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 Post subject: Re: 1.15 balance patch notes *Tentative!*
 Post Posted: Wed Feb 13, 2013 7:56 pm 
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I can get even more kills but the thing is why would you want to receive health when you kill someone when you can just go to the jungle and kill a few creeps?

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 Post subject: Re: 1.15 balance patch notes *Tentative!*
 Post Posted: Wed Feb 13, 2013 7:56 pm 
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Samael wrote:
In a decent game I can easily get 5 kills as Vinnie.


Vinnie is actually very strong when played well so I don't know about his buffs...

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 Post subject: Re: 1.15 balance patch notes *Tentative!*
 Post Posted: Wed Feb 13, 2013 7:57 pm 
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Johny2696 wrote:
I can get even more kills but the thing is why would you want to receive health when you kill someone when you can just go to the jungle and kill a few creeps?


...really?
There are not always creeps in the jungle.
Sometimes you're not near the creeps.

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 Post subject: Re: 1.15 balance patch notes *Tentative!*
 Post Posted: Wed Feb 13, 2013 7:58 pm 
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Are there any plans to address the odd behavior of Skolldir's throws against airborne nauts, alongside reducing the size of the hitbox?

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 Post subject: Re: 1.15 balance patch notes *Tentative!*
 Post Posted: Wed Feb 13, 2013 7:59 pm 
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Nemnon wrote:
(exactly my idea, also make spit able to attach to any horizontal surface )[/b]


I'm quoting this because I think it's a fantastic idea. I'd even add more: make spit stick ANY surface (wall, ceiling, whatever). Imagine how useful acid drip would be! Now you don't have to rely on glass platforms for it to work.

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 Post subject: Re: 1.15 balance patch notes *Tentative!*
 Post Posted: Wed Feb 13, 2013 8:01 pm 
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THE BEST PATCH NOTES I'VE EVER SEEN!

...at least until I reached Gnaw, SERIOUSLY? ARE THERE NO GNAW PLAYERS? He was so fun to play before his "buff" which made his spit go through players, then he was made too easy... AND NOW HE IS UNPLAYABLE, WITH ABSURDLY WORTHLESS AND SENSLESS KIT!!!

....okay, I'm fine now >_> Rest of the patch notes are great, really. But Gnaw... Why hurt him and imperovishing his gameplay? T.T

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Last edited by VienLa on Wed Feb 13, 2013 8:02 pm, edited 1 time in total.

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 Post subject: Re: 1.15 balance patch notes *Tentative!*
 Post Posted: Wed Feb 13, 2013 8:01 pm 
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why nerf coco´s lb range?! =/

I don´t see how that´s necessary...

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 Post subject: Re: 1.15 balance patch notes *Tentative!*
 Post Posted: Wed Feb 13, 2013 8:01 pm 
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Silence x4 and prices -25%? Incentivize Auto Attack builds more... as they requires soooo much skill after all. It was FINE before. Making a 1.5s (which is around Leon/Derpl silence duration) means the buff sets it to a whopping SIX seconds. That's LOL-worthy for Froggy, Turret Derpl, Lonestar (as if he needs nerfs!), Clunk, and a few others... they're as good as dead.

I'm sorry, but JUST REVERT SILENCE. Nerf/Remove it off Smokescreen. PROBLEM SOLVED. Seriously.

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 Post subject: Re: 1.15 balance patch notes *Tentative!*
 Post Posted: Wed Feb 13, 2013 8:03 pm 
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Clunk explode nerfs?
Clunk Autoattack nerfs?
Aimable Derpl Nuke?
Image
MY FIGHT HAS PAYED OFF

now nerf the bots

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 Post subject: Re: 1.15 balance patch notes *Tentative!*
 Post Posted: Wed Feb 13, 2013 8:04 pm 
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With the extra damage on her normal snipe, I think Raelynn's cooldown should be upped a little. I'm assuming they're trying to make snipe seem like a powerful but precise attack. Giving more cooldown would encourage intelligent use of the skill as the player would have to know they could make the shot.


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