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Hey_Its_XyPHeR
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Post subject: AwesomeNaut Concept Rock-e-bot Posted: Tue Jun 12, 2012 2:13 am |
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Joined: Wed May 23, 2012 7:30 pm Posts: 44
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Naut Type : Melee Boxing
Move Speed - Medium Health - Medium
Lore : In the future of Robot Sports Entertainment, Rock-E was the best there was. Being able to win many championship without being destroyed in battle was a great achievement. but as the years went on he was becoming obsolete, and was forced to be de-activated to be put in the hall of Robots. But he ran when he found out the plans of the RSE to shut him down. He met clunk on a outskirt planet robot saloon, where RSE agents tracked down rock-e, Clunk watched as Rock-e took out multiple people with one single punch and was impressed, and asked him to join the awesomenauts. He accepted because it gave him new reason to life, and he loved the thrill of a fight.
Standard Attack: Jab Damage : 7 (maximum is 21 total) Upgrades: (Illegal Upgrade) Increased Damage (2 payments to increase to +3) (Brass bearings) Chance to cause Bleeding (1 payment for 10%) (Greased Gears) Increased Attack Speed (2 payments) (Spiked Gloves) Increased Damage (1 payment for +8)
Y Attack (Cyber Uppercut) Punching ahead of him, Launching Enemies up in the air, stunning them until they land on the ground.
Damage: 12 Range: 1 Cooldown: 7.5 seconds
Upgrades (Extendo-Arms) Increased the Damage of the Uppercut (2 payments to +4) (Vaccumm Gloves) Increased amount of Enemies caught in uppercut (2 payments to +1 each) (Spring loaded) Reduces Cooldown of Uppercut (1 payment to -1.5 seconds) (Diamond Knuckles) Increased Damage to Uppercut (1 payment to +10)
B Attack (Finishing Blow) Launching a devestating Punch Forward, Sliding with the attack
Damage: 20 EDIT Range: 7 Cooldown: 9.5
Upgrades Hydrogen Vents works like this. While frozen, if hit you will take a percentage of the damage from the attack Example: Clunks explosion which causes 100 damage on full upgrade, you would take 25%-50% of that damage
(Hydrogen Vents) Landing Finishing Blow will cause initial 20 damage and cause the enemy to freeze for 0.9 seconds, if enemy is hit when frozen, causes him to be released of his Icy Prison, but causing small amount of damage when released (2 payments 1st is 25% of Damage from attack, 2nd is 50% of Damage of attack)
(Frayed Wires) Landing Finishing Blow will cause the enemy to take intense Damage, Increasing the damage from 20 to 35 damage (2 payments going up to 50 dmg)
(Gasoline Greased) Landing Finishing Blow will cause the enemy to Take 20 damage from initial hit, and take 4 damage a second for 3 second from being ablaze (2nd payment increases dmg to 25 with 5 damage a second for 4 seconds)
*Picking one of the Elements Makes the other ones un-available, so choosing one of them has a special ability about them, but you cannot mix them or override them
(System Recovery) Reduces cooldown by 1.0 second per payment (2 available) (Roller Boots) Increases Range of Attack (3 payments of .5 range) (Aerodynamic Mold) To allow striking all enemies passed through
There is still alot that can be changed, he is only a concept, but i have alot more ideas and id love all types of feed back, i think we need more melee types, with only leon it can get stale. thank you everyone for your feedback
edit: changed the base damage from 8 to 7 changed all the abilities for finishing blow, making them have 2 payments a piece, Lowered the damage of Finishing blow from 25 to 20 took out the Quick Hands ability to add Brass Bearings
Last edited by Hey_Its_XyPHeR on Wed Jun 13, 2012 6:40 am, edited 1 time in total.
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Thane
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Post subject: Re: AwesomeNaut Concept Rock-e-bot Posted: Tue Jun 12, 2012 4:58 am |
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Joined: Sun May 27, 2012 5:35 pm Posts: 149 Location: Brighton, UK
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down towards, down towards, all punches.  CORKSCREW BLOW ...Dudley aside, this actually sounds quite interesting. Make him more susceptible to punishment and this robot could have some interesting strategies to his use. Could be a little OP if used right though. Finishing Blow would be an early-game breaker though, seems too strong with an upgrade from the start.
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Hey_Its_XyPHeR
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Post subject: Re: AwesomeNaut Concept Rock-e-bot Posted: Tue Jun 12, 2012 8:24 pm |
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Joined: Wed May 23, 2012 7:30 pm Posts: 44
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That is true i can see how lvl 1 doing 40 dmg is OP lol ill have to redo him
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Thane
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Post subject: Re: AwesomeNaut Concept Rock-e-bot Posted: Tue Jun 12, 2012 11:14 pm |
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Joined: Sun May 27, 2012 5:35 pm Posts: 149 Location: Brighton, UK
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Well to be fair, Froggy G can do 50, but his base attack otherwise is not as good and considering that you could probably afford an upgrade with Piggy Bank for Finishing Blow, you could plow through with your team with ease.
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