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QAUKeR---
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Post subject: Re: Balance Posted: Sat May 05, 2012 4:43 pm |
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Joined: Thu May 03, 2012 2:37 pm Posts: 85
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gregnar wrote: And what do you think about super-droid spawning after destroying a turret? IMHO droid should spawn for team that lost turret not for one that destroyed it. It will prevent turbo rushes (a bit), "loosing" team will have an opportunity to strike back and game will force a bit more strategic approach.
Also I think that Froggy G need to be a bit boosted. His base dmg/fire rate/health is really low at the beginning and abilities force CQC and become effective only after 2-3 upgrades. He should get more health at the beginnig, base stun time for dash should be longer and base whirlwind movement speed increased and lowered when fully upgraded. im 100% with you about the super droids i disagree with froggy G, his skills are uber if you give him better base stat he will get OP
_________________ PSN id: QUAKeR--- Valar Morghulis - Valar dohaeris
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gregnar
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Post subject: Re: Balance Posted: Sat May 05, 2012 4:56 pm |
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Joined: Mon Apr 30, 2012 1:45 pm Posts: 49 Location: Poland
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QAUKeR--- wrote: im 100% with you about the super droids
i disagree with froggy G, his skills are uber if you give him better base stat he will get OP
I'm not saying that everything should be boosted but compared to other A-nauts he's weaker at the beginning. After upgrades he's equal but sometimes it take ages to level up especially with good Leon player. As I said his abilities force him to CQC (after using dash you are behind enemy line and whirlwind end in the middle of fight) and his really low on health at the beginning. I think that this will be a good solution: a small base health boost, base fish-gun dmg increased and fire rate decreased, so it will act like a shotgun.
_________________ PSN: GREGNAR - Feel free to add me. Please add "awesome" to invite. Favourite A-naut: Froggy G
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QAUKeR---
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Post subject: Re: Balance Posted: Sat May 05, 2012 5:07 pm |
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Joined: Thu May 03, 2012 2:37 pm Posts: 85
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gregnar wrote: QAUKeR--- wrote: im 100% with you about the super droids
i disagree with froggy G, his skills are uber if you give him better base stat he will get OP
I'm not saying that everything should be boosted but compared to other A-nauts he's weaker at the beginning. After upgrades he's equal but sometimes it take ages to level up especially with good Leon player. As I said his abilities force him to CQC (after using dash you are behind enemy line and whirlwind end in the middle of fight) and his really low on health at the beginning. that´s because he is not meant to rush into the enemies in early, he is a support so the damage dealer and tanks get the job done, he rules midgame and making him more durable during early will make him OP as he can easily get to his perfect build (whith de dash and tornado with abilities) its like saying that clunk is too slow at the beggining and he needs to move faster so he can get easier to explode fo 100 dmg and bite with stun and extra heal restoration, that is ruining balance
_________________ PSN id: QUAKeR--- Valar Morghulis - Valar dohaeris
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gregnar
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Post subject: Re: Balance Posted: Sat May 05, 2012 5:38 pm |
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Joined: Mon Apr 30, 2012 1:45 pm Posts: 49 Location: Poland
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QAUKeR--- wrote: that´s because he is not meant to rush into the enemies in early, he is a support so the damage dealer and tanks get the job done, he rules midgame and making him more durable during early will make him OP as he can easily get to his perfect build (whith de dash and tornado with abilities) its like saying that clunk is too slow at the beggining and he needs to move faster so he can get easier to explode fo 100 dmg and bite with stun and extra heal restoration, that is ruining balance Clunk comparision isn't the best IMO. He has huge base dmg, range and health. His base abilities are really useful at the beginning. He has only one weakness speed and his role in game is obvious. Froggy has low health (lowest of all A-nauts?), his gun deals same dmg as Lonestar's and but it's slower and has shorter range. Dash is OK. Whirlwind is slow and without "Can't touch this" and "Turbo tape" it's pretty useless. With CQC abilities I wouldn't call Froggy G a support character. Lonestar and Yuri yes, but Froggy G is (or should be) DD. Consider this: + 25% health, + 100% base dmg, - 50% range, - 50% fire rate Dash: -50% dmg, +100% stun (1 sec base, 2 sec fully upgraded) Whirlwind: normal movement speed and "shield" protect only 50-60 dmg (one attack of most, sightly upgraded abilities) Note: I didn't made any calculations. Amounts are only to show a scale of changes and probably should be a bit different. 
_________________ PSN: GREGNAR - Feel free to add me. Please add "awesome" to invite. Favourite A-naut: Froggy G
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MrExpendable
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Post subject: Re: Balance Posted: Sat May 05, 2012 6:29 pm |
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Joined: Sat May 05, 2012 6:15 pm Posts: 1
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Froggy G specials are too strong at the moment.
At the soon as the 5 minute mark he can effectively 1v3 the enemy team without a scratch. When no other character can do that.
My suggestions: Remove some of the invisibility on this dash so he doesn't just dash he way into/out of problems without a scratch. Not saying all of the invul, but it's ridiculous when he can just dash through a minefield or through a bull without a scratch. At least make him vulnerable to Slows/snares.
Only have his damage shield absorb one or two attacks. At the moment you can only counter his tornado if you have some form of CC. Which stops him from just rushing your turrets, but he can just dash out of trouble.
Reduce the speed buff he gets with the tornado.
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Leon at the moment, is way too weak.
Right now he's just used to clone himself so Voltar can heal spam for free solar. Not sure how to buff him without making him OP but you can literally shrug him off even as a low health Yuri/Voltar.
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meiam
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Post subject: Re: Balance Posted: Sat May 05, 2012 6:34 pm |
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Joined: Wed Apr 11, 2012 7:23 pm Posts: 73
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I don't think reducing the shield on froggy tornado is really a good idea because it makes him useless end game, already if you get toward the ends his shield can be remove really quickly even in 1 v 1 so you can't even use the full duration of the tornado. If you're gonna do it at least add a new item that increase the amount of his shield more so that with both items it's higher than now but with just one it's lower.
And I gotta say that leon sword slowing attack is pretty insane, make him really hard to deal with.
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gregnar
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Post subject: Re: Balance Posted: Sat May 05, 2012 6:43 pm |
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Joined: Mon Apr 30, 2012 1:45 pm Posts: 49 Location: Poland
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MrExpendable wrote: Froggy G specials are too strong at the moment.
At the soon as the 5 minute mark he can effectively 1v3 the enemy team without a scratch. When no other character can do that.
Lonestar. Bull with slow and 3 dynamite with some range addition an they don't know what hit them. Dynamite has really low cooldown time so Lonestar is pretty effective against crowds. If you have right build Clunk also can be good at crowd control.
_________________ PSN: GREGNAR - Feel free to add me. Please add "awesome" to invite. Favourite A-naut: Froggy G
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EMBigMoose
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Post subject: Re: Balance Posted: Sat May 05, 2012 7:36 pm |
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Joined: Tue Apr 10, 2012 11:06 pm Posts: 90
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I have to agree with everyone here that something needs to be done about Leon. As Froggy G, I'm not afraid of taking on any characters 1v1. Except Leon. Even if he is half health I will run away. The issue isnt with his stealth imo. Its with his lifesteal. All the other characters have a cool down on lifesteal, making possible to wear them down. Not with Leon. I think this is the main reason Leon always seems to have the highest KD ratio: he is almost impossible to kill when he uses lifesteal properly.
_________________ http://www.reddit.com/r/Awesomenauts/
/r/Awesomenauts Moderator Steam: EMBigMoose PSN: EMBigMoose
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Ripper
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Post subject: Re: Balance Posted: Sat May 05, 2012 8:20 pm |
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Joined: Thu May 03, 2012 11:21 pm Posts: 25
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EMBigMoose wrote: I have to agree with everyone here that something needs to be done about Leon. As Froggy G, I'm not afraid of taking on any characters 1v1. Except Leon. Even if he is half health I will run away. The issue isnt with his stealth imo. Its with his lifesteal. All the other characters have a cool down on lifesteal, making possible to wear them down. Not with Leon. I think this is the main reason Leon always seems to have the highest KD ratio: he is almost impossible to kill when he uses lifesteal properly. Funny since Froggy G is the only one I don't manage to kill with Leon /:
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Elvick
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Post subject: Re: Balance Posted: Sat May 05, 2012 10:37 pm |
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Joined: Tue May 01, 2012 7:41 am Posts: 192
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Fabian wrote: Quote: Froggy G's whirlwind should not damage turrets or cores when it has the shield skill applied. Originally the upgrade made him immortal, now he only has a shield but it has quite a large amount of health. We might need to nerf this a bit more, I will keep my eye on this one. Why? If you upgrade max duration of your tornado, the shield lasts no where near that long if you're taking damage from the turret (or other things).
I don't see how it's an issue. It's no different than Yuri doing damage to a turret with max range without taking any himself. Voltar healing creeps at a turret... etc. The only issue arises if people just sit around and do literally nothing to try to stop them.
Every character has something that if seems OP, but is only OP if you ignore them while they're doing it. :/ So if you actually, you know, stop them it won't matter. Just sounds like a couple of people are getting burned by Froggy G lately and think he's OP now.
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