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Knotsie
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Post subject: Re: Lonestar NEEDS a nerf! Posted: Thu Jul 26, 2012 6:23 pm |
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Joined: Wed May 09, 2012 9:28 pm Posts: 1652
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Yes, but I have a hard time playing him with bull, and an easy time with auto attack/dynamite. This is with random teammates though.
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Zetro
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Post subject: Re: Lonestar NEEDS a nerf! Posted: Fri Jul 27, 2012 4:28 am |
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Joined: Mon May 04, 2009 5:19 am Posts: 37
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Ditto, you can mindlessly build him and still win a match D: and then that double jump? Yikes
_________________ "Such a playa, can't you see." -Grandmaster Splash
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mr_bonejangles
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Post subject: Re: Lonestar NEEDS a nerf! Posted: Fri Jul 27, 2012 4:47 am |
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Joined: Thu May 31, 2012 5:19 am Posts: 447
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i think he needs a speed reduction as well. also... 
_________________ ♫ give me your money. give me your cheese. i give you my love. ♫
Leon Chameleon kills: 25,000 and counting(PS3)
___R.I.P Consolenauts___
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CodeXCDM
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Post subject: Re: Lonestar NEEDS a nerf! Posted: Fri Jul 27, 2012 5:41 am |
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Joined: Wed May 30, 2012 4:58 am Posts: 2341
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The bullets were barely touched. The Eagle Bullets are a bit pricier, but the Crystal ones weren't touched, nor the Cheetah bullets. Rockets were nerfed a good bit, but if a Lonestar is in your face, it's irrelevant how much slower they are.
The Bull, comically, was *buffed*, which only adds to problems. Now, he can double-stack the Ribbit Slime with Rebooter to troll folks and slowly kill them with Hyper Bull damage. Then, of course, there's the Tri-namite they can easily eat, as well as bullets, bullets, and more bullets!
The Tri-Namite is a mindless tree with 1.5 choices. Really, name a Lonestar who *doesn't* grab "An Extra Stick" in their loadout? Then, what Lonestar doesn't also get Contact or Bouncy? You always grab one because it's too useful/potent. You're left one real choice at the end really.
The Tri-Namite wouldn't be so bad if they completely revamped his tree. I made a suggestion before that I think gives players A LOT more flexibility, and with Solar price adjustments, would make for a much more thoughtful tree that also isn't as obscenely powerful.
Here's the suggestion... Warning.. LONG post.
Dynamite base damage reduced to 20 (per stick).
Replace Extra Stick with a Sticky or Silence-inducing Dynamite Stick.
Make the special effect Dynamite upgrades also provide an additional stick. Ergo, Sticky/Silence, Lifesteal, and Blind will provide an additional stick... which means hey, you can get FOUR sticks if you go this route. However, with 20/stick it means you can burst 80 damage, which isn't much more. Here's the good part... you can't use Contact/Bouncy if you want to potentially deal 80 damage!
Contact and Bouncy should be made multi-ranked.... AND *not* provide additional sticks.
Bouncy should get 3 ranks to control whether sticks will bounce 1, 2, or 3 times. Useful for control sake. ATM the only way to get multiple bounces is to put Contact Detonation to them.
Contact Detonator should be 3 ranks as well, so that it's 6/12/18s delays. I mean really, why can the sticks last as long as Yuri's? Lonestar can essentially mine a place up faster than the monkey, whose major role is mine laying...
If you want to hit people in the face with Dynamite still, you can grab a Bouncy/Contact... but the baseline damage is 60. If you're a bit more skillful, you can grab the other effect sticks for the potential of 80 damage.
Mister TnT could also receive a change that adds even more flexibility... give it +5/10/15 damage, and a slightly larger explosion radius per rank... with the caveat of distributed damage akin to Yuri Carpet Bombs.
Basically... a TnT with distributed damage and explosion upgrades makes the TnT/Bouncy/Contact combo not as useless. It'd enable folks who can't aim so great with Tri-namite the previous amount of damage (75), but not as mindlessly easy to just toss it at folks faces.
Yes, it sounds a bit complicated... but at the end of the day consider that my suggestions mostly retain their power, but distributes the damage about a bit... and offers A LOT more flexibility in choices. Also the best damage combo isn't mindlessly user-friendly.
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RC1421
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Post subject: Re: Lonestar NEEDS a nerf! Posted: Sat Jul 28, 2012 1:20 am |
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Joined: Sat Jul 28, 2012 12:21 am Posts: 4
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I honestly think that His missiles, attack rate, attack power, and dynamite all need a nerf. My only reason for this is because a lonestar can join late game and completely win it for his team. 
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mr_bonejangles
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Post subject: Re: Lonestar NEEDS a nerf! Posted: Sat Jul 28, 2012 3:57 am |
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Joined: Thu May 31, 2012 5:19 am Posts: 447
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lonestar taking some damage when too close to his dynamite would automatically make it fair, i think. something like dynamite shouldn't be able to be so carelessly tossed. he can do clunk explosion damage quicker and easier without any penalty. that's *.
_________________ ♫ give me your money. give me your cheese. i give you my love. ♫
Leon Chameleon kills: 25,000 and counting(PS3)
___R.I.P Consolenauts___
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Jroc21507
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Post subject: Re: Lonestar NEEDS a nerf! Posted: Sat Jul 28, 2012 8:03 am |
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Joined: Thu Jul 05, 2012 10:39 pm Posts: 81
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Stop complaining about lonestar he's fine. Plenty of characters can take him out. Yes he's a strong guy but other awesomenauts can kill him on a 1 vs 1. Froggy G can take him out Leon and clunk I've taken out the other teams lonestar with these guys.
If anyone needs a nerf it's leon with his infinity cloaking ability. People are just standing around and just following you until you have such little health 1 hit kills you. Now that's annoying.
_________________ I Just Did The Universe A Favor
I'm starting to think players that die a lot have much more nerf request. Adjust your tactics before you start yelling NERF to the Dev's
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mr_bonejangles
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Post subject: Re: Lonestar NEEDS a nerf! Posted: Sat Jul 28, 2012 7:14 pm |
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Joined: Thu May 31, 2012 5:19 am Posts: 447
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Jroc21507 wrote: Stop complaining about lonestar he's fine. Plenty of characters can take him out. Yes he's a strong guy but other awesomenauts can kill him on a 1 vs 1. Froggy G can take him out Leon and clunk I've taken out the other teams lonestar with these guys.
If anyone needs a nerf it's leon with his infinity cloaking ability. People are just standing around and just following you until you have such little health 1 hit kills you. Now that's annoying. jroc, c'mon dude. cloak stab leon preying on the weak is called strategy. annoying or not, it's perfectly fair. you just have to be more aware when a leon is doing this, besides he can't do anything untill he comes out of cloak. and explain to me how lonestar isn't overpowered. i'm all ears.
_________________ ♫ give me your money. give me your cheese. i give you my love. ♫
Leon Chameleon kills: 25,000 and counting(PS3)
___R.I.P Consolenauts___
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Jroc21507
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Post subject: Re: Lonestar NEEDS a nerf! Posted: Sun Jul 29, 2012 1:25 am |
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Joined: Thu Jul 05, 2012 10:39 pm Posts: 81
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I've played plenty of games against top these top 20 guys running around pushing you into places you don't want to go waiting following you until you have little to no health. With that infinity cloak *. It's all cool every now and then you kill him. Even guys on my team I'm telling them not to do it. They will watch me die while they stay invisible but it's fine. You win an you lose some.
As for lonestar easy character for someone new to the game to learn how to play with. Yes late in the game a good lonestar can be a deciding factor if he's any good. He's fine c'mon I use him and I've stopped using the slow for the bull since the patch came out. If the ability of the sticks of dynamite to gain health was any good I would use it more often I've tried it an it just isn't that good leons is better. The missiles go slower with him which I fine to be fair a good player can dodge this. As for the dynamite 75 damage isn't bad. Seeing as derpl does 85, coco doing 70 and both can hit you from behind the turret and you still want to nerf the cowboy. Maybe if you stop picking leon all the time and try a new guy you'll see that he ain't that hard to kill on a 1 vs 1. (Except that 1 game I saw you was froggy g doing that pound splash.) so for me his fine.
They could stop making characters have slow I would like that to stop no more slows get creative use fire balls or something poison something else. * make someone different slow slow slow slow not all the characters need to have slow. Slow is a problem in this game.
_________________ I Just Did The Universe A Favor
I'm starting to think players that die a lot have much more nerf request. Adjust your tactics before you start yelling NERF to the Dev's
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PurpleBanana
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Post subject: Re: Lonestar NEEDS a nerf! Posted: Sun Jul 29, 2012 2:51 am |
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Joined: Mon May 14, 2012 11:17 pm Posts: 391
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Lonestar can do 75 damage every three seconds for the cost of 440 solar
Derpl can do nuke for 85 damage every ten seconds for 675 solar plus the fact he's vulnerable for three seconds just to use it
Basically a Lonestar can lob 9 sticks of dynamite for over 200 damage in the ten seconds that Derpl has to wait to fire one measly nuke for 85 damage , and plus lonestar can somewhat hit an enemy naut behind a turret if there close enough
_________________ PSN ID:BananaPurple
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