| Author |
Message |
|
Omnisignificance
|
Post subject: Re: Balance Posted: Sat May 12, 2012 4:21 am |
|
Joined: Tue May 08, 2012 3:25 am Posts: 116
|
|
Yo guys can you tell me if Clunks explode going off when killed is intentional?
|
|
 |
|
 |
|
Dudez_world
|
Post subject: Re: Balance Posted: Sat May 12, 2012 4:30 am |
|
Joined: Fri May 04, 2012 1:23 am Posts: 50
|
|
Ditto clunk explosion on death is abit absurd and makes him wayyy 2 powerful since its basically always unsafe to attack him.
|
|
 |
|
 |
|
Lindo
|
Post subject: Re: Balance Posted: Sat May 12, 2012 4:57 am |
|
Joined: Thu May 10, 2012 7:03 pm Posts: 15
|
|
Hope you keep Froggy G about the same. The more I play with him, the more he feels balanced. You have to rely on his specials to take anyone out, because his squirt gun does next to nothing. If the Dash in, Tornado, Dash out strategy is a bit OP for the everyone, then reduce the dash range by just a hair. Or you could just make him almost as slow as Clunk. Regardless, I like his balance as it stands right now.
|
|
 |
|
 |
|
Dudez_world
|
Post subject: Re: Balance Posted: Sat May 12, 2012 5:14 am |
|
Joined: Fri May 04, 2012 1:23 am Posts: 50
|
|
I strongly dislike froggy G's balance because as you just said the gun is almost useless, this alone should ring alarm bells that an entire section of his skills are almost not worth getting at all until everything else has been grabbed. Dash is alot abit to good atm, either remove invulnerability on it or up its base CD a tad more IMO
|
|
 |
|
 |
|
WastedTrojan
|
Post subject: Re: Balance Posted: Sat May 12, 2012 5:34 am |
|
Joined: Mon May 07, 2012 7:58 pm Posts: 27
|
|
I wouldn't change Froggy G at all. His skills are fantastic and make up for his crap gun.
|
|
 |
|
 |
|
Dudez_world
|
Post subject: Re: Balance Posted: Sat May 12, 2012 6:01 am |
|
Joined: Fri May 04, 2012 1:23 am Posts: 50
|
|
is the fact that his skills haveto be extra good to make up for his crap gun not an issue to anyone else? should the gun build not be at all viable and just keep dash OP enough to compensate? or should specing either not be a viable option with there own pros and cons? the fact that an entire spec is worthless unless you have everything else maxed IMO is not really acceptable balance wise. and saying that the other skills are good enough to make up for it just shows that there OP on there own and need a slight nerf.
|
|
 |
|
 |
|
SovietRon
|
Post subject: Re: Balance Posted: Sat May 12, 2012 6:08 am |
|
Joined: Sun May 06, 2012 11:10 pm Posts: 25
|
I see Froggy G. as more of a melee bruiser (stealing terminology from other MOBAs  ) rather than a true long ranged character, as his pistol isn't that good but his other skills are godly. One is essentially a long range stun that gets you in range for both your tornado or your measly little gun, and one is a very nice damage dealing tornado that is good for chasing people down after they are getting away. Speaking of getting away, both of these skills are perfect escape tools. With these, he can jump in, stun, deal a good amount of damage, set up great positioning for his teammates, and get out with barely any damage done to him if the person playing him is decent. These are all essential qualities to what you would classify as a melee bruiser, and that is definitely what Ronimo was going for when they created Froggy G.
_________________ XBL Gamertag: SovietRon Mains: Lonestar, Voltar http://atl.brutalbrainwork.com <---- this site is cool
|
|
 |
|
 |
|
FireflyJenkins
|
Post subject: Re: Balance Posted: Sat May 12, 2012 7:15 am |
|
Joined: Fri May 11, 2012 4:22 am Posts: 433
|
|
Froggy G's perfect counter is a Leon assassin/dps with silencing tongue. Essentially taking the venom out of the rattlesnake, for a moment.
_________________ But if it had to perish twice, I think I know enough of hate To say that for destruction ice Is also great And would suffice. tabdoesn'tworkthis'lldofine -Robert Frost
|
|
 |
|
 |
|
Elvick
|
Post subject: Re: Balance Posted: Sat May 12, 2012 7:17 am |
|
Joined: Tue May 01, 2012 7:41 am Posts: 192
|
|
I haven't even really focused on Froggy G's gun. I usually buy the upgrade that will make the bullet go through multiple targets (making killing creeps easier). Only if the other team isn't that great, otherwise I'll focus on improving his base stats, and his abilities.
Has anyone actually focused on his gun? Is it terrible with upgrades too? :/
I think I'll play an offline round and try this out.
|
|
 |
|
 |
|
FireflyJenkins
|
Post subject: Re: Balance Posted: Sat May 12, 2012 7:26 am |
|
Joined: Fri May 11, 2012 4:22 am Posts: 433
|
|
His gun with both speed upgrades and the damage boost, while leaving something to desire, is something like a Smg. Is like nagging wife.
_________________ But if it had to perish twice, I think I know enough of hate To say that for destruction ice Is also great And would suffice. tabdoesn'tworkthis'lldofine -Robert Frost
|
|
 |
|
 |
|