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olivier
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Post subject: Patch 0.1 is now live! Posted: Tue Jul 24, 2012 10:24 am |
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Joined: Wed Apr 22, 2009 6:08 pm Posts: 157
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Hearhear. Patch 0.1 for the Awesomenauts PC Beta is now live. This patch adresses several minor and major menu and UI issues, and brings various adjustments to the game's balance. We look forward to your continued feedback!
Patch Notes General fixes - The textchat font has been adjusted - Default open shop button E - Remapped default Q & E to correspond with the HUD - When a player is killed by a flying droid, the correct icon will show in the general message - A couple of text errors have been fixed in the menu, game and loading screens - Pressing the Start-button on a Xbox 360 controller will now open the in-game menu - Random occurring slowdowns on characters have been fixed - Leaderboards now load better and faster - Leaderboards now show more than just the top 100 - Clicking on a name in the leaderboards now opens the corresponding Steam profile page - Fixed a crash in leaderboards when browsing Friends Leaderboards - Removed the unlock message for Froggy G at level 14 (he is already unlocked by then) - Various small cosmetic/functionality fixes to menu and UI - A couple of menus now have better mouse support - When playing splitscreen, player 2 can now see his gold counter - Ronimo logo intro animation now has a more manly sound
Character balance/fixes - Droids now have 50% damage reduction when their shields are activated - Droid levelling has been sped up from 5 minutes per level to 3 minutes per level - Droid base health has been upgraded from 40 to 50 - Derpl: Removed Derpls’ ability to detonate the nuke by himself - Derpl: Reduced size of Derpls’ nuke explosion - Derpl: Changed the price of Kitty katsuit level 3 to the same as level 1 and 2 (from 280 to 180) - Clunk: Height of Clunk is reduced to make him able to jump through certain platforms - Leon: The second level of Backstab Blade now correctly adds 4 damage, like the tooltip states, instead of adding 8 damage - Coco: Blaze damage first tick will not directly apply when hitting the blaze
New feature -Added 3 buttons to the main menu that link to the bug-report forum, the Awesomenauts Facebook page and Ronimo Twitter.
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vahnkiljoy
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Post subject: Re: Patch 0.1 is now live! Posted: Tue Jul 24, 2012 10:35 am |
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Joined: Sun Jul 22, 2012 1:33 am Posts: 217
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Not bad, can't wait to get home to see what you guys manlified up about the logo. Go go working graveyard shift!
_________________ Steam name: Kiljoy66 Awesomenauts name: Kiljoy I stream my games, generally all day wed-friday(days off) come watch if bored or tell friends interested to come watch. http://www.twitch.tv/vahnkiljoy
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Zetro
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Post subject: Re: Patch 0.1 is now live! Posted: Tue Jul 24, 2012 10:41 am |
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Joined: Mon May 04, 2009 5:19 am Posts: 37
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olivier wrote: General fixes - Ronimo logo intro animation now has a more manly sound Oh Ronimo you :3 lol 
_________________ "Such a playa, can't you see." -Grandmaster Splash
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PsykoSoldi3r
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Post subject: Re: Patch 0.1 is now live! Posted: Tue Jul 24, 2012 10:48 am |
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Joined: Sun Jul 22, 2012 1:24 pm Posts: 3
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Nice Patch Notes! 
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Vysetron
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Post subject: Re: Patch 0.1 is now live! Posted: Tue Jul 24, 2012 10:49 am |
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Joined: Fri Jul 13, 2012 5:20 pm Posts: 32
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Small adjustments like this will be interesting. Let's see how manly the logo is now!
_________________ I play Lonestar. I'm decent.
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IssacFrost
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Post subject: Re: Patch 0.1 is now live! Posted: Tue Jul 24, 2012 10:50 am |
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Joined: Wed May 16, 2012 8:41 pm Posts: 660
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Olivier,
I've noticed Clones seem to inherit Electrifier effect. Was this intentional or is it a bug? Is it 30% slow or 15% slow?
_________________ Assassinine wrote: I have 90%+ win rate, for EVERY SINGLE CHARACTER, across my....1800 games played? Clearly every character needs a nerf ... 
Last edited by IssacFrost on Tue Jul 24, 2012 12:23 pm, edited 1 time in total.
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olivier
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Post subject: Re: Patch 0.1 is now live! Posted: Tue Jul 24, 2012 10:58 am |
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Joined: Wed Apr 22, 2009 6:08 pm Posts: 157
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Quote: I've noticed Clones seem to inherit Electrifier effect. Was this intentional or is it a bug? Is it 30% slow or 15% slow? The Clones inherit all of Leon's attack upgrades. The only basic difference is that they deal reduced damage to turrets. They even inherit the lifesteal effect, but the health will go to you instead of to the clones. This can be pretty powerful.
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RedArremer
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Post subject: Re: Patch 0.1 is now live! Posted: Tue Jul 24, 2012 10:59 am |
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Joined: Mon May 07, 2012 5:59 pm Posts: 168
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Hm not sure if taking away the detonator for Derpl's nuke is a good idea, but otherwise I can get behind all of the adjustments.
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IssacFrost
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Post subject: Re: Patch 0.1 is now live! Posted: Tue Jul 24, 2012 11:37 am |
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Joined: Wed May 16, 2012 8:41 pm Posts: 660
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olivier wrote: Quote: I've noticed Clones seem to inherit Electrifier effect. Was this intentional or is it a bug? Is it 30% slow or 15% slow? The Clones inherit all of Leon's attack upgrades. The only basic difference is that they deal reduced damage to turrets. They even inherit the lifesteal effect, but the health will go to you instead of to the clones. This can be pretty powerful. I tested Clover/Backstab but it doesn't seem they inherit it. Are these two upgrades excluded?
_________________ Assassinine wrote: I have 90%+ win rate, for EVERY SINGLE CHARACTER, across my....1800 games played? Clearly every character needs a nerf ... 
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olivier
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Post subject: Re: Patch 0.1 is now live! Posted: Tue Jul 24, 2012 11:49 am |
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Joined: Wed Apr 22, 2009 6:08 pm Posts: 157
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Quote: I tested Clover/Backstab but it doesn't seem they inherit it. Are these two upgrades excluded?
Hmm all upgrades should work. We'll check these out.
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