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 Post subject: Re: Patchnotes 1.1
 Post Posted: Thu Jul 05, 2012 7:53 am 
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Question on the Flyswatter for Yuri. Is that a 1 point damage upgrade as in a max damage upgrade? Or a flat damage upgrade (Min and max damage?) I hope it's the second, it would make damage upgrades more viable as an offensive weapon vs players and drones early.

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 Post subject: Re: Patchnotes 1.1
 Post Posted: Thu Jul 05, 2012 8:25 am 
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When does it go live?


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 Post subject: Re: Patchnotes 1.1
 Post Posted: Thu Jul 05, 2012 10:35 am 
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Clorofilla wrote:
When does it go live?

This question is about as effective and annoying as "Are we there yet?"

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 Post subject: Re: Patchnotes 1.1
 Post Posted: Thu Jul 05, 2012 11:14 am 
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Really looking forward to play with the new characters!
Great job guys!


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 Post subject: Re: Patchnotes 1.1
 Post Posted: Thu Jul 05, 2012 11:38 am 
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Force field upgrade for Voltar's drones has this little graphical change where the drones grow in size. Will that effect be lost in the new patch? Or will now the blinding upgrade give the bigger drone effect?


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 Post subject: Re: Patchnotes 1.1
 Post Posted: Thu Jul 05, 2012 4:23 pm 
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"General
-Med-i'-can price: 180 > 150
-Power pills turbo now upgrades into 3 stages each stage provides 30 health
-Power pills now add 30 health and costs no Solar"

This was bugging me all night and I hope I'm interpreting this wrong. Power Pills, the health upgrade you have unlocked at the start, will be the free one and Power Pills Turbo, the one you don't unlock until 35, will be the real health upgrade? Have you guys flip flopped them or changed the level in which you buy the Turbo pills? Because as it stands, if you still don't get Turbo until 35 that is going to be horrible. Having to play 35 levels from the start or after prestiging without the full HP would be crippling and plain silly.

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 Post subject: Re: Patchnotes 1.1
 Post Posted: Thu Jul 05, 2012 4:26 pm 
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Baconbits wrote:
Having to play 35 levels from the start or after prestiging without the full HP would be crippling and plain silly.

You have always been at a disadvantage trying to level up your prestige vs. somebody who's maxed out or chose not to start over. Some characters more so than others...

I personally welcome the change, since I used the triple health upgrades all the time anyway. More often than not I bought only one, just to avoid getting instant-killed. May even stick with the free health upgrade throughout in v1.1. Needs testing of course!

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 Post subject: Re: Patchnotes 1.1
 Post Posted: Thu Jul 05, 2012 4:30 pm 
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Good point, would be really bad for new players. I hope the normal health upgrade is available from the start and the free one is available from lvl 35.


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 Post subject: Re: Patchnotes 1.1
 Post Posted: Thu Jul 05, 2012 4:35 pm 
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FireflyJenkins wrote:
Clorofilla wrote:
When does it go live?

This question is about as effective and annoying as "Are we there yet?"


Not at all. If they know when it will be going live it would be nice to know. If you don't care about knowing now and wait till it just happens then do so but don't get involved with other peoples requests.


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 Post subject: Re: Patchnotes 1.1
 Post Posted: Thu Jul 05, 2012 4:42 pm 
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Niko wrote:
Baconbits wrote:
Having to play 35 levels from the start or after prestiging without the full HP would be crippling and plain silly.

You have always been at a disadvantage trying to level up your prestige vs. somebody who's maxed out or chose not to start over. Some characters more so than others...


Right, I'm not denying that. Those disadvantages come from not having the better skill upgrades. You are still competitive, but they have an edge in their loadout options. Health though? If you going to be at a constant 60 hp deficit that's going to be a real problem methinks.

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