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 Post subject: Re: We need to do something about the imbalance+toxicity
 Post Posted: Sun Aug 13, 2017 8:58 am 
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Joined: Mon May 19, 2014 1:53 am
Posts: 3600
nah, having a level disadvantage is your fault for playing worse
the xp system is an intentional snowball mechanic that punishes consistent mistakes and you're exaggerating how much a level different makes compared to pure mechanical skill, and you also blame reconnects, laggers, cheaters, and hackers whenever the game doesn't go your way and then you spread garbage, nonsensical lies on the forum in extremely tl;dr posts

Quote:
@Ant: It's not a gimmick. It's LITERALLY facts.

lying about a certain enemy penny that went legendary against you isn't giving facts, i'm pretty sure you call everyone you get outplayed by a bunch of cheaters and lag abusers since you can never accept getting outplayed by better players
there are problems in this game that actually need addressing (a few imbalances, l1s vs l9s, some antifun character designs, the fact that the playerbase doesn't exist) and we don't need ronimo to listen to a rage post


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 Post subject: Re: We need to do something about the imbalance+toxicity
 Post Posted: Sun Aug 13, 2017 9:02 am 
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Kattlarv wrote:
Literally almost every player I see jumps at the chance to exploit reconnects, or disconnects. I've had ONE game out of ~80 this month with a DC where people waited ~2 minutes to see if they came back.


This is because players don't feel like sitting around and waiting when a match should progress and continue; if this were truly supposed to be "fair", then reconnects would be global; this would also subsequently ruin the entire experience completely and be exploited to ruin matches. Thus, if someone has the unfortunate experience of having their internet connectivity turn to garbage, they either die or end up losing the match / getting locked out. It's frustrating for that one user, but it would be more frustrating to ruin 5 other player's experiences if they all had to wait up for one person. Thus, the lesser of two evils is picked; there's nothing cruel about this from a game design perspective whatsoever, as it still tries to provide the best experience possible without ruining things completely or being exploited.

Sidenote: Possibly stay on focus more with your thoughts, it's very hard to follow as you jump around from concept to concept. I'd also try to not let other people bother you from this community, some can be really salty; it's a side effect of being a MOBA player I guess :aylaroll: .

Additionally, the XP system by itself is "technically" fine, but we're still using old solar gains from pre-XP. Now, snowballs include health, dmg, AND upgrades as opposed to just possibly one of those (or even none, if the enemy builds into something dumb that doesn't help them whatsoever).

Since most of your post seems to be rants about your particular instances, it's kind of unclear what concepts you're trying to bring to discussion here (since we realistically cannot answer them all without massive walls of text and distortion); yes people are toxic, and yes there are a lot of new players in the community from F2P that are downright idiotic in their logic or are simply trolling. This is to be expected, it's the internet. You can report any toxicity in-game using the report system (ESC during a match and then hitting report, or after the match on the results screen going to the match tab and clicking on their profile icon and hitting report); you can additionally disable chat entirely if it's affecting your gameplay to a significant degree.

Other than that, I don't know what else to say except to not feed into trolling :ayla: .

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 Post subject: Re: We need to do something about the imbalance+toxicity
 Post Posted: Sun Aug 13, 2017 11:03 am 
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Location: In the land of someone else's imagination; occasionally also marking someone else's imagination.
I agree with Ant and Neko (aside from the XP System being "technically fine.")

If you want to put forward a point, do try to be concise and focused...

Kattlarv wrote:
...It might be viable. But that's like praising daterape for "Hey, it WORKS!"...

...and try not to compare a video game to a serious sexual offence.

Doing that makes it hard to take you seriously, for obvious reasons.

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 Post subject: Re: We need to do something about the imbalance+toxicity
 Post Posted: Sun Aug 13, 2017 3:09 pm 
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The Lord Protector wrote:
Kattlarv wrote:
...It might be viable. But that's like praising daterape for "Hey, it WORKS!"...

...and try not to compare a video game to a serious sexual offence.

Doing that makes it hard to take you seriously, for obvious reasons.

^ This is kinda why I've been ignoring this thread. After I saw a wall of text that was 80% complaining and 20% discussing the actual problem, I dismissed this as a thread that should be in Anger Management.

Awesomenauts has balancing issues as well as toxicity issues.
So does League of Legends. So does DOTA 2. So does Smite. So does Overwatch. So does...
You get the idea. This isn't something mutually exclusive to this game. And making a broad "game is toxic and poorly balanced" thread is like saying "This country has problems and I'll make it great again."
It may get you elected as the president, but there's nothing really in that statement to prove.

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 Post subject: Re: We need to do something about the imbalance+toxicity
 Post Posted: Mon Aug 14, 2017 2:49 pm 
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Joined: Wed Jun 14, 2017 2:44 pm
Posts: 71
I have a story to tell too!

In a game, the matchmaking decided to disconnect 2 players from the ennemy team at the very beggining of the game. We told to the lone guy "We'll wait and will not push until the 2 other boys connect". Bots were attacking of course, but we did not kill them. One player finally connected to the game after 1min. We told him we was waiting the last on before pushing but the 2 players went on our face and tried to kill us. We warned them but they decided to continue. So we fed to the bot, destroy the 2 first turrets before the last one finally connect.

Even when you want to be fair-play, they don't mind and try to kill you when you don't attack them nor kill them.

But I have no clue how to ballance that. Maybe there is nothing to ballance but maybe fix the disconnect issue while migrating host and stuff...

but I think like the others that it's not a balance topic, more a story telling and a complain than a balance request...

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