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 Post subject: Changing the way inputs work
 Post Posted: Sun Aug 18, 2013 12:43 pm 
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Joined: Sun Aug 18, 2013 12:40 pm
Posts: 1
Hi, love your game!

I'm working on a "bicycle controller" (basically a pair of training bikes connected to the PC) and I want to use it to control Proun.

Do you have an easy way for me to do it?

I guess I can have an external utility that will press the correct key on the keyboard once a certain speed is reached, but it would be much cooler if the speed of the ball will be according to how fast I pedal.
Is there a way to do this?

-- EDIT --
Can I dynamically change the value of the acceleration_* and maxSpeed_* settings according to the pedaling?

Thanks,
Yuval


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 Post subject: Re: Changing the way inputs work
 Post Posted: Mon Aug 19, 2013 9:04 am 
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Joined: Thu Apr 23, 2009 5:45 pm
Posts: 8931
Bicycle controllers for Proun, now that's something awesome! :D

I am not sure whether acceleration in Proun is analogue or not (it's been years since I coded that). If it is analogue, then you could bind it to a stick on a controller and give variable input. If you have a joystick/xbox controller or something like that, you could quickly test whether this works.


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 Post subject: Re: Changing the way inputs work
 Post Posted: Mon Aug 26, 2013 7:19 pm 
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Joined: Sun May 06, 2012 11:30 am
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Location: England
That sounds so awesome! :blabl:

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Phil


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 Post subject: Re: Changing the way inputs work
 Post Posted: Wed Oct 22, 2014 7:08 am 
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Joined: Wed Oct 22, 2014 7:07 am
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It seems great.

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dany


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