Even though everything I say is kinda worthless, here you go:
Note: I can't seem to remember most ability upgrade names so I'll list by effects for he ones I can't remember
Bite: 1 stage damage, snare, multi hit
Splode: damage, slow, self damage
Missiles: fins, fat Pete, frag shells
Utility: boots, pills, barrier mag/medican if against gnaw or other major DoT source
Basically Tanky enough to to be bulliet-proof, blast-proof, bear-proof, etc. only stupidity /being outplayed by a long shot can kill it
I like it. I actually used to run that exact missile row. Its got low maximum damage, but it gets up and running really quickly and has great droid clear and poke damage.
As for the rest... yeah... yeah... I like it. Slowsplode is just god damn incredible against most of the cast that's popular right now (noticing a lot of gnaw, rae, coco, leon, skree, rocco, ksenia, Yoolip).
Like the bite row. Very ballsy. Since you're combining it with slowsplode, you can catch multiple, squishy targets for huge damage. Honestly though, I think with that bite and slow build, you might as well trade out Free Flight Fins for Salvo Value Pack. Screw it man, go big or go home... but I still think that's a good AA row anyway, just for how versatile it is.
This is the build I've just started running.
Allows you to do pretty much everything.
Can clear droid waves very quickly with FragPete + DamageHose.
Can stay out on the field longer due to all the health you get with DamageHose.
Cooler allows me to play much more aggressive and stay in the fight even after using Explode.
Idk why I delayed getting the second stage of Thermo the first time I started using this build, but it has worked for me so far.
Usually I never get Cooler unless my team is already stomping or I'm with 2 initiators (Genji+Yoolip for example) cause I use the downtime to clear both droid waves, but I've begun to see more uses for it.
In the Ksenia Mu I've found it's pretty useful since I tend to miss Explodes on her a lot because she's so nimble and because of Virtual Girl. Cooler can allow you to get another explode off before Vanish comes off cooldown.
Pretty much always stick with Frags, Pete, Salvo for all situations, I'll swap out Frags for MB if we've already got enough push but more often than not (In SoloQ) I've found it's best to just use Frags (mostly cause it's my favorite Missile upgrade) due to all the uses it has.
Like that too. I don't often run reactor cooler, but I usually have a lot of success when I do. And yeah, Virtual Girl is sooo strong against Clunk. I use your AA row a lot. Very dependable. Like you said, clears droids quickly, but also applies massive burst against mutliple caught targets.