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 Post subject: Re: Patch notes 1.2
 Post Posted: Fri Aug 10, 2012 4:45 pm 
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I still feel some changes still need to be done to Voltar. Atm his drones are really strong with the right upgrades and his healing ray is quite weak compared to Yuri's healing bubble :/

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 Post subject: Re: Patch notes 1.2
 Post Posted: Fri Aug 10, 2012 4:46 pm 
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Wow, just tried coco with all the LB upgrades, you can spam a 3 second blinding/knockback (i didn't even upgrade the knockback) ball far to much. Think about this, you can blind for 3 seconds every 4.5 seconds (and it even has a base knockback).

I worked out the damage wrong in my previous post about the upgrades for coco, but even with the damage being lowered, the blinding effect being doubled and the cooldown decrease are way to much.


Last edited by MajorMelchett on Fri Aug 10, 2012 5:04 pm, edited 2 times in total.

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 Post subject: Re: Patch notes 1.2
 Post Posted: Fri Aug 10, 2012 4:52 pm 
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- Leon's nerfs seem a bit light, can he still do critical hits on turrets ?
^Are you even taking his first set of nerfs in addition to this into account?

Oh, Leon.. I abandoned him after his first set of nerfs.


- Derpl, trap cooldown changed 5 > 6

^not so much fun. But I'll take it as a trade for the siege mode range increase. I think Derpl is pretty good on a team but as a solo he needs traps.

Coco changes are eh, she really isn't that strong.

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 Post subject: Re: Patch notes 1.2
 Post Posted: Fri Aug 10, 2012 4:54 pm 
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So any news on these changes making it to the Xbox Live Arcade version?

And I'm hoping the new character Gnaw will have a simultaneous release for consoles and Steam?

Would be a big shame to leave the original console players behind :(


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 Post subject: Re: Patch notes 1.2
 Post Posted: Fri Aug 10, 2012 4:54 pm 
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Joost wrote:
- Besides new characters and various fixes, we are working on something Really Cool And New (tm). We will not yet tell you what that is. Muhaha!


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 Post subject: Re: Patch notes 1.2
 Post Posted: Fri Aug 10, 2012 4:56 pm 
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MajorMelchett wrote:
Wow, just tried coco with all the LB upgrades, you can spam a 3 second blinding/knockback (i didn't even upgrade the knockback) ball far to much. Think about this, you can blind for 3 seconds every 5 seconds (and it even has a base knockback).

I worked out the damage wrong in my previous post about the upgrades for coco, but even with the damage being lowered, the blinding effect being doubled and the cooldown decrease are way to much.

Was kind of afraid of this after reading the notes. Think we'll be seeing a lot more Coco now. Spending only 2 seconds not blinded (ASSUMING you aren't able to dodge the LB, don't know how fast it is now) between LB's is just ludicrous.

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 Post subject: Re: Patch notes 1.2
 Post Posted: Fri Aug 10, 2012 5:05 pm 
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TicklishCage wrote:
Was kind of afraid of this after reading the notes. Think we'll be seeing a lot more Coco now. Spending only 2 seconds not blinded (ASSUMING you aren't able to dodge the LB, don't know how fast it is now) between LB's is just ludicrous.

Miss read it, upgraded it's actully a 3 second blind every 4.5 seconds which is even worse.

The crazy thing is you can get a 3 second blind every 5.5 seconds at the very start of the match, land: piggy bank, Lball & blind and you even have solar to spare :cry: .

I just don't get this change at all, it's so easy to see a 3 second blind on even a non upgraded 5.5 second cooldown for it is way to much let alone 4.5 seconds.


Last edited by MajorMelchett on Fri Aug 10, 2012 5:08 pm, edited 3 times in total.

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 Post subject: Re: Patch notes 1.2
 Post Posted: Fri Aug 10, 2012 5:06 pm 
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Those Coco changes..

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 Post subject: Re: Patch notes 1.2
 Post Posted: Fri Aug 10, 2012 5:08 pm 
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MajorMelchett wrote:
TicklishCage wrote:
Was kind of afraid of this after reading the notes. Think we'll be seeing a lot more Coco now. Spending only 2 seconds not blinded (ASSUMING you aren't able to dodge the LB, don't know how fast it is now) between LB's is just ludicrous.

Miss read it, upgraded it's actully a 3 second blind every 4.5 seconds which is even worse. The crazy thing is you can get a 3 second blind every 5.5 seconds at the very start of the match.

That could really mess up the Clunks and the Derpls - basically the bigger characters who won't as easily be able to dodge the LB. Not to mention it'll make catching a Coco hell. She'll just throw one of those point-blank at you and run off before you even know where she went to.

So until 1.3, any guesses on how many users sign up for the forums and start posting "Coco is OP" threads? :P

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 Post subject: Re: Patch notes 1.2
 Post Posted: Fri Aug 10, 2012 5:11 pm 
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TicklishCage wrote:
That could really mess up the Clunks and the Derpls - basically the bigger characters who won't as easily be able to dodge the LB. Not to mention it'll make catching a Coco hell. She'll just throw one of those point-blank at you and run off before you even know where she went to.

Add to that you'll be knockbacked with the base knockback aswell, so the 2.5 (base)/1.5 (upgraded) seconds (during the Lball cooldown) will be needed to get back to where you were.

I do agree, this is going to be the new OMG nerf class. She's not powerful persay damage wise, but this is just far to much control for her to have.


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