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 Post subject: Patch notes 1.20
 Post Posted: Thu Jun 13, 2013 6:04 pm 
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Patch 1.20.2 (hotfix for the hotfix)
19-6-2013

- Fixed that Clunk’s Power Converter upgrade gave him practically infinite regen, making him near invulnerable.
- Fixed that Ayla’s Rage did not turn off when she picked up the Stealth Orb on Aiguillon. This allowed her to damage enemies while remaining invisible.

Patch 1.20.1 (hotfix)
19-6-2013

Major fixes
- Solar per game doubled! You now level your account twice as fast, unlocking ‘Nauts and loadout items faster

Minor fixes
- Fixed some text errors
- Fixed some error printing that might have caused framedrops for some players

Ayla
- Rip-apart bear now works correctly
- Rage now shows an icon when killing enemies
- Reduced size of rage in line with her animation
- Fixed that Rage would sometimes not trigger completely
- Fixed that Ayla did not have an icon in the in-game menu

Vinnie
- Withered President Mask now adds a speedup effect 100% speed increase for 2s for 150 Solar

Clunk
- Medical Pump now works again

Genji
- Jaggra Eggs now work again
- Fixed that Monarch's Blessing would remain too long on Genji himself (duration on other characters was already correct)

Raelynn
- HC Bomb now does the correct amount of damage in combination with other damage upgrades

Patch 1.20
13-6-2013

New features
New playable ‘Naut: Ayla!
This devious little girl is voiced by Ashly Burch!

Major fixes
- New players now get a lower rating and league in the leaderboards, so that they start in league 9 (or sometimes maybe league 8) instead of in league 5. This rating decrease gradually disappears in their first 30 matches. This counts total matches finished in ALL seasons, not per season.
- NEW SEASON STARTED! Since this changes the scores of all new players, a new Season is started, making the previous Season extremely short!
- Matches now update their league based on who is in the match. So if a match is started by a league 3 player and then a league 1 player joins, the match changes into a league 2 match, instead of remaining a league 3 match as before.
- Made some improvements in Season transition code, hopefully fixing the issue that some people were shown in the leaderboard as if they had played a very large number of matches and had a very low win percentage.
- Fixed that an incorrect leave penalty was sometimes applied.
- Fixed that anti-cheat code would sometimes incorrectly think there was a speedhack happening and would then quit the game.

Minor fixes
- Fixed some text errors
- Roof thickness of the core on Aiguillion is now the same as on the other maps
- When the bottom turret on Aiguillion gets destroyed you will no longer be shoved to the side when standing above it in the neutral zone

General balance

Raelynn
- Snipe and Timerift buttons won’t slow down the run of Raelynn when they haven’t been purchased yet
- HC bomb second stage damage increase reduced from *4 to *3
- 1.21 gigawatt battery duration reduced from 4 to 3

Vinnie & Spike
- Smoke screen can not interrupt a dash anymore
- Smoke screen red bandana should not be interrupted anymore while being in the smoke
- Spike dive base damage increased from 30 to 35 damage
- The godfish damage increased from +2 to +3
- Spikedive cooldown reduced from 8s to 7s
- Withered president mask cooldown reduction reduced from -2s to -1.5s
- Rigged casino games cooldown reduction reduced from 1.5s to 1s
- Bag of goldfish now activates when the player has 150 Solar
- Bag of goldfish price increased from 100 to 150 Solar
- Alien abduction kit is now 25% of damage dealt and works in the spikes instead of the dive

Genji
- Fixed an issue where Genji wouldn’t receive his own blessing
- The Last Pieridae Transformae doesn’t have a delay on the droid spawn anymore
- Prefab cocoons won’t randomly drop through glass platforms anymore
- Healing shots won’t be reflected anymore by friendly Froggy’s

Froggy G
- Damage against turrets after activating mutant ninja worms should now be the same as normal damage instead of less
- Ice cubes stun duration reduced from 0.4s to 0.3s per stage
- Thornfish damage reduced from 3 to 2
- Thornfish price decreased to 280 Solar

Clunk
- Lifebite cooldown increased from 4.5s to 5s

Leon
- Cocoon works normally on clones now
- Leons own stealth now works better with the stealth powerup on Aiguillon
- Clones now show the stealth icon when killing an opponent
- Clones now show the right animation when doing a clover of honour hit
- Fixed that Clover Of Honour extra damage would not give additional lifesteal.

Derpl
- Can’t perform knockback pulse when cocooned any more
- Can’t shoot through the barrier anymore on Ribbit IV to hit the turret in toplane
- Traps now need 0.6s to arm

Lonestar
- Dynamite cooldown increased from 5s to 6s
- Mr TNT price increased from 110 to 130 per stage

Skolldir
- Rubber ducky stun duration reduced from 0.4s to 0.3s

Gnaw
- Weedling planting damage can’t be reflected anymore


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 Post subject: Re: Patch notes 1.20
 Post Posted: Thu Jun 13, 2013 6:05 pm 
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I NEWWW ITTTTT


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 Post subject: Re: Patch notes 1.20
 Post Posted: Thu Jun 13, 2013 6:06 pm 
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AHHHHHHHHHH YEAAAAAAAAAAHHHHH!!!

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 Post subject: Re: Patch notes 1.20
 Post Posted: Thu Jun 13, 2013 6:07 pm 
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I can't wait for the instalock Ayla's.


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 Post subject: Re: Patch notes 1.20
 Post Posted: Thu Jun 13, 2013 6:08 pm 
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 Post subject: Re: Patch notes 1.20
 Post Posted: Thu Jun 13, 2013 6:08 pm 
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JOOOOOOOOOOOOOOOOOOOOST!

You lying git. ;_;

Either way, pretty much a damn good update. Lots of steps in the right direction without any massive sweeping changes to characters.

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 Post subject: Re: Patch notes 1.20
 Post Posted: Thu Jun 13, 2013 6:09 pm 
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Omg wow, they have the patch notes up on steam news page. Good job Romna! :monkey:

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 Post subject: Re: Patch notes 1.20
 Post Posted: Thu Jun 13, 2013 6:10 pm 
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Well, RBAY is still a thing... but other than that, I'm liking the patch. Kudos.

Forgive me if I sound like I'm nagging, but since the devs are more likely to notice answers in the first page of these patch threads (from what I've observed) and that I have yet to receive an answer to this question...

At what juncture, if any, are you intending to release changes for Voltar?

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 Post subject: Re: Patch notes 1.20
 Post Posted: Thu Jun 13, 2013 6:11 pm 
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Joined: Tue Mar 19, 2013 5:22 am
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WOOT THX ROMIMO. :o WAIT WHAT NEW AYLA FACES? :ayla: :aylaroll: ???? omg omg omg YES!


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 Post subject: Re: Patch notes 1.20
 Post Posted: Thu Jun 13, 2013 6:14 pm 
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Wait, wait, wait, wait.

Does the 0.6 second arming time mean you fixed bump snaring? :drool:

<3 Ronma.

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