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 Post subject: Patch 1.12
 Post Posted: Tue Dec 18, 2012 6:13 pm 
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Patch 1.12
18-12-2012

New Playable Character: Vinnie & Spike
(voice by Total Biscuit)

Vinnie and Spike are notorious partners in crime and BFF's. Wanted on numerous planets including their homeplanet Okeanos where the largest crime syndicate Shisu has put a reward on their head for stealing the Kullinan koi, the biggest golden koi ever known to fish and worth 4.8 Billion Solar. Unfortunately the duo lost the koi somewhere in the Atlantic ocean on earth while fleeing from Interpool.

Abilities:
-Spike dive - Dive through enemies and shoot spikes in a circle at the end.
-Smoke screen- Leave a cloud of smoke behind to blind your enemies, while you escape.
-Bubble gun - Shoot a burst of rapid piercing bubbles.
-Inflate - Spike gasps for air and floats upwards.

The following skin has been added to the game:
♦Vinnie & Spike - Cap'n Vinnie & Seadog Spike

New features
-Added controller support on Mac.
-Added three player splitscreen support on Mac.
-Sorona, Ribit IV and AI Station 404 have been given a cheerfull overhaul for Christmas!

Character balance/fixes
Clunk
-Explode, Thermonuclear cleaner removed the ministun on both stages.

Raelynn
-Timerift, Higgs grenade height increased
-Timerift, Damage upgrade now works across the whole height of Timerift.
-Timerift, throw speed increased
-Instant jump power decreased to create more control (instant jump is triggered when you tap the button)
-Timerift, Damage will no longer be blocked by collision.
-Protoblaster, increased base range by 2.
-NEW! Protoblaster, replaced range upgrade by attack speed upgrade. 2 stages, +15%, 135 solar a piece.

Leon
-Slash, Clover of honor flavor text changed to reflect correct price
-Leon bot, fixed a bug where Leon bot wouldn’t attack turrets.

Lonestar
-Throw dynamite, Rubber sleeves increased range

Voltar
-Suicide drones, Drone army text changed show correct amount of drones
-Instant jump power decreased to create more control (instant jump is triggered when you tap the button)
-NEW! Passives, replaced Piggybank with Solar krab burgers

Gnaw
-Acid spit, split spit will now only trigger on enemy Awesomenauts
-Acid spit, split spit, it is now visualised whether a spit will be split if you walk over it.
-Acid spit, duration reduced from 6 to 4 seconds.
-Acid spit, cooldown increase from 7 to 8 seconds.
-Weedlings, the maximum amount of weedlings you can carry with you is now 2 standard.
-Weedlings, bag of seeds now adds a single weedling, cost has been reduced 220 > 150
-Weedlings, Gnaw already holds a single weedling when he buys the upgrade or when he respawns.
-Weedlings, health upgrades for Gnaw also increase weedling health, Power Pills Light adds 6 health per stage, Power Pills adds 8 health

Yuri
-Laser, Giant monocle price reduced from 280 Solar to 160 Solar

Derpl
-Siege mode, Derpl is immune for status effects when in siege mode.
-Siege mode, nuke can now be detonated with a second press.

Coco
-Instant jump power decreased to create more control (instant jump is triggered when you tap the button)

Skølldir
-Earthquake, height of Small volcano increased, 2.5 > 3
-Earthquake, movement speed increased by 25%
-Earthquake, changed damage into non stacking damage over time, to make the amount of damage dealt more reliable.
-Earthquake, doubled the damage, to compensate for the change mentioned above.

Major fixes
-Decreased processor usage significantly. This should improve framerate for those computers where the processor is the limiting factor. On other computers this will probably have little to no effect.

Minor fixes
-Fixed a small issue where bots get stuck in the neutral area on Ribbit IV
-Improved readability of Raelynn’s Snipe ability for colorblind players.

Patch 1.12.1
20-12-2012

Character balance/fixes

Raelynn
-Protoblaster, Joe doll now actually increases attackspeed
-Protoblaster, range of shots decreased from 7.4 to 7

Vinnie & Spike
-Smoke screen, Mammoth sock with holes stealth time increased from 1.5s to 2s per stage
-Smoke screen, Mammoth sock with holes now also applies stealth to Vinnie & Spike
-Smoke screen, Rubber mask reduces the cooldown of spike dive with 4s instead of resetting it
-Smoke screen, Raelynn and Gnaw now cancel their invisibility when they attack
-Smoke screen, fixed that characters sometimes remained half-transparent forever after getting Smoke screen’s invisibility
-Bubble gun, Al Carper added a third stage
-Bubble gun, Al Carper price reduced from 220 Solar to 190 Solar
-Bubble gun, Scarfish will now actually increases attackspeed
-Air speed increased by 20%
-Spike dive, base damage increased from 20 to 30
-Spike dive, Chrome file damage increased from 4 to 10 per stage
-Spike dive, Bag full of gold fish damage increased from 10 to 15
-Spike dive, Rigged casino games price reduced from 135 Solar to 115 Solar


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 Post subject: Re: Patch 1.12
 Post Posted: Tue Dec 18, 2012 6:14 pm 
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Joined: Sat Oct 27, 2012 10:38 pm
Posts: 3406
Location: Winning
YES!!!

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 Post subject: Re: Patch 1.12
 Post Posted: Tue Dec 18, 2012 6:14 pm 
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Joined: Mon Aug 13, 2012 10:42 pm
Posts: 2500
Location: United Kingdom
FINALLY
:twisted: :twisted: :twisted: :twisted: :twisted:
:twisted: :twisted: :twisted: :twisted: :twisted:
:twisted: :twisted: :twisted: :twisted: :twisted:
:twisted: :twisted: :twisted: :twisted: :twisted:

Kinda dissapointed to see my Booming Bullets/Frag Shells suggestion not make it...
BUT I'M HAPPY AND ANGRY NONTHELESS

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 Post subject: Re: Patch 1.12
 Post Posted: Tue Dec 18, 2012 6:18 pm 
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Joined: Mon Aug 20, 2012 8:46 pm
Posts: 593
Location: In your jungle
WOW great job as always guys, keep up the good work! :D

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Characters
MAIN: Froggy/Leon/Lonestar

LEAGUE 1

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 Post subject: Re: Patch 1.12
 Post Posted: Tue Dec 18, 2012 6:20 pm 
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Joined: Sun Nov 18, 2012 4:56 pm
Posts: 54
FINNALY. but why vinnie no show up for me.

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lawl fgts 420 blaze it fite me at pax


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 Post subject: Re: Patch 1.12
 Post Posted: Tue Dec 18, 2012 6:22 pm 
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Joined: Wed May 09, 2012 9:32 am
Posts: 205
Those weedling changes gave me a chubby.

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I KNEW YOU WOULD BUBBLE WHEN YOU DROPPED IN,
SO CARRY ME NOW,
YOU SPED ME TO PACES I'D NEVER SEEN,
NOW THEY'RE DYING TO MINES ON THE GROUND,
OOH, AAH, OOH, AAH, OOH,
BUBBLE, BUBBLE, BUBBLE


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 Post subject: Re: Patch 1.12
 Post Posted: Tue Dec 18, 2012 6:22 pm 
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Joined: Thu Dec 06, 2012 6:20 pm
Posts: 748
Location: Finland
Yes! Now could i download this patch from Steam?
Plz? Me want Vin n' Spik, nao! Plz?...

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 Post subject: Re: Patch 1.12
 Post Posted: Tue Dec 18, 2012 6:22 pm 
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Joined: Thu Apr 23, 2009 7:06 pm
Posts: 819
Patch will go live @19:00 GMT+1


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 Post subject: Re: Patch 1.12
 Post Posted: Tue Dec 18, 2012 6:23 pm 
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Joined: Sun Nov 18, 2012 4:56 pm
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Fabian wrote:
Patch will go live @19:00 GMT+1

Whens that.....

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 Post subject: Re: Patch 1.12
 Post Posted: Tue Dec 18, 2012 6:24 pm 
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sonicrider3 wrote:
Fabian wrote:
Patch will go live @19:00 GMT+1

Whens that.....

In like half an hour.

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