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 Post subject: Patch notes 1.3
 Post Posted: Wed Aug 22, 2012 4:09 pm 
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Patch just went live! Including new character Gnaw!

Patch 1.3
22-8-2012

New playable character: Gnaw
Gnaw's highly adaptable physiology allows him to thrive in almost any athmosphere. Gnaw was trained by a band of Amphibian cosmic bikerpirates, that rent him to any war general that is desperate enough to set loose the rabid, chitinous menace upon the battlefield.

Abilities:
Acid spit - Spit out a sticky spray of acid goo that damages enemies over time.
Grow Weedlings - Bite enemies to gather growth parts, then use those to grow a weedling.
Bite - Gnaw bites his enemies with his filthy maw, dealing damage over time.
Jump - Skroggles have a strong single jump.

New features
- Added several songs to the downloadable Soundtrack (DLC). New tracks include Character Themes and Killing Spree theme for all characters, including Gnaw.

Character balance/fixes
- Med-I-can price decreased from 150 Solar to 120 Solar.
- Health increase from Power Pills has been increased from 30 health to 40 health.
- Solar Tree price decreased from 125 Solar to 100 Solar.
- The speed at which players are healed while in the base has been decreased from 1 health per 0.1 sec to 1 health per 0.2 sec.
- The visual effect of Blind now follows your character when you jump.

Clunk
- NEW! Cash Container (Life Bite) has been removed and is replaced with Power Converter. Power Converter decreases damage of Life Bite by 10, but increases lifesteal to 200% of damage dealt.
- The second stage of Multi Hose (Life Bite) has been removed.

Coco
- Cooldown of Ball Lightning has been increased from 5.5 sec to 7 sec.
- Blind Duration of Flashing Lights (Ball Lightning) has been reduced from 3 sec to 2 sec.
- Damage increase from Voltage Amplifier (Ball Lightning) has been increased from 5 to 7.

Derpl
- Force Field (Siege Mode) and Brim Force Field (Siege Mode) no longer protect Derpl from status effects.

Froggy G.
- Ice Cubes (Splash Dash) price has been increased from 140 Solar to 160 Solar.

Lonestar
- Blind Duration of Dark Matter Flashbang (Dynamite Throw) has been reduced from 3 sec to 2.5 sec.
- Fixed a bug with Dynamite Throw that would sometimes cause thrown Dynamite to disappear mid-air.
- Detonate-on-contact has been reverted to its original form: Dynamite will now always detonate on contact when the Rubber Sleeve upgrade has been purchased, and no longer detonates on contact without this upgrade.

Yuri
- Speed Increase from Flash Forward (Time Warp) has been reduced from 130% to 120%.
- Damage of individual Carpet Bombs (Mine Deploying) has been reduced from 14 to 13.
- Damage increase from Uranium Spikes (Mine Deploying) while Carpet Bombs (Mine Deploying) is active has been reduced 9 to 8.

Voltar
- NEW! Healing Wave has been redesigned and now heals targets for 3 health and applies an additional Healing over Time effect that heals targets for 10 health over 10 sec.
- NEW! Twisted Nightmares (Healing Wave) has been redesigned and now increases the Healing over Time effect of Healing Wave.
- Cooldown of Healing Wave has been increased from 0.9 sec to 1 sec.
- Damage increase from Weaponised Hull (Summon Drones) has been reduced from 10 damage to 5 damage.
- Weaponised Hull (Summon Drones) price has been increased from 210 Solar to 250 Solar.
- Drone Army (Summon Drones) price has been increased from 175 Solar to 200 Solar.
- Cooldown reduction from Drone Gateway (Summon Drones) has been increased from 4 sec to 6 sec.
- Drone Gateway (Summon Drones) price has been increased from 145 Solar to 190 Solar.
- Summoned Drones now display a proper graphic when detonated or destroyed.

General fixes: major fixes
- Fixed a crash in character select with a specific control scheme configuration.
- Added beta DirectX support, which should fix issues for some people who could not start the game at all, or only on Low despite having a new videocard. Known issues with DirectX: no full-screen, no VSync, controls configuration menu shows overlapping buttons (click above to select them), water too blurry.
- A number of cheaters have been banned. Cheaters can now only play against each other in their own private matchmaking.
- If your save-file is somehow lost, you will now still keep your profile level and prestige level. If you lost your save-file before this patch, your prestige level will now be restored by this patch.
- Alt+tab should work better now (switched to SDL 1.2.15 for that).

General fixes: minor fixes
- Matchmaker will now always prefer 2vs2 over 3vs1. 3vs1 can still sometimes happen if someone leaves a match, or leaves during character select.
- Mouse-button 6 now also works.
- Text-chat button can now be re-assigned.
- Master of the Universe achievement is now also given if you are already max level, instead of only when you reach highest level. Only after finishing a match.
- You can now never lose ranking points for winning a match.
- Fixed an error with scrolling in the leaderboards.
- Couple of textfixes.


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 Post subject: Re: Patch notes 1.3
 Post Posted: Wed Aug 22, 2012 4:16 pm 
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Joost wrote:
Lonestar
- Fixed a bug with Dynamite Throw that would sometimes cause thrown Dynamite to disappear mid-air.


THANK YOU!

-Great to see Voltar is now a proper dedicated healer and not some silly gimmicky 160 burst damage character with terrible AI.
-Very happy about the cube increase. It's not much bit it's a step in the right direction.
-Good to see the 70 damage lightning ball back, finally Coco can actually hit a bit harder.

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 Post subject: Re: Patch notes 1.3
 Post Posted: Wed Aug 22, 2012 4:21 pm 
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Joost wrote:
- NEW! Cash Container (Life Bite) has been removed and is replaced with Power Converter. Power Converter decreases damage of Life Bite by 10, but increases lifesteal to 200% of damage dealt.


Now THAT'S interesting.


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 Post subject: Re: Patch notes 1.3
 Post Posted: Wed Aug 22, 2012 4:23 pm 
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Gnaw seems interesting, but I'm not sure if I'm going to play him. Can we have a comparison to TF2? Specifically, wrench Engineer or Gunslinger Engineer?


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 Post subject: Re: Patch notes 1.3
 Post Posted: Wed Aug 22, 2012 4:24 pm 
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So much sexiness. Especially the ridiculous drone build getting balanced.

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 Post subject: Re: Patch notes 1.3
 Post Posted: Wed Aug 22, 2012 4:27 pm 
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Oh yeah. Most of these changes are pretty awesome. I think Im going to play around with the new "Cash container".

Also VERY happy to see that additions to the soundtrack...just make sure the Bandcamp Ver sion is Also updated. =P

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 Post subject: Re: Patch notes 1.3
 Post Posted: Wed Aug 22, 2012 4:27 pm 
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Patchumz wrote:
So much sexiness. Especially the ridiculous drone build getting balanced.


That and the general buff of the heals to counter some of Gnaw's DoTs and at the same time becoming a balanced support characters compared to yuri's heal :)

This is a smart move from Romino


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 Post subject: Re: Patch notes 1.3
 Post Posted: Wed Aug 22, 2012 4:28 pm 
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Still no fix for the achievement "I will get my revenge, Veigar!" and the achievement for geting killed by a creep? :(


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 Post subject: Re: Patch notes 1.3
 Post Posted: Wed Aug 22, 2012 4:30 pm 
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MariusIV wrote:
Still no fix for the achievement "I will get my revenge, Veigar!" and the achievement for geting killed by a creep? :(


This. Is it that hard to fix that? Those worked and the beginning, but stopped to unlock after the 1.2 i guess, or earlier.


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 Post subject: Re: Patch notes 1.3
 Post Posted: Wed Aug 22, 2012 4:30 pm 
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Cool.


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