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Jax_91
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Post subject: Re: Development blog posts Posted: Sun May 27, 2012 5:39 pm |
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Joined: Sun May 27, 2012 5:31 pm Posts: 6
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A & B are really amazing 
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Elvick
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Post subject: Re: Development blog posts Posted: Mon May 28, 2012 9:02 am |
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Joined: Tue May 01, 2012 7:41 am Posts: 192
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I want the level in J... so pretty. Even in the style we have now, it would be awesome to have a level like that.
A, B and J are my favorites. J being my top. Partly because the colors, but also because the awesomenaut/super creep/whatever design. So win.
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Knotsie
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Post subject: Re: Development blog posts Posted: Mon May 28, 2012 2:00 pm |
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Joined: Wed May 09, 2012 9:28 pm Posts: 1759
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^ yeah agreed, a level with the theme J in the current awesomenauts style would be awesome A is the one I like most after J.
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gamjuven
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Post subject: Re: Development blog posts Posted: Mon May 28, 2012 2:16 pm |
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Joined: Fri May 11, 2012 3:03 pm Posts: 41 Location: Pittsburgh, PA
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A, B, and J are all pretty Awesomenaus. I'd definitely buy those maps.
_________________ GT: PLAYERAchilles Main: Leon or Lonestar
Suck brick kid!
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david12596
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Post subject: Re: Development blog posts Posted: Tue May 29, 2012 4:50 pm |
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Joined: Mon Jun 08, 2009 2:01 am Posts: 353 Location: New Jersey, USA
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I too would love to see a map from J. What can I say, I like colorful things.
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eatsmoke
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Post subject: Re: Development blog posts Posted: Wed May 30, 2012 2:15 am |
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Joined: Sat May 26, 2012 6:47 am Posts: 39 Location: Brighton, UK
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J would be my favourite level! I like C for some reason. Also please add that old version of Ribbit IV to the game? The purple is great and I think it would be cool to have that early version, especially if it was designed for variety. Make it Ribbit IV map B or something? Always enjoy these, can't wait for the next one.
_________________ Gamertag: eatsmoke I main Froggy G / Voltar My AwesomeNaut concept.
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max_dammit
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Post subject: Re: Development blog posts Posted: Wed May 30, 2012 10:51 am |
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Joined: Wed May 16, 2012 7:12 am Posts: 33
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A&B very steampunk Like the current look the best, but that would have been nice to 
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Groggy F
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Post subject: Re: Development blog posts Posted: Fri Jun 01, 2012 1:41 pm |
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Joined: Sun May 06, 2012 2:21 am Posts: 390 Location: The Netherlands
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I'm very glad that you went with the current style over the steampunk one. It's much more vibrant, pleasant to look at and also probably more 'clear', as in 'easy to distinguish friend, foe and background'. I do like the 'sound text' used in A though.
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PyratRum
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Post subject: Re: Development blog posts Posted: Fri Jun 01, 2012 4:33 pm |
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Joined: Thu May 17, 2012 12:04 am Posts: 11
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The steampunk styles of A & B look really cool. Perhaps we can get some extra maps later that implement some of the different art styles.
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Joost
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Post subject: Re: Development blog posts Posted: Sun Jun 03, 2012 5:00 pm |
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Joined: Thu Apr 23, 2009 5:45 pm Posts: 3980
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New blogpost! We actually chose a completely different style for Awesomenauts than you all know, and switched only after a couple of months. We made lots of cool concept art for it, so follow the link to read why it got cancelled and to so some really cool character art! What Awesomenauts almost looked like follow link for high-res image!
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