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 Post subject: Patch 1.7
 Post Posted: Thu Oct 11, 2012 3:13 pm 
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Posts: 885
Patch 1.7.3
25-10-2012

-Added an image of Raelynn, the new character that will come soon.
-Sorona, Ribit IV and AI Station 404 have been given a spooky overhaul for Halloween!

Patch 1.7.2
18-10-2012

-Added a teaser for a little something...

Patch 1.7.1
12-10-2012

-Fixed a brutal bug that caused leaderboard scores to become infinitely low. This bug spread like a virus: everyone who played with or against someone who had it, got it as well, tainting almost 3% of the players in less than 24 hours. We think the bug has been fixed now, but the ranking of everyone who got infected has been reset... We are incredibly sorry for this!

Patch 1.7
11-10-2012

Character balance/fixes
Skølldir
-Bash, Perfumed white flowers damage reduced from 50 to 40
-Bash, Fistbump price reduced from 240 Solar to 190 Solar
-Bash, Mini knockback removed from first two bashes
-Earthquake, Stone twins price reduced from 230 Solar to 200 Solar
-Earthquake, Enhanced muscle fibers now lowers cooldown to 4 sec. Chance from 25% to 30 %
-Earthquake, Enhanced muscle fibers price reduced from 210 Solar to 185 Solar
-Mighty throw, Cortexiphan shake price increased from 140 Solar to 160 Solar


Clunk
-Missiles, Improved homing sensor price reduced from 140 Solar to 110 Solar
-Missiles, Fragmenting shells price reduced from 280 Solar to 150 Solar

Froggy G
-Tornado move, right back at ya! price increased from 260 Solar to 290 Solar
-Bolt .45 fish gun, Swirling octopus price reduced from 185 Solar to 145 Solar

Coco Nebulon
-Lightning ball, Heavenly fire price reduced from 275 Solar to 205 Solar
-Blaze, Silver coating removed a stage (2 total)
-Blaze, Silver coating speed increased from 0.14 to 0.17
-Blaze, Silver coating price increased from 140 Solar to 155 Solar
-Blaze, Chuck’s board now has an additional stage (4 total)
-Blaze, Chuck’s board price reduced from 175 Solar to 155 Solar
-Electrify, Super conductors price reduced from 385 to 175
-Electrify, Super conductor damage reduced from 3 to 2
-Electrify, Super conductor now has an additional stage (2 total)


General Fixes
-Charlie the Octopus has returned to his water tank on AI Station 404. He was temporarily on holiday to Okeanos and had a wonderful week with his family at the Purple Oceans resort.
-Fixed unstable framerate when a Honeydew Skølldir is in the game
-Fixed framedrop that would occur when a player joins and when starting a match
-Fixed framedrop that could occur when a player leaves
-Fixed the text chat at the end of the game, messages sent to ‘All’ were not arriving at other players after the base was destroyed.
-Fixed broken win percentages in the leaderboard. Players who had their win percentage listed incorrectly in the leaderboards will need to finish an online game in order for their data to update with the correct percentage.
-Fixed a bug in the new ranking calculation system introduced in patch 1.6
-Fixed a couple of minor text issues


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 Post subject: Re: Patch 1.7
 Post Posted: Thu Oct 11, 2012 3:18 pm 
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Joined: Sun Jul 22, 2012 7:54 pm
Posts: 350
i was not prepared/expecting this patch. :))

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 Post subject: Re: Patch 1.7
 Post Posted: Thu Oct 11, 2012 3:19 pm 
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WawaSC wrote:
i was not prepared/expecting this patch. :))


YERRRRRRR!!

im getting wet just thinking about it

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TigerKirby215 wrote:
People in L3 are a very tough challenge. So one can easily assume L1 live in insane asylums & have nothing to do other than play nauts, or hack
YoshiRainbow wrote:
I'll see if I can get to at least L3. Seems like a more rational baseline for skilled than L2


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 Post subject: Re: Patch 1.7
 Post Posted: Thu Oct 11, 2012 3:24 pm 
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Sweet, sweet balance, it has been obtained. :) Removing the mini-knockback from the first two punches of the Bash combo should help a lot with avoiding complete and utter stun-lock.

In non-Skølldir related news, I can't wait to try out my Heavenly Fire Blaze build now that Coco has gotten a slight Blaze buff, making Blaze actually worth it to spec into as a whole, rather than a sub-skill.

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Duplo, Latin for double. Sion, Sion Barzahd.


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 Post subject: Re: Patch 1.7
 Post Posted: Thu Oct 11, 2012 3:28 pm 
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Joined: Mon Jul 23, 2012 10:59 am
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derpl stun?


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 Post subject: Re: Patch 1.7
 Post Posted: Thu Oct 11, 2012 3:29 pm 
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Location: Nossa Senhora do Rosário - São José (SC)
That was sonner than I expected. Loved the changes, principally HF price decrease :mrgreen: On other side, I didn't see the need to increase RBAY price. Am I the only who thinks Froggy's early game is a bit weak?

Anyway, any chance we'll getting the Voltar drone's changes on 1.7?

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Tired talking about balancing, so good news for you guys! No more wall of texts coming from me ;p


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 Post subject: Re: Patch 1.7
 Post Posted: Thu Oct 11, 2012 3:34 pm 
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Ah, I almost forgot, Voltar drone changes were aimed for 1.7 as well since they didn't have time to fit them all into 1.6's Patch. My best guess is that they are still working on them, and are having this patch to rectify a few existing things.

I'll have to be trying out the new Super Conductor as well as Heavenly Fire, seeing how having two stages affects the attack speed overall and whatnot. It will certainly be curious to see, to say the least.

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Saviour of The Solar Tree's bottom lane, mi'lord of the bunkers, at your service. :kiss:

Duplo, Latin for double. Sion, Sion Barzahd.


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 Post subject: Re: Patch 1.7
 Post Posted: Thu Oct 11, 2012 3:37 pm 
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Joined: Wed May 09, 2012 9:28 pm
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Nice to see the build I use is getting some price reductions. :)


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 Post subject: Re: Patch 1.7
 Post Posted: Thu Oct 11, 2012 3:37 pm 
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Joined: Sun Aug 05, 2012 12:03 am
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Nice seeing those deadly frame drops gone, guess I'll have to play later now that they're gone.


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 Post subject: Re: Patch 1.7
 Post Posted: Thu Oct 11, 2012 3:55 pm 
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Joined: Thu Aug 16, 2012 2:35 am
Posts: 1708
meve90 wrote:
derpl stun?

Is fine.

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