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 Post subject: Re: NOW LIVE: Update 4.4: Cirque du Brawlee
 Post Posted: Fri Oct 06, 2017 11:47 am 
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Joined: Sat Jul 15, 2017 12:40 pm
Posts: 1
Real talk - just remove aiming visuals (on skills that don't need them, which of course excludes stuff like Timerift). If people can't bother with figuring out the ranges on their characters (there's a training mode, for crying out loud) then they shouldn't get help for it. It's all about getting good with your character and figuring out if you can hit the skill or not from X range.

I'm not gonna say this is 'the death of Awesomenauts' (that's stupid) but this patch is going to hurt you a lot.
also ESC Penny when


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 Post subject: Re: NOW LIVE: Update 4.4: Cirque du Brawlee
 Post Posted: Fri Oct 06, 2017 11:50 am 
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Location: In the fantastical realm of Fan-Made Creations—please do not tap on the glass: it startles us.
Spriter wrote:
Real talk - just remove aiming visuals (on skills that don't need them, which of course excludes stuff like Timerift). If people can't bother with figuring out the ranges on their characters (there's a training mode, for crying out loud) then they shouldn't get help for it. It's all about getting good with your character and figuring out if you can hit the skill or not from X range.

I'm not gonna say this is 'the death of Awesomenauts' (that's stupid) but this patch is going to hurt you a lot.
also ESC Penny when

You can disable them—except when it breaks, of course.

You might be able to disable them in the near future possibly.

Also ESC Ayla when?

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Give this guy a duck for making such a good job with this thread

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Give this guy a duck lololol

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...I'm not trying to seduce you or any kind of propaganda for your great wisdom I swear I'm not...


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 Post subject: Re: NOW LIVE: Update 4.4: Cirque du Brawlee
 Post Posted: Fri Oct 06, 2017 1:47 pm 
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Joined: Sun Jun 30, 2013 5:33 pm
Posts: 3395
Location: Your moms house LOL
Damn...


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 Post subject: Re: NOW LIVE: Update 4.4: Cirque du Brawlee
 Post Posted: Fri Oct 06, 2017 3:11 pm 
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Joined: Thu Jun 11, 2015 1:32 am
Posts: 88
Oil_Rope_Bombs wrote:
Damn...

https://www.youtube.com/watch?v=UtFJ6TVq3BU
Also nice stealth nerf to swigs LUL


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 Post subject: Re: NOW LIVE: Update 4.4: Cirque du Brawlee
 Post Posted: Fri Oct 06, 2017 3:13 pm 
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Joined: Sun Apr 14, 2013 2:36 am
Posts: 258
Skree's saw blade tool-tip in the shop doesn't display damage correctly (E+10 number).
There's a long delay when posting comments in global chat.
Brawl queue times are massive (7+ minutes)

:facepalm:


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 Post subject: Re: NOW LIVE: Update 4.4: Cirque du Brawlee
 Post Posted: Fri Oct 06, 2017 4:54 pm 
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Joined: Mon Oct 20, 2014 11:55 pm
Posts: 7
Please fix penny, i cant play like this. i just ended a game 17:53, dont say its hotfixed already!

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Code:
if ( deaths - kills > 10 ) Player.Kick();
// Just because someone has a lot of deaths doesn't mean he is feeding intentionally.
// Give people a chance to get to know new nauts.


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 Post subject: Re: NOW LIVE: Update 4.4: Cirque du Brawlee
 Post Posted: Fri Oct 06, 2017 8:07 pm 
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Joined: Fri Feb 19, 2016 9:19 am
Posts: 300
Location: Legends say he now resides in a cave, (waiting for someone to challenge him)
Another really small one, the aiming reticle for tongue always displays but only during the tongue hitbox.

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Niki wrote:
finally a great patch to play in and putting an end to the bugs

Kewn wrote:
Just wanted to bump in here to say this is the greatest thing.

Oil_Rope_bombs wrote:
I think you guys are just bad,

http://steamcommunity.com/id/recipefortheperfectafro/


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