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 Post subject: Re: Balance
 Post Posted: Sun May 06, 2012 8:31 am 
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Just out of curiousity, is it a design decision to let Yuri fire on the turrets with his laser while standing in a blind spot of the turret? I haven't read much on the forums yet, and skimming this thread I didn't see anything about it but I could have missed it.

On the map with the Worm, and the map with the gravitational field in the middle, Yuri can hover just above and to the side of the turret, and his laser (without any upgrades) can be shooting the turret and he won't draw tower aggro at all. Combine this with his mines and he can deal tons of damage to the turret and not run much of a risk at all- if he sees danger, he can just fly away.

On ANY map, Yuri with his laser range upgrade can be standing out of range of the turrets and firing on it and not be hit at all.

On a couple of maps, the second turrets are up a couple of steps. Parking Yuri on those steps allows him to fire on the turrets with his laser, and the ground will absorb all the damage from the turret's fire.

Just a couple of issues to look at, is all. Thanks!


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 Post subject: Re: Balance
 Post Posted: Sun May 06, 2012 9:21 am 
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Marzz4967 wrote:
Just out of curiousity, is it a design decision to let Yuri fire on the turrets with his laser while standing in a blind spot of the turret? I haven't read much on the forums yet, and skimming this thread I didn't see anything about it but I could have missed it.

http://www.awesomenauts.com/forum/viewtopic.php?f=6&t=1402

It's mentioned there that's why his damage is nerfed against turrets. Without upgrades he only does 1 damage. I asked the same thing here, then found that thread.

I don't see it as an issue. Since he's nerfed. Plus, the blindspots I know of are all close to the ground or a platform. So he's open to be attacked, especially by a stealthed Leon. Add to that how obvious it is what a Yuri is up to (as most soloing is).


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 Post subject: Re: Balance
 Post Posted: Sun May 06, 2012 9:37 am 
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Elvick wrote:
Marzz4967 wrote:
Just out of curiousity, is it a design decision to let Yuri fire on the turrets with his laser while standing in a blind spot of the turret? I haven't read much on the forums yet, and skimming this thread I didn't see anything about it but I could have missed it.

http://www.awesomenauts.com/forum/viewtopic.php?f=6&t=1402

It's mentioned there that's why his damage is nerfed against turrets. Without upgrades he only does 1 damage. I asked the same thing here, then found that thread.

I don't see it as an issue. Since he's nerfed. Plus, the blindspots I know of are all close to the ground or a platform. So he's open to be attacked, especially by a stealthed Leon. Add to that how obvious it is what a Yuri is up to (as most soloing is).

And that's perfectly fine. That's exactly what I wanted to hear. I knew his damage was nerfed on turrets, but I had no idea that it was specifically that reason.


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 Post subject: Re: Balance
 Post Posted: Sun May 06, 2012 12:23 pm 
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Joined: Thu Apr 23, 2009 7:05 pm
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Froggy G's shield actually has 40hp, but it absorbs over damage as well. So it can absorb clunks explode completely, for instance.


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 Post subject: Re: Balance
 Post Posted: Sun May 06, 2012 2:12 pm 
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I def think the game needs at least a week or 2 before we start telling the devs to change things around. Am not saying the game is perfect ( there is no such thing ) but with more time ppl will learn how to deal with things better.

my 2 cents. Later

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 Post subject: Re: Balance
 Post Posted: Sun May 06, 2012 3:09 pm 
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I think that Voltars base healing is too strong. Why? Because it's 2D game and he's healing everything that stacked on same position. My build is pure offensive and it's really hard to kill me and still I can be a decent healer when storming the turrets. With two droids and one A-naut distracting other team it take less than 1 min to destroy the turret. And now add Clunk with pure tank build or Leon clone army. Also I think he gets to much solar for healing. In most games he has highest level.

Yes I'm a Voltar player and I really think that he's OP.

If nefring Voltar isn't an option change turrets to deal are dmg and/or lower shield droids health.

2 minute rushes were fun at the beginning but now it's getting boring and ruins the game. Of course it can be countered but it needs skilled players and high level of team play but "Voltar's rush" can be done by newbies with basic strategy.

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 Post subject: Re: Balance
 Post Posted: Sun May 06, 2012 5:03 pm 
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@Gregnar: So, because the enemy team is bad, a character should be nerfed? Really, all it takes to make an "army of Voltar" ineffecient is to focus him... or just one explosion from Clunk could take out all the small bots.
I see where you're coming from, but it all comes down to countering Voltar efficiently. He's easy to kill/scare off, but it requires a good team.

I don't know, you might be right... I might just be really bad with Voltar :D

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 Post subject: Re: Balance
 Post Posted: Sun May 06, 2012 7:11 pm 
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Was it intended that Leon can have 2+ attacking clones along with himself at one time?

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 Post subject: Re: Balance
 Post Posted: Sun May 06, 2012 7:22 pm 
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SilentKO wrote:
I def think the game needs at least a week or 2 before we start telling the devs to change things around. Am not saying the game is perfect ( there is no such thing ) but with more time ppl will learn how to deal with things better.

my 2 cents. Later


Agreed, we could quote alot of post in this thread and give ways to counter them, i think everyone still has alot to learn and experiment before calling something OP, but its still good to discuss. Devs shouldnt take these posts too seriously, but i think they know that.


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 Post subject: Re: Balance
 Post Posted: Sun May 06, 2012 7:39 pm 
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Quote:
Was it intended that Leon can have 2+ attacking clones along with himself at one time?


Yup :)


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