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Johny2696
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Post subject: Re: 1.15 balance patch notes *Tentative!* Posted: Wed Feb 13, 2013 7:56 pm |
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Joined: Thu Dec 13, 2012 9:47 pm Posts: 660
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I can get even more kills but the thing is why would you want to receive health when you kill someone when you can just go to the jungle and kill a few creeps?
_________________ Most AWESOME as: Leon, Vinnie and Spike Secondary: Gnaw, Coco, Genji Games this Season: 673 In-game you can find me as: Chris
Yuri - the new Derpl tier naut Vinnie - the new Yuri Ayla - the new Vinnie, OP as *
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Treeby
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Post subject: Re: 1.15 balance patch notes *Tentative!* Posted: Wed Feb 13, 2013 7:56 pm |
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Joined: Sat Oct 27, 2012 10:38 pm Posts: 2908 Location: Driving Leon's Van
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Samael wrote: In a decent game I can easily get 5 kills as Vinnie. Vinnie is actually very strong when played well so I don't know about his buffs...
_________________ I play Froggy, and quote myself. Egotistical? Maybe... Treeby wrote: People say you are what you eat. I don't remember eating a sexy beast.
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Duralumi
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Post subject: Re: 1.15 balance patch notes *Tentative!* Posted: Wed Feb 13, 2013 7:57 pm |
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Joined: Mon Aug 13, 2012 10:42 pm Posts: 2310 Location: The Land of CCTV - Britain
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Johny2696 wrote: I can get even more kills but the thing is why would you want to receive health when you kill someone when you can just go to the jungle and kill a few creeps? ...really? There are not always creeps in the jungle. Sometimes you're not near the creeps.
_________________ No upgrades. Froggy G only. Final Desti- Ribbit IV. Every post I make is "in the moment", so they may or may not conflict with previous statements.
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thrillhaus
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Post subject: Re: 1.15 balance patch notes *Tentative!* Posted: Wed Feb 13, 2013 7:58 pm |
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Joined: Mon Jan 14, 2013 8:33 pm Posts: 214
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Are there any plans to address the odd behavior of Skolldir's throws against airborne nauts, alongside reducing the size of the hitbox?
_________________ Please excuse my compulsion to point out logical fallacies and poor reasoning, even when I have no stake in the matter. Common Sense Tourette's is a helluva condition.
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rpvarela
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Post subject: Re: 1.15 balance patch notes *Tentative!* Posted: Wed Feb 13, 2013 7:59 pm |
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Joined: Thu Oct 04, 2012 4:01 am Posts: 715 Location: Brazil
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Nemnon wrote: (exactly my idea, also make spit able to attach to any horizontal surface )[/b] I'm quoting this because I think it's a fantastic idea. I'd even add more: make spit stick ANY surface (wall, ceiling, whatever). Imagine how useful acid drip would be! Now you don't have to rely on glass platforms for it to work.
_________________ Visit and improve the awesomenauts wikia! FishmanDerp wrote: rpa plz
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VienLa
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Post subject: Re: 1.15 balance patch notes *Tentative!* Posted: Wed Feb 13, 2013 8:01 pm |
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Joined: Wed Aug 15, 2012 4:21 pm Posts: 1425
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THE BEST PATCH NOTES I'VE EVER SEEN!
...at least until I reached Gnaw, SERIOUSLY? ARE THERE NO GNAW PLAYERS? He was so fun to play before his "buff" which made his spit go through players, then he was made too easy... AND NOW HE IS UNPLAYABLE, WITH ABSURDLY WORTHLESS AND SENSLESS KIT!!!
....okay, I'm fine now >_> Rest of the patch notes are great, really. But Gnaw... Why hurt him and imperovishing his gameplay? T.T
_________________ Don't understand what people are talking about? Check out List of Terms and Abbreviations!
Last edited by VienLa on Wed Feb 13, 2013 8:02 pm, edited 1 time in total.
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Tomasoares
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Post subject: Re: 1.15 balance patch notes *Tentative!* Posted: Wed Feb 13, 2013 8:01 pm |
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Joined: Mon Aug 27, 2012 1:29 am Posts: 1511 Location: Nossa Senhora do Rosário - São José (SC)
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CodeXCDM
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Post subject: Re: 1.15 balance patch notes *Tentative!* Posted: Wed Feb 13, 2013 8:01 pm |
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Joined: Wed May 30, 2012 4:58 am Posts: 2357
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Silence x4 and prices -25%? Incentivize Auto Attack builds more... as they requires soooo much skill after all. It was FINE before. Making a 1.5s (which is around Leon/Derpl silence duration) means the buff sets it to a whopping SIX seconds. That's LOL-worthy for Froggy, Turret Derpl, Lonestar (as if he needs nerfs!), Clunk, and a few others... they're as good as dead.
I'm sorry, but JUST REVERT SILENCE. Nerf/Remove it off Smokescreen. PROBLEM SOLVED. Seriously.
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IHaveAName
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Post subject: Re: 1.15 balance patch notes *Tentative!* Posted: Wed Feb 13, 2013 8:03 pm |
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Joined: Sat Oct 06, 2012 5:29 pm Posts: 904
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Clunk explode nerfs? Clunk Autoattack nerfs? Aimable Derpl Nuke? MY FIGHT HAS PAYED OFFnow nerf the bots
_________________ Steam: Right hereEverything I say is worthless because I play only botgames.
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Azerk
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Post subject: Re: 1.15 balance patch notes *Tentative!* Posted: Wed Feb 13, 2013 8:04 pm |
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Joined: Sun Dec 02, 2012 12:45 am Posts: 10
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With the extra damage on her normal snipe, I think Raelynn's cooldown should be upped a little. I'm assuming they're trying to make snipe seem like a powerful but precise attack. Giving more cooldown would encourage intelligent use of the skill as the player would have to know they could make the shot.
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