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 Post subject: Re: Patch notes 1.2
 Post Posted: Fri Aug 10, 2012 5:17 pm 
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Joined: Fri Aug 10, 2012 5:05 pm
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Pro tip:
Remove luck from your game, competitive gamers will love it, and I don't think anyone will complain.

I'm not saying Leon needs to be re-balanced, he's probably fine now, but he should be changed.

Change the 15% crit to something like every 6th hit, or maybe every 6th consecutive hit (this penalizes players for spamming and missing).

Then you would have to outplay people, instead of just holding left click and waiting to see who wins.


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 Post subject: Re: Patch notes 1.2
 Post Posted: Fri Aug 10, 2012 5:21 pm 
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Posts: 173
No solar tree buff?


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 Post subject: Re: Patch notes 1.2
 Post Posted: Fri Aug 10, 2012 5:24 pm 
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I don't think Coco will become overpowered now, just way more anoying. Which is even worse, because then there might not be enough 'outcry' to get her changed.

I'll take a buff to my main (Voltar) any day though.

Heegu wrote:
No solar tree buff?


I don't believe they've done anything with the UP thread yet.


Last edited by Groggy F on Fri Aug 10, 2012 5:30 pm, edited 1 time in total.

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 Post subject: Re: Patch notes 1.2
 Post Posted: Fri Aug 10, 2012 5:25 pm 
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Is Leon still an overly good "structure destroyer"?
If yes, then I'll be very disappointed...


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 Post subject: Re: Patch notes 1.2
 Post Posted: Fri Aug 10, 2012 5:32 pm 
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farzher wrote:
Pro tip:
Remove luck from your game, competitive gamers will love it, and I don't think anyone will complain.

I'm not saying Leon needs to be re-balanced, he's probably fine now, but he should be changed.

Change the 15% crit to something like every 6th hit, or maybe every 6th consecutive hit (this penalizes players for spamming and missing).

Then you would have to outplay people, instead of just holding left click and waiting to see who wins.


Or, now that gnaw seems to have great poison attacks, replace crit with a poison upgrade for his sword.

And I think it's good coco's ball changed. I don't know how good or bad it is now, but I just know that everyone with ball just went damage and that's it...
Going to play some now :)


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 Post subject: Re: Patch notes 1.2
 Post Posted: Fri Aug 10, 2012 5:33 pm 
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Joined: Tue Jul 24, 2012 1:08 pm
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Warp wrote:
Is Leon still an overly good "structure destroyer"?
If yes, then I'll be very disappointed...

His raw DPS was what made him good at that, and his raw DPS got nerfed by approximately 11% (Which is pretty big, all things considered).

His DPS is closer to the other carries now. The only problem you should encounter are good players playing him and wrecking you, simply because they are very good at him.

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 Post subject: Re: Patch notes 1.2
 Post Posted: Fri Aug 10, 2012 5:35 pm 
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Warp wrote:
Is Leon still an overly good "structure destroyer"?
If yes, then I'll be very disappointed...

He attacks slower and it takes significantly more time to build up his critical which will only reach about the same amount of damage it had when you only bought it without other damage boosters. Soloing a turret should take quite a long time now.


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 Post subject: Re: Patch notes 1.2
 Post Posted: Fri Aug 10, 2012 5:40 pm 
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Indeed, a full power critical just at the start of the game was absurd.
But I would like to compare the new DPS on structures at lv 1, 5, 10 and 15, if Leon is still a Player Assassin who is also very good at destroying structures.

If Leon is still over the top in that category, over Coco builded for Turrets destruction for example, then the Leon' nerf is bloody pointless in that regard, and players will still complain a lot about Leon&Backdooring.


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 Post subject: Re: Patch notes 1.2
 Post Posted: Fri Aug 10, 2012 5:44 pm 
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farzher wrote:
Pro tip:
Remove luck from your game, competitive gamers will love it, and I don't think anyone will complain.

I'm not saying Leon needs to be re-balanced, he's probably fine now, but he should be changed.

Change the 15% crit to something like every 6th hit, or maybe every 6th consecutive hit (this penalizes players for spamming and missing).

Then you would have to outplay people, instead of just holding left click and waiting to see who wins.

yes because poeple will be so happy with leons poping from perma stealth with party mask backstab crits , ever single time a leon opens on them. its just like clunk falling in your face with selfdestruct, bite and a pette missile.

no one cares about a little random chance in competitive play, its not like leon can randomly 1 shot you; learn to play better and you will get better at using skills to run him off or escape.


Last edited by ndessell on Fri Aug 10, 2012 5:49 pm, edited 1 time in total.

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 Post subject: Re: Patch notes 1.2
 Post Posted: Fri Aug 10, 2012 5:45 pm 
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Joined: Tue Aug 07, 2012 10:47 pm
Posts: 20
Warp wrote:
Indeed, a full power critical just at the start of the game was absurd.
But I would like to compare the new DPS on structures at lv 1, 5, 10 and 15, if Leon is still a Player Assassin who is also very good at destroying structures.

If Leon is still over the top in that category, over Coco builded for Turrets destruction for example, then the Leon' nerf is bloody pointless in that regard, and players will still complain a lot about Leon&Backdooring.


He received about a 10% attack speed nerf and it costs more to upgrade his abilities. If each level of crit costs 270 you have to get two less abilities per game. He still seems ridiculously good.

ndessell wrote:
yes because poeple will be so happy with leons poping from perma stealth with party mask backstab crits , ever single time a leon opens on them. its just like clunk falling in your face with selfdestruct, bite and a pette missile.

no one cares about a little random chance is competitive play, its not like leon can randomly 1 shot you learn to play better and you will get better at using skills to run him off or escape.


Yes, they do. Right now Leon is very much a lottery character. You pull or pop out of stealth and hope to get two crits in a row. If you do, they usually end up dead. I would much rather see a more standardized damage.


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