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 Post subject: Development blogposts
 Post Posted: Sat Dec 24, 2011 3:50 pm 
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I regularly write about how we develop games here at Ronimo, often with lots of details of how we made Awesomenauts. These posts are mainly aimed at game developers, but I guess some gamers might enjoy reading about these as well. :) Here is the latest blogpost:

The skill design system in Awesomenauts

Enjoy reading! :ugeek:


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 Post subject: Re: Development blog posts
 Post Posted: Sat Jan 07, 2012 10:28 am 
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New blogpost! This time about how we handled the problem of creating hundreds of upgrades. How did we make that possible and workable for our designers?

Building hundreds of upgrades for Awesomenauts

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 Post subject: Re: Development blog posts
 Post Posted: Fri Jan 13, 2012 4:09 pm 
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New blogpost! This time about the technical side of the upgrade system. Rather hardcore programming stuff, but might still be interesting if you wonder what a programmer actually does. ;)

The code of Awesomenauts' upgrade system

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 Post subject: Re: Development blog posts
 Post Posted: Fri Jan 27, 2012 10:46 pm 
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New blogpost! This time about the safe frame and how we handled that in a much easier way in Awesomenauts than in Swords & Soldiers. :)

An easy solution to the safe frame problem

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 Post subject: Re: Development blog posts
 Post Posted: Sat Mar 17, 2012 3:27 pm 
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New blogpost! This time about how the art for the beautiful levels in Awesomenauts was created. It was a lot of work for our artists, but I think the levels look absolutely great (I'm a programmer at Ronimo, so I am not complimenting my own work here... ;) ).

How we made the Awesomenauts level art

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 Post subject: Re: Development blog posts
 Post Posted: Mon Apr 09, 2012 2:23 pm 
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New blogpost about development of Awesomenauts! This time about how we made the game more beautiful and more readable using depth of field blur, and in the meanwhile even managed to improve the framerate a lot!

Depth of field blur: the Swiss army knife that improved even the framerate of Awesomenauts

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 Post subject: Re: Development blog posts
 Post Posted: Fri Apr 20, 2012 11:44 pm 
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New blogpost! This time about how the really cool water effect in the jungle level was made! With lots of pictures of how its various parts look. :)

How Awesomenauts' cool water effect was made

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 Post subject: Re: Development blog posts
 Post Posted: Tue Apr 24, 2012 11:15 am 
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Just wanted to hop in and say I absolutely love these posts. Beyond that the amount of transparency you guys conduct yourselves with is something that all devs should learn to follow. It's great to have all sorts of info, screens and videos stream out about the game and to see into your process. Keeps me invested in the game (as if its awesomeness wasn't enough, which it is).

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 Post subject: Re: Development blog posts
 Post Posted: Tue Apr 24, 2012 3:33 pm 
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Glad you like it! Got any specific topics you would like to see covered in future blogposts?


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 Post subject: Re: Development blog posts
 Post Posted: Wed Apr 25, 2012 2:37 pm 
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Not sure if you were planning on doing this, but when new Awesomenauts come out, do you plan on announcing them, then deploying them, or keeping it secret through the entire process? I would love to see the creation of an Awesomenaut, from concept art to abilities to creation.

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