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 Post subject: Idea to make Froggy G's Fish (Shotgun) more viable.
 Post Posted: Thu Jun 28, 2012 1:57 am 
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Joined: Wed May 23, 2012 2:40 am
Posts: 75
The problem with the gun is that its great end game but is so costly that to get it upgraded it takes literally all game. The tornado is a no brainer because of the invulnerability and damage output and options such as increased duration, attack speed, shields, and movement speed.

So the shotgun effect needs to be cheaper and easier to invest in. I dont really know how to balance this since I dont have the tools to test it out but the balance of both cost and the damage output would have to be worked on since it hits so hard fully upgraded. At this point in time its just not worth investing in because both dash and tornado are so good and affordable early on.

What I am saying Romino is make it worth while to invest in it and make it an actual competitive option for froggy G because its such a fun gun to use.


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 Post subject: Re: Idea to make Froggy G's Fish (Shotgun) more viable.
 Post Posted: Thu Jun 28, 2012 3:19 am 
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Lowering the cost would be bad because it is extremely powerful maxed out. It's supposed to be expensive.

Tornado isn't a must. Dash is, but not tornado. Trying making a build that excludes the tornado. I've done it plenty of times. It's more vulnerable early game but if you're team can support you for a bit, you'll have the shotgun relatively quickly.

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 Post subject: Re: Idea to make Froggy G's Fish (Shotgun) more viable.
 Post Posted: Thu Jun 28, 2012 3:34 am 
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i gotta say froggy without tornado is a joke.

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 Post subject: Re: Idea to make Froggy G's Fish (Shotgun) more viable.
 Post Posted: Thu Jun 28, 2012 4:36 am 
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A dual cooldown and max stun dash with the shotgun is killer. Even if I have the tornado I rarely use it once I get the shotgun cause it's more effective at doing damage. A reason I believe the shotgun is an "end game" build is cause once you have it, it shouldn't take long to end the game, unless you're just trying to rack up kills. Which is something I've done when I get stuck playing bots for a long time...42 kills is my record. Poor bots :(


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 Post subject: Re: Idea to make Froggy G's Fish (Shotgun) more viable.
 Post Posted: Thu Jun 28, 2012 7:23 am 
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If you think shotgun is greater than tornado atm your of your rocker.

3 shots on shotgun = 840 solar
Damage upgrade = 600 solar

Assuming you stop there then you already have to have spend 1440 solar so you r level 14.
But wait you need Dash, Cooldown x2

Dash buy in = ??? Solar
Dash Stun Duration = 300 solar
Cooldown 1= 180 solar
Cooldown 2- 220 solar

So that is a total of 700 Solar for dash. Now you are level 21
But wait you need Health upgrade, Mobility because you didnt invest in Tornado and speed

That will cost another
Health = 270 Solar
Boots = 135 Solar

Total solar 405 that puts you at level 25!

I call B.S. @ Firefly I just did all the math for you.

Also like I said above it wouldnt be OP if it was balanced and play tested. For some reason yall think changes will be made without actually changing and play testing the changes which would be a big no no in the first place.

If they lower the price then they need to figure a good balance between damage and price. lower the Damage? make damage do less against turrets? Point being is as of right now its not a viable decision when most competitive games end at around lvl 15 and at max 20


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 Post subject: Re: Idea to make Froggy G's Fish (Shotgun) more viable.
 Post Posted: Thu Jun 28, 2012 7:25 am 
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P.S. BoneJangles is correct. Tornado adds Damage, Turret killing, Sheild, and arguably more DPS. It also adds mobility. Shotgun means you loose the game until you hopefully play enough defense to get to lvl 20 to even use it since until the damage is upgraded you do like 12 damage total with all three hits.


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 Post subject: Re: Idea to make Froggy G's Fish (Shotgun) more viable.
 Post Posted: Thu Jun 28, 2012 8:39 am 
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I don't know how to find the post back, but I know one of the devs said the shotgun upgrade will only be upgradeable once after the patch, that was near the release of the game I thought.
No idea if it's still gonna be that way


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 Post subject: Re: Idea to make Froggy G's Fish (Shotgun) more viable.
 Post Posted: Thu Jun 28, 2012 9:10 am 
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Xenorith wrote:
A dual cooldown and max stun dash with the shotgun is killer. Even if I have the tornado I rarely use it once I get the shotgun cause it's more effective at doing damage. A reason I believe the shotgun is an "end game" build is cause once you have it, it shouldn't take long to end the game, unless you're just trying to rack up kills. Which is something I've done when I get stuck playing bots for a long time...42 kills is my record. Poor bots :(

maybe it can kill bots, but if you came at me with a froggy g no tornado i would steamroll you. froggy is just not a threat without it.

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___R.I.P Consolenauts___


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 Post subject: Re: Idea to make Froggy G's Fish (Shotgun) more viable.
 Post Posted: Thu Jun 28, 2012 9:20 am 
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SafeOnBlock wrote:
P.S. BoneJangles is correct. Tornado adds Damage, Turret killing, Sheild, and arguably more DPS. It also adds mobility. Shotgun means you loose the game until you hopefully play enough defense to get to lvl 20 to even use it since until the damage is upgraded you do like 12 damage total with all three hits.

You're still wrong. I've gone Shotgun build vs Tornado and Tornado stands absolutely no chance. Two shots and the shield is down, and after that it's over.

More DPS? * no. Shotgun deals almost twice the damage, at a slightly slower rate, with no cooldown. Also, might want to check your superior math again. Base damage, Max shotgun does 9 damage.

Like Xenorith said, once my shotgun is maxed, I don't even use tornado. Why bother? The only time I would use it is to flee from a fight I might've lost.

Also, if you think you're so smart because you did all the math, maybe you should know you * counted the entire build. Name one 'Naut that maxes out three rows before the 20's.

What you're saying is that the shotgun will be ready at lvl 14. Add health to the mix and that's all you need. By level 16-17 you're a wrecking machine. They don't need to lower the price, it's fine.

It's not like the * shotgun does 1 damage until maxed and then it's output increases tenfold. It get's better with every deposit.

This build is more team intensive because, as I stated, your team has to carry you for a bit. But it's like an investment, when you actually return the favor, you have the capacity to carry your team.

If your argument is that end-game builds are too expensive than don't use them, problem solved.

_________________
But if it had to perish twice,
I think I know enough of hate
To say that for destruction ice
Is also great
And would suffice.

tabdoesn'tworkthis'lldofine -Robert Frost


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 Post subject: Re: Idea to make Froggy G's Fish (Shotgun) more viable.
 Post Posted: Thu Jun 28, 2012 10:25 am 
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Joined: Mon Jun 18, 2012 12:44 am
Posts: 387
Ok, lets get started!

Triple shot is 560, not 840

Damage upgrade is 400, not 600

Hell we could throw in the speed upgrade and still come out roughly 200 solar cheaper than the total you got with your misinformed prices......

A good froggy G uses splash dash and maxed blaster late game for most fights, as it does much greater damage than tornado on single targets. IF you catch multiple targets right next to each other with dash stun, which shouldnt happen against good players btw, tornado becomes better.

Tornado set up for maximum damage output will do 10 hits of 8 damage to a tower then goes on cooldown. Maxed out blaster can do roughly 6-7 hits of 27 damage in the same time frame and isnt limited by a cooldown timer, it can keep firing for even more damage. Blaster is MUCH better at destroying towers than tornado.

Uninterrupted, a froggy with max blaster and power pills can kill a full health turret 1v1 before his health dips low, then splash dash out at the first sign of danger. A tornado user will blow his load on the tower doing a grand total of 32-80 damage (depending on loadout) and then run away as his puny 5 damage blaster wont outpace the towers damage

Blaster build also has more team synergy with yuri's flash forward, greatly increasing its damage potential, tornado doesnt even compare.

There are only 2 advantages tornado has over blaster:

1. It gets respectable burst damage much earlier in the match, as well as AoE effect

2. Utility upgrades like move speed, shield, or reflect.

In every other aspect maxed blaster blows tornado out of the water.

What do you do if someone with power pills survives your dash-tornado? Dash them once more before they get away and hit them with your puny 5 damage blaster? With the blaster upgrades in place of tornado, if they survive and you land that second splash, you can actually do respectable damage to them during the stun

In the right hands, the shotgun build is devastatingly powerful, it doesnt need buffs.

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