it let's him hang out invisibly, rather than escape and intelligently re-engage.


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 Post subject: Re: Balance
 Post Posted: Fri May 04, 2012 5:01 am 
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Joined: Fri May 04, 2012 1:40 am
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Little update to my huge post from my playing.

*Froggy G becomes pretty absurd since he gets MORE COOLDOWN REDUCTION on splash dash, Making it a 3 second cooldown, For extremely cheap, 110, 110, 180 = 400 money for max cd reduction. 3 second cooldown plus stun? It allows him to outplay anything, Even potentially more deadly then leon. Even tho leon doesn't need it, It allows a stun for his pull (pull alwayssss lands)

*Yuri - Feels rough at first, gets pretty good. It takes a while to be good....You dont wanna steal jungle from a more aggressive teammate so your going to have money problems. His main problem is all the ledges in the battle fields, it causes harder mine placement. He is definitely 4th. He can play well due to infinite flight just can't get better since top 3 is better. Also his barrier thing is so annoying, It takes like 1.5 seconds for it to start, This can really hurt him.

Updated tier list
Leon
Froggy G
Voltair
Yuri
Chomp
Lonestar

***Froggy G has a consistently stronger game then voltair. And lonestar is too limited, his upgrades cost too much, and he doesnt get much out of damage or bull, just dynamite. Chomp I feel is bad but on the correct team comp he works

*****Favorite 3 team comps

Powerhouse:
Leon, Froggy G, Voltair - Use the best chars and win, Leon is jungler, Froggy lanes, Voltair builds damage. Absurd damage via team fights. Makes best use of Leon's pull

Consistent:
Leon, Chomp, Voltair - Leon gets to pull for chomp (takes mic and teamwork) Strong lane comp early game, Leon pushes late game.

Team win:
Chomp, Voltair, Yuri - This team is pretty bs. It wins games so early in pubs. All you do is no one jungles, and you push. Voltair gets the early jungle before match starts then stops, All 3 members pick both the money starting items. You just push the lane, Voltair heals so it gets to tower (if possible send the additional creeps in) Once you get to the tower Voltair drops healing drone and every1 attacks, All 3 players stand on top of each other and Yuri plants mines constantly camping on top of them. If an enemy engages they get blown up. You drop the tower so quick. And you keep doing this, If the enemy built wrong they are insanely behind. You should just be able to win with this lol. It's really silly how strong it is.

*****Also Yuri might get punished by leon but he has a nasty trick up his sleeve. Once your base is exposed and leon starts to backdoor it, Just play defense, You set up as many mines as you can constantly. If leon runs in he just dies LOL. Space the mines out so if he does a running clone it wont kill em all (stealth is 8 second cooldown after break, mines are only 3)


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 Post subject: Re: Balance
 Post Posted: Fri May 04, 2012 5:38 am 
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Joined: Tue May 01, 2012 7:41 am
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I like the idea of having Leon's stealth timed and/or removed with a hit.


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