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 Post subject: Re: Awesomenauts Community Address #3
 Post Posted: Sun Jun 17, 2012 2:15 pm 
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I see the bull as a tool, not a weapon. Some times I go bull instead of dynamites. Doesn't get me many kills but I can brute force myself through enemies and it comes in handy against turrets. Very powerful with a competent team. But it is useless without firepower.

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 Post subject: Re: Awesomenauts Community Address #3
 Post Posted: Mon Jun 18, 2012 6:22 am 
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Yeah, Lonestar's Bull is fine. It's a nice tool, but it's not worth upgrading too much, as it's expensive, and takes away from the other awesomeness Lonestar can do.

Missles are overpowered. His blaster is pretty awesome with a few upgrades, and his dynamyte is killer as well (Range, positioning, delay, and damage, what's not to like?). His Bull is a useful tool for area control, but it's actually pretty well balanced. It's just weak compared to just about anything else you can do with him.

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 Post subject: Re: Awesomenauts Community Address #3
 Post Posted: Mon Jun 18, 2012 9:44 am 
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We are actually removing the second tier of the tongue range item. This should make tongue-mine combo's a bit more difficult to pull off.

Lonestar's rockets will be made a bit more expensive, to balance them out.


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 Post subject: Re: Awesomenauts Community Address #3
 Post Posted: Mon Jun 18, 2012 1:43 pm 
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olivier wrote:
We are actually removing the second tier of the tongue range item. This should make tongue-mine combo's a bit more difficult to pull off.

Lonestar's rockets will be made a bit more expensive, to balance them out.

Sounds very good :D

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Prestige 5, Level 45, Rank 61 - - Xbox Tag: AwakeningSE - - Lonestar or Yuri (flash-heal)


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 Post subject: Re: Awesomenauts Community Address #3
 Post Posted: Mon Jun 18, 2012 1:51 pm 
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AwakeningSE wrote:
I would like to see something done to prevent Leon from instantly killing players by dragging them into a pile of Yuri's mines. This tactic takes away all the fun of the game.

you guys are so lucky. I never get to try any of these advanced tactics. I play with mostly randoms online so it's usually a solo affair.

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 Post subject: Re: Awesomenauts Community Address #3
 Post Posted: Mon Jun 18, 2012 2:29 pm 
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olivier wrote:
We are actually removing the second tier of the tongue range item. This should make tongue-mine combo's a bit more difficult to pull off.

Lonestar's rockets will be made a bit more expensive, to balance them out.

Finally a Smart :idea:

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 Post subject: Re: Awesomenauts Community Address #3
 Post Posted: Mon Jun 18, 2012 6:55 pm 
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Never liked those kinds of shoes... but that design is boss! xD

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 Post subject: Re: Awesomenauts Community Address #3
 Post Posted: Mon Jun 18, 2012 8:57 pm 
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Are you still planning on making changes to Yuri's Warp Time?

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 Post subject: Re: Awesomenauts Community Address #3
 Post Posted: Mon Jun 18, 2012 10:33 pm 
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olivier wrote:
Lonestar's rockets will be made a bit more expensive, to balance them out.

I really, really hope that isn't the only change to them.


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 Post subject: Re: Awesomenauts Community Address #3
 Post Posted: Tue Jun 19, 2012 1:57 am 
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Shank377 wrote:
olivier wrote:
Lonestar's rockets will be made a bit more expensive, to balance them out.

I really, really hope that isn't the only change to them.


I will like more changes to Lonestar's Homomissles as well. I believe the range of the missiles is about the same for Yuri's laser upgrade. AND to top it off. The homing for those things are ridiculous. I will like a damage reduction as well (T_T)


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