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 Post subject: Re: User Track: Archipelago
 Post Posted: Sun Jun 26, 2011 9:57 pm 
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Ronimo Team Member
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Joined: Thu Apr 23, 2009 5:45 pm
Posts: 8964
Just played it and wow, this really looks great! Awesome! Image

Something you could consider to make this look even better, is to generate the cable in 3dsmax instead of having the game create a standard cable. That way you can bake a lightmap for the cable and have it get proper shadows and such. That helps a lot for the overal look of any track, in my opinion. To turn off the standard cable that Proun generates, add this line to the Settings.txt of your track:

cable_generateMesh = false


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 Post subject: Re: User Track: Archipelago
 Post Posted: Sun Jun 26, 2011 11:49 pm 
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Joined: Sun Jun 26, 2011 11:45 pm
Posts: 1
Hi :D
I just registered to say that this track is awesome!
How long did it take?


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 Post subject: Re: User Track: Archipelago
 Post Posted: Sun Jun 26, 2011 11:53 pm 
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Joined: Sun Jun 26, 2011 11:49 pm
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Thank you for creating a remarkably fun and relaxing track. I especially enjoyed the non-earthen tunnel section with the barricades and the interspersed bits where you can just speed and enjoy the external scenery.


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 Post subject: Re: User Track: Archipelago
 Post Posted: Mon Jun 27, 2011 12:54 pm 
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Joined: Sun Jun 26, 2011 8:07 pm
Posts: 2
Location: Ukraine, Kiev
:geek: Just amaizing truck! And nothing more to say.


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 Post subject: Re: User Track: Archipelago
 Post Posted: Mon Jun 27, 2011 7:18 pm 
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Joined: Mon Jun 27, 2011 7:16 pm
Posts: 1
My mind was just blown.


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 Post subject: Re: User Track: Archipelago
 Post Posted: Mon Jun 27, 2011 7:45 pm 
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Joined: Mon Jun 27, 2011 7:42 pm
Posts: 1
What a awesome track!
I really love the style and the assets on this map, it's really nice to go through in a game like this.

Made a quick video to show it to the whole world! (Ok, that's a bit over dramatic but you get it)
Link: http://www.youtube.com/watch?v=ljgHw5k8Wso

I actually wanted to make it yesterday but didn't have the time for it.


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 Post subject: Re: User Track: Archipelago
 Post Posted: Tue Jun 28, 2011 7:50 am 
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Ronimo Team Member
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Joined: Thu Apr 23, 2009 5:45 pm
Posts: 8964
I put this track on the main Proun page! 8-)


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 Post subject: Re: User Track: Archipelago
 Post Posted: Tue Jun 28, 2011 1:15 pm 
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Joined: Sun Jun 26, 2011 5:13 pm
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Hooray! And with the score servers going back up I can see everyone who is beating me at my own track :(

@prouner A day for modelling and texturing, half a day for track construction and lighting.


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 Post subject: Re: User Track: Archipelago
 Post Posted: Tue Jun 28, 2011 8:39 pm 
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Ronimo Team Member
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Joined: Thu Apr 23, 2009 5:45 pm
Posts: 8964
Rock Paper Shotgun and Ars Technica like you too:

http://www.rockpapershotgun.com/2011/06 ... lay-proun/

http://arstechnica.com/gaming/news/2011 ... o-play.ars

:D


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 Post subject: Re: User Track: Archipelago
 Post Posted: Wed Jun 29, 2011 2:57 am 
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Joined: Tue Jun 28, 2011 4:53 am
Posts: 37
Thumbs up for this track!

I generally dig the idea of abstract tracks for this game, but even if your style is closer to classic game design, it also looks amazing. The track is short but you managed to have a lot of different areas with their own atmosphere and colour scheme and that's really neat.

Also, I don't know if it's only me, but the turns seems to have been timed wisely, as everything flows very smoothly without a crash, even in speed of light mode.
It would feel more alive though if you or Joost could add some ghost opponents later :]


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