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 Post subject: Patch Notes PS3/360
 Post Posted: Wed Jul 04, 2012 10:46 am 
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Joined: Thu Apr 23, 2009 7:06 pm
Posts: 1220
Patch Notes 1.1
Go Go Robo Power Patch!

New features

Coco Nebulon
Hailing from a psyonic race on Okeanos, Coco is known as the cosmic waveblazer. Describes herself as hot & cool at the same time.

Excerpt from her spacelog: "It's just like, dude, I was cruisin' the galaxy, you know, in this totally tubular space-van, searching for the best cosmic waves man."

Fast, melee, support.

Skill 1: Blaze
Temporarily, Coco's hoverboard leaves a trail of electricity.

Skill 2: Ball lightning
Shoot a ball lightning. Detonate it any time with a second press.

Main attack: Shock
Channel Coco's psycho-electric powers through her unfortunate enemies.

Movement: Ollie
Hoverboard jump, with a chance to do a front-flip. Tubular!

Derpl Zork
Riding his combat walker onto the battlefield, comes Derpl Zork. The nephew of Blabl Zork, president of Zork industries, Derpl lacks his uncle's business-smarts. In fact he lacks any kind of smarts: his IQ is even rated under the level of plankton in the official galaxial IQ test. He loves hunting cats, though.

Medium speed, medium ranged, tank.

Skill 1: Grid trap / Nuke
Deploy traps that will ensnare enemies, locking them in place. Nuke in siege mode.

Skill 2: Siege mode
Transform into a static siege mode, enabling deadly weaponry.

Main attack: Cat shot / Gatling fire
Mew enemies into oblivion by shooting explosive holocats. Fast shooting gatling fire in siege mode.

Movement: Jetboost
Derpl's walking desk has a temporary jet boost. Hold A to ascend!

There are now 10 levels of prestige, each with its own unique icon.

General fixes

-Many fixes to the leaderboards. Since rankings were very broken before, they have now been reset, while played/wins statistics will remain in place. New rankings numbers will be around 10,000 instead of around 1,000.
-Several network fixes to reduce the number of Network Errors.
-PS3 only: Fixed a rare crash when a Clunk with very low health who is charging his Detonation skill is interrupted and killed by Leon’s tongue. This only happened on PS3 and only on the server when at least one of the two was a bot.
-Sometimes characters would be slowed as if they were still shooting. This has been improved.
-Players now never get a leave penalty when they leave a match that has no human players in the enemy team.
-Many statistics of items have been changed to show the correct value.

Balance fixes

-Med-i'-can price: 180 > 150
-Power pills turbo now upgrades into 3 stages each stage provides 30 health
-Power pills now add 30 health and costs no Solar

-Main attack, chain saw addon damage: 3 > 2
-Main attack, clover of honour combined in one stage.
-Main attack, clover of honour crit chance: 20% > 15%
-Main attack, clover of honour crit damage: 18 > 36
-Main attack, clover of honour crit price: 180 > 270
-Main attack, backstab divided into 2 stages
-Main attack, backstab price per stage: 275 > 180 gold
-Main attack, backstab damage: 8 > 4
-Main attack, damage from chainsaw addon now translates correctly to surprise party mask
-Main attack, electrifier divided into 2 stages
-Main attack, electrifier price per stage: 235 > 160
-Main attack, electrifier slow power: 50% > 15%
-Main attack, electrifier slow time: 1s > 0,4s
-Stealth, clones deal 50% less damage to turrets.
-Stealth, clone max health: 120 > 115
-Stealth, length HP bar of clones now scale simultaneously with the health of Leon
-Tongue pull, damage now also applies to heroes on the way back.
-Tongue pull, spiked piercing upgrade price from 200 to 180, damage from 4 to 3 a piece
-Tongue pull, base damage 15 >12
-Tongue pull, Morning star piercing upgrade damage from 12 to 9.
-Tongue pull, Consume upgrade max 100% > 80%
-Tongue pull, second range upgrade removed.

-Healing wave, healing power: 7 > 6
-Healing wave, twisted nightmares now also increases attack speed: +25 attack speed
-Healbot, turret now has the same range as the heal.
-Healbot, visual of healrange now consistant with actual healrange.
-Healbot, heal from 480hp/min > 400hp/min
-Healbot, energy drink heal per min per stage: 240hp/min > 200hp/min
-Healbot, new upgrade: cortex tank adds a knockback pulse
-Healbot, overheal potion now upgrades healpower
-Healbot, energy drink now upgrades health and cooldown reduction
-Healbot, health pack from health pack surprise no longer heals enemies, does AOE heal, also spawns at low health.
-Drones, drone AI focus less on turrets.
-Drones explode upon death, dealing 10 damage in a 0.12 radius
-Drones, weaponised hull changed to improve drones’ explode upon destruction. Damage: +10; Radius 0.6; Upgrade cost 110 > 210
-Drones, replaced Force fields with blind effect on shot.
-Drones upgrade Hyper drive now just improves attack speed.
-Drone cooldown reduced to 10 secs.
-Drone health 35 > 25
-Main heal, cooldown: 0.8 > 1 (invert heal, cooldown: 0.6 > 0.7)

-Medical pump requires Clunk to hit enemies with his bite to increase health.
-Fragmenting shells text changed, the upgrade doesn’t give +5 extra damage.

Froggy G
-Main shot, damage: 5 > 6
-Main shot, attack speed: 143 > 133
-Main shot, Swirling octopus cartridges now only has 1 stage, range: 0,5 > 1
-Mutant Worms: Limited Ninja edition now removes movement speed debuff instead of increase attack speed, price 110
-Tornado, twister tweeters damage: 15 > 20
-Tornado, base damage: 17 > 16
-Tornado, shield from can’t touch this now passes on leftover damage to Froggy himself when the shield is destroyed

-Laser, tractor beam amplifier removed and replaced with flyswatter
-Laser, flyswatter added increases laser damage by 1
-Laser, baby yeti now correctly slows for 30%
-Time bubble, bubble duration: 2.5sec > 3sec
-Healing Bubble now cannot heal the Drill Core anymore.

-Hyperbull, bull explosion does actual damage now.
-Hyperbull, techno viking helmet now only upgrades pushdamage of hyper bull.
-Hyperbull, bull charger now upgrades the explosion damage of hyper bull.
-Hyperbull, damage: 20 > 30, damage 2 upgrade removed.
-Grenade, Dark matter flashbang upgrade cost 145 >110
-Homing missiles, damage against turrets: 100% > 50%
-Homing missiles, price 220 > 275
-Main attack, attack speed upgrades price 185 > 210
-Main attack, damage upgrades price 200 >220

 Post subject: Re: Patchnotes 1.1
 Post Posted: Wed Jul 04, 2012 11:13 am 
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Joined: Thu May 03, 2012 3:12 pm
Posts: 148
So Leon now has a better backstab and a better slow down but it costs more? Not much of a nerf. I'd say it's an improvement overall. His clone does less damage to turrets but his slaying power will still be amazing. I was hoping for a stealth nerf to knock him out of stealth if he got hit or maybe time duration on stealth instead of it being infinite.

Lonestar got some unnecessary buffs but whatever. His homing missiles were already really good. I'm glad to see some of his upgrades are cheaper. He was a pretty expensive character to build. He's gonna be godlike now since this stuff is so cheap.

Yuri didn't really get any buffs, more nerfs then anything. He's still going to be expensive as hell to build, his time warp got nerfed too. Not sure why.

Clunk got one small nerf but nothing else changed. He really didn't need much patching I suppose , it was more so balancing the others to his level.

Voltar changes seem good, nothing I disagree with.

Froggy G, not sure. Seems like he got very little changes. Not sure what the last note means exactly. Does he take the soaked up damage when the shield is gone or something? If so that's pretty huge. His splash is still going to be retardedly good late game but whatever, he doesn't have much else going for him. Such a boring character though.

GT: PANDEMlC (an L not an I)

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 Post subject: Re: Patchnotes 1.1
 Post Posted: Wed Jul 04, 2012 12:03 pm 

Joined: Wed Jul 04, 2012 11:59 am
Posts: 2
Good changes..still feel Lonestar needs more work though.

Increasing the cost of his upgrades just isn't enough in my opinion. Late game, a Lonestar with fully upgraded blasters out classes every character without a problem! He needs base damage reduction or shot speed reduction.

Just my thoughts anyway :) anyone else agree?

Amazing game though guys! :D Can't wait for the patch to go live :)

Last edited by Mikez on Wed Jul 04, 2012 12:04 pm, edited 1 time in total.

 Post subject: Re: Patchnotes 1.1
 Post Posted: Wed Jul 04, 2012 12:04 pm 
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Joined: Fri May 11, 2012 11:37 pm
Posts: 2101
Looking pretty good, main issues have been solved - Lonestar's missiles, Leon's electrifier, Voltar's drones... I still think Clunk and Yuri needed bigger buffs, but maybe they'll be better with everyone else being nerfed.

Time to kick tobacco and chew butts !

 Post subject: Re: Patchnotes 1.1
 Post Posted: Wed Jul 04, 2012 12:11 pm 
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Joined: Thu May 03, 2012 10:23 pm
Posts: 5
I like the changes to the current classes. I always thought Tongue Leon wasn't very viable though I loved to use it. Sounds like I can now without being too hindered. Also very happy about the nerf to backstab and electrifier. Those were so ridiculous against anything.

"-Healing Bubble now cannot heal the Drill Core anymore."

Lol no more infinite matches. :P

 Post subject: Re: Patchnotes 1.1
 Post Posted: Wed Jul 04, 2012 1:19 pm 
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Joined: Thu May 10, 2012 2:18 am
Posts: 328
Been waiting for this forever. Now my day is almost complete.

 Post subject: Re: Patchnotes 1.1
 Post Posted: Wed Jul 04, 2012 1:22 pm 
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Joined: Sat Jun 16, 2012 6:28 pm
Posts: 35
Awesome, I didnt think both characters would come out this patch, that'll add some much needed longevity for sure, though I also hoped for maybe a new map too. Oh well cant have everything!

Kinda disappointed Yuri's pull laser is being removed but at least the base time warp got a much needed buff, I always go for time warp first with him and now this'll make that strategy that much better! It would of been nice if you could of added that knock back attacks don't reset his laser whilst your firing, this is something no other character has an issue with and Yuri's laser damage is quite low unless its full charged, going for extra damage takes longer to charge too so... yeah.. Makes it kinda risky going for if your just gonna get knocked back all the time and not even be able to use it properly.

Liking the lonestar adjustments, now bull seems like a decent build to go for first if you go for max damage and the dual missiles will take much longer to achieve early game. As for complaints about him late game, seriously? All the other chars have a beastly late game as well (except clunk), Id rather fight a late game lonestar than a late game Froggy/Leon.

But anyway, keep up the good work! Any word on when the patch will go live?

Batteries Included
GT: Gonelopsided

 Post subject: Re: Patchnotes 1.1
 Post Posted: Wed Jul 04, 2012 1:27 pm 
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Joined: Fri Jun 08, 2012 3:35 am
Posts: 136
When does it go live!?

I'm so glad they fixed the Yuri drill core heal glitch. I wanted to headbutt a knife every time someone did that...

PSN: JoseMRuiz -- [Froggie G and Lonestar]
Add me :)

 Post subject: Re: Patchnotes 1.1
 Post Posted: Wed Jul 04, 2012 2:32 pm 
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Joined: Mon May 14, 2012 2:37 pm
Posts: 156
I'm not sure Lonestar needed the blaster upgrades to be even more expensive, but I'm not gonna moan too much.

THIS, however, very interesante -

"-Tornado, shield from can’t touch this now passes on leftover damage to Froggy himself when the shield is destroyed"

 Post subject: Re: Patchnotes 1.1
 Post Posted: Wed Jul 04, 2012 3:54 pm 
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Joined: Fri May 11, 2012 4:22 am
Posts: 433
"Stealth, length HP bar of clones now scale simultaneously with the health of Leon"
Does this mean a Clone will appear to have full health?

But if it had to perish twice,
I think I know enough of hate
To say that for destruction ice
Is also great
And would suffice.

tabdoesn'tworkthis'lldofine -Robert Frost

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