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 Post subject: Patch notes 2.2
 Post Posted: Wed Feb 26, 2014 4:07 pm 
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Posts: 6708
This just went live on the interwebs!

Patch 2.2
26-2-2014

Various
-The game now collects balancing metrics to help us do better balancing patches in the future. We only store aggregated anonymous data, so no private data or data-per-player is stored
-Improved anti-cheat
-Option for ”Allow join without invite” in Custom Games is now visible for clients (but not editable)
-In the character select non-Starstorm owners can now properly see if Ted is selected by another player
-Added botnames for Kickstarter backers (Thorium Tier and up)
-Added Special Thanks to credits for Kickstarter backers (Gold Tier and up)
-Added Very Awesome Thanks to credits for Kickstarter backers (Awesomantium Tier and up)
-Added the instrumental version of the Awesomenauts theme song to the soundtrack DLC (karaoke GOGOGO!)
-Fixed a couple of text errors in the menus

Various gameplay
-Fixed that the joystick crosshair for player 2 was also visible on the screen for player 1
-The infamous “sliding bug” is fixed (This is the bug that in some cases nauts could drag other nauts, creeps and droids along with them.)
-Fixed that for some characters (probably Voltar, Genji and Swiggins) downjump and jump would sometimes not work when standing on a platform that moves down.
-Bots now take 20% less damage on every difficulty instead of an increasing percentage per difficulty.
-Fixed an issue where Vinnie could tank the top turrets in Aiguillon without taking damage.
-Killing a Solar boss now gives 500 hp instead of 2000 hp

Froggy G
-Fixed that dash would end instantly when standing on the floor dashing forward or slightly down on Linux
-Whirlwind description now states movement instead of speed
-Turbo Tape description now states movement instead of speed
-Right Back At Ya! description now states “most projectiles” instead of “fire”
-Thornfish now works with Viridian Eel Cartridges
-Thornfish now works with Swirling Octopus Cartridges
-Swirling Octopus Cartridges now increases the range of shots by 75%

Leon
-Fixed a health regeneration bug
-It’s now possible to activate skills at any time while auto attacking melee
-Tongue damage description now states correctly “x2”
-Hungry sword lifesteal increased from 20% to 25%
-Pinot noir now shows the correct amount of regen 100 instead of 300

Ayla
-Rubberband Ball description now states duration and life time
-Jail food damage over time duration increased from 3s to 4s
-Jail food first tick of damage over time is not applied on impact anymore
-Explosive neckband price reduced from 260 to 220 Solar
-Blowtorch price reduced from 190 to 175 Solar

Voltar
-Main attack now automatically recharges
-Psychokinetic Repulsion and Twisted Nightmares now work better together
-Psychokinetic Repulsion now only works on max charge
-Healing Wave description now states the charging of the heal
-Healing Wave description now states +3 healing to allied Awesomenauts on min heal
-Healing Wave description now states the base solar/heal percentage
-Suicide Drones now show the correct cooldown (4s)
-Dreams of greed solar/heal reduced on heals from 10% to 5%
-Base heal reduced to 1 min and 7 max with +2 to friendly ‘nauts
-Twisted nightmares droid damage increased by 2
-Twisted nightmares min damage reduced by 1
-Twisted nightmares max damage reduced by 7
-Weapon clip-on removed one stage (2 stages now)
-Drones are smarter now and won't shoot, when they couldn’t hit anyways.
-Drones now also explode when they reach their maximum range (previous animation was too big and not working at all)

Gnaw
-Amplify Damage now shows the correct damage to everyone
-Weedlings now show their starting health and health regen
-Rabbit teeth description now states movement instead of speed

Genji
-Stormdrum glitch where two clouds would spawn is now fixed
-Main attack glitch where you would be able to hit 3 times is now also fixed
-His character select description now states that he can hover after jumping
-Jagra eggs, Heal effect when cocooning an enemy now only triggers after purchasing jagra eggs
-Cocoon, Increased projectile speed and range
-The last pieridae transformae description now states information on the hummingbird droid

Ted
-Reloadtime of shotgun increased from 1.7s to 2s
-Shotgun shells cap reduced from 5 to 4
-Shotgun shells now also reload during machine gun mode stance
-Many bugs related to switching between weapons and using Stimpack in combination with Shotgun have been fixed
-Airstrike and Stimpack descriptions now state when they are available
-Shotgun description now states the base knockback
-Machinegun base damage increased from 3 to 4
-Stimpack's animation lenght reduced by 0.2 sec

Swiggins
-Collision size of Ink Shot bullets slightly increased
-Magnetic Anchor description now shows the dps instead of the total damage
-Ancient Octant price reduced from 240 to 160 Solar

Raelynn
-Denny’s Boots description now show the correct speed increase value and the out of combat value
-Time Rift description now shows the attackspeed
-Retro Spaceship description now states “slowing power +” instead of “slowing power”
-Snipe description now states the arming time and knockback
-Power pills turbo replaced by power pills light

Derpl
-CC immunity now activates directly when switching to siegemode and ends after having fully unsieged
-Siegemode description now state the detonate on nuke and debuff immunity
-Solid Fist Bullets description now state their homing value

Coco
-Power Gloves description now states ‘structure’ instead of ‘turret’ damage
-Thunder Striker description now states the stun duration it provides
-Wave Raiser description now states the cooldown increase
-Power pills turbo replaced by power pills light

Yuri
-Fixed that on Linux, Mines would sometimes end up in a different position than on other platforms (this only happened very rarely)
-Laser description now states the pulling effect on pickups
-Laser description now states the charging time to next damage value
-Space time continuity device cc immunity now only works for Yuri
-Toaster timer time reduced from 4s to 3s
-Flash forward price increased from 180 to 220 Solar

Vinnie & Spike
-Antique Machine Gun description now states radius instead of range
-Godfish description now states the range in which it looks for wealthy enemies

Skolldir
-Iridium Blocks description now state damage over time instead of just damage
-Flaming fist range reduced from 3 to 2
-Homeless gnome damage reduced from 25 to 20
-Electric hammer price increased from 180 to 220 Solar

Lonestar
-Missiles now deal damage in the same range as bullets with Booming Bullets upgrade
-Booming Bullets description now state bullets as well as missiles in the description
-Missiles description now state their homing value

Clunk
-Vacuum Bite description now states the range


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 Post subject: Re: Patch notes 2.22
 Post Posted: Wed Feb 26, 2014 4:09 pm 
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Awesome, been waiting for this for awhile. :D


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 Post subject: Re: Patch notes 2.22
 Post Posted: Wed Feb 26, 2014 4:17 pm 
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FF bug still not fixed? Is this shortened timewarp going to be a regular thing now? Why isn't this stated in the description of FF?

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 Post subject: Re: Patch notes 2.22
 Post Posted: Wed Feb 26, 2014 4:20 pm 
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May I ask, what did you have to do to fix the sliding bug? Just curious.

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 Post subject: Re: Patch notes 2.22
 Post Posted: Wed Feb 26, 2014 4:20 pm 
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Fabian forgot to revert Companion Med-i-can on Gnaw :GnawShock:


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 Post subject: Re: Patch notes 2.22
 Post Posted: Wed Feb 26, 2014 4:22 pm 
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Location: brb carrying enemy team
2.22?
That's quite a jump if you ask me. :lolstar:

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 Post subject: Re: Patch notes 2.22
 Post Posted: Wed Feb 26, 2014 4:27 pm 
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Silver wrote:
May I ask, what did you have to do to fix the sliding bug? Just curious.

I'll write a blogpost about it soon, once the fix has been live long enough to know for sure that it really is fixed. To explain the fix I need to explain the cause, which is already horribly complex to communicate clearly...


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 Post subject: Re: Patch notes 2.2
 Post Posted: Wed Feb 26, 2014 4:28 pm 
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Joined: Mon Dec 02, 2013 9:12 am
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Joost wrote:

Derpl
-CC immunity now activates directly when switching to siegemode and ends after having fully unsieged


*Cries tears of joy*


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 Post subject: Re: Patch notes 2.2
 Post Posted: Wed Feb 26, 2014 4:36 pm 
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Joined: Sun Nov 18, 2012 10:27 pm
Posts: 42
Teds gun is not doing the stated damage to players.


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 Post subject: Re: Patch notes 2.2
 Post Posted: Wed Feb 26, 2014 4:40 pm 
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Location: Finland, "The Land of a Thousand Weedlings"
You still haven´t fixed Teds death quotes? Man, I thought it would have been fixed by now. Any ETA on that?

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