Hi there,
I am a prestige 5 lvl 45 on xbox with near 100 hours played. Having played all the characters quite extensively, these are the things I would change for each, not only to bring balance between the characters, but also add new tactics and depth to the game.
This is a comprehensive list of changes i would make to all characters as well as just in general
GeneralInsert small indestructible turret under the overhang of the solar drill, this turret does half the damage of the regular turrets
Reverse superdroid spawning conditions so the team that lost the turret gets the super droid
Bot's levels automatically scale with the average level in the game
Enable a option to change the max number of bots/players per team. This easily opens up 2v2/1v1 game types
Fix the leaderboards
Enable a consecutive win bonus, starting at 2k, stacking up to 10k, this bonus is lost when you quit a match that has more players than bots.
VoltarDrones no longer 'confuse' turrets when up close unless the the forcefield upgrade has been purchased
Voltar speed upgrade also adds a 'half jump'
Voltar recieves no solar bonus for healing Leons clones
Make Twisted nightmares (invert heal) free, or at least substantially cheaper (50)
Does not suffer a movement penalty when healing
YuriTime warp has no activation start up
Increase default time warp duration by 1 second and cooldown -1 second
Make carpet bombing round up the damage that is spread equally between the mines (results in slight increase to overall mine damage)
Leons strikes only cause Yuri to fall from flight if he is hit from behind
Lonestar missile's do not cause him to fall from flight, dynamite still does
[Optional] Map Yuri's laser attack to the right stick (Still unable to move when firing)
LeonIncrease Tongue cooldown by 0.25 seconds
Increase cost of 'Tongue Stretcher' to 150 solar
Increase 'Cheese & Garlic mints' (silence) duration: 0.75 seconds - 1.5 seconds
Make dummy's attacks replicate weapon effects too (slow, back stab ect), dummies max damage to turrets is 8
'Electrifier' works on a cooldown against enemy awesomenauts: slow duration 1 seconds, cool down 2.5 seconds, also slows attack speed, no changes against droids.
'Magnet Piercing' also gives 10% solar from damage to any enemy awesomenaut, increase cost to 220 solar
Leon can be knocked out of stealth after being invisible for 5 seconds
Leons strikes only cause Yuri to fall from flight if he is hit from behind
Leon can no longer back stab turrets
ClunkFix explosion radius
Increase slow amount on for 'Grease Lightning Snail'(+25%, +50%), upgrade also increases charge duration by .5 seconds per upgrade
Increase default missile flight speed slightly
'Improved Homing Sensor' also increases range of missiles, increase cost to 220. Missles curve away from enemy turrets when fired out of turrets range
[Optional]Replace blueprints container with new upgrade,"Ejection chamber", Cost 200: Reduces respawn time by 5 seconds, clunk is 'Ejected' from ship at light speed, skipping solar collecting section and always obtaining max possible solar.
LonestarMissile cost increased to 230, no longer causes splash damage, increase re-loading time by 0.25 seconds, missles fire in succession instead of simultaneously
Cyber bull works at point blank range
Lonestar missile's do not cause Yuri to fall from flight, dynamite still does
Increase techno viking helmet explosion radius, or change it to a wide cone in front of the bull
[Optional]:Replace 'Raging Bull' (movement speed) with a new upgrade "Barbed Horns" that makes the bull have a pull effect (sticks enemies to the front of the bull)
Froggy GFix Splash dash radius so it stays within what the animation outlines
'Can't Touch This' (tornado shield) no longer over absorbs damage
Increase 'Icecubes' (stun duration) cost to 180
Increase default range of blaster
Increase 'Twister Tweeters' (tornado explosion) effective radius
New mapAlso I would add a new map with a turret layout that hasn't been done yet, keeping with max 4 turrets per side
AI station layout 2-1-middle-1-2
Ribbit 2-2-middle-2-2
Sorona 1-2-middle-2-1
New map 1-2-1-middle-1-2-1 (this map would be slightly larger)
Current map themes are Desert, jungle, Technology and each has some added effect (sorona worm, AI station anti grav & droid spawner ect.)
New themeSnow/ice (Possibly in theme with yuri, soviet style tundra with bunkers ect)
environmental effect 'Radar jammer'
With my suggested layout of 1-2-1-middle-1-2-1 the jammer would be team controlled in the jungle area either above or below the middle. It's effective radius would be the middle to the 2nd row of turrets and it would jam intermittently with visible pulses. Each pulse disables enemy mini-map and droids briefly, becoming weaker the the farther the wave travels and stronger the closer the enemy is to the jammer. To capture the jammer an awesomenaut merely has to touch it to covert it to his side. It would also be placed in a hide-able area. The jammer would overload and explode once either sides drill core is exposed, making it an early game tool to fight over.
So thats me, some of these might sound strange (like clunks slow) but these are the changes I think would balance the game overall, creating new strategies and builds adding much more depth, and depth is good!
The list is quite extensive but I hope you enjoy reading the changes I propose, because this game is just so great and all I want to do is help make it better. so what do you reckon?
