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 Post subject: Re: Awesomenauts Community Address #2: Music & Balance
 Post Posted: Wed May 30, 2012 3:17 am 
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IssacFrost wrote:
Please don't nerf Froggy's shield. 40 HP is rather easy to get rid off and without it he has nothing to be in the midst of things and will die easily.


Except he can splash dash in, stun you, then tornado into you and then run away...
Unless ur clunk, u will die very fast, especially if ur leon XD
(although if ur leon, what the hell are u doin out in the open? o.O)

And froggy G is built for close range combat.
He's the second strongest under clunk and hes the only one with an invulnerability... seems a bit op...
Not to mention an Invulnerability that does like 20 DPS.

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 Post subject: Re: Awesomenauts Community Address #2: Music & Balance
 Post Posted: Wed May 30, 2012 8:35 am 
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Quick question: when are we gonna see bots that use Voltar and Yuri? And don't you think Leon deserves a "hold X to keep auto attacking" option like the rest of the Awesomenauts?

This is my very first post on this forum and I'd like to say I love this game <3 Awesomenauts is one of those "hidden gem" arcade games and it's just fun! I mostly play casually split screening with my brothers/cousins/friends and we have a blast! Can't wait to see where Awesomenauts goes in the future!

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 Post subject: Re: Awesomenauts Community Address #2: Music & Balance
 Post Posted: Wed May 30, 2012 11:09 am 
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abyss wrote:
Jasper wrote:
- The patch is going through the final stages, sit tight!



Please make arcade sticks work with your game! Awesomenauts is the only game I've played that doesn't support them.

Many 2d game players, particularly the huge communities over at Shoryuken and Shmups.com use them religiously. Playing with the xbox controller gives us hand cramps!


I second this. I second this more then I've seconded anything ever.

I think the reason we don't have arcade stick support is that Ronimo knows the world just isn't ready for Awesomenauts and sticks to become one.


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 Post subject: Re: Awesomenauts Community Address #2: Music & Balance
 Post Posted: Wed May 30, 2012 2:34 pm 
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I'm glad to see these changes, I also hope they fix the map exploits Yuri can do (such as hitting turrets from an angle to not take damage). As a Leon/Voltar main i'm kind of sad to see slow getting a nerf but it is really for the best, hopefully they will not change too much about Voltar.

I'm excited for this update and I hope everything goes smoothly.

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 Post subject: Re: Awesomenauts Community Address #2: Music & Balance
 Post Posted: Wed May 30, 2012 3:16 pm 
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Tin Man wrote:
abyss wrote:
Jasper wrote:
- The patch is going through the final stages, sit tight!



Please make arcade sticks work with your game! Awesomenauts is the only game I've played that doesn't support them.

Many 2d game players, particularly the huge communities over at Shoryuken and Shmups.com use them religiously. Playing with the xbox controller gives us hand cramps!


I second this. I second this more then I've seconded anything ever.

I think the reason we don't have arcade stick support is that Ronimo knows the world just isn't ready for Awesomenauts and sticks to become one.


I've been joking about using my stick for Awesomenauts, but this would actually be kinda cool. I hadn't tried it yet, so now I know it won't work. It seems quite appropriate though, it would work on a stick or in an arcade cabinet.

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 Post subject: Re: Awesomenauts Community Address #2: Music & Balance
 Post Posted: Wed May 30, 2012 6:15 pm 
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Thanks for the update.

These topics should be pinned to the top of the page though so they don't get lost.

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 Post subject: Re: Awesomenauts Community Address #2: Music & Balance
 Post Posted: Wed May 30, 2012 9:25 pm 
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Joined: Tue May 22, 2012 5:29 pm
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Jasper, do you guys have any plans to patch or update the game past this update?

Balance updates, additonal classes and maps?

Honestly, I would like to wait for a DLC that contains LOTS of content then a couple small ones. With all the difficulties dealing with xbox and getting patches out, having to go through the trouble once might be better than 2-3 times.


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 Post subject: Re: Awesomenauts Community Address #2: Music & Balance
 Post Posted: Fri Jun 01, 2012 8:11 pm 
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Finals over, patch imminent? Oh God yes, count me in.


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 Post subject: Re: Awesomenauts Community Address #2: Music & Balance
 Post Posted: Sat Jun 02, 2012 4:43 am 
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Shade667 wrote:
IssacFrost wrote:
Please don't nerf Froggy's shield. 40 HP is rather easy to get rid off and without it he has nothing to be in the midst of things and will die easily.


Except he can splash dash in, stun you, then tornado into you and then run away...
Unless ur clunk, u will die very fast, especially if ur leon XD
(although if ur leon, what the hell are u doin out in the open? o.O)

And froggy G is built for close range combat.
He's the second strongest under clunk and hes the only one with an invulnerability... seems a bit op...
Not to mention an Invulnerability that does like 20 DPS.


I wonder why everyone thinks he is invulnerable yet I remove his shield with ease. Sigh the Shield does not make him invulnerable. It can be removed with anything that deals damage but preferably something that doesn't deal more than 40.

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I have 90%+ win rate, for EVERY SINGLE CHARACTER, across my....1800 games played?

Clearly every character needs a nerf

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 Post subject: Re: Awesomenauts Community Address #2: Music & Balance
 Post Posted: Sun Jun 03, 2012 7:32 am 
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Say, would it be possible to see the list of patch notes some time soon? Or would we have to wait until the patch's release?

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