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Post subject: Patch 1.13 Posted: Wed Jan 23, 2013 6:04 pm |
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| Ronimo Team Member |
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Joined: Thu Apr 23, 2009 5:45 pm Posts: 3640
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Patch 1.13
New features - Creeper Clunk skin! Obtain the unique Creeper skin by killing an enemy Clunk wearing the skin. Initially only developers have it, and we will be playing using the skin in the coming days. Try and beat us! - Matches will now start with full teams much more often. The host of a game now waits for six players to be ready before starting the match. It waits a maximum of two minutes and then always starts. The time the host spends in the Character Select and Loadout Select menus is deducted from the waiting time, so the maximum waiting time is the same as before (the average waiting time is longer now).
Character balance/fixes
Froggy G - Whirlwind, Boom box upgrade damage increased from 2 to 4.
Leon - Tongue snatch, Base range increased from 6 to 6.6 - Tongue snatch, Tongue stretch now increases range by 2.4, instead of 4.
Gnaw - Weedlings, creation cooldown increased from 0.5 to 1 - Weedlings, reduced base health from 80 to 50 hitpoints. - Weedlings, increased base attack speed by 20% - Weedlings, improved bullet speed from 4 to 6, and improved homing. - Weedlings, improved Wild growth: +60 to +150 per minute regen. - Spit, spit will no longer fly through enemies, will instead drop to the ground upon contact. - Base health reduced from 135 to 125. - Base speed reduced from 8 to 7.2
Skølldir - Mighty Throw, Oily Bronze speedup effect reduced from 100% to 75%.
Clunk - Vacuum bite, Reduced Screamer Engine duration from 1 to 0.7 sec. - Explode, Universal Charger now reduces charging time by 0.7 seconds, instead of 0.9. - Explode, Thermonuclear cleaner price increased from 210 to 240
Coco - Ball lightning, Blaze particles left by the Heavenly Fire upgrade have 50% duration compared to regular blaze particles. - Ball lightning, thunder striker upgrade now also induces a mini stun, making the knockback non-interruptible.
Lonestar - Homing missiles, improved homing and movement speed from 3.5 to 4.5. - Homing missiles, cost reduced from 275 to 225.
Derpl - Nuke, improved movement speed from 2.5 to 3
Raelynn - Protoblaser, fixed that after HC-Bomb the extra damage would often apply to several bullets instead of just one - Protoblaster, Skull Bracelet price reduced from 155 to 135 - Protoblaster, Joe doll price increased from 135 to 175 - Protoblaster, base damage reduced to 7, extra stage added to Skull Bracelet - Timerift, movement speed during flight reduced from 10 to 7.5 - Timerift, base duration reduced from 5 to 4 seconds. - Timerift, 1.21 Gigawatt Battery duration bonus reduced from 5 to 4 seconds. - Timerift, cooldown increased from 7 to 9 seconds.
Vinnie & Spike -Shot, Sharky & Remora upgrade now also improves the range for The Godfish - Shot, it is now possible to start a Spike Dive or Smokescreen while shooting. - Dive, the spike graphic has been adjusted to better match the damage range of the spikes. - Dive, unlock of Rigged casino games now shows the correct icon. - Smokescreen, Mammoth Sock with Holes upgrade stage 2 now adds 2 seconds of invisibility, instead of 4. - Smokescreen, Coco will no longer stay invisible while holding down the attack button. - Reduced camera vertical deadzone size.
Voltar - Heal, the height of the droids has been increased slightly, so that controller players can now normally hit them with the heal beam.
General - Silence now works consistently on all characters: skills are locked during Silence, while main attacks and jumps still work. - Removed limitation of multi-jumpers (Lonestar, Vinnie & Spike, etc) where they couldn’t jump in-air when reaching a certain falling speed. - Improved flying droids: base health from 75 to 100, shot homing, speed, damage and range. - Updated loading screen to improve Coco and Raelynn’s representation. - Reduced turret deadzones in Ribbit IV and AI Station 404. - Power Pills Turbo, price increased from 135 to 175. - Power Pills Lite, price increased from 110 to 160. - Free Power Pills, health effect decreased from 40hp to 30hp.
Major fixes - Bots have been made a bit smarter, and easy bots have been made easier. - Fixed that on AI Station, the red team would often get one droid less than the blue team. - Fixed that using two Keyboard-only control schemes in splitscreen would always claim to have conflicted buttons. - [Mac only] CMD+Tab now works on Mac (also with CMD+M and CMD+H). - [Mac only] Fixed that Retina displays would only use part of the screen in windowed mode. - [Mac only] Fixed that shift+tab sometimes did not work until the game was restarted. - Changed colours in shop to make what has been bought and what has not been bought distinguishable for colorblind players. - Removed Christmas decorations.
Minor fixes - Fixed that achievement for unlocking three characters could not be gained if all skins had been bought before unlocking three characters. - Yuri now has two buying quotes in the shop, instead of only one. - Fixed that the interface would sometimes not update correctly when switching controls during gameplay. - Fixed that the last unlock level was shown as empty. - Fixed that special characters (like ‘ø’) could not be used in user names. - Moved some glass platforms on Ribbit IV to fix that players who kept touching them after a downjump could not jump up again.
Patch 1.13.1 (hotfix) 24-01-2013
-Fixed that loadouts were not remembered and all items always marked as New whenever the game was restarted.
Patch 1.13.2 (hotfix) 25-01-2013
-Fixed that for a small number of players, all skins were playable whether they were bought or not.
Patch 1.13.3 (hotfix) 29-01-2013
- Power Pills Lite price reduced from 160 to 125 - Power Pills Turbo price reduced from 175 to 150 - Free Power Pills effect increased from +30 to +40 hp - Gnaw Weedling attack speed reduced by 10% - Raelynn HC-Bomb damage effect corrected to 14 instead of 16. - Raelynn HC-Bomb effect cooldown now matches that of Timerift.
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Klawbster
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Post subject: Re: Patch 1.13 Posted: Wed Jan 23, 2013 6:04 pm |
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Joined: Fri Oct 26, 2012 3:53 am Posts: 1271 Location: wfkwsdsdfpo!!!!!!!!!!!!!!!!
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Joost
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Post subject: Re: Patch 1.13 Posted: Wed Jan 23, 2013 6:06 pm |
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| Ronimo Team Member |
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Joined: Thu Apr 23, 2009 5:45 pm Posts: 3640
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Klawbster wrote: first No, I was first. You were second. 
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Klawbster
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Post subject: Re: Patch 1.13 Posted: Wed Jan 23, 2013 6:07 pm |
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Joined: Fri Oct 26, 2012 3:53 am Posts: 1271 Location: wfkwsdsdfpo!!!!!!!!!!!!!!!!
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what kind of black magic is this
Nice balances though
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SlowWolf
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Post subject: Re: Patch 1.13 Posted: Wed Jan 23, 2013 6:10 pm |
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| Adminaut |
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Joined: Fri Aug 24, 2012 2:37 am Posts: 670 Location: Canada DUUUUUUUH
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Checkmarks
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Post subject: Re: Patch 1.13 Posted: Wed Jan 23, 2013 6:10 pm |
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Joined: Wed Sep 05, 2012 12:21 am Posts: 1017 Location: Your last exam
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Oh my god Joost, I love the vertical camera change (oh I see its only for V&S would be nice on all nauts imo ), thank you soooooooo much. Now if only I knew what the pirate thing is  REDUCED TURRET DEADZONES?! Nerdgasm imminent!
_________________ www.twitch.tv/checkmarkz I stream sometimes Steamid:CheckmarksLeague 1Favorite Awesomenauts:Derpl, Raelynn, Froggy G, Lonestar, Leon
Last edited by Checkmarks on Wed Jan 23, 2013 6:15 pm, edited 2 times in total.
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IHaveAName
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Post subject: Re: Patch 1.13 Posted: Wed Jan 23, 2013 6:11 pm |
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Joined: Sat Oct 06, 2012 5:29 pm Posts: 892
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All and all, good patch, but surprisingly hard nerf to Rae's Timerift.
Also, you used my idea for Vinnie's camera, yesssssss
_________________ Steam: Right hereEverything I say is worthless because I play only botgames.
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Hammerfan
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Post subject: Re: Patch 1.13 Posted: Wed Jan 23, 2013 6:12 pm |
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Joined: Mon Jan 03, 2011 10:45 pm Posts: 586
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This patch is unbelievably awesome... Except for ONE thing...
The change to silence. Silence is now almost useless and this change either needs to be reversed or every silence in the game needs a BIG duration increase.
_________________ Steam:Hammerfan League: Im lazy.... Mains: Clunk, Lonestar, NYEH...but I like to play most characters once in a while.
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SlowWolf
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Post subject: Re: Patch 1.13 Posted: Wed Jan 23, 2013 6:14 pm |
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Joined: Fri Aug 24, 2012 2:37 am Posts: 670 Location: Canada DUUUUUUUH
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Hammerfan wrote: This patch is unbelievably awesome... Except for ONE thing...
The change to silence. Silence is now almost useless and this change either needs to be reversed or every silence in the game needs a BIG duration increase. I disagree. Silence is still HUGE: just not strictly better than snare anymore.
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SpicyCurlyMustache
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Post subject: Re: Patch 1.13 Posted: Wed Jan 23, 2013 6:16 pm |
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Joined: Thu Dec 20, 2012 5:06 pm Posts: 66
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So the double damage on HC Bomb still hasn't been fixed yet? With the rift nerfs, it'd be nice to use once it gets fixed (Unless the patch did fix it).
Least my cuddle build didn't get hit too hard. One less damage isn't going to kill me.
_________________ SteamID: Spicy Curly MustacheMain: Rae RaeSecondary: Vinnie and Spike, Froggy Gthrillhaus wrote: I think Ronimo may be trying to convey a subliminal message by making the women in this game so expensive to pay for. 
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