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 Post subject: Re: Ronimo Dev Conference calls
 Post Posted: Tue Sep 06, 2016 7:21 am 
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 Post subject: Re: Ronimo Dev Conference calls
 Post Posted: Tue Sep 06, 2016 8:41 am 
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Had a nice call with Jasper this morning. (I was surprised I was able to get up so early :tongue: )

Good conversations about balance and a very relaxed mood. If anyone has any thoughts on balance this is by far the best way to put them forward. Having an actual conversation is infinitely better than typing a wall of text on the balance forums. Plus getting an insight into Ronimo's intended direction for the game is always nice.

This is the second time I have been on a call and there is still more I could talk about.

I can't recommend this enough.

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 Post subject: Re: Ronimo Dev Conference calls
 Post Posted: Wed Sep 07, 2016 6:29 am 
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Location: Den Helder, Netherlands
I know you are skipping most game conventions.. but you better not be skipping Firstlook Jasper

As I have spoken with you on Battlecon already and I don't really know enough about balance I think I won't join this. But great initiative Jasper!

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 Post subject: Re: Ronimo Dev Conference calls
 Post Posted: Fri Sep 09, 2016 2:16 am 
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Ok, this sounds really fun... when is there a call available and at what time? I'm on the PST time so probably sometime in the night for me or maybe earlier in the morning. Either way, any information would be really nice and hopefully I could also take part in one of these conference calls with Jasper and/or other Ronimo team members. Thanks in advance. :ksenia:


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 Post subject: Re: Ronimo Dev Conference calls
 Post Posted: Sun Sep 11, 2016 4:58 am 
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I'm availabe for the upcoming Tuesday one btw. Hopefully there is room. :rae:


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 Post subject: Re: Ronimo Dev Conference calls
 Post Posted: Sun Sep 11, 2016 5:55 pm 
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Sounds interesting; sadly, they're all at REALLY random and inconvenient times for me due to the time zone (one is at 2 AM or something?...) difference. Besides that, I can only reliably do balance for like, 45% of the characters so I doubt I'd be really useful in that department :ayla: .

Hope everyone has a fun calling experience and a nice week though :party: !

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 Post subject: Re: Ronimo Dev Conference calls
 Post Posted: Sun Sep 11, 2016 6:09 pm 
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Call 5, if it is still available, has free spots and if I will be able to buy/get/make cam till then (more than very possible).

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 Post subject: Re: Ronimo Dev Conference calls
 Post Posted: Sun Sep 11, 2016 9:48 pm 
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t'would have been a good way to talk directly to Ronimo.

Problem is, I can't find a moment where I'm free for a dev conf call.

I'll pass sadly :table:

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 Post subject: Re: Ronimo Dev Conference calls
 Post Posted: Mon Sep 12, 2016 8:22 am 
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Joined: Thu Apr 23, 2009 7:05 pm
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@yolvenzind We're actually skipping Firstlook, sorry! You're welcome to join one of these chats though.

My intention was to try and cover as many time zones as I could with these two times. However, these are not set in stone. If you have times that would be suitable for you, post them here and I'll see what I can do.

As for the subject matter, it's about Awesomenauts in the most broad terms. Whatever you want to bring up. So you don't need to be a balance expert at all. It also gives you the added benefit of getting to meet other community members.

I've noted WingofTech and Aki for Tuesday, so I have one more spot. Also, it's totally fine to participate in multiple calls as usually there's still lots to talk about after the first one.


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 Post subject: Re: Ronimo Dev Conference calls
 Post Posted: Mon Sep 12, 2016 7:39 pm 
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I'm in PDT, available from 10:00 to 14:00 and 17:00 to 22:00.

That's 18:00 to 22:00 and 1:00 to 6:00, GMT. Not ideal hours for EU. :ixsad:

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