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 Post subject: Update 4.2.1 Live now!
 Post Posted: Fri Jul 14, 2017 1:56 pm 
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Joined: Thu Aug 21, 2014 3:10 pm
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Update 4.2.1
14-07-17
General
-Using a controller no longer results in selecting five different buttons in the dropdown from the main menu screen.
-Fixed that you couldn’t select the announcer dropdown in the in-game pause screen with a controller.

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Skølldir
-Fixed that 3rd punch was unable to damage structures.

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Smiles
Released in too strong state, some toning down of his problematic Trapper’s Hook skill
-Fixed the levelling unlock order for Piggybank and Barrier magazine upgrades.
-Trapper’s Hook, range reduced by 20%.
-Trapper’s Hook, reel in time increased from 0.7s to 2s, now scales with Bush Telly.
-Trapper’s Hook, projectile speed reduced by 20%.
-Trapper’s Hook, minimum rope length increased by 25%.
-Trapper’s Hook, will no longer pull a Nibbs performing fire breath.
-Electric Magnetic Winch upgrade, range increase reduced from 25% to 20%.
-Sandworm Tail upgrade, bonus damage reduced from 50% to 40%.

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Genji
-Fixed that Stormdrum would always show a healing effect, even without buying Caterpillar King statue.
-Fixed that the butterfly shot would not return after buying the Wool Shawl and Glow Bracelets upgrades.
-Fixed that the cocoon would immediately kill an enemy droid when The last pieridae transformae upgrade was bought


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 Post subject: Re: Update 4.2.1 Live now!
 Post Posted: Fri Jul 14, 2017 2:16 pm 
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15:13 - Jas123c has changed their name to 4.2.1 ty ronimo.

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 Post subject: Re: Update 4.2.1 Live now!
 Post Posted: Fri Jul 14, 2017 2:23 pm 
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Did you actually not fix being able to hook behind walls

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 Post subject: Re: Update 4.2.1 Live now!
 Post Posted: Fri Jul 14, 2017 2:39 pm 
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Sam! wrote:
Did you actually not fix being able to hook behind walls

It'll take as long as them fixing Nibbs being able to teleport behind turrets
But these are some good looking changes. We'll have to see what the reel time feels like in-game though

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 Post subject: Re: Update 4.2.1 Live now!
 Post Posted: Fri Jul 14, 2017 3:02 pm 
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-Fixed that the cocoon would immediately kill an enemy droid when The last pieridae transformae upgrade was bought

Isn't this intended? We even got a patch where transformed droids made their solar fly directly to genji. Why all of a sudden can we make multiple flying droids out of 1 droid?

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 Post subject: Re: Update 4.2.1 Live now!
 Post Posted: Fri Jul 14, 2017 3:40 pm 
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Sam! wrote:
-Fixed that the cocoon would immediately kill an enemy droid when The last pieridae transformae upgrade was bought

Isn't this intended? We even got a patch where transformed droids made their solar fly directly to genji. Why all of a sudden can we make multiple flying droids out of 1 droid?

It's a bugfix, it still kills droids im P sure check the tech support forum


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 Post subject: Re: Update 4.2.1 Live now!
 Post Posted: Fri Jul 14, 2017 3:56 pm 
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I think the bug was --> cocoon --> hummingbird spawns --> cocoon disappears.
Instad of cocoon --> cocoon disappears --> hummingbird droid spawn.

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 Post subject: Re: Update 4.2.1 Live now!
 Post Posted: Fri Jul 14, 2017 4:36 pm 
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Dennis wrote:
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Smiles
Released in too strong state, some toning down of his problematic Trapper’s Hook skill
-Trapper’s Hook, range reduced by 20%.
-Trapper’s Hook, projectile speed reduced by 20%.
-Electric Magnetic Winch upgrade, range increase reduced from 25% to 20%.


Base range wasn't the problem imo. It's just the range upgrade's existence that is, and should be replaced sometime in the future.


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 Post subject: Re: Update 4.2.1 Live now!
 Post Posted: Fri Jul 14, 2017 5:55 pm 
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2s is a lot more than .3s, that by itself would be a sizeable nerf... and the entire hook ability got gutted. It needed to be reworked, now it's just a slow hug that rarely connects vs good players and only serves to screw over melee nauts. He needs that range to stand any chance vs ranged nauts. This kind of balance would be ok with draft mode. Just look at how much more a rocco or rae can do vs smiles than could a leon or dizzy or chucho.

It was the fact that he almost 1shot most of the cast that was the problem, mostly because of his whip doing 650dmg midgame.


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 Post subject: Re: Update 4.2.1 Live now!
 Post Posted: Fri Jul 14, 2017 7:37 pm 
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omnimpotent wrote:
2s is a lot more than .3s, that by itself would be a sizeable nerf... and the entire hook ability got gutted. It needed to be reworked, now it's just a slow hug that rarely connects vs good players and only serves to screw over melee nauts. He needs that range to stand any chance vs ranged nauts. This kind of balance would be ok with draft mode. Just look at how much more a rocco or rae can do vs smiles than could a leon or dizzy or chucho.

It was the fact that he almost 1shot most of the cast that was the problem, mostly because of his whip doing 650dmg midgame.

The damage is to compensate for the low range of flamethrower/whip tail, and the knockback as a backup to the hook as well as an initiation/escape tool. It balances itself out, and honestly Smiles is in a much better state balance wise now, just needing to tweak the hook again a little bit (perhaps increasing the projectile speed by 10%) and he'll be right as rain

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binarian wrote:
Pimpolay wrote:
What kind of action hero retreats?

Not Ted McPain!
wodny wrote:
Alijar stop drinking that rocket fuel :think:
Jakob wrote:
Alijar pls :aylaroll:
Xelrog wrote:
Alijar's sig is the cheapest realty around. It's the trailer park of the Awesomenauts forums

Serving up Smiles everywhere


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