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Joost
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Post subject: Patch notes 1.3 Posted: Wed Aug 22, 2012 4:09 pm |
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| Ronimo Team Member |
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Joined: Thu Apr 23, 2009 5:45 pm Posts: 3980
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Patch just went live! Including new character Gnaw!
Patch 1.3 22-8-2012
New playable character: Gnaw Gnaw's highly adaptable physiology allows him to thrive in almost any athmosphere. Gnaw was trained by a band of Amphibian cosmic bikerpirates, that rent him to any war general that is desperate enough to set loose the rabid, chitinous menace upon the battlefield.
Abilities: Acid spit - Spit out a sticky spray of acid goo that damages enemies over time. Grow Weedlings - Bite enemies to gather growth parts, then use those to grow a weedling. Bite - Gnaw bites his enemies with his filthy maw, dealing damage over time. Jump - Skroggles have a strong single jump.
New features - Added several songs to the downloadable Soundtrack (DLC). New tracks include Character Themes and Killing Spree theme for all characters, including Gnaw.
Character balance/fixes - Med-I-can price decreased from 150 Solar to 120 Solar. - Health increase from Power Pills has been increased from 30 health to 40 health. - Solar Tree price decreased from 125 Solar to 100 Solar. - The speed at which players are healed while in the base has been decreased from 1 health per 0.1 sec to 1 health per 0.2 sec. - The visual effect of Blind now follows your character when you jump.
Clunk - NEW! Cash Container (Life Bite) has been removed and is replaced with Power Converter. Power Converter decreases damage of Life Bite by 10, but increases lifesteal to 200% of damage dealt. - The second stage of Multi Hose (Life Bite) has been removed.
Coco - Cooldown of Ball Lightning has been increased from 5.5 sec to 7 sec. - Blind Duration of Flashing Lights (Ball Lightning) has been reduced from 3 sec to 2 sec. - Damage increase from Voltage Amplifier (Ball Lightning) has been increased from 5 to 7.
Derpl - Force Field (Siege Mode) and Brim Force Field (Siege Mode) no longer protect Derpl from status effects.
Froggy G. - Ice Cubes (Splash Dash) price has been increased from 140 Solar to 160 Solar.
Lonestar - Blind Duration of Dark Matter Flashbang (Dynamite Throw) has been reduced from 3 sec to 2.5 sec. - Fixed a bug with Dynamite Throw that would sometimes cause thrown Dynamite to disappear mid-air. - Detonate-on-contact has been reverted to its original form: Dynamite will now always detonate on contact when the Rubber Sleeve upgrade has been purchased, and no longer detonates on contact without this upgrade.
Yuri - Speed Increase from Flash Forward (Time Warp) has been reduced from 130% to 120%. - Damage of individual Carpet Bombs (Mine Deploying) has been reduced from 14 to 13. - Damage increase from Uranium Spikes (Mine Deploying) while Carpet Bombs (Mine Deploying) is active has been reduced 9 to 8.
Voltar - NEW! Healing Wave has been redesigned and now heals targets for 3 health and applies an additional Healing over Time effect that heals targets for 10 health over 10 sec. - NEW! Twisted Nightmares (Healing Wave) has been redesigned and now increases the Healing over Time effect of Healing Wave. - Cooldown of Healing Wave has been increased from 0.9 sec to 1 sec. - Damage increase from Weaponised Hull (Summon Drones) has been reduced from 10 damage to 5 damage. - Weaponised Hull (Summon Drones) price has been increased from 210 Solar to 250 Solar. - Drone Army (Summon Drones) price has been increased from 175 Solar to 200 Solar. - Cooldown reduction from Drone Gateway (Summon Drones) has been increased from 4 sec to 6 sec. - Drone Gateway (Summon Drones) price has been increased from 145 Solar to 190 Solar. - Summoned Drones now display a proper graphic when detonated or destroyed.
General fixes: major fixes - Fixed a crash in character select with a specific control scheme configuration. - Added beta DirectX support, which should fix issues for some people who could not start the game at all, or only on Low despite having a new videocard. Known issues with DirectX: no full-screen, no VSync, controls configuration menu shows overlapping buttons (click above to select them), water too blurry. - A number of cheaters have been banned. Cheaters can now only play against each other in their own private matchmaking. - If your save-file is somehow lost, you will now still keep your profile level and prestige level. If you lost your save-file before this patch, your prestige level will now be restored by this patch. - Alt+tab should work better now (switched to SDL 1.2.15 for that).
General fixes: minor fixes - Matchmaker will now always prefer 2vs2 over 3vs1. 3vs1 can still sometimes happen if someone leaves a match, or leaves during character select. - Mouse-button 6 now also works. - Text-chat button can now be re-assigned. - Master of the Universe achievement is now also given if you are already max level, instead of only when you reach highest level. Only after finishing a match. - You can now never lose ranking points for winning a match. - Fixed an error with scrolling in the leaderboards. - Couple of textfixes.
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Sam!
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Post subject: Re: Patch notes 1.3 Posted: Wed Aug 22, 2012 4:16 pm |
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Joined: Thu Aug 16, 2012 2:35 am Posts: 1060
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Joost wrote: Lonestar - Fixed a bug with Dynamite Throw that would sometimes cause thrown Dynamite to disappear mid-air. THANK YOU! -Great to see Voltar is now a proper dedicated healer and not some silly gimmicky 160 burst damage character with terrible AI. -Very happy about the cube increase. It's not much bit it's a step in the right direction. -Good to see the 70 damage lightning ball back, finally Coco can actually hit a bit harder.
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Tin Man
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Post subject: Re: Patch notes 1.3 Posted: Wed Aug 22, 2012 4:21 pm |
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Joined: Mon May 14, 2012 2:37 pm Posts: 153
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Joost wrote: - NEW! Cash Container (Life Bite) has been removed and is replaced with Power Converter. Power Converter decreases damage of Life Bite by 10, but increases lifesteal to 200% of damage dealt. Now THAT'S interesting.
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Megaron
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Post subject: Re: Patch notes 1.3 Posted: Wed Aug 22, 2012 4:23 pm |
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Joined: Mon Aug 20, 2012 9:29 am Posts: 8
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Gnaw seems interesting, but I'm not sure if I'm going to play him. Can we have a comparison to TF2? Specifically, wrench Engineer or Gunslinger Engineer?
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Patchumz
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Post subject: Re: Patch notes 1.3 Posted: Wed Aug 22, 2012 4:24 pm |
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Joined: Tue Jul 24, 2012 1:08 pm Posts: 126 Location: Wonderland
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So much sexiness. Especially the ridiculous drone build getting balanced.
_________________ El Psy Congroo.
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Hammerfan
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Post subject: Re: Patch notes 1.3 Posted: Wed Aug 22, 2012 4:27 pm |
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Joined: Mon Jan 03, 2011 10:45 pm Posts: 685 Location: Soooome wheeeeere; over the painbow!
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Oh yeah. Most of these changes are pretty awesome. I think Im going to play around with the new "Cash container".
Also VERY happy to see that additions to the soundtrack...just make sure the Bandcamp Ver sion is Also updated. =P
_________________ Steam:Hammerfan League: Im lazy.... Mains: I just don't know anymore....
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macabrix
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Post subject: Re: Patch notes 1.3 Posted: Wed Aug 22, 2012 4:27 pm |
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Joined: Sat Aug 04, 2012 3:40 am Posts: 25
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Patchumz wrote: So much sexiness. Especially the ridiculous drone build getting balanced. That and the general buff of the heals to counter some of Gnaw's DoTs and at the same time becoming a balanced support characters compared to yuri's heal  This is a smart move from Romino
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MariusIV
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Post subject: Re: Patch notes 1.3 Posted: Wed Aug 22, 2012 4:28 pm |
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Joined: Mon Jun 25, 2012 3:09 pm Posts: 8
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Still no fix for the achievement "I will get my revenge, Veigar!" and the achievement for geting killed by a creep? 
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Tomo
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Post subject: Re: Patch notes 1.3 Posted: Wed Aug 22, 2012 4:30 pm |
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Joined: Wed Aug 08, 2012 7:26 am Posts: 4
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MariusIV wrote: Still no fix for the achievement "I will get my revenge, Veigar!" and the achievement for geting killed by a creep?  This. Is it that hard to fix that? Those worked and the beginning, but stopped to unlock after the 1.2 i guess, or earlier.
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Heegu
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Post subject: Re: Patch notes 1.3 Posted: Wed Aug 22, 2012 4:30 pm |
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Joined: Sat May 16, 2009 6:37 pm Posts: 173
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