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 Post subject: Re: Build Maker
 Post Posted: Mon Apr 29, 2013 11:03 am 
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Joined: Thu Dec 13, 2012 8:00 am
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Location: Canada
Leimi wrote:
MikalMirkas wrote:
Not a big deal, and most of the values are either booleans or strings anyway, so it's fairly simple.


In the Skills and Upgrades sheets (you can switch sheets at the bottom) the stats have to be listed in a ";" separated list. This and a couple things more have to be known before filling everything. It wouldn't be great to have to correct every line after someone makes a mistake ;)


Code:
health: 130; solar: 200; Solar per min: 30; Movement: 7.4; Height: 1.6


Yep, picked that up. Anything else that I need to know - specifically, in the empty tabs that aren't filled?

I also recommend that you remove the "solar" and "solar per min" functions in the DB, as they are the same on every single 'Naut. Solar Tree just makes it 53 Solar/Min.

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 Post subject: Re: Build Maker
 Post Posted: Mon Apr 29, 2013 2:16 pm 
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Joined: Sun Apr 28, 2013 12:21 pm
Posts: 130
So I had time this noon to write some instructions on how to fill the spreadsheet, everything is here: https://github.com/Leimi/awesomenauts-build-maker#filling-the-spreadsheet-correctly.

The spreadsheet is here: https://docs.google.com/spreadsheet/ccc?key=0AuPP-DBESPOedF9hckdzMWVhc2c3Rkk1R2RTa1pUdWc#gid=0.

Good luck and thanks to the motivated :D

MikalMirkas wrote:
I also recommend that you remove the "solar" and "solar per min" functions in the DB, as they are the same on every single 'Naut. Solar Tree just makes it 53 Solar/Min.


Done, thanks. Solar and solar/min are shown in the app but you no longer require to fill the DB with it.

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 Post subject: Re: Build Maker [WIP][need some data!]
 Post Posted: Mon Apr 29, 2013 2:30 pm 
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Great updates, keep up the excellent work :) .

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 Post subject: Re: Build Maker [WIP][need some data!]
 Post Posted: Mon Apr 29, 2013 3:23 pm 
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Location: Interlude
I'll look into this and add some data later. My game's currently waiting for other players, meh. :(

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 Post subject: Re: Build Maker [WIP][need some data!]
 Post Posted: Mon Apr 29, 2013 4:55 pm 
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Posts: 497
Almost done with Clunk. (Why, who else did you think I would fill out?)

His missile upgrades are a bit crazy and absolutely will not work with your DPS calculator without a special rule, so I figured I'd just provide a little table of all the things you can do with the missile string. (MB = Missile Barrage, Pete = The Juggernaut "Fat Pete", SVP = Salvo Value Pack. Average damage done without a calculator so please correct if wrong.)

Code:
                     | Missiles
Upgrades               2   | 3   | 4       | Missile String (loops)       | Avg Damage
--------------------------------------------------------------------------------------
None                 | -   | -   | -       | 14                           | 14       
MB 1/2               | +1  | -   | -       | 14   | 18                    | 16
MB 2/2               | +1  | +1  | -       | 14   | 18   | 22             | 18
MB 1/2 + Pete        | +1  | -   | +1      | 14   | 18   | 14   | 26      | 18
Pete                 | -   | -   | +1      | 14   | 14   | 14   | 26      | 18
MB 2/2 + Pete        | +1  | +1  | +1      | 14   | 18   | 22   | 26      | 20
SVP                  | +1  | +1  | +1      | 14   | 18   | 22   | 26      | 20
SVP + MB 1/2         | +2  | +1  | +1      | 14   | 18x2 | 22   | 26      | 24.5
SVP + Pete           | +1  | +1  | +2      | 14   | 18   | 22   | 26x2    | 26.5
SVP + MB 2/2         | +2  | +2  | +1      | 14   | 18x2 | 22x2 | 26      | 30
SVP + MB 1/2 + Pete  | +2  | +1  | +2      | 14   | 18x2 | 22   | 26x2    | 31
SVP + MB 2/2 + Pete  | +2  | +2  | +2      | 14   | 18x2 | 22x2 | 26x2    | 36.5


For anyone interested in oddly arcane designs, the rule seems to be:
  • Missile 1 begins at 1. Missile 2, Missile 3 and Missile 4 begin at 0.
  • Missiles in the string are fired in order, starting with 1.
  • If we would be firing the Xth missile in the string:
    • If Missile X >= 1, fire (Missile X) missiles, dealing damage corresponding to the Xth position in the string: 14 | 18 | 22 | 26.
    • Else if there is a Y such that Y > X and Missile Y >= 1 (i.e. they purchased a later missile without buying the earlier ones), fire a 14 damage missile.
    • Else set X to 1 and fire.
    • Finally, increment X.

EDIT: or for human readers: a looping missile string contains a 14 damage missile plus all the missiles you've bought; if you buy Fat Pete before both ranks of Missile Barrage or SVP, it puts 14 damage missiles in the 'gaps' of the string, to ensure you only get your 26 damage missile once every 4 shots. Buying the same missile string part twice (e.g. Missile 2: +1, twice) means you fire double missiles at that point in the string.

Oh, and here's my Clunk build: http://manu.habite.la/nautsbuilder/#clu ... 0011021010

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Clunk Spring Airshot - Lonestar Perfect Bull - 1.18.4b Hybrid Derpl - Voltar says NO


Last edited by Devenger on Tue Apr 30, 2013 2:17 am, edited 1 time in total.

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 Post subject: Re: Build Maker [WIP][need some data!]
 Post Posted: Mon Apr 29, 2013 5:10 pm 
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It would be interesting to see the Solar Tree performance over time

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 Post subject: Re: Build Maker [WIP][need some data!]
 Post Posted: Mon Apr 29, 2013 5:21 pm 
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Joined: Sun Dec 23, 2012 10:12 pm
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Location: Interlude
Added Skolldir. Somebody is adding Voltar right now. Guess we'll finish this soon. :P

ps: My Skolldir build that works pretty well even against slowbubble yuris. :P
http://manu.habite.la/nautsbuilder/#sk% ... 1011021001

80 throwdmg ftw

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Last edited by nokos on Mon Apr 29, 2013 5:31 pm, edited 2 times in total.

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 Post subject: Re: Build Maker [WIP][need some data!]
 Post Posted: Mon Apr 29, 2013 5:23 pm 
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Joined: Sat Dec 29, 2012 2:42 am
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It looks awesome, however there is one problem that currently Lonestar's boots are the standard Space Air Max, instead of his special boots. I guess that there needs to be specific boots for him, Rae and, in 1.18, Skoll


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 Post subject: Re: Build Maker [WIP][need some data!]
 Post Posted: Mon Apr 29, 2013 5:29 pm 
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Joined: Sun Apr 07, 2013 1:50 am
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Alright. Lonestar is finished now. (Thanks for reminding me about the boots!)


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 Post subject: Re: Build Maker [WIP][need some data!]
 Post Posted: Mon Apr 29, 2013 5:48 pm 
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Joined: Sun Apr 07, 2013 1:50 am
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Froggy G is finished too.


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