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 Post subject: Re: Lonestar is just, well.. Too good at everything.
 Post Posted: Sat May 26, 2012 4:56 pm 
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niDreu1 wrote:
Hmm, thats weird. I've always found Lonestar to be the least effective of the Nauts, definitely don't think the duo missle build is OP.

I'd like to see those missiles sped up a little bit, I agree with Dave, too easy to dodge. :D


You probably never have been 1v1 against a lonestar with this build and speed upgrade.
He is most likely faster than you (unless you're voltar/froggy) and jumps over you while you're fleeing, shooting (also the missiles) and he is so close the missiles instant hit you, you can't escape them.
Unless you're very unpredictable or near a turret, 1v1 you will most likely die.. also because lonestar base speed of his auto attack seems pretty high.


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 Post subject: Re: Lonestar is just, well.. Too good at everything.
 Post Posted: Sat May 26, 2012 6:31 pm 
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The fact that upgrading the damage gets beaten by upgrading to duo missiles should say a lot. The Duo tracking missiles are cheaper and in addition promote more "safer" gameplay then the straight up damage build.

Here is what I notice when I was upgrading my damage vs a lonestar upgrading his tracking missiles.

Say you are doing a 1v1 with both Lonestars having the different builds (duo missile and pure damage). The duo missile has a edge against the straight dps build because there are plenty of times that the duo missile Lonestar can shoot his missiles backwards and they will do a 360 turn and hit you. This is a major problem because most of you should know that when you are auto attacking with anyone (except Yuri and Leon) that when you attack you have to move the angle to are attacking.

So how is it fair when I am trying to shot a target jumping up and down and moving fast, when he does not even have to shot at me "facing me" to hit me?


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 Post subject: Re: Lonestar is just, well.. Too good at everything.
 Post Posted: Sat May 26, 2012 10:03 pm 
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Duo missile Lonestar capitalizes well on uncoordinated teams. Catching them 1v1, as many have stated before, any Lonestar who can spam jump and stick close to his enemy will win. Speeding up his missiles will launch him into being overpowered.

But the build paths all come down to personal play style. Dynamite is strong and looks attractive because of the burst potential, but it is still a skill shot that has a 4second cooldown. Duo missile Lonestar holds square and bounces above your head while you are waiting 4 seconds for your skill shot which you are limited to aim in front of you. Oh, and I forgot that there is still a casting time to use dynamite.

Argue all day about which ability does more damage with a single press of a button. I'm more interested in how my DPS as missile Lonestar beats every other Lonestar build.

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 Post subject: Re: Lonestar is just, well.. Too good at everything.
 Post Posted: Tue May 29, 2012 9:14 pm 
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Hands down he is the easiest character to become accustomed to, the learning curve is very small and he gets very powerful very quickly.

The bull is an easy escape.

Boots on him makes him quite agile giving him the triple jump.

Dynamite hits a big area when upgrade each stick doing 25 damage, a random element to the thrown dynamite would be nice, as in individual sticks have different trajectories, less grouping.

Mainly it's how good his blaster is when fully upgraded. This is my primary concern. As he is very maneuverable jumping circles around most of his opponents just firing his blaster in the general direction easily overwhelming anyone 1v1. Change the 'homing' missiles to rockets (non-guided, maybe the final upgrade for missile have guidance), definitely decrease the damage of his blaster pellets and missiles/rockets.

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 Post subject: Re: Lonestar is just, well.. Too good at everything.
 Post Posted: Wed May 30, 2012 5:11 am 
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I'd have to agree.

I've found many games where I could safely stick around and harass folks with just ONE Rocket upgrade... and build up some 600+ solar before I port for upgrades.

Generally I grab one rocket... then depending on mood, I'll upgrade the dynamite or bull. I'll resort to full blasters first if I'm not in a good mood... or I'm seeing Lonestars with pure blasters, or Leon with Vamp/Slow.

Tri-namite is just too good, really... especially with Contact added. So good that there's virtually NO reason you'd exclude it from a build... even if you don't put Bouncy or Contact in the build, you *will* add Tri-namite.

The Hyper bull with both sets of Slow upgrades is hilariously awful... 6s of moving at a snail's pace. You can easily run away or dance around them til they die.

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 Post subject: Re: Lonestar is just, well.. Too good at everything.
 Post Posted: Wed May 30, 2012 11:51 am 
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I have started to play with 2 missiles now and I am really starting to get the hang of using them. 1 missile is so much better than 1 dynamite. Combine them with 3 contact LS dynamites and you're pretty unstoppable. I think the missiles should be more expensive and the dynamites only do 20 damage. You could make the dynamites cheaper to compensate. But I would also ch. ange some of the other characters as well.

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 Post subject: Re: Lonestar is just, well.. Too good at everything.
 Post Posted: Thu May 31, 2012 4:47 pm 
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Went up against a Lonestar with maximum blaster today. I didn't stand a chance with my missiles. Those things are nasty. Had a kid on our side that constantly died (he wanted to kill a solar boss he said, but didn't get left alone) so the opposing Lonestar had a way higher level than me. Strictly comparing 2 missiles and +5 blaster (760 solar) to maximum blaster (1100 solar) it seems that max blaster is definitely better (all else equal).

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 Post subject: Re: Lonestar is just, well.. Too good at everything.
 Post Posted: Thu May 31, 2012 5:25 pm 
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TL:DR
Lonestar can literally, completely, shut down a good Leon, not because of his damage output, but because he won't stop * jumping.
I find the best counter to this a Froggy G, as he can do the same Jump 'n Shoot strategy but he can also throw a stun in every now and then.

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 Post subject: Re: Lonestar is just, well.. Too good at everything.
 Post Posted: Fri Jun 01, 2012 7:32 am 
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Tried some maximum blaster. Once you get it up you do 13 damage per shot, that's almost a missile each. At max speed they are insane, ripping through turrets and core easily. Would simply lowering the basic blaster damage from 5 to 4 give balance to Lonestar? He already have good rate of fire and one of the best ranges from the start. Lowering the standard damage also makes the missiles less threatening at the same time.

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 Post subject: Re: Lonestar is just, well.. Too good at everything.
 Post Posted: Fri Jun 01, 2012 11:07 am 
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You know what is silly powerful and cheap?

Contact dynamite + Rubber sleeves.

Completely bonkers. They just seem to keep on bouncing. You can lob mad damage into their turret from half a screen away or just indiscriminately toss them in a vague direction and wait for them to connect with something. Mad lame.


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