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Ok, this is going to be a long list. As you may have noticed, the last patch didn't contain any balance changes. That's because we've been gathering tons of data, reading up on the forums and talking to lots of community members.
These will all be put into a beta very soon.
Anyway, let me know what you think.
EDIT: integrated 1st update EDIT: integrated 2nd update EDIT: integrated 3rd update, all changes implemented in internal build EDIT: added some missing items EDIT: Added beta hotfix 1 changes EDIT: Added beta hotfix 2 changes
General - All silence durations increased x3, prices reduced 25%, v - Adjusted Droid levelling. Droids level up every 6 minutes, adding +20 HP, +1 damage, +40% turret damage, v - Let flying droids level up like walking droids (current state will be about their maximum), v - Power pills lite give 20hp per pill, at 110 solar, 3 stages, v - Super Droid regens at 250hp per minute, v - Super Droid drops 25 -> 20 solar, v - turret bullet movement speed 10% increased, v - turret scanning range 4% increased, v
Froggy G Dash - Base stun duration 0.5 -> 0.7, v - Ice Cubes stun duration +0.5 -> +0.4, v - Ice Cubes cost 160-> 175, v - Hydro splash cost 140 -> 120, v - Hydro Smash cost 320 -> 280, v - Clock Necklace cost 190 -> 200, v - Golden watch cost 120 -> 110, v - Hammer Pants split into two stages giving +12 damage, cost 220 -> 120, v
Tornado Move - Right Back at Ya cost 290 -> 300, v - Can't touch this shield +40 -> +60, v
Fish Gun - Viridian Eel Cartridges cost 225 -> 140, v - Change Mutant Worms: Ninja Edition, deal +15 damage after landing whirlwind or dash, effect dissipates after 5 seconds, cost 110 -> 190, v <--- TEKST, ART
Lonestar Dynamite - Dynamite no longer needs a 0.3s arming time, v - Incendiary Bomb cost 180 -> 160, v
Bull - Bull Charger cost 125 -> 180, v - Techno Viking Helmet cost 190 -> 150, v
Blaster - Missiles speed increased, v - Missile and Another Missile cost 225 -> 190, v - Booming Bullets cost 250 -> 190, v
Passives - 10% base speed increase, boots speed decreased to compensate v - Boots cost 190 -> 160, v
Leon Tongue Snatch - Steel false teeth gives +8 hp per hit, per stage, cost 190 -> 175 v - Magnet piercing gives 2 solar per hit, v - Magnet piercing 100 -> 155, v - Tongue stretcher cost 180 -> 145, v - Cheese and Garlic mints silence +0.75s -> 1s per stage
Stealth - Extra Battery Pack dummy health +30 -> +40, v - Blow up doll cost 220 -> 200, v - Electrifier effect also dealt by dummies, at 50% duration, v
Slash - Electrifier level 1 duration +0.4s -> 1s, v - Electrifier level 2 duration +0.8s -> 1s, v - Crit and Surprise Party Mask don't work on turrets, v
Clunk Bite - Medical Pump gives +15 per stage, v - Power convertor gives +25 HP over 10 seconds on hit at 150 solar, 2 stages, the HOTs stack, v <--- TEKST
Explode - Blueprints container cost 145 -> 120, v - Grease Lightning Snail 180 -> 165, v
Missiles - Reduced range (2%), v - Removed base homing, v - Increase Improved Homing Sensor homing 320 -> 380, v
Passive - Clunk base hp 220 -> 210, v
Voltar Drones - Voltar's drones no longer have collision, v - Warpgate overdrive cost 250 -> 200, v
Heal - Psychothrust cost 180 -> 155, v - Twisted nightmares cost 270 -> 200, v - Twisted nightmares heal over time +10 -> +15, v
Healtotem - Healbot no longer gets solar, v
Gnaw Acid Spit - Tentacle Soup cost 130 -> 150, v - Aggressive Acid also adds 2 second duration to the spit puddle, v
Weedlings - Weedling base health 50 -> 60, v - Fertilizer Health +50 -> +40, v - Fertilizer cost 165 -> 180, v - Wild Growth cost 140 -> 120, v - Flex neck has 3 stages, giving +15% attack speed at 140 each, v <---- ART - Corrosive Spores cost 140 -> 180, v - Part gathering is now capped at one part per bite, v
Base attack - Base Attack speed 150 -> 130, v - Base attack damage 6 -> 7, v - Rotten Teeth damage 7 -> 8, v - Dental Braces cost 225 -> 165 v - Chattering teeth attack speed increase 10% -> 15%, v - Diamond teeth damage +2 -> +3, v - Rotten teeth damage over time +8 -> +10, v - Filed teeth lifesteal 40% -> 30%, v
Passives - Health upgrades no longer give health bonusses to Weedlings, v
Coco Lightning Ball - Base range 7 -> 8, v - Conducting gel range +7 -> +5, v -Conducting gel cost 210 -> 180, v - Gyroscopic dynamo cooldown -2s -> -1.5s, v
Skølldir Throw - Oily Spray On Bronze no longer affects Cooldowns, dot's, hot's, status effects, and movement speed, provides a 100% attackspeed increase for 3s, cost 200, v <---- TEKST - Throw base stun duration 1 -> 0.8s, v - Reduced throw hitbox height, v - Power Briefs cost 135 -> 150, v - Axethrowing Trophy cost 210 -> 160, v - Axethrowing Trophy increases Gnome range, v
Earthquake - Base damage 30 -> 35, v - Base height +2, v - Enhanced Muscle Fibers changed to regular cooldown reduction, cooldown -2s, v - Stone Twins cost 200 -> 160, v
Bash - Perfumed White Flowers gives +7 health per stage, per 3rd combo bash at 165 solar, v - Perfumed White Flowers cost 250 -> 220, v - Rubber Ducky Choker cost 170 -> 210, v
Yuri Mines - Mine constructor reduced to two stages - Increase base mine damage to 40, v - Titanium spikes damage +8 > +5, cost 155 -> 110, v - Uranium Spikes damage +24 > +15, cost 400 -> 280, v - Toaster timer split into two stages of +4s each, at 110 solar, v - Aerial spring also increases vertical speed of mines, v - Carpet bombs cost 205 -> 175, v
Time Warp - Base bubble slow 20% -> 30%, v - Chrono rift slow +25% -> 20%, cost 250 -> 220, v - Regeneration Pod cost 150 -> 140, v - Pod Pack Deluxe cost 290 -> 270, v
Laser - Time to next charge 0.7 -> 0.4, v - Base Attack Speed 240 -> 300, v - Instant Charge Battery attack speed increase per level +35% -> +20%, v - Flyswatter cost 165 -> 140, v
Raelynn Time Rift - Return rift flying speed, v - Base cooldown -1s, v - Base height +0.5 <---- ART - HC bomb cuddles stage added, cost 185 -> 130, v - T-800 Dome cost 210 -> 120, v - T-800 Dome droids no longer drop solar, v
Snipe - Snipe base damage 35 -> 45, v - Snipe base cooldown +1s, v - Snipe base range 16 -> 18, v - Snipe cost 135 -> 160, v - Pump Rifle cost 175 -> 220, v - Flashy glasses cost 100 -> 115, v - Iron rifle gives CC immunity shield with 30hp during chargeup, cost 260 -> 200 v <---- ART, TEKST - Casettedeck magazine cooldown -1s > -1.5s, cost 165 >145 solar, v - Increased snipe collision width by 10% (to better match visual), v - Laserpointer blind duration +2s, v - Gryc lubricator range +8 -> +6, v
Shot - Monkey hand price 75 > 50 solar, v
Passives - Boots effect time 1,5s -> 2s, v
Derpl Trap/Nuke - Make nuke aimable -> starts homing after 1s, v - Nuke base damage 40 -> 50, v - Hydrocollision lava lamp cost 225 -> 185, v - Empowered grid cost 145 -> 115, v - Strengthened trap cost 135 -> 195, v - Super-powered grid cost 260 -> 210, v
Turretmode - Reduced base cooldown to 1.5s, v - Deployment pads now deals a knockback pulse, cost 200 -> 160, v <---- ART, TEKST - Force field cost 130 -> 100, v - Brim force field cost 320 -> 290, v
Cat shot - Kitty catsuit cost 160 ->140, v - Catcat cost 200 -> 150, v
Vinnie & Spike Spike Dive - Alien abduction kit silence time 1s -> 1.5s, cost 200 -> 150, v - Bag full of Goldfish cost 165 -> 100, v - Improve Hitbox vs. graphic, v - Rigged Casino games cost 115 -> 135, v - Antique machine gun cost 135 -> 160, v
Smokescreen - Base duration 3s -> 4s, v - Withered president mask reduces the cooldown of Spike Dive, v - Rubber mask get 2 solar per second for every enemy in the cloud, v <---- TEKST - Mammoth Sock with Holes cost 195 -> 175, v
Bubble gun - Loanshark works as in 1.14, but upgrade now synergises with Krab burgers, v - Loanshark cost 110 -> 50, v
Passives - Base health 110 -> 125, v - The range of the Godfish effect has been increased, v
Genji Monarch Blessing - Monarch Blessing only affects allied Awesomenauts, v - Hidden leaves damage reduction +15% -> +10%, v
Cocoon - The last pieridae transformae amount of droids 15 -> 5, v - Prefab cocoons explosion range increased 20%, v - Jagra Eggs no longer affect, v - Nebula Dust slow 15% -> 20%, v
Butterfly shot - Caterpillar king statue divided into 2 stages, v - Storm drum size 6 -> 7.2, v - Storm drum stats fixed, v
Passives - Boots also increase acceleration speed, v
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