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 Post subject: Patch 1.5 "Suit up!"
 Post Posted: Mon Sep 17, 2012 2:58 pm 
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Big features are heading your way! Hope you enjoy 'em! :monkey:

Patch 1.5 "Suit up!"
19-09-2012

New features
-Added an option to set the matchmaking search area. There are 4 different settings:
+Regional
+Same or nearby region
+Half way around the globe
+Worldwide

-Added a downloadable content section.
-Custom skins can now be purchased in the Steam Store.

The following skins have been added to the game:

♦Voltar - Disco Voltar
♦Froggy g - Grand master splash
♦Lonestar - Officer Lonestar
♦Yuri - Kosmonaut Yuri
♦Coco - Coco Hawaii
♦Gnaw - Bumble Gnaw
♦Derpl - Hotrod Derpl
♦Leon - Musketeer Leon
♦Clunk - Expendable Clunk


Character balance/fixes

Coco Nebulon
-Killing opponents with Super Conductor will now display the right skill icon.

Lonestar
-Grenades, Dark matter flashbang and Rubber Sleeves are now switched in the loadoutscreen.
-Hyper Bull, Bull Charger explosion size reduced by 20%.
-Hyper Bull, price increased from 120 Solar to 135 Solar.

Gnaw
-Acid Spit, Spike slime Solar price reduced from 290 Solar to 250 Solar.
-Bite, Rotten teeth Solar price increased from 260 Solar to 290 Solar.

Derpl Zork
-Increased his weight. Derpl can push other characters with more force and can’t be pushed away anymore.
-Siegemode, Iron Fist bullets: Damage from iron fist bullets is now consistant with normal bullets and damage upgrades will now correctly apply.
-Siegemode, price reduced from 145 Solar to 135 Solar.
-Siegemode, Iron fist bullets price increased from 135 Solar to 225 Solar.

Voltar
-Healbot, Energy drink added health decreased from 20 to 10 per stage.
-Healbot, Energy drink price increased from 170 Solar to 205 Solar.
-Healbot, Turret Add-on attackspeed decreased from 240 to 200.
-Healbot, Turret Add-on will now display attackspeed.
-Healbot, Turret Add-on beefed up the damage visualization.
-Healbot, Turret Add-on price increased from 190 Solar to 230 Solar.
-Healbot, Hydraulic sugar dispenser price increased from 140 Solar to 170 Solar.
-Healbot, Cortex tank price increased from 140 Solar to 175 Solar.

Clunk
-Vacuum Bite, price reduced from 155 Solar to 135 Solar.


General fixes: Major fixes
-Improved skill based matchmaking. Players are now split into 9 divisions, from lowest ranked players to highest ranked players. The game will connect you to games from your own division and one below and one above. If you are in the bottom division you will be able to join games 2 divisions up and if you are in the top then you will be connected to 2 divisions down. We are still improving this system, once we are happy with it we will integrate it in the menu’s.

General Fixes: Minor fixes
- Improved behaviour flying droids on AI Station 404.
- Added platforms on AI Station 404.


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 Post subject: Re: Patch 1.5 "Suit up!"
 Post Posted: Mon Sep 17, 2012 3:01 pm 
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The matchmaking changes sound great. How are the search areas defined?


Last edited by Meneth on Mon Sep 17, 2012 3:05 pm, edited 1 time in total.

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 Post subject: Re: Patch 1.5 "Suit up!"
 Post Posted: Mon Sep 17, 2012 3:04 pm 
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Location: The Mythical Lands of Devonshire
Glad to see those changes made to Derpl's Ironfist bullets and Lonestar's hilariously efficient exploding hyperbull shenanigans (both of which I use a lot), they needed a bit of adjustment and I think this should hopefully do the trick.

One thing I don't understand though, what does this mean?

Lonestar
-Grenades, Dark matter flashbang and Rubber Sleeves are now switched in the loadoutscreen.

Have they literally just swapped slots around for whatever reason?

Also, don't suppose you can tell us what the cost of the skins will be just yet?

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 Post subject: Re: Patch 1.5 "Suit up!"
 Post Posted: Mon Sep 17, 2012 3:12 pm 
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Meneth wrote:
The matchmaking changes sound great. How are the search areas defined?


I've asked Maarten to give you an answer.

Brother Lame wrote:
One thing I don't understand though, what does this mean?

Lonestar
-Grenades, Dark matter flashbang and Rubber Sleeves are now switched in the loadoutscreen.

Have they literally just swapped slots around for whatever reason?


The two items are just switched, because of the way they unlock. I've made the error of switching them in the previous patch, so I had to undo that. :P

Brother Lame wrote:
Also, don't suppose you can tell us what the cost of the skins will be just yet?


Nope sorry, we're keeping some details a secret till the official pressrelease on Wednesday. :monkey:


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 Post subject: Re: Patch 1.5 "Suit up!"
 Post Posted: Mon Sep 17, 2012 3:14 pm 
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Mind sharing the prices of individual skins, or if there's an option to get them in a bundle?

Also, aside from making folks accidently pick Dark Matter over Rubber Sleeve... why are they swapped in loadout? >_>

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 Post subject: Re: Patch 1.5 "Suit up!"
 Post Posted: Mon Sep 17, 2012 3:16 pm 
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CodeXCDM wrote:
Mind sharing the prices of individual skins, or if there's an option to get them in a bundle?


You will be able to purchase them individually, all 9 in one pack and in packs of 3.


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 Post subject: Re: Patch 1.5 "Suit up!"
 Post Posted: Mon Sep 17, 2012 3:25 pm 
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Alrighty, cheers for the answers Fabian.

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 Post subject: Re: Patch 1.5 "Suit up!"
 Post Posted: Mon Sep 17, 2012 3:28 pm 
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The Derpl weight change could be interesting.

I'm not totally on board with the Voltar nerfs (Namely the Energy Drink HP cut) due to his performance at high-level (He still couldn't out-perform Yuri), but it's not looking all that drastic, anyway. It does hurt to not see a buff to HealBeam or Drones in exchange, though.

I really like the matchmaking idea, but I'm certain that we don't have the player base for it at the moment. But hey, if it works out, the game could take off to a greater degree due to it not being so ruthless for newer players.

...Added platforms on AIS404? I'd be really interested in an explanation on this one, mainly because this change just sounds really random.

About the skins: can we know which 'Nauts are bundled?

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Last edited by DemonDiz on Mon Sep 17, 2012 3:39 pm, edited 3 times in total.

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 Post subject: Re: Patch 1.5 "Suit up!"
 Post Posted: Mon Sep 17, 2012 3:31 pm 
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*drop jaw*!

So voltar needed a huge nerf ey? I get that voltars turret is a bit to good, but you could at least take some babysteps. I dont complain about most of the nerfs, BUT!
You could at least have the same cost for the energy drink, when you nerf the HP by 50%!

Quote:
The two items are just switched, because of the way they unlock. I've made the error of switching them in the previous patch, so I had to undo that. :P

Isnt both of em always unlocked?

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 Post subject: Re: Patch 1.5 "Suit up!"
 Post Posted: Mon Sep 17, 2012 3:35 pm 
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I will deffinetelly buy all 9 skins... They are awesome but I especially want to support this company for making such an incredibly good game.


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