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 Post subject: Re: List of Terms and Abbreviations (WIP)
 Post Posted: Sun Aug 03, 2014 2:45 pm 
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Thanks to whoever made this, it's helped me so much while reading these forums.

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 Post subject: Re: List of Terms and Abbreviations (WIP)
 Post Posted: Wed Aug 13, 2014 5:13 am 
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 Post subject: Re: List of Terms and Abbreviations (WIP)
 Post Posted: Sun Nov 09, 2014 7:58 am 
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I have one, even if its rather self explanatory - "Focus"

- to focus damage and/or effort on a particular element of the game

examples: "Focus Voltar." or "Focus top lane."

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 Post subject: Re: List of Terms and Abbreviations (WIP)
 Post Posted: Wed Jan 07, 2015 6:51 pm 
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Avesakiari wrote:
I have one, even if its rather self explanatory - "Focus"

- to focus damage and/or effort on a particular element of the game

examples: "Focus Voltar." or "Focus top lane."

Seeing as how that's not in the first post, I do think it should be added. I've used and seen it used plenty.

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 Post subject: Re: List of Terms and Abbreviations (WIP)
 Post Posted: Wed May 27, 2015 1:07 am 
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One term I've seen flying around is "sustain". Given the context I usually find it in, it seems to refer to 'Naut abilities that heal them. There might be more to it than that, but I'm not sure. Someone that actually knows what the term means might be able to explain it better. :lolstar:

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 Post subject: Re: List of Terms and Abbreviations (WIP)
 Post Posted: Thu Aug 06, 2015 2:44 pm 
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Sustain is the ability to sustain (rly?) :thumb:
It's the ability to stay on field. To not get back to base after some smalls pokes.

Regen, heals and maybe health pool are basically what bring you to have this sustain.

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 Post subject: Re: List of Terms and Abbreviations (WIP)
 Post Posted: Thu Aug 06, 2015 7:35 pm 
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I get sad when people confuse sustain for tankiness.

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 Post subject: Re: List of Terms and Abbreviations (WIP)
 Post Posted: Fri Aug 07, 2015 10:29 am 
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Jakob wrote:
I get sad when people confuse sustain for tankiness.


What? Did I got it wrong ?
For me sustain is something thats stay a long time without stopping.
Like guitar notes on cords can have more or less sustain due to the quality of wood or added effects.

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 Post subject: Re: List of Terms and Abbreviations (WIP)
 Post Posted: Fri Aug 07, 2015 11:28 am 
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Well, sustain IS the ability to self-heal or otherwise regenerate health. It doesn't have much to do with tankiness in and of itself since even characters with low health pools won't need to retreat or hide if their health is high, thus being able to recover lost health means that they'll stay in lane longer regardless of their max health. You're not wrong per se, but Jakob's definition is more accurate.

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 Post subject: Re: List of Terms and Abbreviations (WIP)
 Post Posted: Fri Aug 07, 2015 3:23 pm 
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Sustain is best defined as a character's ability to keep his or her health high, regardless of its max, no?

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