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 Post subject: Re: Yuri : Master of stalemate?
 Post Posted: Wed Aug 08, 2012 12:21 am 
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Restless Frager wrote:
Patchumz wrote:
Send Leon clone to blow up the mines, take down Turret. Win.


Yeah ok he can be counter picked, but you don't actually know who you are against until the game starts.

Other solution, protect droids until they can run into the mines on their own. I always farm creeps, so I never run into this mystical Yuri problem. My creeps just run into the mines for me.

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 Post subject: Re: Yuri : Master of stalemate?
 Post Posted: Wed Aug 08, 2012 12:36 am 
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@Xbob42 I rather think, mines, which can be seen and destroyed by normal attacks, would be really silly.

Almost every character has it ways to annoy Yuri. People tend to forget that. He is knocked out of flight by almost every skill. He's extremly vulnerable without vertical space or teammates.

Coco's skills and her great mobility can make her a major threat to him. The same goes for Froggy G.

Derpl and Clunk have their ways too - especially if they catch him off guard.

Even Voltar can be well-fortified, once he got knockback and decent range on his heal/attack. Blinding or explosive drones are suprisingly useful too.

However, i find it extremly interesting to fight a Yuri, who knows how to use his strengths. On the other side, Yuris, which do not understand to use vertical space, teammates and multiple routes in the stages to their advantage or lack the patience to do so, aren't much of a threat at all - or useful as teammates.

When will people start to understand that this game is decently balanced, and stop blaming their lack of experience and lack of skill on the balance of the game?

This game, or better, this type of game, requires you to be quite tactical, methodical and "abgeklärt" in using your character and the unique features of the map layouts, in order to be successful.


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 Post subject: Re: Yuri : Master of stalemate?
 Post Posted: Wed Aug 08, 2012 1:15 am 
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Alraune wrote:
@Xbob42 I rather think, mines, which can be seen and destroyed by normal attacks, would be really silly.


I rather think mines as they are are really silly and encourage Yuri players to float idly and drop mines until someone tries to attack them at which point they stasis and fly away. That sounds incredibly boring.

Also, don't I know you from some other forum...? Unless "Alraune" is just some standard name for anime or literature or something and I've seen a million Alraunes.

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 Post subject: Re: Yuri : Master of stalemate?
 Post Posted: Wed Aug 08, 2012 4:10 am 
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I'll never understand why people complain about yuri without looking around the forums for an answer first.

To summarize yet again:

1. Yuri has no jump he needs jetpack and flight in order to stay alive because he is slow and fragile, once he is out of the air he is easy to keep down and kill unless he has fully upgraded bubble in which case you missed your chance to farm kills and thats on you.

2. Mines are pretty obvious to avoid, if they could be killed they would be worthless. They are his only damaging ability since his laser is practically useless apart from its range. The mines can be cleared by creeps, bull, dynamite and froggy g splash or a team mate with a healer nearby. If you have none of these abilities and no healer, sounds like a bad team.

3. You can always push another lane. Yuri isnt going to chase you down or kill you, so stop going for the kill and go someplace else to push. If he is in your base then you obviously made other mistakes so once again this is on you.

The only thing that needs to be looked at for Yuri is how good/cheap his bubble is at the moment, otherwise he is golden.

General rule, just because a character makes you change the way you normally play doesn't mean he is overpowered. This goes for Yuri, Derpl and Leon.

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 Post subject: Re: Yuri : Master of stalemate?
 Post Posted: Wed Aug 08, 2012 5:21 am 
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There's nothing wrong with Yuri.

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 Post subject: Re: Yuri : Master of stalemate?
 Post Posted: Wed Aug 08, 2012 5:45 am 
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Baconbits wrote:
There's nothing wrong with Yuri.


Agreed, I only mention bubble because as it is now it is fairly cheap to upgrade. Maybe bumping flash forward up to 220 and the duration/cooldown items up a little bit would fix, but yeah apart from that he is perfect - takes skill to play and takes skill to vs.

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 Post subject: Re: Yuri : Master of stalemate?
 Post Posted: Wed Aug 08, 2012 8:24 am 
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"I rather think mines as they are are really silly and encourage Yuri players to float idly and drop mines until someone tries to attack them at which point they stasis and fly away. That sounds incredibly boring."

Lets see. An Yuri, which is floating idly high above the battlefield - without thinking where to drop his mines. And not herassing the enemies with his laser, not collecting solar or not pushing lanes/towers - when it's save to do so. Isn't very effective. Therefore: The team, which use their Nauts or their Yuri to a fuller potential are going to win.

"Alraune" is the german term for "mandragora".

"General rule, just because a character makes you change the way you normally play doesn't mean he is overpowered"

I can't agree more with that. In theory this is the ideal for almost every game, which has different characters, races, cultures, enemies to fight and so on. As having to adapt in creative and smart ways to different situations is one of the most fun thing to do in a game. If these different things would not change the way you play, there wouldn't be much point in putting them into a game in the first place.


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 Post subject: Re: Yuri : Master of stalemate?
 Post Posted: Wed Aug 08, 2012 9:11 pm 
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I'm sorry for not being abregklart, I'm also not saying that yuri is broken, he's just good at stalemating BECAUSE he can spam mines from above without a single threat, especially on the sand worm level. He completely stops minions from advancing, and god knows I push a lot when there's a yuri on the enemy team. All my droids just get mines to death.

Yeah, it's possible to TRY to go after yuri and disrupt him, I tried that once and ended grossly underleveled and underfarmed because he can drop mines from above, freely farming at the same time as he avoids you with the bubble and his flight.

I even chose my words, I said that yuri looked FLAWED in the way he stalemates games, and everyone * on my head for calling him OP? Then you spam this thread like all the Leon QQ threads with "Stop calling OP and l2p, noob"? I only have one thing to say : Awesome.

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 Post subject: Re: Yuri : Master of stalemate?
 Post Posted: Wed Aug 08, 2012 11:56 pm 
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You just need more experience man. Getting Yuri out of those spots above the turret isn't all that bad. Just go around and either go push another lane or cam from behind/above if you want him gone that badly. He's not really making much solar if that's all he's doing as well.

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 Post subject: Re: Yuri : Master of stalemate?
 Post Posted: Thu Aug 09, 2012 4:01 am 
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Baconbits wrote:
You just need more experience man. Getting Yuri out of those spots above the turret isn't all that bad. Just go around and either go push another lane or cam from behind/above if you want him gone that badly. He's not really making much solar if that's all he's doing as well.


Alright thanks. I'm so used that when I'm outplayed it's by a Leon roflstomping me and taking advantage of every single tiny mistake, I probably didn't notice I was being outplayed by a support.

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