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 Post subject: Development blogposts
 Post Posted: Sun Jul 20, 2014 10:34 am 
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Ronimo Team Member
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I just wrote my first real blogpost about development of Swords & Soldiers 2. :monkey: In this blogpost I compare the approaches to level art in Swords & Soldiers 1 and 2, as they are very different: the original had a lot of procedural elements, while the sequel is much more hand-crafted. The post also contains some new screenshots, so have a look!

Evolving level art from Swords & Soldiers 1 to 2

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 Post subject: Re: Development blogposts
 Post Posted: Sun Jul 20, 2014 2:38 pm 
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Nice blogpost as always, Joost! (more so since it's indirectly the sequel blogpost I asked about some time ago.... :shady: )

Looking forward to more 'posts about S&S2 (or maybe just a reveal of the 3rd faction because the hype is kinda dead in here...)

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 Post subject: Re: Development blogposts
 Post Posted: Sun Aug 24, 2014 2:06 pm 
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New blogpost! This time about our experience being at Gamescom last week, where we showed both Awesomenauts and Swords & Soldiers II to the public. The blogpost lists a number of tips for running a successful convention booth. :)

Tips and tricks for a successful convention booth

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 Post subject: Re: Development blogposts
 Post Posted: Sat Aug 30, 2014 12:30 pm 
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Love S&S 1, I bet I will love 2 just as much. Thanks for making a sequel!


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 Post subject: Re: Development blogposts
 Post Posted: Sat Nov 08, 2014 1:25 pm 
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New blogpost about development of Swords & Soldiers II! About how we reuse 2D hand-drawn assets that have daylight painted in to create convincing nighttime levels.

Using 2D daylight assets to create a night level

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 Post subject: Re: Development blogposts
 Post Posted: Sat Nov 08, 2014 1:58 pm 
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I am loving the art style of the game! The roofs look beautiful by using the different colors!

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 Post subject: Re: Development blogposts
 Post Posted: Sun Apr 19, 2015 2:44 pm 
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Ronimo Team Member
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New development blogpost, showing the new tools we made for creating level art in Swords & Soldiers II. There is a pretty awesome video at the end of the post, be sure to check it out! 8-)

The level art tools for Swords & Soldiers II

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 Post subject: Re: Development blogposts
 Post Posted: Tue Apr 21, 2015 12:49 am 
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Your blog post is awesome! Keeping us updated of how the S&S being develop to make it a lot more attractive and enjoyable. Keep it up!

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 Post subject: Re: Development blogposts
 Post Posted: Sat May 02, 2015 1:58 pm 
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New dev blogpost! This time about how we make the gameplay objects instantly clear in levels that are filled with little background details.

Making gameplay stand out against rich backgrounds

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 Post subject: Re: Development blogposts
 Post Posted: Thu May 07, 2015 10:16 pm 
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Wow! This game is really looking nice! Can't wait for May 21st!


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