Register    Login    Forum    Search    FAQ Awesomenauts



Post new topic Reply to topic Go to page 1, 2, 3, 4, 5 ... 11  Next

Author Message
 Post subject: Modding feature requests
 Post Posted: Wed Feb 08, 2017 4:08 pm 
Offline
Ronimo Team Member
User avatar

Joined: Thu Apr 23, 2009 5:45 pm
Posts: 8965
Post your feature requests for the modding tools here!


Top 
 Profile  
 
 Post subject: Re: Modding feature requests
 Post Posted: Wed Feb 08, 2017 4:09 pm 
Offline
Ronimo Team Member
User avatar

Joined: Thu Apr 23, 2009 5:45 pm
Posts: 8965
Note that there are still a bunch of bugs and missing features in the first beta. Check the patch notes in the beta subforum for a list of those.


Top 
 Profile  
 
 Post subject: Re: Modding feature requests
 Post Posted: Wed Feb 08, 2017 8:20 pm 
Offline
User avatar

Joined: Wed Apr 10, 2013 11:28 am
Posts: 111
Can we have this (in red) as a drop down menu and a "+" in the side to add?

Image


Top 
 Profile  
 
 Post subject: Re: Modding feature requests
 Post Posted: Thu Feb 09, 2017 6:46 pm 
Offline
User avatar

Joined: Sun Nov 17, 2013 6:28 pm
Posts: 90
I'd love it if we could get the option to have the InfluenceOnDeath on the turrets be able to influence multiple items :kiss:

_________________
Steam profile: http://steamcommunity.com/id/Brackz/
Only for those who can handle the power.


Top 
 Profile  
 
 Post subject: Re: Modding feature requests
 Post Posted: Thu Feb 09, 2017 9:45 pm 
Offline
Ronimo Team Member
User avatar

Joined: Thu Apr 23, 2009 5:45 pm
Posts: 8965
Brackz wrote:
I'd love it if we could get the option to have the InfluenceOnDeath on the turrets be able to influence multiple items :kiss:

Doesn't it already do that? It's just a name and you can have as many other objects use that as the influenceName as you like, I think.


Top 
 Profile  
 
 Post subject: Re: Modding feature requests
 Post Posted: Thu Feb 09, 2017 10:39 pm 
Offline

Joined: Sat Nov 16, 2013 4:29 pm
Posts: 107
can we have a way to add a Map specific version of HeroCode or StatusEffect?

also can we have more "adjustCharcterValue" properties or something like it? I would like to a modifier for see Scale/size, Max HP and Max HP %, Dam Multi an Heal Multi.


Top 
 Profile  
 
 Post subject: Re: Modding feature requests
 Post Posted: Thu Feb 09, 2017 11:03 pm 
Offline
User avatar

Joined: Sun Jul 12, 2015 1:28 pm
Posts: 1122
Location: Den Helder, Netherlands
Hey could we maybe get a "dummy" naut for testing in the editor.

These could be useful to test things out in the game like hide areas.
Currently one would need to do hard stuff with AI bots (who attack you)
or friends joining the game. A dummy with customisable team would be really nice I think.

_________________
Check out the Awesomenauts Voice-comms
viewtopic.php?f=18&t=42355

My steam
http://steamcommunity.com/id/yolvenzind


Top 
 Profile  
 
 Post subject: Re: Modding feature requests
 Post Posted: Fri Feb 10, 2017 1:04 am 
Offline
User avatar

Joined: Tue Jul 28, 2015 12:34 pm
Posts: 190
yolvenzind wrote:
Hey could we maybe get a "dummy" naut for testing in the editor.

These could be useful to test things out in the game like hide areas.
Currently one would need to do hard stuff with AI bots (who attack you)
or friends joining the game. A dummy with customisable team would be really nice I think.


Add temporary CreepSpawner(Repeater). Select team, "creepTypeToSpawn" and "aiFileName" set to selected naut classname. Add ".xml" to aiFileName (or don't, who knows).

Image

_________________
KsenAI | AI Build Generator (4.0.x) | Roflnauts 2 | Awesometaunts


Top 
 Profile  
 
 Post subject: Re: Modding feature requests
 Post Posted: Fri Feb 10, 2017 6:53 am 
Offline

Joined: Sun Nov 04, 2012 4:58 am
Posts: 1960
havent tried ti myself but is there a color option for the autifill tech maps and platforms? to change them from blue to purple, green, etc.

_________________
Otter wrote:
I saw Rexic was the last one to post on this thread and I immediately knew there was gonna be a naked coco.


"There's only one booty to appease my blasted urges"
:kiss: #Coco's Booty :kiss:


Top 
 Profile  
 
 Post subject: Re: Modding feature requests
 Post Posted: Fri Feb 10, 2017 9:46 am 
Offline
User avatar

Joined: Mon Mar 04, 2013 11:41 pm
Posts: 3624
Location: I drift from place to place.
Joost wrote:
Brackz wrote:
I'd love it if we could get the option to have the InfluenceOnDeath on the turrets be able to influence multiple items :kiss:

Doesn't it already do that? It's just a name and you can have as many other objects use that as the influenceName as you like, I think.

For that matter, in your typical awesomenauts map, it already does.

Any map that has barriers that are disabled by a turret's death, it's doing this. It also triggers the spawning of a super droid.

_________________
RED RED GOD I LOVE RED BUT NOT ON MISSILES, RED MISSILES ARE LAME. <3


Top 
 Profile  
 
Display posts from previous:  Sort by  
 
Post new topic Reply to topic Go to page 1, 2, 3, 4, 5 ... 11  Next