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 Post subject: Re: Yuri the Oddity
 Post Posted: Thu May 24, 2012 11:00 pm 
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Knotsie wrote:
Lots and lots of words.


Have you tried flash instead of one of your healing upgrades? I didn't realise it until I tried it for a while, but it increases movement speed, DPS AND makes skills regen 30% faster. Spamming bombs is so easy to do now :lol: If you have a lonestar with you spamming proximity dynamite, you can easily overrun a place with exploding goodness (lots of other fun combo's, but this is by far the most fun). :monkey:

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 Post subject: Re: Yuri the Oddity
 Post Posted: Fri May 25, 2012 2:55 pm 
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Euhm no, but I will try it later, thanks :)
And I don't actually use mines in my build, after I got all bubble upgrades I usually go for slow and range of my laser, works really well.
My goal isn't to do damage with the build, just to make it hard for my enemies with the bubble and super easy for my friends :)

edit: ok, played a little with that flash upgrade and it's really nice with mines yeah :) it's also very funny to see Yuri be that fast xD
So now if I want more to be a killer supporter, I will choose that upgrade, thanks again.


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 Post subject: Re: Yuri the Oddity
 Post Posted: Thu Jun 07, 2012 1:24 am 
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You have to play Yuri, and ONLY Yuri for a while to get the hang of him. His maneuvers and gameplay are so different than the rest of the Nauts that your natural reflexes will really hurt you.

iVi a iV 9 o wrote:
How are people using Yuri's time warp? I'm basically just using the item that speeds him up to make fast escapes or bombard an area with mines quickly. It doesn't seem to be very effective to use it to heal since it hardly sticks around long enough to really make a difference.

Best time to use it is when you come across a Teammate battling it out with an opponent. Jump in, use the warp. Then try to keep the enemy in the bubble as you laser and/or bomb him and your Teammate attacks. It will really turn the tables. Increasing you, and your Teammate’s Speed/damage and reducing the Opponents Speed, almost always nets in a kill.

The other way to use it is to escape (especially from a Leon). When he pops out of stealth, let yourself drop and hit the bubble. Then just run away. The Slowdown on him and the speed up on you should allow you to get far enough away quickly to start flying away.


FireflyJenkins wrote:
I consider myself a good Yuri player.
I don't even touch mines till everything else is upgraded. I first go time warp, healing max, speed boost max, then duration max. Then I either upgrade my health or my laser, depending.
This way is so amazing I can 1v1, sometimes 1v2, any enemy and win. The Time Warp becomes a God Buff and makes any attack against you futile. Even a Leon falls victim. Plus, you're team mates will thank you for the increase in effectiveness.
Of course much higher level enemies and intelligent players are a threat.
If you'd like a demonstration, add me. Fuzia can vouch for me.

I do the same thing, except I do Piggy Bank, Bubble, SPEED BOOST, then Heal or Duration deepening on the Team/Opponents. Taking the Speed first will allow you to get some early kills with your team. The other team won’t expect it. They try to run away at half life, you pop the bubble, and your team smashes them.



grandblast wrote:
The biggest problem with Yuri is that his mines are by far the most effective build. The bubble in no way can rival the mines. When i see Yuri's not using the mines, i know we are going to lose, since his mines are his most useful and unique addition to his character. It seems like everyone has been complaining that when leon hits you in the air, it cuts off your laser, making it extremely cheap. Mines are by and large more effective than the laser, and if you had just planted mines, everything would have been okay. I just played a game and went 15-0 with Yuri against a Leon, Lonestar and Voltar.

Simply not true. Both Mines and Bubble are viable. With Bubble Trumping Mines if you have at least One good teammate. Yuri’s Mines are like Lonestar’s TnT. It’s the easiest to use and nets the most kills for new players. But an experienced Lonestar will go for the Gun upgrades. As an experienced Yuri will fare better with the Bubble.


Knotsie wrote:
I know a mine build can own, my brother had some really nice games with that.. I just don't like the way he played, too boring for me. (and you aren't really supporting your team, you're just finishing the fleeing enemies)
Conclusion.. his mines aren't underpowered

So I went aura build and people who say it's useless, you're so wrong.
What do I choose? I get both heal upgrades, yes both and the longer durability+less cooldown.
This makes me a real supporter, I am almost always with teammates and since the heal becomes really good, we can usually continue to push and push without having to retreat thanks to the great heal, + enemies prefer not to come in the slow of the bubble, so they will stay behind their turret.
The best of this build is actually that the bubble heals yourself too, this works so great :)
I haven't lost a single game (where I started from the start of the match) with this build, and I usually end up having a few kills too. :)
+ my teammates sometimes end up with huge scores thanks to the combination of their abilities and the slow of my bubble and the heal for them.
Oh and the key with this build is also to don't die, so never go on your own except with full health and a good heal bubble.

The bubble is also a great way to escape btw, when you get attacked by a leon for example while in the air, don't try to fly up and up, that won't work well, because his auto attack stops your jetpack.
Instead drop and while dropping, activate the heal bubble :) (which gets rid of the annoying 1 sec where you can do nothing, since you drop anyway)
This almost always works to escape thanks to the slow against the leon and the heal for yourself ^^
when the bubble is in cooldown though, just do as you do with every character, be unpredictable and always go down with the platforms when possible, then fly up again with yuri, works good :)

Another edit: with his laser you can easily kill the droids, providing you solar + when you laser on solar it comes to you (really useful in the worm map, to get the solar at the worm spot)
So I have no trouble keeping up with solar.

I’m glad you saw the light! :monkey:

I would suggest taking the Speed increase instead of the second Heal. It is Extremely effective with at least one decent Teammate, let alone 2.

Have they said what the changes are going to be to the Bubble? The only changes I think should be made are increasing the base size a bit and getting rid of that 1 second delay. But if they change it too much, people will quickly say it’s OP.

To all you Bubble Poppers out there, you, or whoever you’re playing with isn’t using it right. :monkey:

I won every match I played with the spec, and got 5 Friend invites that night (anecdotal, I know, but still…)

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 Post subject: Re: Yuri the Oddity
 Post Posted: Thu Jun 07, 2012 7:38 pm 
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DraftingDave wrote:

I’m glad you saw the light! :monkey:

I would suggest taking the Speed increase instead of the second Heal. It is Extremely effective with at least one decent Teammate, let alone 2.

Have they said what the changes are going to be to the Bubble? The only changes I think should be made are increasing the base size a bit and getting rid of that 1 second delay. But if they change it too much, people will quickly say it’s OP.

To all you Bubble Poppers out there, you, or whoever you’re playing with isn’t using it right. :monkey:

I won every match I played with the spec, and got 5 Friend invites that night (anecdotal, I know, but still…)


Yeah, I already take the speed most of the time since the first time I tried it :)
And one of the devs said that the base duration will have 0.5s more, or that they were testing it, one of the two.


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 Post subject: Re: Yuri the Oddity
 Post Posted: Fri Jun 08, 2012 2:26 am 
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So I've only been playing for a few weeks and have avoided Yuri like the plague. I just didn't "get" him. After reading through this thread I decided to try to play him with just his bubble and the tractor beam.

I don't think I've had as much fun as I've had today yet in this game. Tractor beam is ~hilarious~ as the first upgrade. Just tapping it at people when they're close to the turret in the early game is a quick and frustrating death. And once I get the slow, forget it! I followed a Clunk around with a fully boosted bubble (Healing, speeding up my buddies, duration) and we were unstoppable. I think after the second game the Clunk realized that he didn't need to take slow on his self-destruct due to my tractor beam and things just got better from there.

I'm sold on Yuri.


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 Post subject: Re: Yuri the Oddity
 Post Posted: Fri Jun 08, 2012 2:28 am 
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Enjoy tractor beam while u can. Its gone with the next patch


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 Post subject: Re: Yuri the Oddity
 Post Posted: Fri Jun 08, 2012 2:48 am 
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Oh that makes me sad. I can certainly understand it, it certainly doesn't feel 100% fair to be able to stick someone to a turret from safely behind (or right next to) it, but it still makes me sad. The rest of the support bubbling is still a hoot and a half though, I'll just have to be a wee-bit more aggressive on it to stick the enemies in it more often.


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 Post subject: Re: Yuri the Oddity
 Post Posted: Mon Jun 18, 2012 12:53 am 
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I'd consider myself a good yuri player and i'm on xbox live.

As others have said here mine build always seems to be the most effective, but only if your trying to kill people. I go for damage x2 and bouncing mines. I dont see there really being a better option than that, carpet bombing just seems useless since all your doing is spreading out your damage as opposed to just hitting them with it all in one go, sure you have more space control but if your damage isnt high enough they won't be afraid to walk into a few of them. Toaster timer is also good if your going to stack mines in a bush and wait for an enemy to jump in, but Bouncing mines are the better option overall, great for spacing and prevents dash/bull/dummy from wiping out all your mines.

As for time warp I usually go for both heal upgrades and duration/cooldown if there is no voltar on the team, otherwise its increased size,slow,duration/cooldown

As for the laser, always pull,range and hit speed. Pull also has the additional benefit of being a counter to any enemy yuri as well, interrupting their laser. In short, if you have pull and the other yuri doesn't, they will never escape and you will always kill them if noone comes to save them

My build order is usually piggy bank-speed-mines-pull laser-toaster/bounce- Max out time warp-health-max out mines-max out laser:monkey:

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 Post subject: Re: Yuri the Oddity
 Post Posted: Mon Jun 18, 2012 12:55 am 
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Not getting Flash Forward is foolish.

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 Post subject: Re: Yuri the Oddity
 Post Posted: Mon Jun 18, 2012 1:00 am 
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Goinglopsided wrote:
As others have said here mine build always seems to be the most effective, i go for damage x2 and bouncing mines. I dont see there really being a better option than that, carpet bombing just seems useless since all your doing is spreading out your damage as opposed to just hitting them with it all in one go, sure you have more space control but if your damage isnt high enough they won't be afraid to walk into a few of them. Toaster timer is also good if your going to stack mines in a bush and wait for an enemy to jump in, but Bouncing mines are the better option overall, great for spacing and prevents dash/bull/dummy from wiping out all your mines.


Yuri should not be the only source of damage on your team. Having damage is nice and it is threatening to the enemy, but Yuri's strength is "space control" or area zoning/denial. Maybe it's just because few realize Yuri's potential for map control and do not capitalize on it.

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