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 Post subject: Patch Notes Steam
 Post Posted: Tue Jul 24, 2012 4:00 pm 
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Joined: Thu Apr 23, 2009 5:45 pm
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Update 4.3.3
14-9-2017
Discuss here!

-Fixed a crash that would happen when some custom game settings weren’t synced correctly in custom games.
-Fixed a rare crash in menus in case of packet loss towards the Galactron servers.
-Fixed that the game would frequently have to reconnect to Galactron when the custom game browser is active.



Update 4.3.2
6-9-2017
Discuss here!

General
-Fixed that in-game chat would go (and stay) out of bounds when typing long messages

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Commander Rocket
-Added an indicator light for Commander Cook-it’s rocket launcher and indicator sounds
-Tweaked character select image sizes for both Commander Rocket and Commander Cook-it
-Reduced width of commander Rocket’s aim arc for his laser trap ability.
Last hotfix came closer, but Rocket still is very strong.
-Laser trap, duration reduced from 6 to 4 seconds.
-Laser trap, removed collision during setup.
-Rocket launch, can now be reflected.
-Rocket launch, the self-knockback is no longer affected by Baby Kuri Mammoth.
-Box of Cirean cigars, damage reduced from 75 to 60.
-Liquid MRE, price increased from 220 to 280.
-Space Air Max, speed increased reduced from 11% to 10%.

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Genji
-The last pieridae transformae, fixed an issue where an enemy droid would die immediately when hit by a Cocoon.

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Ix
Ix has been too good of a brawler for a while.
-Psionic bond, impact damage reduced from 180 to 160.
-Prismatic moonstone dust, damage over time reduced from 110 to 90.
-Shredded Mining permit, damage amplification reduced from 15% to 12%.

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Smiles
The laughing croc is also still a bit overbearing, mostly due to his frequent tail whips.
-Tail Whip, cooldown increased from 6.5 to 7.5 seconds
-Wooly Geurt, cooldown reduction reduced from 1 to 0.8 seconds.
-Rodent Smoker, heal per stage reduced from 135 to 105.
-Bush Telly, duration increase reduced from 50% to 30%.



Update 4.3.1
29-8-2017
Discuss here!

-When reaching max profile level, the tooltip in profile unlocks now displays that you have reached max level instead of showing the tooltip for level 49.
-Pressing the go button in character select will now play the naut’s voice again.

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Commander Rocket
-Fixed that all shop upgrades were unlocked
-Fixed an issue where Profanity filters weren’t increasing the speed during the full animation of the traps in combination with Borgo cigar cutter.
-Reloading animation of charged salvo is now better synchronized with the actual reloading.
-Charged salvo rockets can now be reflected with Froggy G’s right back at ya.
Commander Rocket launched seriously overpowered. These changes should tone him down without affecting his playstyle too much. Except for long range turret cheese, this has been removed.
-Base Health, reduced from 1200 to 1150.
-Character collision size increased by 20%.
-Charged Salvo, damage per rocket reduced from 65 to 60.
-Charged Salvo, damage against droids reduced from 100% to 75%.a
-Rocket Launch, base cooldown increased from 6.5 to 7.5.
-Rocket Launch, damage against turrets reduced from 50% to 0%.
-Laser Trap, time between ticks increased from 0.12 to 0.18.



Update 4.3
16-8-2017
Discuss here!

NEW Naut: Commander Rocket
Skills
-Rocket Launch: Fire a huge rocket that deals damage and knocks enemies back. Gives off massive recoil
-Laser Trap: Place a rotating laser trap that deals damage to enemies in its path.
-Charged Salvo: Load up to 3 missiles in your rocket launcher and fire them in a single bunch.

Backstory
Rocket was a hardened soldier known for his explosive temper. He fought bravely among the Scargi until he actually lost his head while cleaning his rocket launcher. Rocket being known for his cursing and vulgar language was given an advanced head prosthetic with profanity filter. Afterwards he was promoted to commander of the Scarg emperor security. Rehabilitating in the court the commander found a new team of misfits to command, who he would train to become the Rocket Renegades.

Until 3584 when disaster struck. The team was sent to prison by the Emperor for the audacious crime of planning to salt his dinner. A highly deadly substance for the sensitive snail-like Scargos. The Renegades were actually just eating fries they had salted with the salty seals they illegally had been hiding in their quarters.

After a brief spell in prison, the team quickly broke free, dispersing across the galaxy. All waiting for the commander to reunite them and exact their plans for revenge. They have the weapons. They have their mission. All they need now are allies. It's time for them to call: the Awesomenauts.

NEW premium skin: Commander Cook-it
Serving the Scargi Emperor was one of the happiest times in the life of Commander Rocket. Not only was he allowed to lead his Renegades into battle in service of the Scargo race, he also spent a lot of his time in the palace kitches to enjoy his third-greatest passion: cooking (the others being fighting and cursing). None of the Scargo cooks initially thought much of the little guy, but with a little help from a tiny companion he found in the pantry, he quickly turned out to be able to create beautiful banquets and majestic meals from the simplest ingredients.
This is a paid DLC and comes with a fully customized voice set and a portrait!

NEW portraits
These portraits have been added and can be unlocked with AwesomePoints:
-Brigadier drone
-Inflatable Gnaw
-Ghosthouse skull
-Seahorse head
-Pete Jennirks
-Prankster Yuri

General
-Reduced the cost of Smiles to 7500 Awesomepoints now that he’s settled into the team.
-Fixed several formatting issues in French translations.
-Fixed that the tooltip for Smiles’ jump showed the incorrect starting health amount in the armory.
-Added particles and other effects to the character select and armory art for Smiles and Pyromancer Smiles.
-Fixed that the random map option in custom games would never result in Starstorm.
-If a player is killed by a damage over time effect, the game message announcing their death will now show an icon by what damage the player was killed, just as with direct damage.
-Selecting text outside of the text field in global chat will no longer show the selection highlight outside of the text field.
-Added multiple new pieces of fan art to the in-game gallery.
-Removed the misplaced fade out animations of the charges bar for penny during her pounce.
-Droids in the test level now die if they reach the other side, to prevent performance problems if one of the turrets is destroyed.
-Fixed inconsistent behaviour of adjustments to sliders in custom game options with large ranges using arrow keys/controllers, like the "autobuy after X gold" custom game option.

Achievements
-Fixed that the “Awesomenauts -Roll out!” achievement would not unlock is some rare cases.
-Fixed that the “Dinosaurs don’t like brain boxes” achievement could unlock after rejoining a game.

Custom Games
-Added a setting that allows the host to disable certain characters for the Red Team and Blue Team. This allows players to limit certain custom games to a specific character, for example.

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Genji
-Pieridae Transformae, fixed that the enemy droid would die after a delay instead of immediately.

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Skølldir
-Fixed an issue where base skin Skølldir’s 3rd punch would get a longer range when buying Oily Spray-On Bronze.

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Yuri
-In replays: if Yuri dies while firing his laser, this laser will no longer stick around for a bit.



Update 4.2.2 hotfix
18-7-2017
Discuss here!

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Chucho Krokk
-Fixed that Chucho was able to fire backwards when on his bike.

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Skree
-Book of Medicine upgrade, fixed that it wrongly stated it would reduce the Totem of Power cooldown by 6 seconds. It's actually 3 seconds.

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Smiles
-Fixed that Pyromancer Smiles had no arm when aiming and shooting upward, which also reduced his upward range.
-Trapper's Hook, fixed that the damage scaled like health, instead of damage.
-Adjusted flame trajectory to make sure controller users can properly shoot when in neutral position.



Update 4.2.1
14-07-17
Discuss here!

General
-Using a controller no longer results in selecting five different buttons in the dropdown from the main menu screen.
-Fixed that you couldn’t select the announcer dropdown in the in-game pause screen with a controller.

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Genji
-Fixed that Stormdrum would always show a healing effect, even without buying Caterpillar King statue.
-Fixed that the butterfly shot would not return after buying the Wool Shawl and Glow Bracelets upgrades.
-Fixed that the cocoon would immediately kill an enemy droid when The last pieridae transformae upgrade was bought

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Skølldir
-Fixed that 3rd punch was unable to damage structures.

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Smiles
Released in an overbearing state, some toning down of his problematic Trapper’s Hook skill
-Fixed the levelling unlock order for Piggybank and Barrier magazine upgrades.
-Trapper’s Hook, range reduced by 20%.
-Trapper’s Hook, reel in time increased from 0.7s to 2s, now scales with Bush Telly.
-Trapper’s Hook, projectile speed reduced by 20%.
-Trapper’s Hook, minimum rope length increased by 25%.
-Trapper’s Hook, will no longer pull a Nibbs performing fire breath.
-Electric Magnetic Winch upgrade, range increase reduced from 25% to 20%.
-Sandworm Tail upgrade, bonus damage reduced from 50% to 40%.



Update 4.2
12-7-2017
Discuss here!

NEW Naut: Smiles
Skills:
Trappers Hook: Throw out a hook that will drag enemy Awesomenauts towards you for a short duration.
Tail Whip: Smack your enemies with your steel stail, knocking them away.
Bush Fire: Use your flamethrower to burn everyone in a line.

Short backstory:
After he and the other renegades escaped from prison, Smiles hid in the swamps on Ribbit II. With a background of tracking and capturing targets, he put his skills to good use. The unorthodox method of poaching swamp rodents with his flame thrower, resulted in heavily burned pelts and hides, but it turned out a great business success as the dark charred bags were an instant hit on the amphibian black market. One day an old friend knocked on his door with a plan of vengeance. Step 1: join the Awesomenauts!

NEW skin: Pyromancer Smiles
Some crocodiles just want to watch the world burn. Pyromancer Smiles won't settle for that. He has peered into the flames and had visions of him setting all of creation ablaze! He's left the (now scorched) swamps of Ribbit II on a quest to fulfill this dark destiny, and stowed away on the Awesomenauts vessel to visit distant worlds. What's left standing after a battle is incinerated by the Pyromancer, until only ash remains.

He's dark, he's angry, and he's armed with a flamethrower. Don't cross Pyromancer Smiles as he'll burn you to a crisp! The Flames command it!

NEW: added portraits
-Fire commander
-Ice commander
-Love commander
-Team power
-The collection
-Hairy King

General
-The scoreboard now tracks damage done to the base together with the damage done to turrets.
-Opening the shop while having the scoreboard open will now open the shop and close the scoreboard, just as it was before 4.0.
-Fixed that sometimes after closing the Steam overlay and pressing enter to chat, it would register as a shift+enter instead, opening all chat instead of team chat.
-Fixed that if you moved the mouse very close to the centre of Coco and used her AA, her arms would extend in a different direction than her attack.
-There is a new, more streamlined tutorial flow for new players.
-Fixed that running on 1280x1024 or using the Screen Adjustment feature would cut off parts of the in-game HUD.
-Steam IDs are no longer logged while in character select, fixing that players could figure out who they were going to play against before the match actually started.
-Fixed that practice games could be joined via chat, for a short period.
-Fixed that banned players wouldn’t get a ‘cancelled’ notification when trying to queue

Achievements
-Fixed that (some) counters for achievements would not update for some players.
-Fixed that the Slowwolf announcer would not be granted to a player that got the “Welcome back!” achievement in a beta.

Menus
-Fixed that League 1 didn't exist for some older seasons in the leaderboad history.
-Depth issue fix for character icons in menus on Mac.
-Fixed that it was possible to get stuck in a state where all buttons in the Play menu are locked after trying to join a custom game of which the last slot was just taken by another player.
-Fixed an issue where clicking multiple times on a character profile picture in a lobby would result in an endless growing tooltip.
-The tooltip about the items that you can buy now correctly states level 3 instead of level 4 at which you have unlocked all items.

Sound
-Optimised all sounds to use less space on disk and in memory and to load a bit quicker.
-The “test voice” button in the Armory now correctly plays voice lines of premium skins.
-Announcer voices and player-triggered character voices are now better audible.

Bots
-Updated Veanko’s Leon, Lonestar, Raelynn, Gnaw, Skree, Clunk and Ayla bots

Modding
-Added a new option to AffectAreas to change a player’s team. This can for example be used to make mods where six players are in a single team or where you need to switch team during the mod. It is also possible to play local versus this way if only one of the local players switches team. This is an experimental feature that probably has a lot of issues, use at your own risk. For example, the deathtimers are disabled once this is used and switching to a team that doesn’t have graphics for the current class produces broken graphics (like a neutral team Lonestar).
-Added an option to Button to only react to a specific character class.
-Added automatic backup to the map editor (once every two minutes and when exiting the editing session).
-Added an option to the AIDebugger (the F4 editor) to view detailed events about character gameplay. There is also an option to filter these events and to show them only for the selected character.
-Fixed a crash when using the WriteToTextbox AI block in combination with zero respawn time or switchClass/switchTeam.
-Fixed that actions and conditions weren’t sorted alphabetically in the BehaviourCreator tool.
-Fixed that AffectAreas, JumpPads and Shops didn’t become invisible in the editor when the “Gameplay objects” group was hidden.

Thanks
For almost all of our updates since launch we’ve received extensive help from the community to discuss and point out balance issues and bugs. As always, we’re grateful for your input and we would hereby like to start highlighting community members for their efforts.

For this update in particular we say thanks to community members Gameinsky, Doppelganger, Sam! And Wakkabanana for their input, active Discord presence and willingness to provide input upon a wide range of balance topics.

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Ayla
Make it harder for Ayla to endlessly chase a single enemy in Rage mode, while keeping her teamfighting ability about the same. Also, fix a bug where 0 and 1 enemy target added the same amount of shielding.
-Rage, base shielding values changed from 15%>15%>20%>25%>30% to 7%>14%>21%>28%>35%
-Rage, self damage increased from 33 to 40.
-Base Health, increased from 1350 to 1400.
-Rip-Apart Bear upgrade, self damage reduction increased from 18% to 25%per stage.
Bring an overbuffed upgrade back down a little
-Jail Food upgrade, reduced damage over time from 135 to 120 per stage.
Boost Ayla’s earlygame, and reduce her reliance on Angry Drawings
-Rage, base DPS increased from 252 to 276.
-Angry Drawings upgrade, damage increase reduced from 17% to 11%.

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Chucho Krokk
-One Armed Chameleon upgrade, bonus damage reduced from 90 to 85.
-Nitro Muffler upgrade, damage over time reduced from 180 to 170 per stage.

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Deadlift
-Iron Slam, the hud icon now indicates which punch will be next.
-Tweaked Bullbarian shield sounds.

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Derpl
-Cat shot, base damage increased from 85 to 90.
-Fatcat upgrade, no longer affected by Longcat.
-Gave Derpl’s cats a moving tail for a better visual effect and feel.

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Dizzy
-Explosive Clone, arming time reduced from 1s to 0.9s.
-Torn D-Shirt upgrade, now only affects Awesomenauts.
-Golden G Necklace upgrade, after arming the Explosive Clone it stays in place for 1s until an enemy touches it.
-Removed a voiceline in which Dizzy said Froggy is her nephew, while he is her cousin.

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Froggy G
Changes to make Frog a bit more safe while also reducing all or nothing potency with landing his whirlwind.
-Base health increased from 1150 to 1200.
-Dash, base damage increased from 250 to 280.
-Ice Cubes upgrade, slow per stage reduced from 15% to 12%, price reduced from 150 to 140.
-Clock Necklace upgrade, heal over time reduced from 140 to 120.
-Boombox upgrade, damage increase reduced from 16% to 13% per stage.

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Genji
-Baby Kuri Mammoth now affects cocoon.
-Butterfly shot, fixed that returning projectile now also does 65 at base.
-Wool Shawl upgrade, range increase reduced from 40% to 30%.
Slightly reduce the AA heal, but make stack with Praying Beads, Stormdrum and Space Hippo
-Caterpillar King statue upgrade, now adds ally heal to all Butterfly Shot damage output, 20% per stage.
-The Cat Pillar upgrade, heal amount reduced from 125 to 115 per stage.

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Gnaw
-Feather Ball upgrade, now adds a 3rd spit projectile.
-Fertilizer upgrade, now increases Weedling health by 20% and health regeneration by 50%.

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Ix
-Salt Miner upgrade, damage per tick reduced from 18 to 16 per stage.

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Jimmy and the LUX5000
-Micey the Mech Pilot upgrade, price increased from 125 to 150 solar.
-Micey and the Missile Factory upgrade, price reduced from 215 to 200 solar.
-Flip Arm Add-on, damage reduced from 13% to 11% per stage.

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Leon
-Steel False Teeth upgrade, now gives Leon a shield that reduces 20% of incoming damage for 2 seconds when successfully landing tongue.

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Max Focus
-Galactic Police Scanner upgrade, damage increase reduced from 30% to 27%, price increased from 155 to 180.
-Brutalities of the Kraken unveiled! upgrade, fixed the issue where the last bullet would sometimes not spawn.
-Brutalities of the Kraken unveiled! upgrade, damage decreased from 150 to 120.
-Hairy King upgrade, size increased reduced from +15% to +10%

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Nibbs
-Eternal Flame upgrade, fixed issue that Starstorm Statue had no effect upon the fireballs.
-Red Sneakers upgrade, price reduced from 155 to 140, speed increase increased from 5% to 8%.
-Sunscreen Mouthwash upgrade, speed increase reduced from 100% to 75%.

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Penny Fox
-Sentient Rock upgrade, silence duration reduced from 0.3s to 0.25s per charge.
-Chicken in a Lunch Box upgrade, amplified damage increase reduced from 15% to 12%.

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Raelynn
-Base attack, speed penalty for shooting reduced by 25%.

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Rocco
-Vengeance, cooldown reduced from 20 to 16 seconds.
-Cockfight Spurs upgrade, price reduced from 200 to 180 solar per stage.
-Chicken Grill upgrade, price reduced from 185 to 175 solar.

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Sentry
-Base movement, speed and acceleration increase by 5%.
-Black Hole Sun, cooldown increased from 10s to 11s.
-Bug Detector upgrade, now deals 200 damage over 4s when the shield hits an enemy.
-Night Vision Spywatch upgrade, movement speed increase reduced from 50% to 30%.
-Circuits of time upgrade, now requires 2s arming time before the clone explodes.
-Circuits of time upgrade, damage increased from 125 to 150.
-Circuits of time upgrade, clone health increased from 100 to 250.
-Not-So-Serious Tank upgrade, damage increase increased from 12% to 14%.
-Hacking Satellite upgrade, merged into single stage upgrade, reduces cooldown by 3s for 200 solar.
-Cyanide Cigarettes upgrade, price reduced from 185 to 170 solar per stage.
-Yellow King Pages upgrade, price reduced from 205 to 190 solar per stage.

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Skølldir
-Homeless Gnome upgrade, fixed an issue where the Gnome would just dissipate if thrown too far.

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Skree
-Fixed the issue where the second stage of Voodoo Doll unintentionally added another second of slow.
-Magic Sunballs upgrade, extra targets reduced from 3 to 2, price reduced from 250 to 220.

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Swiggins
-Ancient Octants upgrade, stun no longer applies to the whole area.
-Pneumatic Spoon upgrade, break damage increase reduced from 100 to 90 per stage.
-Bovinian Skimmed Milk upgrade, damage amplification reduced from 15% to 12%.

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Ted McPain
Slight nerf to an upgrade which pushes Ted a little over the top.
-Commando Ted Figurine upgrade, damage increase reduced from 17 to 15% per stage for Machine gun, 13% to 11% for shotgun.

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Vinnie & Spike
-Antique Machinegun upgrade, silence duration reduced from 1.5s to 1s.
-Yakoiza upgrade, extra damage reduced from 71% to 62%.

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Voltar
-Bombshell upgrade, damage reduced from 300 to 280, price increased from 130 to 150 per stage.
-Warpgate Overdrive upgrade, cooldown reduction increased from -1.5s to -1s.

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Yuri
Some quality of life mobility improvements to help Yuri, as over time some other characters have become faster as well.
-Air acceleration increased by 10%.
-Ground acceleration increased by 25%.
-Flight, initial jump increased by 15%.
-Falling, allow Yuri to keep falling through glass platforms when Jetpack is off, by pressing down.


Update 4.1.1
21-6-2017
Discuss here!

Matchmaking
-Decreased rating of players with less than 120 matches played to keep them from being matched with pro players too quickly. This rating reduction already existed before, so the only change is that this is increased from 60 to 120 matches now. This will decrease the rating of all players with less than 120 matches played right away.
-Improved matchmaker algorithm to better find the best possible matchups.
-Increased matchmaking round duration outside peak hours to improve matchmaking quality (this change was already put live on June 16).
-Fixed a bug that caused the matchmaker to sometimes forget what map you just played on. This fix slightly reduces the odds of playing the same map twice in a row in matchmade games.
-Fixed a bug that caused the matchmaker to sometimes forget who you just played against. This fix slightly reduces the odds of playing against the same opponents twice in a row in matchmade games.

General
-Fixed that new updates to the main game did not download if you had switched to the beta (this fix was already put live on June 15).
-Fixed that in the map used for the ‘try’ feature, blue ‘Nauts would teleport to their death.
-Fixed that the SlowWolf announcer and related achievement weren’t always granted.
-Added several missing translations in the What’s New screen and addressed several typos and other translation errors.
-The "switch to previous tab" button in the profile screen works again.

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Ayla
-Fixed that turning off Rage by shooting Evil Eye wouldn't trigger Rage cooldown.

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Deadlift
-Fixed that the Bullbarian skin had the wrong background colour in the store for a premium skin.

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Dizzy
-Fixed that shop items weren’t locked according to character level. Now it's just as with all the other nauts.
-Purple Prince Lipstick upgrade, removed second % sign in second upgrade description.
-Fixed red teamcolour’s minimap icon having a broken outline.
-Fixed that Dizzy didn't show recommended items.



Update 4.1
14-6-2017
Discuss here!

NEW Naut: Dizzy
Skills:
Multi Dash: Save up to 3 dashes to unleash unto your enemies.
Explosive Clone: Leave a water clone at your location that explodes and deals damage in an area.
Bubble Shot: Fire a fast-moving bubble that deals damage.

Short backstory:
Using her mastery in Aqua-fu, Dizzy fooled the Scarg prison guards with her water clones and escaped along with her team. After being separated, she went back to her home planet to revitalize her singing career. There she formed a girl band called “the Dizzies” together with her water clones and conquered the Universal Music Charts in no time. A popularity poll showed that one of her clones was more popular than her, causing her to go on a graffiti spraying rampage. After being calmed by her old friends, she joins them into joining the Awesomenauts!

NEW premium skin: Kunoichi Dizzy
When the Aqua-Fu calls, you answer. Nowadays the Aqua-Fu also tends to send a text message when it can't reach you by phone. When Dizzy got the text she set off on a pilgrimage to the Aqua-Fu home nebula: the Waxxon spiral. After years of training she had become Kunoichi Dizzy, Master of the Aqua-Fu.
This is a paid DLC and comes with a fully customized voice set and a portrait!

NEW premium skin: Bullbarian Deadlift
Here rises the Bullbarian from his long slumber! Having dined on raw meat and spiced milk, he sets off into the wild yonder. Kings beg for his services, witches tremble in his wake and gladiators shake with fear as he approaches. Now, he finds himself with a stranger crew still as a band of Awesomenauts have plucked him from the mists of his bygone era. The times may be unfamiliar to him, but one thing is unchanged: in battle, the mightiest hoof still wins.
This is a paid DLC and comes with a fully customized voice set and a portrait!

NEW: Mythical Mayhem Medals
Is winning 100 times with a single Naut not spectacular enough for you? Here’s a new challenge: win 250 times with one Naut to get the new Mythical Mayhem Medal!

General
-You can now try out skins in the armory
-Added sound to the Solar shower in the testmap (the map where you can try out Nauts).
-Tweaked when announcers will count down. For instance, it won’t count down in the test level in the armory anymore.
-Fixed that the “Wrecking Wilson’s Garden” achievement would unlock too fast.
-Invite suggestions will only show players who are in global chat. (This was previously also in update 4.0.6 but was temporarily removed again because it caused a crash. The crash has been fixed now.)
-Changed alignments of the tooltips in the shop so they fit on screen in 3-player splitscreen.
-Fixed several bugs related to when joysticks on controllers were only pushed slightly in a direction instead of all the way.
-Updated Raelynn’s medal art.
-Matchmaker is now better at matching parties in which the players have extreme skill differences, like a league 1 player and a league 9 player who have formed a party together.

Map editor
-Added two new options to AffectAreas: switchToClass and switchToSkinIndex. These allow you to swap which character and skin the player uses. This can even be used to switch to characters that are normally not playable, like droids and creeps. Note that a player can only be switched to a class or skin he or she owns. When switching to a class you don’t own, nothing happens. When switching to a skin you don’t own while you do own the class, you instead switch to the default looks of that Naut.

AI Station 205 map
-Made it harder for Jungle Creeps to drop off the middle platform.

Starstorm Station map
-Improved AI node network to allow bots to find their way around this map better.

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Ayla
Quality of life change and changing/buffing unpopular upgrades.
-Evil eye can now be shot when using rage. Rage will automatically turn off when using evil eye.
-Angry Drawings, reduced price from 250 to 220 solar per stage.
-Jail Food, increased damage over time from 105 to 135 per stage.
-Jail Food, reduced price from 215 to 200 solar per stage.

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Chucho Krokk
-Trick-Up-Your-Sleeve upgrade, the mini-bomb now travels straight up instead of always to the left.
-Boom Gas upgrade, fixed an issue where the visual cooldown and actual cooldown would desync upon destruction of the bike.

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Clunk
Slight movement speed increase to make it harder to punish him.
-Base movement speed increased by 8%.

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Coco
Damage increased of slightly too weak upgrade.
-Superconductor, increased damage per homing particle from 13 to 15 damage per stage.

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Deadlift
Self knockback removed to allow him to stay in fights after lunging.
-Power Lunge, removed self knockback on the impact.
-Power Lunge, increased consistency by increasing the collision size by 10% while flying.
-Power Lunge, now only ends on collision instead of stopping mid-way when flying for a long time.
-Rodeo-Red Lenses, fixed an issue where the Protective Pose shield would still explode when activating it directly after a Power Lunge.
-Removed unwanted frost visual effect from Deadlift’s Leap.
-Lightning-Start Protein Shake upgrade, fixed that the upgrade also added +10 damage.

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Derpl
-Long Cat, now also increases the speed of Cat shot.
-Long Cat, reduced range and speed increase from 33% to 28% per stage.

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Genji
Power reduced as he was quite strong. Problematic upgrade replaced.
-Butterfly Shot, base damage reduced from 70 to 65 damage.
-Monarch Blessing, base duration reduced from 3 to 2.5 seconds.
-Spiritual Cooking, changed to a 1 second duration increase.
-Spiritual Cooking, price reduced from 195 to 155 solar.

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Gnaw
Reduced potency of a strong upgrade.
-Overcharged Metabolism, amplified damage duration reduced from 4 to 3 seconds.

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Ix
Reduction of potential survivability.
-Crystal Crunch, reduced healing per target from 8 to 6 health per stage.

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Jimmy and the LUX5000
-Rocket Barrage, fixed that the last rocket tracer would come out of the wrong spot while attacking.

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Lonestar
Increased damage of some weaker upgrades.
-Missile, increased damage from 100 to 125.
-Another Missile, increased damage from 100 to 125.

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Max Focus
Droid damage reduction both for consistency and reducing pushing power.
-Brutalities of the Kraken unveiled!, the last projectile now deals 50% less damage VS droids like the rest of Scene Illumination.

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Nibbs
A bunch of price reductions to help her early game.
-Eternal Flame, price reduced from 200 to 180 solar per stage.
-Autographed picture of Voran, price reduced from 180 to 160 solar per stage.
-Misery Tarot Cards, price reduced from 170 to 160 solar per stage.
-Blue&Orange Berries, price reduced from 185 to 165 solar.

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Penny Fox
Reduction of pushing power.
-Cookie Monster Badge, the increased damage now only applies against nauts.

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Raelynn
Reduction of stalling potential.
-Timerift, increased cooldown from 9 to 11 seconds.
-Laserpointer, now only applies blind on hit.

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Rocco
Increase of pushing power.
-Rapid Arrows, added a small area of effect on hit (does not apply to SWCA Coin split arrows).

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Scoop
Increase in potency of some weaker upgrades.
-Banner of the Triple Scoop, increase dps from 40 to 50 per stage.
-Spoonman, increased damage when allies are near from 6% to 8% per stage.

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Sentry
Reducing hitbox size as it turned out to be too large and changing a frustrating upgrade.
-Teleport Beacon, reduced teleportation pulse size by 20%.
-Glass Case of Emotion, changed to a 5 second cooldown reduction.
-Glass Case of Emotion, increased price from 115 to to 145 solar.

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Skølldir
Making it a bit easier to land the 3rd punch.
-3rd punch will no longer collide with the ceiling.

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Skree
Reducing strength in teamfights with this upgrade.
-Ceremonial Mask upgrade, increased proc cooldown from 2s to 2.5s.

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Ted McPain
Making stun-pack a bit trickier to apply to compensate for its strength.
-Grénaide pour homme upgrade, reduced stun area size by 25%.
-Armpit Shaving Cream upgrade, fixed that the shield would sometimes not trigger with Stimpack.
-Added a voiceline when Scourge Captain McPain meets a fellow Scourge Captain.

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Vinnie & Spike
Reducing potency of a strong upgrade.
-Antique Machinegun, reduced silence duration from 1.5 to 1.2 seconds.

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Voltar
Making knockback drone a bit trickier to apply to compensate for its strength.
-Cortex Tank, knockback size reduced by 25%.
-Cortex Tank, made the knockback visual faster.

Known issues
-There’s a bug that causes all Dizzy items to be unlocked in-game regardless of character level. So a level 0 Dizzy has all shop items available instead of only the first 3 of each row.

Update 4.0.7
3-6-2017

-Fixed a crash in the main menu.
-Fixed a crash on startup if the game isn’t connected to Steam (or takes too long connecting to Steam).
-Temporarily reverted the change that invite suggestions would only show players who are also in global chat, since this caused the crash. This will come back in update 4.1 once the crash has been properly fixed.



Update 4.0.6
2-6-2017

General
-Fixed a bug that caused players to get stuck in the matchmaker queue at time 0:00
-Fixed a bug that caused players get stuck in a party that didn’t allow them to play at all.
-Fixed a bug that caused the matchmaker to go down altogether in very rare cases.
-Fixed that sometimes the Slowwolf announcer would not unlock.
-Fixed that for some people, not all prestige medals would be unlocked.
-Fixed that sometimes random announcer would result in no announcer at all.
-Invite suggestions will only show players who are in global chat.
-Fixed that the "Attack of the botanic Army!" achievement often didn't count the Weedlings you placed, and sometimes counted Weedlings you didn't place.
-Fixed that the game would reset last selected skins on startup.
-On first startup, the game language will now be determined by the language used in steam, instead of always defaulting to English for new users.
-To fix the massive recruitment code spam in global chat users can no longer post their recruitment code in global chat. Recruitment codes can still be shared via party or team chat or outside of the game.
-Global chat will block users from sending the same message within a short time period.
-Fixed the win streak statistic on the stats screen.

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Penny Fox
-Fixed Penny bullets not bouncing off the ceiling


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 Post subject: Re: Patch Notes Steam
 Post Posted: Fri Jul 27, 2012 1:12 pm 
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Ronimo Team Member
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Joined: Thu Apr 23, 2009 5:45 pm
Posts: 8938
Update 4.0.5
25-5-2017

-Fixed the position of the ammo counter in the HUD for Ksenia, Ted McPain and Gnaw.
-Fixed that a number of people couldn’t play anymore because they were permanently stuck in a broken party. The root cause of this bug has not been found yet, so if you get into this situation again, then please do send us your logs so that we can investigate this issue further.
-Fixed two different rare issues that caused the matchmaker to be stuck at 0:00 for some players. There’s still at least one more issue like this in the game that we’re still investigating.
-Added the possibility for admins to give someone a ban from chat and taunting (previously we could give in-game verbal abusers only either a full gameplay ban, or a warning).
-Added a bunch of missing Dutch translations.
-Various fixes to translations in various languages.
-Fixed that when selecting Windowed in the launcher on Mac you would not get a bar above the window, making it impossible to drag it around. Note that you need to reselect Windowed in the launcher again once to activate this fix.



Update 4.0.4
18-5-2017
Discuss here!

-Made changes so that our servers can handle much larger numbers of simultaneous players once we go free to play. This contains some rather complicated tech so we expect we’ll be doing further fixes to this in the coming days.
-Slightly increased the in-game scoreboard size.
-Items bought icons are now always shown in the scoreboard when your account level is 6 or higher.
-Fixed that you would sometimes still get invite suggestions when your party was already full.
-Fixed that poor connection popup would appear partially behind other menus.
-Fixed a rare crash while waiting for matchmaking.

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Coco
-Fixed that Coco’s Ball Lightning visual was upside down when aiming to the left.

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Derpl
-Fixed that Derpl’s Nuke visual was upside down when aiming to the left.



Update 4.0.3
16-5-2017
Discuss here!

NEW: Zork Industries Mark II “Falling Closet” Droppod
-This new droppod has been added to the Armory and is automatically unlocked for free for anyone that has played Awesomenauts before the free to play announcement (april 26th, 2017).

Scoreboard
-The scoreboard layout has been overhauled. The new layout is more similar to the pre 4 iteration of the scoreboard.
-Profile portraits are no longer displayed next to each entry, but on the medal tooltip.
-Medals in the scoreboard now display the profile tooltip when hovered over
-The end of game scoreboard now includes XP contribution.

NEW: ‘Skill Help’ option
-Added the “Skill Help” setting in General Settings, which enables helpful visual indicators during gameplay for the following skills: Raelynn’s Snipe, Coco’s Ball Lighting, Derpl’s Nuke, Swiggins’ Anchor Drop, Sentry’s Teleport Beacon, Nibbs’ Orb of Omnicron, Ix’s Psionic Bond and Skree’s Saw Blade. This is enabled by default.

Launcher
-The launcher has been visually overhauled (Windows and Mac only).
-The launcher is now only shown the first time you start the game, or if you didn’t get into gameplay (since this may indicate a screen issue that requires the launcher to fix).

Tweaked XP and Awesomepoints rewards
-XP and Awesomepoints rewards have been tweaked. Any previously received rewards have not been changed. The average Awesomepoints and XP gain per minute played has not changed for Online Match but has been significantly lowered for very short Co-op vs Bots matches.
-The minimum length for a match to yield rewards has been lowered from 3 to 1 minute.
-Awesomepoints and XP are now always gained per minute, with the first 4 minutes accumulating more points (even more if you win). This replaces the old large fixed amount + an amount that would accumulate over time beyond the 11 minute mark.
-This new way of accumulating points now makes winning very short matches of Co-op vs Bots way less effective as it used to be and winning short Online Matches slightly less effective. Co-op vs Bots should now always be on par or slightly behind Online Match in terms of XP and Awesomepoints gain.
-Depending on the duration of the match some matches might now yield more or less points than they used to. Generally, point accumulation has been smoothened out. Short matches (below 8 minutes) typically yield less to slightly less points. Average matches yield slightly more, and very long matches (30+ minutes) yield very slightly less.
-The first win of the day bonus now always yields the same amount of points, when achieved.

Tutorial
-Fixed an issue where in the training match a big stack of droids could be formed, if players stayed at the shop for too long.
-Fixed that sometimes in the training match the other lane would be pushed entirely while the player wasn’t there.

General
-Shielded damage is now hidden by default (there is a setting in General Settings to re-enable it). For example, 40 damage being reduced to 32 would previously show as “32#8” and will now show as “32#”, unless you re-enable the new option. (Where # is the little shield icon.)
-Mute/report menu now displays players’ chosen characters instead of their profile portrait.
-Fixed that music after the first droppod sequence at the start of a match started too early (the first beat should coincide with the opening of the door).
-Fixed a rare crash when a character died.
-Fixed a crash when closing the game.
-Fixed a rare crash that happened during the victory animation.
-Fixed a crash when launching the game while Steam is not running.
-Fixed a rare crash when uploading a replay fails.
-Fixed that a small number was sometimes shown over the player character, in the middle of the screen during gameplay.
-Fixed a rare issue where new players would not be able to start the tutorial (or any other mode) and would see an empty party in the main menu.
-Added some decorations to the test map (where you can try Nauts from the Armory).

Menus
-Fixed various glitches after playing the intro video, including the tutorial popup endlessly returning.
-Fixed an issue with the text flipping out when the checkbox to hide the incognito popup was selected.
-Medal slots and medals have different tooltips now in the profile unlock screen.
-Fixed an issue where going back in the medal/portrait selection screen would hide the two progression counters in the profile menu as well as the global chat.
-Returning from a specific naut in the armory to the armory browser will now open to the page where this last viewed Naut can be accessed.
-The overview toggle button in the armory will remember the last chosen setting after you close the game.
-Moved the portraits in the watch menu so they don’t drop off the right side of the screen.
-Skins with special voices will now play during the end of match screen, instead of the normal voice line.
-Changed the layout of the profile stats menu: Game mode selection has been moved to the bottom of the screen, while character name, and played/wins stats have been moved up.
-Fixed a situation in which global chat would disappear.
-Improved controller support in the menus.

Soundtrack DLC
-Added an extended version of the music that plays during the droppod sequence at the start of a match.

Replays
-Made some changes that hopefully fix the issue that replays of modded matches sometimes played on Ribbit instead of on the modded map (these changes should also fix this for already existing replays). Also added additional logging, so if you still have this issue then please send us your log files so we can analyse this issue further.
-Fixed that character animations would often not play during the first few seconds after a character had spawned (only fixed for newly recorded replays).
-Fixed that damage numbers in replays would often show 1 too low, so for example 31 instead of 32 (only fixed for newly recorded replays).
-Fixed that Match of the day in the watch menu didn’t show the correct players for that match anymore.

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Chucho Krokk
-Improved visual clarity on Chucho’s sticky bomb timers by increasing the contrast a little.

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Gnaw
-Made the sound for Spit healing Weedlings more subtle.
-Fixed that Gnaw would start with less parts when respawning after Bag of Seeds was bought.
-Added an ammo bar for the current amount of parts and weedlings.

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Jimmy and the LUX5000
-Fixed that LUX Charge used sounds from Lonestar’s Bull.
-Added a clearer visual indication for Lux’s ‘Danger pins’ upgrade.

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Ksenia
-Added Vanish skill voice-lines to Ksenia and Cosmic Captain Ksenia.
-Added an ammo bar for the current amount of scissors.

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Professor Yoolip
-Fixed that the counter for Quark Microscope was missing from the HUD.

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Raelynn
-Improved Timerift collision handling, reducing the chance that it slides off a glass platform.

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Sentry
-Added a small arrow pointing to an active Beacon.

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Ted McPain
-Added an ammo bar for the current amount of shotgun shells.

Modding
-Fixed that AI editor could not expand ExecuteBehaviourTree blocks with modded AIs in them.
-Teleporters can now be limited to only work creeps/humans/bots or to specific classes. Teleporters now also allow more control when limiting them by team.
-AffectAreas can now be limited to only work on creeps/humans/bots and to specific classes.
-Added option dontOffsetWithParallax to Particles objects.



Update 4.0.2
5-5-2017

General
-Fixed short freezes once every 5 seconds that some players were experiencing.
-Smoothened camera movement in second half of first tutorial level

Menus
-UI layout has been rearranged in the profile stats screen.
-Fixed an issue in which you would enter character select and the character grid would not show.
-Fixed an issue where the chat would shut down after selecting a portrait or medal.We are aware that there are still issues with chat disappearing in combination with use of the medal/portrait selection screen.
-The in-game prompt to take a look at the skill help popup will no longer be shown if your controls aren’t set up to have a button bound to opening this popup.
-Fixed that the F1 menu would show wrong text lines on the blue team for certain nauts.
-Golden duck medal is now legendary.
-Prestige level 10 medal is now legendary.
-Fixed missing localisation for the tooltip on the Activate Droppod button.
-Double arrow removed when using controller in overview mode in armory naut browser.
-Blocked slider bars are now easier to control with a controller (in Custom Games settings).
-Armory now remembers whether you last viewed characters in overview mode or in normal mode.
-Backstories with short stories won’t interfere with the controller location anymore.

Sorona
-Fixed Sorona bottom turret health, these were changed accidentally in 4.0.

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Chucho Krokk
-Shoot voice lines now trigger more consistently across all skins.

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Jimmy and the LUX5000
-Fixed that the heal numbers for Nano Repair Bots were negative instead of positive.

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Professor Yoolip
-Using the Remote Controlled Whisk upgrade will now correctly show the size of the damage area.

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Skree
-Fixed that Ceremonial Mask was able to proc multiple times in quick succession.

AI editor
-StartCameraSequence now plays the camera movement much more smoothly.



Update 4.0.1
28-4-2017

General
-Fixed that turret health had been decreased by 20%. Turrets now have their correct health values back.
-Fixed that you couldn’t chat during the victory/defeat screen.
-Fixed that sometimes the Creeper Clunk Skin was incorrectly locked.
-Reworked Slowwolf Announcer to hopefully fix that he sometimes didn’t unlock. If you had this problem then please let us know if it is fixed now.
-Fixed that queue times for co-op vs bots were way too long. It’s now the intended 2 minutes.
-Fixed that co-op vs bots matches used only one map (Ribbit IV).
-Visually improved the droppod backgrounds for players with a Low background quality setting.
-Fixed team colour and the neutral colour for the custom game bomb when using the ‘explode on death’ setting.
-Improved visual clarity of the profile level 50 medal.
-In the player status dock, the health of the blue team is now blue when colourblind mode is on.
-When the game has trouble receiving end of game progress information, the game now waits for a maximum of 2 minutes after the game to retrieve that info and show you your rewards.

Progression
-The XP needed to level your account from level 0 to 1 has been decreased from 480 to 315
-The XP needed to level your account from level 1 to 2 has been increased from 495 to 550
-The XP needed to level a character from level 0 to 1 has been decreased from 400 to 315

Menus
-Fixed that featured matches didn’t show in the Watch menu.
-Fixed some cases where global chat sometimes randomly disappeared (seems like it still happens sometimes, let us know if this happens to you and in what situation).
-Recruitment code now correctly displays on Linux.
-Fixed an issue where pressing back on controller in character select while matchmaking would cause the leave game popup to not be controllable for 5s.
-Safe to leave message moved up so it isn’t blocked anymore by the exit menu button in the ingame menu.
-When a naut is already unlocked it will not show the discount label anymore.
-When you have selected a character that has less than a minute of total play time, the profile stats screen now shows “0” instead of displaying incorrect values for the “per minute” stat in each stat category.
-Fixed that in some occasions the progression bar in the armory kept counting up and resetting.
-Fixed that the tutorial character GG7 kept talking during popups that should silence him.
-Fixed a typo in the prestige medal descriptions.

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Chucho Krokk
-Teamcolour is now being displayed properly on Chucho's sticky bomb.
-The tiny sticky bomb, from the Trick-Up-Your-Sleeve upgrade, should now play it's entire animation instead of resetting after starting.

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Gnaw
-Fixed that fertilizing Weedlings would play the heal sound rapidly.

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Jimmy and the LUX5000
-Fixed that the Nano Repair Bots lifesteal would proc multiple times for multiple hit targets.

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Sentry
-Activating Black Hole Sun will now always use the skin’s appropriate voice.



Update 4.0 - LIVE BETA
26-4-2017
Discuss here!

Update 4.0 is live now for everyone!

Awesomenauts is going free to play on May 24th!
And update 4.0 lays the groundwork for this transition. Here’s what this means for Awesomenauts.

Level up your profile and 'Nauts
Unlock all sorts of goodies and tools by leveling up both your profile and character level!

Awesomepoints and Droppod Parts
You get them by playing! Awesomepoints will allow you to purchase all 'Nauts, future and present. Droppod Parts are used to unlock sweet, sweet droppods. Awesomepoints are also used for buying certain profile portraits!

Unlock new Nauts by playing or purchasing
You can unlock new Nauts either with Awesomepoints or by purchasing them. This means that if you play a lot, you can get all Nauts without buying anything. If you want to get Nauts quickly, you can buy them individually on Steam, or purchase the All Nauts Pack.

The All Nauts Pack
Buy this pack once to get all Nauts immediately, including any Nauts that will be released in the future (several new ones are in development already!). Getting the All Nauts Pack will also get you the Golden Lonestar Skin!

Goldstar skin
This new Lonestar skin is part of the All Nauts Pack.

Get both Starstorm and Overdrive to get the All Nauts Pack for free!
Anyone who owns both the Starstorm and Overdrive expansions automatically gets the All Nauts Pack, including all future Nauts and the Goldstar skin. Complete your collection now with this great deal! On May 24th the Starstorm and Overdrive expansions will be removed from the Steam store.

Existing players keep what they had
All existing players will automatically have the 20 characters that are currently part of the base game unlocked. If you own Starstorm or Overdrive, then those characters will also be unlocked. All including their items and killing sprees. This might look a little weird for existing players, since all characters will start at level 0, but will already have items and killing sprees unlocked even though those are normally unlocked at levels 1, 2, 3 and 6.

Customise your profile
Flaunt your skills with the rarest medals and unlock many different portraits! You can find both portraits and medals in your new Profile page! Go check it out.

Acquire new droppods!
Spend your hard-earned Droppod Parts on gorgeous new droppods.

Co-op vs bots!
Unite with friends and strangers in our all new co-op versus bots matchmaking queue! (Note that this mode might put you with bots during the beta period, since there won’t be a lot of new players until we actually go free to play on May 24th.)

Special collector rewards
As a thank you for your ongoing support, we're giving legacy players these exclusive medals, and more!
-Founder: Owned Awesomenauts before May 24th, 2017
-Vanguard: Played Awesomenauts during or before the Free to Play launch period
-Collector: Owns the All Nauts Pack

A brand new overhauled tutorial
This new tutorial better explains how to play Awesomenauts and gives newcomers a better grasp on the game..

Recruitment
Recruit a friend and reap the rewards! Or get recruited and receive Raelynn for free!

View Nauts, items, skins and droppods in the Armory
The Armory gives an overview of all characters, skins, droppods and announcers. Here you can unlock them and check them for more info. Here you can try Nauts before unlocking them in a special test arena. The Armory also contains a nifty little feature that has been requested a lot: you can see all upgrades and skills for all Nauts here!

Reporting
The in-game menu now contains a new option to directly report verbal abusers, griefers and cheaters to us.

More awesome special effects
-Added heat distortion and shockwave effects to a bunch of skills, including Clunk’s Explode, Coco’s Ball, Penny’s Pulse, Skølldir’s Bash, Ted’s Airstrike, Voltar’s Healbot and Yuri’s Time Warp.
-Pimped the visuals of a bunch of skills, including Ayla’s Evil Eye, Coco’s Blaze and Voltar’s Techno Synaptic Wave.
-Distortion and blur effects cost some additional performance, so you can disable them using the new setting “Advanced effects” in the Graphics subsection of the Settings menu.

Scoreboard overhaul
-Overhauled the scoreboard graphics
-Added an option to see your teammate’s health and respawn time at all times
-Ping is now shown differently: each player now has an icon that shows their own average connection quality (previously the number showed only their connection with you, so all five numbers were about you, which confused a lot of players). To see the exact ping with you specifically you can hover over the icon (this shows the same number is before).

Pre-match door
This door in the base gives players a chance to check out their shop items before heading into the game and takes loading speed out of the equation - this means the match now starts with all players on equal footing.

General
-Pressing F1 in character select or during gameplay now shows info on the character’s skills
-Intro video is now only shown the first time you start the game. If you want to view it again later on you can start it from the menu.
-Fixed that the loading screen for Practice/Custom matches showed the map-specific loading screen for 1 second and then switched to the generic space image.
-Fixed that it was impossible to get the “No might can stop this oil can!” achievement.
-Adjusted AI that replaces leavers to teleport when safe, and also disappear for true bot replacement after 30 seconds (in case it gets stuck somehow).
-Fixed that the gun arm of a Naut was sometimes behind the bottom part of a turret while their body was in front of it.
-Since the new player profile is entirely stored in the cloud, you now need an internet connection to start the game. You can still play botmatches and local coop: you only need that internet connection at startup.

Bots
-Fixed that Easy-level Coco bot would buy upgrades right from the start rather then wait like the other bots.
-Raelynn bot no longer uses the Snipe ranged upgrade to detect long distanced enemies, since she was too good at offscreen kills.

Starstorm
-Fixed that the blue shop was slightly more to the left than intended.

Audio
-Slowwolf announcer now has more lines for more variation, and has separate lines for when a top or bottom turret is under attack.

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Ix
-Fixed that Ix was able to cast Psionic Bond while using Refract.

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Jimmy and the LUX5000
-Fixed that the Nano Repair Bots lifesteal hitbox was inconsistent with the Rattle Smash hitbox.

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Max Focus
-Fixed that sometimes Brutalities of the Kraken Unveiled’s end projectile would trigger twice.

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Skree
-You are no longer locked out of Totem of Power and Lightning Rod while casting Sawblade.
-Fixed that Ceremonial Mask would not trigger when continuously using Lightning Rod.

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Vinnie & Spike
-Red Bandana, weaken reduced from 25% to 15%.
-Red Bandana, price reduced from 170 to 160 solar.

Map editor: Functionality
-Buttons can now automatically trigger after a specific game time, which can be defined per button.
-Animations can now be timed based on game time (so they can be synched with the new Button feature above).
-You can now choose whether Pickups affect Awesomenauts and/or creeps.
-Button: split pressableByPlayers into pressableByHumanPlayers and pressableByBotPlayers. Buttons with the old setting still work and are automatically converted to the new one.
-Shinified the graphics of HideAreas by adding particles and shinies.
-Can now hide Texture objects using Buttons. Settings relevant to Texture visibility have been moved to the end and are now named hiddenByHideArea, hiddenByButton and opacityWhenHidden. The opacityWhenHidden setting goes from 0 to 1 (instead of the old 0 to 255). Old Texture objects still work and are automatically converted when loaded.
-Added new BlendMode options to Texture objects that allow them to blur and distort objects behind them. Warning: using lots of these or really big ones is a real performance killer, use with care!
-The behaviour nodes isButtonPressed, isButtonReleased and isButtonDown can now check more types of input using the actionButton parameter. Leave it at ABT_NONE to keep using the previously existing parameter button.

Map editor: Fixes
-Tileset backgrounds now also have a version for when playing on Low backgrounds quality.
-Removed the Ribbit art that was in the backgrounds of the template maps when played on Low backgrounds quality.
-Fixed that disabled PlayerStartPositions were not correctly disabled if droppods were enabled in Custom Game Settings.
-Fixed that PlayerStartPositions would always be enabled at the start of a match, even if a Button should disable them right away.
-Fixed that objects had a 50% chance of responding one frame too late to the Button object influencing them.
-Fixed that in rare cases DamageArea and Animation would consider a Button pressed while other objects would not, or vice versa, particularly in combination with setting reactionSpeedBackward to 0 in the Button.
-Fixed that AffectAreas would ignore turning off hasDefaultParticles if customUpgradeToGive was set.
-Fixed a rare crash that occurred when deleting a button after renaming it.

Map editor: HUD
-Map editor is now opened with F7 instead of F1.
-CreepTurner objects are now partially transparent, making it possible to see what's behind them while editing.
-Modded textures are now automatically reloaded when they are overwritten or added while in the map editor (this currently works only in OpenGL on Windows, so not on Mac/Linux and not in DirectX). There’s a new button that can be used to disable this functionality temporarily when desired.
-Objects like Buttons that only show in the editor now have a subtle fade towards the center to make them easier to distinguish when lots of them overlap.
-AssetsBrowser now remembers what search text was last typed for this asset type.

AI editor
-The StartCameraSequence block now uses cameraHeights instead of cameraWidths. This fixes that playing on a different aspect ratio would change the height instead of making you see further horizontally like during standard gameplay. Existing AIs might need to be updated to work correctly now. Note that you can set all heights to 0 to achieve neutral heights.



Update 3.5.2 server update
16-3-2017
Discuss here!

Improved matchmaking for players in smaller regions, like Australia
We were getting a lot of complaints from players in regions with relatively few players (like Australia) that they couldn't play public matches any more. This happened because there are too few people to whom they have a good connection. To allow them to play more we've now made that requirement a bit less strict in the even matchmaking rounds. This means that they will still have to wait extra long to find more players (like they already did), but the chance of getting a full online match is a lot bigger now. Players with highly problematic connections will still not get matched.



Update 3.5.2
15-3-2017
Discuss here!

General
-Fixed crashes when pressing Ctrl+S or F8 during a game.

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Deadlift
A week after release, we see that Deadlift deals too much damage for the role he should fulfill. His hitboxes have been tweaked and damage upgrades have been reduced in potency.
-Power Lunge, end explosion hitbox size reduced by 20%.
-Holotech Kickboxing Gloves, reduced price from 175 to 160 solar per stage.
-Rodeo Red Lenses, reduced damage from exploding shield from 200 to 180.
-Protective Pose, the decay rate now increases with leveling.
-Poefluma Fly Swatter, reduced heal after shield from 250 to 225.
-Iron Slam, hitboxes reduced to match the visual more accurately.
-Worn-Out Kettlebell, reduced damage increase from 13% to 11% per stage.
-Worn-Out Kettlebell, reduced price from 185 to 175 solar per stage.
-Arnel Swertsenek Training Video, reduced damage increase per hit from 10% to 8%, making it cap at 24% instead of 30%.
-Fixed that the heal over time from Sweat-Wow-Band would not only trigger on the golden arm.
-Fixed that Power Lunge’s self knockback only went in one direction.
-Fixed that the second stage of Fresh Chocolate Milk had the incorrect price.
-Fixed crashes when playing as Deadlift.



Update 3.5.1
10-3-2017
Discuss here!

General
-Fixed crash or disconnect from Galactron a while browsing custom games.

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Deadlift
Deadlift is getting a couple of minor nerfs to address some early balance impressions we got from seeing him being played in the live game. He will receive further changes when we have more feedback from players.
-Iron Slam, reduced base damage of golden arm from 130 to 120.
-Protective Pose, cooldown increased from 12 to 13 seconds.
-Holotech Kickboxing Gloves, damage increase reduced from 14% to 12%.
-Holotech Kickboxing Gloves, price reduced from 185 to 175 solar per stage.
-Bovinian and Chicken Comic, slow reduced from 14% to 11% per stage.
-Fixed that Sweat-Wow-Band’s second stage would not show the correct value in the tooltip.
-Fixed that the Protective Pose shield would not receive damage from soaking up ally damage after Deadlift had teleported to base.

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Max Focus
-Fixed that Overdrive Gear would not decrease the cooldown of Slow-Mo Shot.
-Fixed that teleporting while in stealth would not break stealth.
-Fixed that Brutalities of the Kraken unveiled’s end projectile would not always trigger with the duration upgrade.

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Swiggins
-Fixed that the Anchor Drop chain was able to stretch out of max range.

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Ted McPain
-Fixed that Grénaide pour Homme would cause the Stimpack cooldown to be longer.


Update 3.5
8-3-2017

NEW Naut: Samuel ‘Deadlift’ Gains
Samuel "Deadlift" Gains was a young calf during "The Great Bovinion Wrangling" and escaped aboard a dairy transport bound for the fitness planet Flexon, where he trained to get revenge on Lonestar. After failing to ambush the cowboy ,due to his cunning tricks, Samual woke up in a hospital with one of his arms and horns replaced by mechanical versions. With Lonestar and the inhabitants of Flexon convinced he had died, Samuel took on a new alias: Deadlift. Back on his quest to avenge the Bovinions, Deadlift joined the Awesomenauts after telling Blabl Zork that he could pull out solar drills with his bare hands. Secretly, he's still plotting to put the cowboy out of business for good.

NEW: Map editor and Steam Workshop
You can now make your own maps, share them through Steam Workshop and download other people’s mods! You can make standard Awesomenauts maps, or go crazy and make totally different gamemodes. As a start, we’ve uploaded two fun maps: Skull Station and Teamwall Madness! Battle it out in a deathmatch inside a giant Skull or enter the maddening halls of a single lane Awesomenauts map featuring team specific platforms for asymmetrical fun! For more info on how to create mods check the Awesomenauts Gamepedia Wiki.

NEW: Custom Games browser
You can use the lobby browser to join public Custom Games and look for specific types of matches! When you set your Custom Game to Public, everyone can see it in the lobby browser and join it. There’s of course also the option to set your Custom Game to Private and play with only your friends.

NEW skin: Summertime Chucho
This is a paid DLC.

Skills always unlocked
Both a quality of life and a usability improvement, this change will ensure that no one will ever run into the battlefield without skills. Since nearly everyone used to pick up both skills from the start, there was hardly any room for creativity and strategy on your first shopping spree. So now everyone will start with 150 Solar and both skills unlocked, which will give you a lot more options from the get-go.

Cleanup & improved performance
We’ve done a big cleanup of unused old assets. This should reduce loading times and memory usage and give a slight performance improvement on older computers. We might have accidentally removed a bit too much here and there. If you notice any missing effects, particles, texture or animations, please let us know so we can put them back!

Achievements
-Swiftly through the forest: upped the allowed time to make it to the other side to 15 seconds, due to nerfs to Genji's Monarch Blessing.

Replays
-Copy matchID buttons are now available in linux, the copy paste only works within the game as it doesn’t use the operating system’s clipboard.
-Search by matchID in the Watch menu is now also available for LInux.

General
-Fixed the Skree announcer's in-game icon.
-Fixed the +xp popup in Chinese not showing the proper translation.
-When global chat is minimized, it no longer shows the 3 most recent messages.
-Fixed that Wildlife announcer didn’t say anything for enemy killing sprees.
-Fixed that Slowwolf announcer always said “fun” during the launch countdown, instead of also sometimes saying “One”.

Starstorm Station
This change gives players additional options to go between the bottom and top lane without having to face the risk of a player camping at the center-top portal.
-The portals behind the turrets now go to their own dedicated portal on the top lane of each side.

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Ayla
-Added hitmarker when hitting someone with Evil Eye.

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Chucho Krokk
Toned down some very potent upgrades for Chucho and made other underused upgrades more potent in return.
-Blabl Zork, reduced from 45% to 35% attack speed.
-Time Slipper, reduced from 0.3 to 0.2s cooldown reduction on hit.
-Alien-Repellent Varnish, increased shield trigger range by about 33%.
-One Armed Chameleon, increased shot damage from 81 to 90.

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Clunk
Clunk has been underwhelming recently. His damage options have been improved and his upgrade prices, which were some of the highest of all nauts, have been reduced. Snare bite was found too potent so it has been reduced in duration, but can be picked up earlier due to price reduction.
-Vacuum Bite, base damage increased from 290 to 300.
-Screamer Engine, price reduced from 225 per stage to 195 per stage.
-Screamer Engine, removed a stage.
-Screamer Engine, snare duration increased from 0.6 to 0.8 seconds.
-Multi Hose, price reduced from 230 to 210.
-Quick’n Cleaner, price reduced from 145 per stage to 115 per stage.
-The Suckanator Power 9000 Cleaner, price reduced from 250 to 220.
-Medical Pump, maximum HP per bite reduced from 80 per bite to 70 per bite. Maximum potential reduced to 210 for one stage and 420 for two stages.
-Medical Pump, price reduced from 230 per stage to 200 per stage.
-Explode base damage reduced from 525 to 500.
-Explode base self-damage reduced from 315 to 300.
-Thermonuclear Cleaner, damage increased from 19% per stage to 28% per stage.
-Thermonuclear Cleaner, self damage increased from 13% per stage to 20% per stage.
-Thermonuclear Cleaner, price increased from 190 per stage to 220 per stage.
-Titanium Hard Hat, increased from 26% per stage to 50% per stage.
-Grease Lightning Snail, price reduced from 165 per stage to 140 per stage.

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Coco
Coco’s brawling options were weak even though it’s supposed to be one of her main strengths, so she received a buff for her Shock attack. Blind reduced by popular demand.
-Shock, base damage increased from 30 to 35.
-Flashing Lights, blind duration reduced from 3 to 1.5 seconds.
-Flashing Lights, price reduced from 150 to 120 solar.

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Derpl
-Fixed that Longcat would not add the correct amount of range to the Fat Cat projectile.

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Froggy G
Toned down some strong upgrades for Froggy G.
-Boombox, damage increase reduced from 20% to 16% per stage.
-Can't touch this, damage reduction reduced from 40% to 33%.
-Clock necklace, heal over time reduced from 180 to 140.

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Genji
Genji’s Cocoon cooldown has been increased to make it less likely for him to be able to shutdown multiple players in one encounter. Some of his Butterfly Shot damage was moved from Storm Drum to base, making it more reliable and stronger. Aside from that some price changes and a reduction of the strong Cocoon slow.
-Added hitmarker when hitting someone with Cocoon.
-Butterfly Shot, base damage increased from 65 to 70.
-Cocoon, cooldown increased from 9 to 10 seconds.
-Moon Nectar, price reduced from 200 to 175 solar.
-Storm Drum, DpS reduced from 50 to 45.
-Butterfly Nebula Dust, decreased slow from 20% to 15% per stage.
-Cat Pillar, price reduced from 215 to 185 solar.
-Misfortune Cookies, price reduced 215 to 185 solar.
-Hidden Leaves, price increased from 175 to 195 solar.

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Gnaw
Gnaw was found quite strong, so some of his better upgrades have been toned down.
-Rabbit Teeth, speed up reduced from 37% to 30%.
-Rotten Teeth, increased price from 210 to 225 solar.
-Wild Growth, damage increase decreased from 29% to 25%.
-Wild Growth, price reduced from 175 to 165 solar.
-Filled teeth, lifesteal reduced from 25% to 22%.
-Diamond teeth, price reduced from 190 to 160 per stage.
-Chattering teeth, price reduced from 165 to 135 per stage.

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Ix
Ix was not a reliable pick in most cases so he received some buffs. Radiate Bolt now pierces making his clear more reliable, but we had to tone down Crystal Crunch as a result (making it stronger on droid waves but weaker in 1v1). Overexposed Nature Photo is now a duration increase, giving Ix more time to plan a swap if picked up.The old range increase was often not picked. A possible game changer for Ix is that Refract no longer breaks an active bond, allowing counterplay against stunning attacks.
-Fixed that Robot Wrecking Ball would not trigger when Ix was inflicted by multiple damage sources.
-Robot Wrecking Ball, now scales with leveling.
-Radiate bolt, now pierces on base.
-Crystal Crunch, lifesteal decreased from 12 to 8 health per stage.
-Overexposed Nature Photo, replaced with 1 second duration increase.
-Psionic Bond, base heal over time increased from 180 to 225 over base duration.
-Broken Solar Tree, price reduced from 185 to 160 solar per stage.
-Refract, no longer breaks an active Psionic Bond.

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Jimmy and the LUX5000
Jimmy/Amy’s had an easy time clearing droid waves with Missile Barrage so that has been toned down. Additionally, Robo Daddy and Robo Mommy’s shield was reduced as it allowed for often nearly risk free use of Missile Barrage even in a bad spot.
-Missile Barrage, damage vs droids reduced to 75%.
-Robo Daddy and Robo Mommy, shield reduced from 20% to 15% per stage.

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Ksenia
Improved some underused upgrades for Ksenia.
-Scaled Mullet, now also triggers after killing an Awesomenaut.
-Fixed that when using Vanish against a wall while having bought Remembrance Machine would instantly break stealth.
-Remembrance machine, removed a stage, slow increased from 10% to 15% per stage, price increased from 140 to 165 per stage.
-Virtual Reality Dryer, price reduced from 190 to 165 solar.

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Leon
Leon’s Surprise Party Mask upgrade was buffed to compete with other options. Tongue Stretcher made made Tongue Snatch’s displacement too potent so it was toned down.
-Surprise Party Mask, extra decloak damage increased from 51% to 58% per stage
-Chainsaw Addon, price reduced from 180 to 165 solar per stage.
-Tongue Stretcher, range increase reduced from +33% to +26%.
-Tongue Stretcher, price reduced from 155 to 135.

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Lonestar
Melee nauts had a hard time dealing with Lonestar’s Hyper Bull because their melee attacks would often not connect, so the hitboxes have been tweaked.
-Hyper Bull, now knocks enemies back closer to the bull’s head, giving melee characters a better chance to hit it.

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Max Focus
Max’s had little to no vertical escape options, so his vertical speed was increased. Slow-Mo shot received too many nerfs last hotfix, so the cast time was reverted to make up for that. Scene Illumination’s base range has been reduced, as players found the poke damage too easy to land, especially in combination with Brutalities of the Kraken unveiled.
-Vertical speed increased to make up for him not being able to fall like other nauts.
-Slow-Mo Shot, cast time reverted back from 0.5 to 0.3 seconds.
-Fixed an issue where Max would look into his movement direction instead of his aiming direction when charging Slo-Mo shot.
-Fixed that the Don Steward from the Frequent Show upgrade wouldn’t allow you to fire until the original cooldown was finished (even though the cooldown did change visually).
-Scene illumination, range decreased by 15%.

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Nibbs
-Fixed an issue where a retreating Nibbs bot could become stuck coming from the jungle in Sorona.

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Penny Fox
Penny received too many buffs last patch, which made her too strong. Two buffs have been reverted.
-Electric Bike Lock, damage decreased from 13% to 11% per stage.
-Cookie Monster Badge, damage per charge reduced from 10% to 8%.
-Cookie Monster Badge, price reduced from 230 to 220 solar.

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Professor Yoolip
Yoolip’s Remote Controlled Whisk damage was too reliable so it was made a bit harder to get the full damage out on the opponent by increasing the Dot duration. Pancake 3D printer was made cheaper to make it a more interesting pick.
-Remote Controlled Whisk, damage over time duration increased from 3 to 4 seconds.
-Pancake 3D printer, price reduced from 160 to 120 per stage.

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Raelynn
Raelynn’s Laserpointer blind was changed because it was too easy to blind players for long duration by just moving the mouse. Reduced the price of the underused Flashy Glasses.
-Laserpointer, blind duration now is 0.3 seconds on touching the laser and 1.5 seconds on hit.
-Flashy Glasses, reduced price from 200 to 170 solar.

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Rocco
Rocco’s base HP was increased to improve his health scaling. Cutlet Frills Ghilly Suite now triggers more easily, making it slightly more reliable. Little Johnny’s stun duration was found too potent by players, due to the ability to safely trigger it over long distances (especially in combination with Badge and Gun). It was toned down as a result.
-Base HP increased from 1300 to 1350.
-Cutlet Frills Ghilly Suite, range decreased by 14%.
-Little Johnny, merged into one stage of 1s stun duration, price increased to 195 solar.

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Scoop
Scoop’s Penguin Throne shield was often used as a burst counter which his kit does not need, therefore it was changed to a self-manageable damage increase after Bindings of Justice. Snow Shovel complemented Scoop’s sustain options too much and has been reduced as a result.
-Bindings of Justice, range is now visualised.
-Penguin Throne, now increases damage of Sword Strike by 50% for 4 slashes after triggering Bindings of Justice.
-Snow shovel, healing reduced from 115 to 90.

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Sentry
Some price changes for Sentry upgrades to match their potency.
-Microfilm, increased price from 140 to 165 solar per stage.
-Disguise moustache, price reduced from 210 to 180 solar per stage.

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Skølldir
Skølldir’s Crankin’ Dumbbells was buffed to compete with the other options on the row. Oily Spray On Bronze was found to potent in combination with Bash upgrades so it has been toned down (before you could finish two quick 3-hot combo’s, now you can complete one and the second one gets slower again just before the final punch).
-Crankin’ Dumbbells, cooldown reduction increased from 1 to 2 seconds per stage.
-Crankin’ Dumbbells, removed one stage and price increased from 150 to 200 solar.
-Oily Spray On Bronze, attack speed decreased from 75% to 60%.

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Skree
Improved Skree’s underused Mask of Fear upgrade.
-Mask of Fear, increased effect trigger range by 25%.
-Mask of Fear, now also affects allied Awesomenauts.

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Ted McPain
Ted’s underused Adlez Pricess Phonenumber price was reduced, allowing players to pick it up from the start. Players often did not want to swap weapons during Stimpack due to the time it wastes, so now it also increases weapon swap speed to mitigate that issue.
-Adlez Princess Phonenumber, price reduced from 190 to 150 solar.
-Stimpack, now increases weapon swap speed by 40%.

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Vinnie & Spike
Vinnie & Spike were strong last patch, so two of their stronger upgrades were toned down.
-Red Bandana, weakening effect reduced from 30% to 25%.
-Rubber mask, health per target reduced from 45 to 40.

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Voltar
Voltar’s burst options were considered too strong by players, so this has been toned down. In return Healbot received a bit more health and his movement acceleration was increased.
-Suicide Drones, increase cooldown between launching drones from 0.5 to 0.6 seconds.
-Movement acceleration increased by 25%.
-Healbot, base health increased from 200 to 250.
-Energy Drink, health increase reduced from 55% to 50%.
-Suicided Drones no longer count as droid kills in the scoreboard.
-Weaponised Hull, damage increase reduced from 19% to 15% per stage.
-Weaponised Hull, price increased from 145 to 160 solar.


Update 3.4.4 server update
28-2-2017

Matchmaker now tries to avoid putting the same people in a match too often
Our experiments show we can about halve how often you get the same opponents, without significantly damaging skill and ping. This is only a gentle nudge because we think ping and rating are more important. So getting the same opponents will still happen, but it will be avoided whenever possible.



Update 3.4.4
8-2-2017

Restructured some aspects of how the game communicates with our servers to make them more scalable (we made it work better when the number of players suddenly changes a lot, like it did early January). There are no changes in this build that are noticeable to players.



Update 3.4.3
18-1-2017
Discuss here!

Season reset
With update 3.4.3 starts a new season, so everyone’s rating has been reset to 10000. Beginners do keep their reduced beginner rating, so they’ll still be around 6000.

NEW: More information on the minimap
-Turrets and bases now show their healthbar on the minimap when they're damaged, letting you know exactly how much health they have left.
-Healthpacks on the minimap are now dynamic: they only show up when they're there.

General
-Fixed that text showed only squares on old Intel videocards (fixed only on Low texture quality since these videocards can’t run the game on High anyway).
-Text is now lower resolution on Low texture quality, significantly reducing texture usage. This will probably give a little performance boost on slower videocards.
-Fixed a rare crash on shutdown.
-Fixed that some players experienced a Steam Client Bootstrapper crash on startup
-Fixed that the menu mouse cursor would remain visible on top of gameplay after having opened the Configure Controls menu in-game.

Gameplay
-Fixed that in some instances the AI that replaces leaving players fails to retreat back to base.
-Sawblade Droids no longer have random variations in collision heights.
-Fixed that after unlocking Overdrive Gear the second stage would still not be available.

Matchmaking tweaks
We’ve tweaked the matchmaker to produce better matchups, and fixed some issues. Don’t expect any miracles here, but these should improve the average match quality a bit. Do note that the season reset means that the matchmaker doesn't know player skills yet, so it will be a while until the matchmaking becomes fully stable again. Some of the things we’ve done:
-Made matching players of the same skill more important relative to other requirements (team balance, ping and premades).
-Made the matchmaker better at recognising (and thus avoiding) absolutely horrendous skill differences.
-Tweaked how players ping each other, so that we have more ping data available by the time the matchmaking round happens.
-The matchmaker will now try more combinations to find the best possible matchups.
-Changed how the matchmaker decides whether a premade has so many connection problems that they can’t be placed into a full match. Previously we only checked for the individual player in the premade whether there were enough good connections. Now those good connection also need to overlap within the premade. So if both players in a premade have a good connection to some players, but there’s no one to which they both have a good connection, then they won’t be put into a full match.
-Fixed that sometimes empty parties appeared in the matchmaker. This may have been related to some people claiming they got lockouts for no good reason, so if this still happens then please do let us know.

Host migration and rejoin
-Fixed that rarely after a remote player with a poor internet connection rejoins he wouldn't appear in game or in the scoreboard.
-Fixed that rarely the position of a remote player didn't get updated at all.
-Fixed that sometimes right after host migration a match would become 4vs3 (or worse) when the bots of the previous host weren't migrated properly.
-Fixed that rarely right after migration creeps and bots got stuck in the "Reconnecting" state
-Fixed that rarely right after migration all creeps and bots disappeared.

Spectator mode
-Tweaked how the Match Of The Day is selected to get more varied matches.
-Fixed that sometimes a match you had played yourself would show “Migrating uploader” extremely often, especially while viewing the killcam.
-Increased performance during replay viewing, especially when viewing very long replays (only in cases where the CPU was the bottleneck).
-Fixed that the icon for Unicorn Nibbs in the top-bar was pink whenever she was dead.
-Fixed that some character icons in the top-bar would shift whenever they died.
-Fixed that it was not possible to watch a cloud replay when signed in to steam as offline.
-Improved framerate in watch menu, especially when having a large number of matches on disk.
-Fixed that 3rd blue player’s incognito icon was not shown correctly in the Watch menu.
-Increased the mouse scroll speed in the watch menu.
-Fixed that if you viewed a match that you had late-joined then the chat would show at the wrong time in the replay (only fixed for newly recorded replays).
-Made the watch button slightly smaller to prevent matchIDs from overlapping with the button on 16:10 resolutions.
-Fixed that matchID was shown on top of the settings tab in the Custom Games lobby.
-Fixed that spectator mode would not automatically choose a different player to upload the replay if the current uploader failed to make a connection.

Starstorm
-Fixed that the base could not be damaged from above by AoE attacks like on other maps.

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Chucho Krokk
-Fixed that using Double Pistol while having bought The Time Slipper would add a debuff to Chucho.
-Fixed that the visual for Retracting-Spikes Fender would remain after Chucho jumped off the bike while using Nitro Boost.

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Clunk
-Fixed that Missiles salvo sometimes did not cycle correctly with Free Flight Fins bought.
-Moved explosion visual slightly upward to correspond more accurately with the damage area of Clunk’s explosion skill.

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Coco
-Fixed that Disruptor added less slow to the Heavenly Fire blaze effect than it did to the normal Blaze effect.

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Derpl
-Fixed that the larger split shots caused by having both Split Personality Cat and Fat Cat would be able to instantly deal damage again after splitting.

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Gnaw
-Fixed that the Weedling spawn animation for the Gnariachi skin still didn’t correspond to the faster Weedling spawn mechanic.

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Max Focus
As many already know, Max Focus was too strong. The combination of his speed, his small hitbox and the strong Slow-Mo shot made him very competent. Therefore the following changes were made to tone down his potential.
-Hitbox width increased by 20% and height by 10%.
-Base speed reduced by 12%.
-Slow-Mo Shot, reduced base time slow from 65% to 50%.
-Slow-Mo Shot, increased casting time from 0.35 to 0.5 seconds.
-Intergalactic Police’s Dirty Secret, damage reduction increased from 35% to 44%.
-10^10 x Zoom Telelens, range increase reduced from 50% to 25%.
-Sadak Mysteries: Paranormal Activity, now adds the correct amount of damage to the Brutalities Of The Kraken Unveiled! projectiles.
-Fixed an issue where Slow-Mo shot would cause a screen shake effect on the despawn of the orb.
-Fixed that Intergalactic Police’s Dirty Secret caused the Scene Illumination animation to be too long.
-The character name displayed in the chat is now “Max” instead of “Max Focus”.

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Nibbs
-Fixed an issue where Nibbs would move while firebreathing.

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Rocco
-Fixed that the SWCA Coin damage reduction was not updated correctly after the damage changes to Rapid Arrows.
-Fixed that buying both Cutlet Frills Ghilly Suit and Chicken Grill allowed Rocco to do more damage than intended.


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 Post subject: Re: Patch Notes Steam
 Post Posted: Wed Aug 01, 2012 1:55 pm 
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Update 3.4.2
21-12-2016
Discuss here!

General
-Configure Controls menu, when opened from within a match, now correctly handles keyboard/controller navigation.
-Tutorial, fixed that the blocked turret did not require dynamite to be destroyed.
-Custom Games now remember your last chosen bot difficulty, instead of always defaulting to the same AI as is used online. This should improve the difficulty curve for beginners, as their bot matches will now stay on low difficulty bots until they change this themselves.

SlowWolf announcer
-Fixed that lines for Legendary and Awesome were swapped.
-Removed the SlowWolf announcer from the Shop menu, since it can’t be bought.
-Fixed that players who unlocked the SlowWolf announcer during a 3.4 beta did not have it in the live game.
-Changed Slow Wolf to SlowWolf in achievements and in-game menus

Spectator mode
-Fixed that in replays destroyed turrets would not reappear on the minimap when going back in time to before their destruction.
-Added an option to hide the party interface and invites without hiding the entire replays HUD, making the screen more suitable for casting and commentary videos. To hide the party interface, press F1 once while in a replay. Pressing F1 twice will hide everything, like before.
-If you’re following a character who teleports a great distance (like on Starstorm), the camera now immediately jumps to the new position.
-If you’re following a character who dies, the character will now be remembered and the camera will go back to that character once he returns to the match. Also fixed this for replay-to-video.
-Fixed that camera would twitch when timeskipping while following a character who is at the far edges of the level.
-Fixed that really old replays always showed Sorona with arena walls (as if it were a Team Deathmatch match).
-Fixed that the square that shows the camera position on the minimap in replays was pixely and partially disappeared when it became small.
-Fixed that the cursor was visible in videos made with the replay-to-video function.
-Fixed that in the killcam, if the killer died shortly after making a kill himself, the camera would jump to the droppod area for a few seconds.
-Fixed that autocam would sometimes try to follow a character who's respawning or in the droppod

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Froggy G
-Clock Necklace, fixed that the heal over time would not trigger while FroggyG was affected by damage over time.

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Gnaw
-Sped up the weedling spawn animation for Gnaw's skins to correspond with the faster weedling spawn mechanic.

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Ix
-Fixed that Ix did not have recommended builds in the shop.

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Lonestar
-Hyper Bull, fixed that cocoon would make it drop down instead of stay in the air.

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Max Focus
Max turned out stronger than expected and so we see some inevitable nerfs coming to him. Mainly Slow-Mo’s potential has been toned down and two problematic upgrades have been tackled. Especially Pete Jennirks is a difficult one to balance and is prompted for replacement in the next patch. Scene Illumination was found to be often difficult to land and therefore unreliable damage. To mitigate that issue, the duration has been reduced but the dps has been increased, making sure every bullet that hits is more meaningful and you are not locked in while the enemy often has already fled. Finally, some fixes and a price buff for an underused upgrade.
-Scene Illumination, base damage increased from 45 to 50 per shot (450 to 500 dps).
-Scene Illumination, base duration reduced from 2 to 1.5 seconds.
-Slow-Mo shot, base time slow reduced from 70% to 65%.
-From pond to podium: Nate Frogg exposed, price reduced from 165 to 135 solar per stage.
-Hairy King from Hairy King's Life, size increase reduced from 20% to 15%.
-Hairy King from Hairy King's Life, price increased from 125 to 175 solar.
-Pete Jennirks from Galactic News, projectile slow down reduced from 30% to 20%.
-Pete Jennirks from Galactic News, price increased from 190 to 240 solar.
-Slow-Mo shot, can no longer be reflected.
-Addresses of the Stars!, fixed that you could deactivate the double damage charge by trying to use Flood Light during a skill.
-Fixed that pain sounds did not trigger when Max received damage.
-Fixed that Max Focus did not have recommended builds in the shop.

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Voltar
-Fixed that Techno Synaptic Wave would not damage Skree’s Totem of Power.



Update 3.4.1
16-12-2016
Discuss here!

Spectator mode
-Fixed that live matches would often stop just before the end.
-Fixed that graphs on damage and healing didn’t show anything anymore.
-Fixed incognito players having their name replaced by the development name of the naut they were playing instead of the actual name of the naut.
-Fixed a rare crash in the watch menu when the list of replays was updated.
-Fixed a rare crash when uploading bot data for replays during a match.
-Fixed a rare crash when starting to watch a match.
-Raelynn’s portrait no longer switches to the old character art in the HUD when she dies in replays.
-Renamed “anonymous” to “incognito” in the settings menu to make the naming consistent with how it’s called in the Watch menu (most translations have not been updated yet).

General
-Fixed that a bot would spawn mid-air if a player left while in the droppod.
-Fixed that the Starstorm map wouldn’t show special art during holiday periods (just in time for Christmas!).
-Fixed a rare crash on exit

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Max Focus
-Incriminating Dirt, now correctly updates tooltips when bought.
-Fixed strange interaction with cocoon, Max now stays in the air like Chucho on his bike.
-Made the 7 face the right way around more than the wrong way around in Max's Slo-mo shot.

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Raelynn
-Changed raelynn's icon in game messages to look like her new promotional art.

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Scoop
-Idol of the Ice Queen, fixed price which was meant to be 150 instead of 170 per stage.

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Ted McPain
-Grenaide pour homme, fixed that the stun would not cancel momentum.

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Vinnie & Spike
-Red bandana, fixed price which was meant to be 170 instead of 220.
-Loanshark, fixed that the 4th bubble was not affected by Yakoiza.
-Loanshark, fixed that it would decrease individual bubble damage.



Update 3.4
14-12-2016
Discuss here!

NEW character: Max Focus
Originally a security camera who was accidentally turned sentient by Professor M. Yoolip, Max quickly found a job with the Channel 7 Galactic News when the professor somehow slipped out of time. For years, Max happily caught the juiciest news from the most compromising angles. When the war between the Ones and Zeroes broke out, Max developed a real taste for war reporting. Craving even bigger explosions and spectacle, Max decided it was time to start making the news himself and joined the Awesomenauts.
This character is part of the paid Overdrive DLC.

NEW: Spectator mode
The replays system has been expanded into Spectator Mode, allowing you to watch live matches! Features:
-A selection of Featured live matches
-Match of the Day
-View replays of your own matches
-View a list of friend matches, both live and replays
-Watch matches while waiting for matchmaking
-Live matches behave like replays, so you can even scrub through time and change the playback speed
-Old replays on your harddisk are also still listed
-Options to disable uploading (someone else in the match might still upload though)
-Option to make yourself anonymous in replays

NEW: Clunk’s new graphics
Clunk got explosive new looks! His visuals and animations were completely redone, resulting in cooler, crisper and much more awesome art! Sonic Picnic has even extended his theme song and killing spree music. His theme song is over six times as long now!

NEW premium skin: Malicious Max
Blood God Kethkar instructed Max to be his eyes, find the non-believers and spy on them, and reveal their secrets to him. And so Max found his new purpose, having reported on the news across many different worlds in the years before, he would now forevermore use his skills in service of the Blood God.
This is a paid DLC and comes with a fully customized voice set!

Modified audio balance
With lots of new audio sources added over the years, we felt it was time to re-assess the volume distribution in-game. When all volume sliders are set to the same value, the levels they represent are now tweaked. Music and announcer have moved into the background and character lines are more clear with sound effects somewhere in between. Volume sliders have been reset for all players and you’re always free to set them to your own preferences.

Replays
-Fixed that moving platforms didn’t move anymore in replays.
-Fixed that sometimes the notification for buying an item didn’t show up.
-Fixed that autocamera sometimes overlooked a turret being destroyed by droids even though nothing else interesting was happening.
-Fixed that if you clicked directly to the end of a replay it would sometimes show “no further data” instead of the win screen.
-Fixed that the cursor didn’t hide anymore after not moving it for 5 seconds.
-Replays loading screen now shows an image of the map instead of a generic image.

Soundtrack DLC
-Added jingle and killing spree for Max Focus.
-Added the new extended jingle and killing spree for Clunk.

General
-Fixed an issue where assists weren’t visible in 2 player split screen.
-Adjusted class icons for both Yoolip and Penny to resemble their current in-game splash art
-Added a button to the menu for reporting bugs.

Announcers
-Added a new achievement that unlocks when you receive the SlowWolf announcer.
-The SlowWolf announcer is no longer hidden when you don’t own it.
-Fixed that Wraithlord Scoop Announcer would sometimes say several lines simultaneously.
-Added the announcer pack to the in-game store.

General balance
Solar Krab Burgers is both too good and too cheap, these adjustments should bring it more in line with the rest of the utility row.
-Solar Krab Burgers price increased to 150 solar, healing per coin reduced from 65 to 60 hp.
Some slight buffs to better balance the utility row.
-Space air max speed increase from 8% → 10%.
-Overdrive gear cooldown reduction increased from 8% → 10%.

Maps
Flying Nauts still have slightly too much of an advantage on these maps
-Slightly lower the no-fly zone in Sorona and Starstorm.
-All Awesomenauts with multiple jumps are now affected by no-fly zones

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Ayla
A slight buff to help make this item more viable
-Dummy prisoner, range reduced from 53% to 50%, now also increases projectile speed by 20%.
After trying several nerfs, this upgrade is still considered overbearing. Changing it back to it's original function upon popular request
-Rubberband ball, changed into a trail that speeds up allies by 20% for 2 seconds for 150 solar.
Some tweaks to improve her Chain Whack item balance
-Thief tools, buffed from 9% to 11% per stage.
-Prison guard keys duration increased to 1.5s.
Her damage and sustain is overall considered problematic, these changes will make it slightly harder on both
-Evil Eye, damage thresholds reduced from 100% > 75% > 50% > 25% to 100% > 70% > 45% > 20%.
-Shield on rage reduced. Scaling values changed from 15% > 24% > 33% > 40% to 15% >20% >25% >30%.

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Chucho Krokk
Improve some of Sticky Bomb's earlygame damage, while toning down it's most mandatory upgrade.
-Sticky Bomb, based damage increased from 350 to 400.
-Four-Eyed Visor, damage reduced from 85 to 65 per stage, price reduced to 165 per stage.
-Alien-Repellent Varnish, merged into one stage, price increased from 155 to 230.

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Clunk
Some tuning to improve the item balance on the Missile row.
-Fragmenting shells, explodes only when it hits target, price reduced from 190 to 140 solar.
-Free flight fins, reduces cooldown on missile shot from -12% to -14% and increases missile speed from +25% to +30%.
-Double Missile, increases damage on all missiles from +10% to +12% per stage.

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Coco
-Fixed that the last particles of a Blaze Trail didn’t have sound.
-Wicked Coco skin, fixed that teleport voice was cut off.
-Wicked Coco skin, fixed that pain voice samples didn’t play.
-Wicked Coco skin, added voice lines for base attack.
Power gloves has been a problematic upgrade in need of replacement for a while
-Power gloves, effect replaced. Now reduces enemy damage by 15% for 1.5s (weakens enemies), price reduced from 150 to 130 solar.
-Disruptor, now applies the correct slow values.

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Genji
Bringing the price more in line with the functionality
-Caterpillar King Statue, price reduced from 165 to 135.

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Derpl
-Placed Derpl’s turret and nuke spawn in the center of the character, making sure the range is the same when aiming both forward and backward.

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Froggy G
Some slight improvements to Froggy's droid clearing potential, also improving Boom box in general to better balance the Tornado row
-Hammerpants, now deals damage to droids.
-Boom box, now also increases damage to droids.
-Boom box, damage increased from 16%(12) to 20%(15) per stage.

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Gnaw
The planting damage is one of Gnaw's most solid, but the self-stun makes it very awkward.
-Weedlings, self-stun duration on planting reduced by 50%.
Some price tweaks to improve the item balance for the Weedling row
-Fertilizer, price reduced from 180 to 155 solar.
-Overgrowth, price increased from 130 to 170 solar.
-Flex Neck, price reduced from 175 to 150 solar.
Bringing the price more in line with its effect.
-Dental braces, price reduced from 165 to 130 solar.
-Dental braces, duration increased from 1s to 1.5s.

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Ix
Lategame the bonded damage gets a bit too high, while the healing power gets a little underwhelming.
-Crystal Leaves, damage reduced from +15% to +10%.
-Crystal Leaves, healing increased from +15% to +20%.
This item is considered too strong and mandatory right now.
-Crystal Crunch, lifesteal reduced from +15 to +12 per stage.

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Jimmy and the LUX5000
Now that the community has figured out how to counter LUX, he is a little on the weak side.
-Charge, no longer gets interrupted by silence, rather it interrupts LUX's ability to end the Charge at will.
-Base health increased from 1500 to 1550.

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Ksenia
Now that the AA cancelling technique is viable again, Ksenia and specifically Scissor Throw has become a little too strong
-Scissor Throw, cooldown increased from 0.3 to 0.33 seconds
Buffs to some weak and underused upgrades
-Abrasive Hair Blaster, increased to +2 scissors from +1 scissor per droid and creep killed.
-The Gorge and the Beautiful, increased from 50% to 70% scissor regeneration
-Braided Tentacles, changed to one stage of +22 lifesteal for 180 solar
Lategame Ksenia can become almost permanently invisible, this tweak should help
-Vanish, cooldown increased from 12 to 13 seconds.

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Leon
Electrifier is considered a little strong, especially due to how it affects jumps
-Electrifier, reduced to 10% slow per stage.
-Electrifier price buffed from 145 solar to 135 solar per stage.
Adjusting Chainsaw's price to better reflect the benefit it brings
-Chainsaw Addon, price reduced to 180 solar.

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Nibbs
-Starstorm Statue will now properly grant +5% damage, instead of +3%.
Improving an underused upgrade
-Wormhole, also increases orb’s travel speed.

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Penny Fox
Penny has a great early game, but a slightly underwhelming lategame. This tweaks should help improve and speed up her lategame.
-Death Lens, price reduced from 185 to 160 solar.
-Electric Bike Lock, damage increased from 11% to 13% per stage.
-Bug Jars, damage increased from +12% to +15%
Improve an underused upgrade to make it more universally interesting and better balance the item row
-Heart Shaped Net, now changes cooldown of Energy Pulse to 1s, plus 1.5s for every charge used when using more than 1.
-Heart Shaped Net, price increased from 115 to 155.
Some tuning to underused and underwhelming upgrades.
-Volatile wheels, also increases pounce speed.
-Chicken In Lunchbox, effect increased from +10% to +15%. Price increased from 180 to 210 solar.

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Professor Yoolip
Yoolip needs some kind of protection while he locks himself in place to stun an enemy.
-Pancake 3D Printer, effect replaced, two stages of +15% shield during Gaze, 160 solar per stage.
Buff to upgrades that are considered too weak.
-Syrup Pouring Robot, lifesteal increased from 17 to 20.
-Sonic Wrench, merged into one upgrade, solar price increased to 160.
-Syrup Pouring Robot, fixed that 2 lifesteal ticks did not apply.

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Raelynn
-Realynn got awesome new art in the character select menu.
Buff to a weak and underused upgrade
-Casettedeck Magazine, merged into one stage of 2 seconds for 200 solar.
Replacing a problematic upgrade that stimulates snowballing with some other utility.
-Monkey hand, effect replaced. Now increases range by 25%, costs 160 solar.

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Rocco
-The Precision Shot arrow now compensates for lag, making dodging the arrow over long distances work better when the internet connection with the Rocco is slow.
-Shinobi Rocco skin, fixed that voice lines for Vengeance and Precision Shot weren’t triggered.
Rocco is considered very strong, especially in higher level play. These tweaks should tone him down slightly.
-Base attack speed reduced from 150 to 145.
-Base damage, reduced from 2x(48) to 2x(45).
-Rocketpack, merged into one stage 30%, price increased to 170 solar.

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Scoop
Hammer is considered a bit overbearing, these tweaks should make the Frozen Hammer skill a bit weaker and also more skillful
-Frozen Hammer, base damage at point blank reduced from 180 to 150
-Frozen Hammer, snare at point blank reduced from 0.4 seconds to 0.2 seconds. (Max range remains at 0.8 seconds).
-Snow shovel, heal reduced from 130 to 115 per target, price increased from 145 to 160 solar.
Replace one of two the mandatory damage items on the Bindings row, to tone down his damage potential and also improve diversity on the row.
-Idol of the Ice Queen, changed to an enemy slow added to the end of Bindings that slows for 2 seconds by 15% at 150 solar per stage, two stages.
-Bindings of Justice, base damage from 200 to 180.
-Banner of the Triple Scoop, damage reduced from 47 to 40 per stage, price reduced from 150 to 130 solar.
Improve the support upgrade as it's considered a bit unreliable
-Holy Cup, range increased by 20%
This upgrade has been very weak for a long time
-Penguin Throne, changed to 33% shielding when charging Bindings for 160 solar.
Toning down a little overpowered upgrade
-Halberd of justice damage reduced from 30% to 25% and duration down from 4s to 3s.

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Sentry
Buff an underwhelming upgrade
-Bug Detector, damage per second increased from 150 to 175, range increased by 35%.
Tone down the speed on Black Hole charging, as it's considered to make Sentry too fast.
-Night Vision Spywatch, reduced from 60% to 50% movement speed.
Considered too strong for it's area denial effect.
-Drive over skulls, explosion size increase reduced from 100% to 60%
Adding over 150% extra duration, this upgrade could use a bit of toning down.
-Camouflage Tent, reduced to +1s at 150 solar per stage
Visual fix
-Drive over skulls combined with counter intelligence cross will now properly visualise the explosion radius of both bullets.

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Skølldir
Toning down of an upgrade that's considered too good
-Small Volcano, height reduced from 250% to 175%.
Change to make the upgrade not hard-counter all ranged Nauts
-Fist Bump, now only works on the first two punches.

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Skree
Reduce some prices to make Skree get effective earlier.
-Steeldrum, price reduced from 215 to 180 solar per stage.
-Air Freshener, merged into 1 stage for 225 solar.
-Spare Blade, price reduced from 225 to 200 solar.
Changing both the damage against droids and the cooldown mechanics to reduce stalling was a bit much
-Sawblade, cooldown reverted back from 8 to 10 seconds.
-Sawblade, cooldown starts when Skree launches his saw out as opposed to it having returned to skree.
Same buffs and changes to improve Lightning Rod diversity.
-Soul Connectors, merged into one stage of +65 DoT damage for 175 solar.
-Ceremonial Mask, Skree no longer has to withhold from firing to activate the effect.

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Ted McPain
-Scourge Captain McPain skin, added special music that plays during Stimpack.
-Scourge Captain McPain skin, fixed that he sometimes used voice lines from the regular Ted for kills.
-Grénaide pour homme, now stuns nearby targets for 0.3 seconds, area reduced by 40%

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Vinnie & Spike
Already considered mandatory, silence on Smoke Screen was made even stronger when the blind cc was remade. Moving it to Spike Dive to also replace the range increase, which is considered a crutch for Vinnie
-Antique Machinegun, changed to a 1.5 second silence for 175 solar.
-Red Bandana, changed into a 30% weaken for 170 solar.
Buffs to relatively weak upgrades
-Rigged Casino Games, damage reduction reduced from -40% to -35%.
-Rubber Mask, buffed from 30 HPS to 45 HPS.
This upgrade was overbuffed a while back
-Withered President Mask, duration reduced from 3s to 2s and percentage from 66.7 to 60%.
Replacing a problematic upgrade that stimulates snowballing.
-Loanshark, effect replaced. Now adds 4th bubble to Bubble Gun salvo, costs 190 solar.

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Voltar
The current cooldown reduction upgrade on Healbot has become too effective since the base cooldown was reduced.
-Hydraulic Sugar Dispenser, merged into 1 stage. Reduces CD by 2.5 seconds, costs 200 solar.

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Yuri
Yuri's map presence can be very obnoxious. These changes should slightly reduce it without affecting his laning while also stimulating him to be more active.
-Mines, lifetime reduced from 12s to 10s.
-Mines, damage against droids increased from 50% to 75%.
Buff an underwhelming upgrade
-Chrono rift, cooldown per stage increased from -1s to -2s.
-Chrono rift, purchasing the upgrade now correctly updates tooltips.



Update 3.3.1
2-12-2016
Discuss here!

General
-Fixed several rare crashes on startup, in main menu, on match end, and on game exit
-Fixed that host migration could fail in some cases
-Fixed ‘Invited to party/custom game’ message in languages other than English
-Fixed that sometimes characters would show as black boxes in-game

Soundtrack DLC
-Fixed that the Scourge Captain McPain jingle and killing spree weren’t included in the soundtrack DLC.
-Added the strangely hilarious karaoke version of Scourge Captain McPain’s jingle to the soundtrack DLC.

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Ted McPain
-Tweaked Scourge Pirate McPain's airstrike to be more visible when launching.



Update 3.3: Rise of Galactron
16-11-2016
Discuss here!

New Matchmaking
In order to improve the overall experience, we've completely rebuilt the matchmaking system from the ground up. The game will no longer require you to maintain a non-stop connection to the Steam servers, which will ensure you don't disconnect from a match if the Steam servers go down for a second or two. Matchmaking is entirely handled by our own tech, and we've fundamentally changed the matchmaking flow. Players will now be matched all at once every few minutes, rather than be assigned to the best possible match that already exists.

Persistent Party System
An overhauled party system will allow you to team up with your friends more easily, and manage your invitations without hassle. Players who have teamed up will now automatically stay together once their game has finished. For more information about the persistent party system, please check out this blog post.

Queue
While queued up for the matchmaking system, players are able to freely navigate the menu, chat, and watch replays. The only thing not possible is making changes to your party composition or entering a different match.

Rejoin
Players who disconnect from a game will be able to reconnect to their match from the main menu. For more information on the rejoin system, please check out this blog post.

Removal of Late-Join
As a result of the Rejoin system being implemented and the new matchmaking system ALWAYS starting a game with a full set of six players, we are retiring the late-joining feature.

Leave Penalties
Players who leave or disconnect from a matchmade game and do not return within the allotted time will receive additional punishment. They will be locked out of the matchmaking system for several minutes and have an ‘abandon’ added to their track record. Repeatedly abandoning matches will result in increased matchmaking lockouts. Leaving a match during character selection will immediately result in an abandon, and returns all other players to the main menu. These players will be automatically entered back into the queue.

‘Safe to Leave’ Status
If a player has left a matchmade game and hasn’t returned within several minutes, other players can leave the game without receiving additional punishment. They WILL receive a loss and have their matchmaking rank affected as a result, if their team ends up losing the game in their absence. If all players in a team have left the match, the remaining team will automatically win shortly thereafter.

Match / Lobby & Party Chat
Joining a party or a match will now automatically add you to private chat channels that are only accessible to players in your party, team, or match. The chat feature is now available in character select.

Character Select
The Character Select screen has been overhauled, and should provide more relevant information about characters. You are able to cycle through backstories, available skins, announcers and skill descriptions in the bottom-left corner. The game will remember your recently played character, and will have this selected as the default for your next game.

Fanart Gallery
We have added a fanart gallery to the main menu options. Here you will find a set of fanart picked by the Ronimo team.

NEW language option: Simplified Chinese

NEW skin: Scourge Captain McPain
Captain McPain was a feared pirate throughout the seven galaxies. The man was well-known for his stature, his ability to carry around a full-sized cannon by himself, and his skill in actually firing the thing. But disaster struck when one day he boarded a vessel operated by the Order of Popae Monks. When one of the monks was accidentally sucked out of the airlock, The Grand Space Butterfly took offense and cursed the pirate and his crew. On that day, Captain McPain became a ghost that would forever haunt the shipping lanes throughout the Galaxy. A haunting visage that strikes fear into those that travel the void!
This is a paid DLC and comes with a fully customized voice set, a new theme song and killing spree, and fully customised sound effects and graphics!

NEW skin: Unicorn Nibbs
Unicorn Nibbs is a unicorn warrior in service to the Unicornhood of Coba. This magical group was bound to the Ohmigosh dimension who, as soon as the Starstorm ripped a hole in the continuum, started an invasion of cuddliness. Right after going through the portal, Nibbs' ship gently touched down on the space station in a pink cloud of smoke. Scouting around, she mistook Gnaw's tail for a juicy piece of lovely unicorn candy. After cheerfully biting down on the treat, the startled Gnaw led her right back to the Awesomenauts who managed to convince her to stay with a wide variety of exotic treats, lots of petting, and by brushing her manes.
This is a paid DLC.

NEW FREE announcer: Slowwolf
This announcer is voiced by the awesome 'Nauts caster SlowWolf. Over the years he has been involved with casting pretty much every large Awesomenauts event. Including this awesome showmatch, created to showcase the new Overdrive characters, and featuring some of the best Awesomenauts players at that time. For more SlowWolf, check out his YouTube channel.
This is a free announcer. To get it, all you have to do is invite a friend who hasn't played Awesomenauts over the last month (or ever) and play a game with them.

General
-Mouse sensitivity now really correctly carries over from the current game version into Galactron.
-Fixed black screen when tabbing out of the game during startup in fullscreen DirectX.
-Updated the way Awesomenauts deals with some DirectX-related issues. This should resolve some common crashes when using DirectX.
-Fixed a very rare issue where players would sometimes not be visible to each other.

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Ayla
-Fixed an issue where it was possible for Ayla to negate Knockback that should not be negatable (like Skolldir's Mighty Throw).

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Chucho
-Fixed an issue where Sticky Bomb could be reflected or deflected while already laying on the ground.
-The Sticky Bomb can now stick to Skree’s Totem.

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Froggy G
-Fixed an issue where the timer bar for Whirlwind would keep running even when the skill was interrupted.
-Mutant Worms: Limited Ninja edition effect no longer disappears automatically after 6 seconds.

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Ix
-Fixed an issue where the buffs or debuffs provided by the bond would not apply at the first contact.

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Jimmy and the LUX5000
-Tweaks to improve collision handling during charging: slightly wider character collision during charge and better knockback area matching.
-Fixed an issue where Castle Ice Cream Flavoured Pacifier healed less than the stated value.

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Leon
-Fixed an issue where Tongue Snatch would sometimes not interrupt Froggy's Whirlwind.

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Penny Fox
-Fixed an issue where Starstorm Statue and Electric Bike Lock would not stack properly.

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Professor Yoolip
-Fixed an issue where Wrench Smack would deal double damage when coming out of stealth
-Fixed an issue where Antigravity Ball had no effect

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Raelynn
-Fixed an issue where if Iron Rifle was bought, Realynn could both Snipe and throw a Time Rift at the same time while also allowing her to snipe more quickly.

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Rocco
-Fixed an issue where split arrows created by the SWCA coin upgrade would sometimes hit the character where the split came from.
-Fixed that Rocco’s base attack animation did not show up over the network (on the PC of the Rocco himself it already worked before).

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Sentry
-Fixed an issue where a Photon mine could deal damage twice when Counter Intelligence Cross was bought. One for the regular Mine, and one for the homing projectile.
-Fixed an issue where Starstorm Statue would make Black Hole Sun about 8-9% stronger per stage, instead of 5%

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Vinnie & Spike
-Fixed an issue where buying Dead Seahorse Head would cause the Spikes at the end of Spike dive to come with a delay.



Patch 3.2.8
29-9-2016

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Froggy G
-Fixed an issue where Hydro Smash gave 100% instead of 50% attack speed. Also buffed to 60%.

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Voltar
-Fixed an issue where Happy Thoughts combined with Chili Flavored Eyedrops would result in too much heals at maximum range.



Patch 3.2.7
15-9-2016

Starstorm
-Fixed an issue where Derpl would act glitchy when jump from the platform in front of the forward bottom turret

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Coco
-Fixed an issue where Disruptor would actually reduce the amount of slow dealt by Blaze, instead of increasing it.

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Derpl
-Fixed an issue where the Nuke charging animation would only be visible to the Derpl player.
-Removed the air control while in siege mode.

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Gnaw
-Fixed an issue where Gnaw was able to create weedlings too quickly while in the air.

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Professor Yoolip
Reverted the changes to Summon Robo Dinos as these made the skill too spammy
-Summon Robo Dinos, Dino base damage increased from 200 to 250 per second.
-Summon Robo Dinos, cooldown increased from 9 to 12 seconds.

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Sentry
-Fixed an issue where the wrong icon was displayed when a kill was made using Bug Detector damage.
-Fixed an issue where the end animation of the shield charge would not display when Bug Detector was bought.

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Ted McPain
-Fixed an issue where the DoT dealt by a Double RPG Airstrike would reduce the duration of the DoT and apply Ted’s earlier landed DoT faster

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Vinnie & Spike
-Spike will now only ignore glass platforms when holding down the ‘down jump’ button.
-Reduced maximum falling speed by 30%.

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Voltar
-Fixed an issue where Happy Thought wouldn't increase the base heal value of the projectile affected by Chili Flavoured Eyedrops

Known Issues
-When combining Happy Thoughts with Chili Flavoured Eyedrops Voltar heals 15% more than he should at maximum range.
-Rocco’s base attack animation does not show up over network. On the players’ PC it works.



Patch 3.2.6
8-9-2016
discuss here!
This patch has the same balance as patch 3.3. We do short Live Betas of patch 3.3 and then put the game back to this patch 3.2.6 until 3.3 is ready for final launch.

Assists
-Changed how kills are credited by the game. Before when a turret or droid made the last hit against a naut it would be credited with the kill on the scoreboard. The solar reward for the kill would either be given to the last naut that did damage in the last second or else it was split among the entire enemy team. With this change the kill will now be credited to the last naut that did damage in the last second. This is purely a change in how the scoreboard counts kills.
-Added assist counters to the scoreboard. Whenever a naut dies it will give an assist to all enemy nauts that directly affected the killed naut in the last 5 seconds or supported an ally that directly affected the killed naut. All forms of damage or negative modifiers directly done against the naut will count towards an assist. All forms of healing or buffs to allies that directly affected the killed naut also count as an assist.

General
-The number of active droids per team is now limited to 48 to prevent performance problems in some special cases. Normally, if the limit is exceeded, no new droids will spawn, but if ‘enable base’ is unchecked in custom game settings, the oldest droids will be blown up to make room for the new ones (since they’re probably just hacking away at the enemy base to no avail, having fulfilled their goal in life).
-Slow visual effect (a purple glow) is now also visible when a player is invisible.
-Centered the blind overlay effect a bit better.
-The fall down action in controls is now reassignable. Because it is not (yet) possible to assign button combinations you would have to reset your controls should you want the down + jump combination back.
-The snared status effect visualisation over a character no longer disappears when the snared character is invisible.
-Fixed that in the leaderboards the start date of the current season, and the end date of the previous season were displayed incorrectly.
-Updated the achievement descriptions of “Befriending a red bat” and “Swiftly through the forest” to make it clear the achievement can only be completed with Coco.
-Fixed that in very rare cases turrets could start with almost no health, or regain their health on host migration.
-Fix a crash when getting a (network) error while a player is dead

Maps
-Starstorm: fixed an issue where some characters acted glitchy on the glass platform in front of the bottom front turret.
-Sorona and Starstorm: fixed depths, making all foreground elements consistent with the other maps.
-AI station 404: creeps can now jump a little bit higher.
-Sorona: moved the glass platforms directly behind the front turrets up a bit so some characters can make the jump now from the glass platforms to the jungle area.
-Sawblade droids will now walk back and drop down when getting stuck on top of the enemy base.

Randomnauts
-Fixed issue where damage after the original naut died would always be base damage. This was only the case when playing a game mode with “random naut on death” active.
-Made shop available anywhere by default in the Randomnauts and Random Team Deathmatch modes so it is easier for players to check which upgrades they have received.

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Ayla
Rubberband ball currently rewards Ayla for being inactive, this change makes the upgrade stimulate a more active playstyle.
-Rubberband ball, heal orbs only spawn when dealing damage.
Ayla does both a lot of killing and dying. These tweaks push her Rage skill more towards sustain, away from damage.
-Rip Apart bear, self-damage reduction increased from 12% to 18% per stage.
-Angry Drawings, damage reduced from 19% to 17% per stage.
-Made it so that Ayla’s camera style only changes between ‘Deadzone’ and ‘Centered’ while flying, when both camera systems match position. Therefore the transition should no longer cause any jarring vertical movements and will now be completely seamless.
This upgrade made Ayla too tanky, time to replace it.
-Prison Guard Keys, hit enemies deal 15% less damage for 1 second.

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Chucho
Toning down of a too-strong upgrade
-Neon Nitro Muffler, damage-over-time reduced from 210 to 180 per stage.
Changes meant to make Chucho’s playstyle more active.
-Turret, cooldown after destruction reduced from 12 to 10 seconds.
-Turret, cooldown after self-destruction reduced from 6 to 5 seconds.
-Hyper Bike, mounting cooldown reduced from 2 to 1.5 seconds.
-Fixed that the attack speed effect of Blabl Zork correctly triggers when enemies pick up the Sticky Bomb using the Black Mail upgrade.
-Fixed that Matt “Parasite” Roid now correctly increases shot damage by 12% when combined with One Armed Chameleon’s effect.
-Fixed that the smaller bomb spawned by Trick-Up-Your-Sleeve is correctly increase by 14% per stage of Krokk License to Kill.

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Clunk
-Placed Clunk’s healthbar lower again.

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Coco
Combining slow upgrades has been obnoxious for a long time, time to replace one of them.
-Syphon Disruptor, now increases damage of Shock during Blaze by 25%, price 180 solar.
-Disruptor, slow increased from 8% to 12% per stage.

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Derpl
-Derpl now keeps his air momentum when going into siege mode
-Coming out of Siege mode no longer cancels launching the Nuke.
-Fixed that buying both Pussycat Album and Barrier Magazine would give Derpl too much shielding when not in Siege Mode.

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Froggy G
A slight buff to an underwhelming upgrade.
-Hydro Smash, attack speed buff increased from 40% to 50%.
-Clock Necklace, gain a heal over time that heals 180 over 4 seconds upon landing a Dash.
-Fixed that the Mutant Worms: Ninja edition effect would disappear when teleporting.

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Genji
Monarch Blessing is now an almost guaranteed win for each teamfight. Some changes to tone it down.
-Spiritual Cooking, extra health reduced from 125 to 90 per stage.
-Hidden Leaves, shielding reduced from 10% to 7.5% per stage.
-Gettin’ Out of Da Hood, speed decreased from +30% to +25%.
While considered strong in teamfights, Genji is pretty bad at pushing.
-Butterfly Shot, damage vs. structures increased from 50% to 75%.

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Gnaw
-Fixed an issue where a cooldown would be visible in the skill dock, there shouldn’t be any cooldown, only a delay to create the weedlings.

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Ix
-Fixed that Ix couldn’t use Radiate when under the effect of the Vegan Sewer Pizza shield.

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Jimmy and the LUX5000
-Corrected damage values for The Very Hungry Zurian and Micey And The Missile Factory for the recently raised base damage.
-Fixed that Skullplate Trophy didn't speed up the last attack in the Rattle Smash Combo
Lux is a bit too tanky right now.
-Base health reduced from 1550 to 1500.

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Ksenia
The current Fury Blowout generates scissors too quickly for Ksenia.
-Fury Blowout, now only gains 1 scissor maximum.
With the return of a form of 'AA canceling' technique in the last patch, she's become a bit too good at pumping out damage. This change slows that down a bit.
-Scissor Throw, cooldown increased from 0.25s to 0.3s.

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Leon
Considered overpowered, this upgrade gets a slight nerf.
-Cheese & Garlic Mints, silence reduced from 0.8s to 0.6s per stage.
-Pinot Noir, regeneration increase increased from 400% to 500%.
-French Baguette, movement speed increase increased from 14% to 20%.
Avoiding combat and just pushing is a bit too effective of a strategy for Leon.
-Structure damage reduced to 75%.

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Lonestar
In the last patch the reliability of the Bull was greatly increased, but it was a bit too much.
-Bull, reduced its push frequency by 25%, increased knockback by 25% to compensate.
-Techno Viking Helmet, damage per tick increased by 25%.
Combining slow upgrades has been obnoxious for a long time, time to replace one of them.
-Ribbit Snail Slime, Hyper Bull drops a healthpack upon disappearance that heals 250.

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Nibbs
Nibbs is too reliant on crowd control effects to be able to land her damage consistently. These changes should help make her damage output more reliable.
-Orb of Omicron, base damage increased from 200 to 225.
-Fire Breath, flame speed increased by 15%.
-Eternal Flame, orbs now deal a damage-over-time effect, dealing 150 damage over 5 seconds per stage.

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Penny Fox
-Changed that Herring Snack Badge scales as a healing skill instead of a damage skill.
Penny was overnerfed in the past, though still considered strong in public matches. Therefore some subtle buffs.
-Claw, damage increased from 83 to 88.
-Cookie Monster Badge, damage increase increased from 8% to 10%.

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Professor Yoolip
Considered too polarizing and dependant upon landing his combo. These changes should make his combo less potent but the Robo Dinos more reliable.
-Summon Robo Dinos, Dino lifetime reduced from 4.5 to 3.5 seconds.
-Summon Robo Dinos, Dino base damage reduced from 250 to 200 per second.
-Summon Robo Dinos, cooldown reduced from 12 to 9 seconds.
-Wrench Smack, damage increased from 90 to 95.

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Raelynn
Raelynn is mostly effective at defending, these changes are meant to stimulate her to become more active.
-Timerift, damage against droids reduced to 50%.
-Timerift, charge up speed and projectile speed increased by 15%.
-Timerift, height increased from 3.5 to 5.
-Higgs Grenade, one stage removed.
-Protoblaster, damage increased from 70 to 75.
-Skull Bracelet, price reduced from 170 to 150.
-Joe Doll, price reduced from 170 to 140.
-Receding Ponytail, price reduced from 300 to 270.
-Unknown Alien hand, price reduced from 185 to 150.

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Rocco
-Fixed that Mirakuru accurately gives +120% life regeneration.
-Fixed that Classics adds +10% instead of +8% damage to a charged Precision Arrow affected by Little Johnny.

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Scoop
Scoop’s base attack is considered too weak and goes underutilized, thus this structural buff.
-Sword Strike, attacks per second increased from 2.2 to 2.4.
Halberd has been a weird upgrade for a while, granting great amounts of health at seemingly random moments. Time to replace it.
-Halberd of Justice, get +30% damage for 4 seconds when landing a Frozen Hammer.
A price buff for an overpriced upgrade.
-Penguin Throne, solar cost reduced from 225 to 175.

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Sentry
These items are overpriced for what they do.
-Disguise Moustache, price reduced from 280 to 210.
-Ejection Seat, heal increased from 175 to 200, price reduced from 175 to 150, per stage.
Bug Detector has been mandatory for a long time.
-Bug Detector, Make the shield deal 150 damage per second to enemies in contact with it
With the removal of Bug Detector, Black Hole Sun needs to be compensated a bit.
-Black Hole Sun, gravity increased by 10%
-Counter intelligence cross, fixed a small typo in the description.

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Skree
These changes are meant to make Skree more effective at brawling, less at stalling. Also reduces mandatoriness of the Sawblade size upgrade.
-Sawblade, static damage against droids reduced to 50%.
-Sawblade, flying speed increased by 15%.
-Sawblade, size increased by 15%.
-Suitcase Monster, size reduced from 50% to 30%.
-Totem, charge up and projectile speed increased by 15%.
-Fixed an issue where Sawblade would disappear when let fly to it’s maximum range.

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Swiggins
Swiggins gets punished hard for missing a relatively unreliable skill, these tweaks improve upon that.
-Anchor drop, added cooldown upon Anchor destruction reduced from 5 to 2 seconds.
-Anchor drop, chain length reduced by 15%.
-CC immunity on treasure lottery map, now starts directly when hitting an enemy naut.

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Ted McPain
-Fixed that Wheelbarrow With Ammo added too much damage to the second Airstrike from Double RPG.
-Fixed that the second Airstrike from Double RPG still did 100% damage against droids.
Ted has been overnerfed in the last patch, especially since the above fixes also reduce his potency
-Shotgun and Machine Gun, base damage increased to 210 and 42, from 200 and 40 respectively.

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Vinnie & Spike
-Reduced the amount of particles used with Cod Father’s visual overlay effect.
Big quality of life improvement.
-Vinnie & Spike now ignore glass platforms.

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Voltar
This upgrade offered an unreliable increase in healing, this will make it more reliable.
-Happy Thoughts, increase base heal by 15% per stage, instead of max heal by 25%.
Voltar's in air movement has always been clunky, this will tighten it up.
-In air maneuverability increased by 50%.
Putting it just out of reach of Piggybank after drop, making piggy less mandatory on Voltar.
-Psychokinetic Repulsion, price increased from 140 to 185.
Healbot is too divisive, healing more than healthpack at base while doing nothing for a long time if it fails.
-Healbot, base heal reduced from 450 to 330.
-Healbot, base cooldown reduced from 17 to 13 seconds.
-Changed that Healbot scales as a healing skill instead of a damage skill.
-The counter in your skill button now keeps better track of how many drones are active.

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Yuri
Further reduction of his damage vs. droids, to encourage a more active playstyle
-Mine Deploying, damage against droids reduced to 50%.


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 Post subject: Re: Patch Notes Steam
 Post Posted: Fri Aug 10, 2012 4:14 pm 
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Patch 3.2.5
29-8-2016

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Chucho
-Fixed an issue where the One Armed Chameleon effect could be prolonged by tapping teleport between shots.

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Froggy G
-Fixed that the Mutant Worms: Ninja edition effect would not disappear when shooting if the teleport button was pressed just before (the fix in the previous patch turned out to had broken along the way).



Patch 3.2.4
25-8-2016

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Froggy G
-Fixed that the Mutant Worms: Ninja edition effect would not disappear when shooting if the teleport button was pressed just before.



Patch 3.2.3
12-8-2016
Discuss here!

Replays
-Fixed healthbars and player names not being visible in replays for enemies that were not visible for you during the game. This fix only affects newly recorded replays.
-Fixed cooldown timers being visible while the character is respawning.

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Derpl
-When teleporting Derpl will now place his Grid Trap at the intended location.
-Derpl can no longer be swapped by Ix while in siege mode.

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Froggy G
-Fixed that the bonus damage granted by Mutant Worms: Ninja Edition would be canceled by engaging teleport.

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Ix
-Fixed that Tree Hugger would also increase the self-damage dealt by Ayla and Clunk
-Fixed that it was possible to engage a bond while refracting.
-Fixed that it was possible to start teleporting while refracting.
Maximum range of the bond and displace is currently very obnoxious
-Overexposed Nature Photo, now only increases the range of the projectile not the bond.
Ix's damage is considered overbearing for a support character, these changes should tone it down
-Time-Travelled Diamond, now only affects Bolt.
-Radiate, scattering crystals base damage reduced from 18 to 15.
-Salt Miner, damage reduced from 22 to 18 per stage.
Displacing is another way for Ix to be invincible, giving him too much opportunity to be invincible. These changes will tone down his invincibility time.
-Displace, swapping duration decreased from 0.5 to 0.4 seconds.
-Refract, cooldown increased from 8 to 9 seconds.
This is a little buff for a relatively weak upgrade
-Prismatic Moonstone Dust, damage-over-time duration reduced from 4 to 3 seconds.

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Jimmy and the LUX5000
-Flaming Stroller, only applies one first damage tick when touching multiple flames at once.

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Ksenia
-Fixed an issue where Ksenia would be locked out of her Cut & Trim when using Vanish and Scissors Throw at the same time.
-Made knockback on scissors upgrade consistent between regular and powered-up scissors.

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Penny Fox
-Fixed an issue where it was possible to activate skills without charges.
-Penny now always spawns with full charges, making her a bit more viable in Deathmatch modes.

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Professor Yoolip
-Yoolip’s Gripping Gaze will now stop immediately when hitting a target that is immune for stun. Examples are a Derpl in siege mode or a Yuri with active Time Warp upgraded with Spacetime Continuity Device or a Vinnie using Smoke Screen with Clown’s Mask. Before only Yoolip would be stunned for the duration of Gripping Gaze while not stunning those targets.

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Scoop
-Fixed that the Penguin Squire heal over time effect is correctly given to allies when combined with Holy Cup upgrade.

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Skree
-The cooldown for Saw will now only be visible when it is returned to Skree. Before there was also a cooldown visible when sending out the Saw.

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Swiggins
-Fixed an issue where you could create multiple anchors when throwing Swiggins anchor down in the Starstorm level

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Voltar
-Improved in air maneuverability.



Patch 3.2.2
19-7-2016

General
-Slow visual effect (a purple glow) is now also visible when a player is invisible.
-Centered the blind overlay effect a bit better.
-Fixed depths on both Sorona and Starstorm Station, making all foreground elements consistent with the other maps.
-The fall down action in controls is now reassignable. Because it is not (yet) possible to assign button combinations you would have to reset your controls should you want the down + jump combination back.

Randomnauts
-Made shop available anywhere by default in the Randomnauts and Random Team Deathmatch modes so it is easier for players to check which upgrades they have received.

Tutorial
-Tutorial map fixed collision near enemy base

Replays
-Fixed respawn timers not updating in replays.

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Ayla
-Camera style now changes between walking and flying, also added a smooth camera transition between the two.

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Chucho
-Camera style now changes between walking and flying, also added a smooth camera transition between the two.

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Clunk
-Placed Clunk’s healthbar lower again

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Derpl
-Fixed issue where cooldown for the Nuke would start running if Derpl transformed out of Siege Mode even though no Nuke was fired.

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Ix
-Fixed pain sounds not playing regularly.
-Fixed that the Robot Wrecking Ball would also increase the bond damage.

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Professor Yoolip
-Fixed an issue where the stun caused by Gripping Gaze lasted 0.4 seconds too long.

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Skølldir
-Fixed that Perfumed White Flowers lifesteal sometimes didn’t connect, while the 3rd Bash hit did.

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Vinnie & Spike
-Reduced the amount of particles used with Cod Father’s visual overlay effect.

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Yuri
-Added a (barely visible) spawn and (very visible) despawn animation for the healthpacks that can spawn from yuri’s mines after buying the Uranium Spikes upgrade.



Patch 3.2.1
8-7-2016

General
-Increased starting solar from 235 to 270
-Fixed that Piggybank stated the wrong Solar amount in the in-game store text (this fix went live yesterday already through our text server).

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Ayla
-Removed the switch to centered camera style for when she flies, as the change was jarring. This feature may make a return when a smoothing transition can be made possible.
-Fixed an issue where it was possible for Ayla to fly up into the droppod area by quickly activating Rage.

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Chucho
-Removed the switch to centered camera style for when he’s on his bike, as the change was jarring. This feature may make a return when a smoothing transition can be made possible.

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Ix
-Fixed an issue where the second stage of Tree Hugger had no effect
-Fixed an issue where the wrong icon was displayed when unlocking Luxor’s Purest Crystal
-Fixed an issue where broken text was shown when unlocking Root Tea
-Fixed crash when Psionic Bond was up when the game ended.

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Lonestar
-Fixed the Super Breed 2.0 upgrade, as it didn’t do anything.

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Nibbs
-Fixed an issue where the Eternal Flame orbs would still spawn after teleporting while firebreathing

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Penny Fox
-Fixed rare bug in randomnauts where aim input would be locked if you died while playing as Penny and shooting the Energy Pulse.



Patch 3.2: The Green Guardian
6-7-2016

NEW character: Ix the Interloper
Ix was a courageous Luxuxi spirit who peacefully roamed the crystal moon of Luxor, until a disaster struck. Intergalactic megacorporations started to drill Luxor on a massive scale, as it housed unusually energetic crystals. At first Ix tried to ‘discourage’ the miners in various ways, which had no effect. In an outrage Ix merged its life force with some high-energy crystals; giving Ix a corporeal form. Harnessing the energies of this new crystalline body, Ix razed the facility to the ground.

Blabl Zork got wind of this raw talent for drill destruction. He then convinced Ix to join the Awesomenauts by presenting the mercenary team as an environmental force for good.

NEW premium skin: Steel Seraph Ix
As angels are usually peaceful and quite focused on their herbal infusions, the Heavens did little more than weep as soulless robots and demonic mercenaries slowly spread across the galaxy. However, one of these angels could no longer stand idly by and decided that the time had come to intervene in the realm of mortals.

Turning the weapons of the robotic overlords against themselves, this angel became an armored being of high-tech destruction. Now this fusion-powered, nano-enhanced, tungsten-plated angel is feared across the galaxy. In their frightened whispers its adversaries call this mysterious being 'the Steel Seraph'.


NEW premium skin: Bravely Scoop IV: Eternal Fantasy
A hero's journey is filled with many great challenges. Like saving the townsfolk from a mysterious invading army from another dimension, that's headed up by a hooded figure who's actually being manipulated by an otherworldly dragon who'll morph into a demon when close to being defeated. It's all in a day's work for Bravely Scoop in Bravely Scoop IV: Eternal Fantasy!

General
-Reduced the graphical requirements for blind, hopefully fixing the framedrops some players have been experiencing.
-Scaled down the reconnection symbol.
-Fixed that certain effects would partially update while reconnecting. This would cause bugs like Nibbs being able to move during Flame Breath when she was reconnecting at some point during the Flame Breath.
-Fixed a lot of rounding errors in tooltip percentages
-Fixed an issue where health generated by Wraithstone would not be accurately displayed in the tooltip
-Updated recommended builds for all characters
-Added a small outline to some settings for improved readability
-Fixed an instance where the droppod’s glow would be in front of the asteroids while falling down on the Sorona map.

Baby Kuri Mammoth
As every Awesomenaut now has access to this item and it’s still fairly weak, this is the time to give it a little buff
-Baby Kuri Mammoth, effect increased from 25% to 30% debuff reduction

Modding
-The BehaviourCreator provided in the game folder should work again.

Starstorm
-Adjusted the platforms in the middle of the bottom lane to make fights in the area more dynamic.
-Fixed the starstorm minimap visual to now correctly represent the map.
-Fixed some minor depth issues with character select.

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Ayla
-Made Augmented Ayla’s Rage ball a bit more transparent.
-Changed camera style from vertical deadzone to centered when Ayla is in Rage mode.
-Fixed an issue where Ayla would stay enraged when she was made invisible by Vinnie’s cloud.
-Added a subtle visual overlay when Ayla’s Fiery Jawbreakers item was in effect.

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Chucho
-Fixed an issue where Chucho would become stuck at the top of the level in the Starstorm map or Sorona when riding his bike.
-Fixed an issue where Chucho could still mount his bike even when it was cocooned.
-Changed camera style from vertical deadzone to centered when Chucho is on his bike.
-Fixed an issue where Trick-up-your-Sleeze, B.O.O.M. Gas and One Armed Chameleon damage scaled like health instead of damage.

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Coco
Double slow is too strong right now. These nerfs bring it down to reasonable levels until a new upgrade can be beta tested.
-Disruptor, 1 stage removed.
-Syphon Disruptor, slow reduced from 25% to 17.5%

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Derpl
-Fixed issue where if Derpl was charging his Nuke while transforming out of Siege Mode, a Nuke would pop out.

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Froggy G
-Added a visual indicator for when Mutant Worms: Limited Ninja Edition is active.
-Fixed an issue where the damage increase given by Piranha Cartridges was incorrectly communicated by the tooltip when Froggy had a level higher than 3.

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Genji
-Cocoon now interrupts Swiggins Anchor Hook, Leon’s Tongue Snatch and Yoolip’s Gripping Gaze. It also breaks any active chains. We concluded that continuing these skills after a Cocoon would just be confusing and messy behaviour.
-Fixed an issue where Prefab Cocoons would not trigger if the Cocooned enemy was partially overlapping a turret.
-Fixed an issue where flying characters like Yuri and Ayla while in Rage would not drop down when cocooned.

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Jimmy and the LUX5000
This change both reduces the potency of Lux’s most crutchy upgrade as well as removes one of the most frustrating aspects of playing against him.
-Danger Pins, pulse lifetime reduced from 0.3 to 0.25 seconds, to better match its visual.
Missiles are too weak right now for the downsides they bring when firing.
-Missile Barrage, damage increased from 150 to 170.
This lifesteal upgrade makes Jimmy a bit too tanky in teamfights.
-Nano Repair Bots, heal per stage reduced from 80 to 70.

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Ksenia
The removal of the technique called ‘AA canceling’ that was implemented in 3.1.4 made Ksenia play clunkily and unresponsive. These changes reinstate her responsiveness without fully bringing back AA canceling. We’ve also reverted a nerf which is no longer necessary due to the removal of the technique.
-Cut and Trim, instead of locking Scissors when using Cut and Trim, Scissors now cancel the Cut and Trim damage if thrown at the same time as the attack.
-Scissor Throw, reduced lockout of Cut and Trim from 0.4 seconds to 0.2 seconds.
-Scissor Throw, cooldown reduced from 0.33 to 0.25 seconds

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Leon
-Fixed that the “stunned” message triggered multiple times when being pulled by Tongue Snatch.

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Lonestar
Some general buffs, as Lonestar is a bit underpowered right now.
-Dynamite Throw, charge up speed and projectile speed increased by 15%.
-Hyper Bull, doubled its push frequency while halving the effects to make its push more solid while remaining as strong as before.
-Blaster, base damage increased from 60 to 65.
-Eagle Bullets, damage increased from +13%(8) to +15%(10).
-Crystal Eagle Bullets, damage increased from +27%(16) to +31%(20).
-Super Breed 2.0, extra health increased from 220 to 300.
-Techno Viking Helmet, damage per tick per stage reduced from 29 to 15 to compensate for the frequency change. Resulting dps changed from 207 to 214 per stage.

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Nibbs
Moved some damage from the mandatory Eternal Flame upgrade to some of the more underwhelming upgrades.
-Eternal Flame, damage per second reduced from 127 to 105.
-Autographed Picture of Voran, damage increased from +9%(3) to +12%(4).
-Darkenstone, damage increased from 10% to 15%.
-Fixed an issue where using Orb while Fire Breathing , the Eternal Orb fire balls would still spawn.

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Professor Yoolip
This change should both improve Yoolip’s early game and significantly weaken one of his most mandatory items.
-Summon Robo Dinos, base lifetime increased from 3 to 4.5 seconds.
-Antigravity Ball, second stage removed.
-Fixed an issue where Gripping Gaze would always deal 2 ticks less than it should according to its description.

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Raelynn
-Added a visual indicator for when HC Bomb is active.

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Scoop
Scoop is a bit too good at everything. These changes should both tone him down, and improve his diversity.
-Halberd of Justice, effect reduced to 30%, price increased from 150 to 175.
-Banner of the triple scoop, dps per stage reduced from 55 to 47.
-The holy cup, healing increased from 65% to 75%, solar price reduced from 200 to 180.
-Ice cream van music, merged into one stage, solar price increased from 140 to 200.
-Fixed an issue where the health gained from Snow Shovel would be inaccurately displayed in the tooltip when the player’s level was higher than 1.

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Skølldir
-Improved Skolldir in situations where he couldn’t hit enemies right next to him, by spawning his impact fist a little closer to him and letting it fly a little longer (keeping the effective range the same).

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Ted McPain
Ted McPain Unicorn Dance Karting and Tedris Ville were overbuffed last patch, this nerf should reduce their potency while keeping the upgrades viable.
-Ted McPain Unicorn Dance Karting, grenade damage per stage reduced from 100 to 80.
-Tedris Ville, damage reduced from 150 to 135, range increased from 13 to 15.
-Tedris Ville, fixed that some aspects of the upgrade still ran on a 3 second cooldown, while it should be 1.2 seconds.
This slight change should delay Ted’s maximum potential a bit.
-Shotgun and Machine Gun, base damage reduced to 200 and 40, from 210 and 42 respectively.

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Vinnie & Spike
Vinnie is on the weak end of the spectrum right now, both in strength and build diversity. These changes should help with both.
-Spike Dive, base damage increased from 370 to 400.
-Dead Seahorse Head, effect increased from 11% to 18% per stage.
-Chrome File, damage per stage reduced from +15%(55) to +12%(48).
-Bag Full Of Gold fish, damage reduced from +24%(88) to +20%(81).
-Alien Abduction Kit, price reduced from 185 to 165.
-Withered President Mask, duration increased from 2 to 3 seconds.
-Clown's Mask, changed to 1 stage of 3 seconds CC immunity, cost 200 solar.

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Voltar
-Healbot, fixed an issue where the Healbot would always finish with its destroyed animation instead of the heal-flash.
-Healbot, fixed an issue where the description said it needed to charge for 0 seconds instead of 2.
-Necromancer Voltar skin, fixed a visual bug that would make the skull on his chest invisible when aiming upward.

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Yuri
-Time Warp, fixed issue where its effects would not stop while Yuri was cocooned by Genji.



Patch 3.1.5
17-6-2016

General
-Removed bots for Ted McPain and Skolldir from the game since they were doing way worse than all other bots. If someone makes a better version of these bots we’d be happy to bring them back at a later point.
-Positive status effects like speed or damage boost will no longer be visible to the enemy while in stealth.
-Fixed a visual bug near the bottom lane turrets on the starstorm map that caused them to clip through the level art.

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Coco
-Ball Lightning, reduced lockout of auto attack from 1s to 0.53s

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Genji
-Fixed issue where flying nauts or droids would not fall down when cocooned.
-Fixed issue where Raelynn’s snipe or Yuri’s laser would remain visible while being cocooned.
-Fixed issue where the last pieridae transformae would also spawn a droid when Cocooning a flying droid

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Ksenia
-Cut and Trim, reduced lockout of Scissor Throw from 0.37s to 0.18s
-Fixed issue where Cut and Trim wouldn’t cause silence when coming out of Vanish
-Fixed issue where Scissor Throw icon would pop up during Cut and Trim, even without buying Scissor Throw

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Leon
-French Baguette, this skill now correctly gives speed boost while in stealth.

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Sentry
-Base health, increased from 1550 to 1600

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Swiggins
-Treasure Lottery Map, removed the text about the fixed hitpoint shielding, as this doesn’t work

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Ted McPain
-Tedris, Ted no longer shoots a snipe shot and a Machine Gun shot at the same time.

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Voltar
-Fixed an issue where due to lag there would be a disparity between the visual and the healing done by the healpod



Patch 3.1.4
15-6-2016
Discuss here!

NEW graphics options and higher quality
These options give more control and allow for higher graphics quality. Most modern gaming computers are easily fast enough to set all of these to their highest setting.
-Added Sharpen option.
-Added Supersampling option (this is a powerful type of anti-aliasing).
-Split Graphics Quality option into two separate options: Texture Quality (Low/High) and Backgrounds Quality (Low/Medium).
-Added option for High quality backgrounds (smoother and less noisy/pixely).
-Added option to decrease input lag (making controls feel more instant) at the cost of framerate.
-Removed the old multi-threading option and replaced it with the much more powerful Less Input Lag option.

General
-Added two more custom game options: a multiplier for passive health regen (which can also be negative) and shop healing.
-Changed the visual appearance of the Blind status effect.
-Leaving the shop with the B-button of an Xbox-controller no longer activates the B-skill when leaving the shop was bound to another button.
-The indicators for the amplify damage, stun, speedup, snare, slow, silence, invulnerability, weakness, empower and blind status effects have been overhauled so these indicators no longer overlap and to make them easier to check during gameplay.
-The Russian fonts for chat have been updated.
-Increased the size of the randomnauts item popup - it should fit all of the item descriptions now.
-Solar Krab Burgers, heal per coin reduced from 70 to 65
-Droids give 4% more XP per level, making it easier for the team that’s behind to catch up
-Starstorm is now in second place in the map selection list.
-Fixed that in OpenGL the end of the loading screen would ignore VSync settings. This happened on Windows, Mac and Linux, but not in DirectX.
-Fixed issue on Mac where an item in the carousel with an ‘&’ in the weblink would not open correctly in the browser.
-Fixed issue between enemy and allied droids. Previously when opposing droids would move up or down a ledge at the same time they would jump over each other and idle until one of the droids was destroyed. Now droids that jump over each other will turn back and fight each other instead of idling.

Starstorm Map
Widened the middle to make playing there more comfortable
-Thinned the walls by the portals
-Moved the turrets back a little
Changes done to make pushing the second turret in bottom lane less safe
-Pushed turrets a bit back into alcove
-Extended the wall a bit underneath the portal, making portal slightly harder to access
Reduce camping at the exit portal
-Removed the platform under the exit portal
-Glass platforms near the exit portal moved inwards a little
-Moved the health creeps to the bottom area
-Ceiling lowered to balance fliers on the map
Moved healthpacks to spread the healing better
-Healthpack removed from bottom of the map
-Healthpacks placed behind the top turrets

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Ayla
-Fixed that she goes into stealth while using Rage. Picking up the Stealth orb still stops Rage.
Some slight nerfs and diversity tweaks
-Biter Mask, slowing power reduced from +13% to +11% per stage
-Prison Guard Keys, extra health reduced from 105 to 90 per stage
-Ion Blowtorch, health requirement improved from 40% to 45%, price reduced from 175 to 160 per stage

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Chucho
After the stun was nerfed One Armed Chameleon became way less effective, so it was changed to be damage focused instead.
-One Armed Chameleon, stun removed, range increased by 50%, base damage increased from 70 to 80 per shot.
Give every Naut access to Baby Kuri Mammoth, in order to better balance CC
-Solar Krab Burgers, replaced for Baby Kuri Mammoth.

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Coco
Moved some of her late-game damage to her early-game.
-Shock, base damage increased from 27 to 30
-Static Gloves, base damage increase per stage reduced from +4 to +3
-Flexible Heat Sinks, attack speed per stage reduced from 12% to +10%
-Heavenly Fire, Blaze generated by Heavenly Fire deals 50% of the damage of the regular effect
-Shock, removed movement penalty.
-Shooting ball lightning now interrupts auto attack.

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Froggy G
-Improved invincibility over network. This should fix the issue where Froggy G would receive damage when dashing through Yuri mines.

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Genji
Some nerfs intended to affect his godlike teamplay, while at the same time giving him a slight buff for SoloQ
-Moon nectar, base heal per nectar reduced from 52 to 47
-Monarch Blessing, base shielding reduced from 25% to 20%
-Hidden Leaves, shielding increased from 7.5% to 10% per stage
-Cat Pillar, price per stage increased from 185 to 215
-Prefab Cocoons, price per stage reduced from 190 to 180
-Prefab Cocoons, now explodes instantly
-Prefab Cocoons, damage reduced from 185 to 160 per stage.
-Fixed that the droid generated by Piriade Transformae give XP to the enemy team.
-Changed Cocoon from an interrupt to a time freeze to the person being Cocooned

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Gnaw
-Alligned the visual of Gnaw’s spit bullet with the collision (it was off by a fraction)
Some buffs to help with lategame scaling
-Rotten Teeth, now also reduces Damage over Time duration, by 1s per stage
-Dental Braces, effect replaced. Landing bite weakens enemy damage vs. Awesomenauts by 15% for 1s
-Chattering Teeth, price reduced from 205 to 165
-Diamond Teeth, price reduced from 225 to 190
-Filed teeth, effect now also works on DoT, effect reduced from 30% to 25%

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Jimmy and the LUX5000
Jimmy is currently in a decent position, therefore little changes were made at this time. Improving his charge consistency and some other upgrade changes are being discussed for the future.
-Dirty Diapers, removed one stage, cooldown reduction increased from 0.8s to 2s, price increased from 135 to 180 solar.
-Danger Pins, damage reduced from 250 to 210.
Give every Naut access to Baby Kuri Mammoth, in order to better balance CC
-Barrier Magazine, replaced for Baby Kuri Mammoth
General Fix
-Steel boxing gloves, fixed that it was possible to trigger a shield while activating a skill

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Ksenia
Ksenia is regarded too strong in the highest levels, some adjustments to tone her down
-Scissor throw, cooldown between scissors increases from 0.25s to 0.33s
-Remembrance Machine, slow per stage reduced from 15% to 10%
-Acrobatic Double Jump, maximum jump height decreased from 5.6 to 5.2
-Vanish, cooldown increased from 11s to 12s
-Occam’s Razor, slow reduced from 25% to 20%
-Deja Vu Blocker, silence reduced from 0.6s to 0.5s per stage
General Fix
-Fixed that Ksenia would no longer go out of stealth based on the Vanish timer after picking up the stealth orb in Aguillon. Stealth would in that case last the 20s given by the orb.

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Leon
Changes to make Leon more of an assassin, less of a pusher / army manager / king of the backdoor
-Leon can have one clone at a time
-Buff base damage from 90 to 95
-Stealth, duration now limited to 8 seconds
-Steel false teeth, merged into one stage, heal value increased from 68 to 85, price increased to 190
-Spectacles magnet piercing, added second stage, maximum blind duration 3s
-Pinot Noir, base regen increased from 25HP/s to 40HP/s, price reduced 155 from to 115 solar
-French baguette, price reduced from 130 to 90 solar

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Lonestar
General buffs to improve Lonestars standing
-Bull Charger, damage increased from 180 to 210
-Techno Viking Helmet, damage increased from 25 to 29
-Incendiary bomb, damage over time increased from +75 to +82
-Eagle Bullets, price reduced from 180 to 170
-Cheetah Bullets price reduced from 180 to 155
-Red & Blue Missiles damage increased from 90 to 100

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Nibbs
-Fixed that Autographed Picture of Voran claimed to increase damage by 18%, in reality it’s 9%
Give every Naut access to Baby Kuri Mammoth, in order to better balance CC
-Wraithstone replaced for Baby Kuri Mammoth

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Penny Fox
Some slight nerfs and diversity improvements
-Pounce, base damage reduced from 92 to 87, damage per stage from 51 to 48.
-Electric Bike Lock, damage increased from 10% to +11%, price increased from 135 to 160 per stage.
-Cookie Monster Badge, damage per charge increased from +6(+7%) to +7(+8%) for 230 solar.
-Pulse, base damage per charge reduced from 95 to 90.
-Spiderbird Collector Badge, added a very small AoE on hit
-Living Treasure Map Badge, attack speed increased from 10% to +12%, price reduced from 185 to 160 solar.
-Herring Snack Badge, Heal per charge reduced from +35 to +30, price increased from 175 to 190 solar.
-Grey Man Group badge, price reduced from 200 to 175
Give every Naut access to Baby Kuri Mammoth, in order to better balance CC
-Wraithstone replaced for Baby Kuri Mammoth

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Raelynn
Reduce Raelynns stalling potential
-Timerift damage against droids reduced to 75%
-Snipe damage against droids reduced to 75%
Some light buffs to compensate and improve build variety
-HC-Bomb, damage increased from 150% to 200%
-Iron rifle, shield absorb damage value increased from 165 to 225
-Fixed a bug where, when simultaneously using a jump pad and charging a snipe shot, you couldn’t jump immediately after firing the shot.

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Scoop
-Added a visual hit indicator when dealing damage with Frozen Hammer.

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Sentry
Compensate for the movement speed buffs most Nauts received in 2.13.5 and Baby Kuri Mammoth affecting Black Hole Sun
-Black Hole Sun, increase base gravity by 10%
-Bug Detector, gravitational pull increase reduced from 25% to 20%
-Glass case of emotion, price reduced from 205 to 115 solar
-Ringtones for the deaf, silence duration reduced from 2.5 to 2 seconds
Give every Naut access to Baby Kuri Mammoth, in order to better balance CC
-Barrier Magazine, replaced for Baby Kuri Mammoth

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Skølldir
Axethrowing Trophy stun is still considered strong, added a slight nerf
-Axethrowing Trophy, added stun reduced from 0.3s to 0.2s

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Skree
-The minimap icon for the Totem of Power no longer appears as a solid purple block in replays.
Changes to make Sawblade more of an active skill
-Sawblade cooldown starts upon return of the blade
-Sawblade cooldown reduced to 8
Reduce Sawblade stalling potential
-All Sawblade damage a gainst droids reduced to 75%
Give every Naut access to Baby Kuri Mammoth, in order to better balance CC
-Barrier Magazine, replaced for Baby Kuri Mammoth

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Swiggins
Improve build variety and buff Swiggins
-Flying fish compass, effect merged into one stage, priced at 190 solar
-Anchor Hook, base damage increased from 280 to 310
-Blue Heart Medal, impact damage reduced from 55(20%) to 50(16%) per stage
-Treasure Lottery Map, duration increased from 1s to 2.5s
-Treasure Lottery Map, now also absorbs 200 damage

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Ted McPain
Grenaide is still considered obnoxious, replaced with knockback to also allow escapes and technical plays without being overbearing
-Grenaide pour homme, effect replaced by a knockback pulse
Base Stimpack effect is considered a little underwhelming, made it stronger for a longer cooldown, moved some effect to base
-Stimpack, base attack speed buff raised from 35% to 40%
-Stimpack, base duration increased from 3s to 4s
-Stimpack, cooldown starts at the end of Stimpack effect, cooldown reduced from 12 to 10
-Ammo Weekly, Attack speed increase reduced from 15% to 12% per stage
-Armpit Shaving Cream, price decreased from 165 to 155 solar per stage
Changed Tedris Ville, as it’s become a crutch
-Tedris Ville, damage reduced from 190 to 150
-Tedris Ville, range reduced from 20.8 to 13
-Tedris ville, cooldown reduced from 3s to 1.2s, only activates when not firing Machine Gun
Improvements to the auto attack row diversity
-Ted McPain Unicorn Dance Karting, reduced arming time from 1.5s to 0.8s
-Teddy’s Bullseyes, added second stage of +1 ammo for 135 solar
Reduce Ted’s stalling potential and reduced Airstrike strength
-Wheelbarrow with Ammo, damage reduced from 15%(66) to 12%(54)
-Airstrike, cooldown increased from 10s to 11s
-Airstrike damage against droids reduced to 75%
-Fixed issue where Ted would appear to be shooting with the shotgun but was actually shooting with the machinegun.
The airstrike was never designed to reveal hide areas, this was originally a byproduct of its technical implementation. Because the airstrike was overhauled to work on the starstorm map it lost this area revealing ‘bug’. Previously the hide area in which the airstrike spawned was revealed for the entire duration of the airstrike. We felt this revealed the hide area for too long, potentially limiting the enemy team's options for an ambush. At the same time it had limited utility because the airstrike had to be placed inside the area. By making the airstrike reveal all hide areas it hits we expect it to be more intuitive to use. At the same time the airstrike only reveals at the moment it strikes so it no longer just cancels a hide area for long periods of time.
-Airstrike, now reveals all hide areas hit by Airstrike at the moment the strike triggers.

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Vinnie & Spike
Some slight build diversity changes and fixes
-Rigged casino games, reduces base spike dive damage by 40%, solar price reduced from 225 to 180
-Clown's mask, merged into one stage, solar price increased to 190

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Professor Yoolip
-Fixed that it was possible to summon a single Robo Dino while shooting out Gripping Gaze
Walking Rod changed because it was hardly ever picked due to its highly situational nature.
-Walking Rod, now gives Dinos a 100% speed up for 1.5 seconds after deploying or until they bite something.
Give every Naut access to Baby Kuri Mammoth, in order to better balance CC
-Solar Krab Burgers, replaced for Baby Kuri Mammoth

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Yuri
Reduce Yuri’s stalling potential
-Mine damage against droids reduced to 75%
Make Yuri less overpowered.
-Mine base damage reduced from 425 to 410
-Timewarp cooldown increased to 15s
-Chrono rift changed to reduce cooldown, 2 stages at 1s for 190 solar, per stage



Patch 3.1.3
18-5-2016
Discuss here!

Fixed that league sizes were incorrect since last Monday’s league reset. Top leagues were extremely small, causing those players to hardly find any matches, while bottom leagues were extremely large.

This also means most players will get a higher league with this patch.



Patch 3.1.2
16-5-2016
Discuss here!

Season reset
A new leaderboard season will start. After much deliberation we have decided to start again with regularly resetting the leaderboard scores of all players. While we figure out a more permanent and satisfying solution for the lack of long-term player progression, we feel that the added value of giving players something to work towards currently outweighs the cost of finding your place on the leaderboards after each reset.

General
-Fixed that the Awesomenauts installer didn’t install a required part of DirectX9, causing the game not to start for some players after a fresh Windows install or when playing Awesomenauts for the first time.

Starstorm
-Derpl’s Siege Mode can’t drop below the Starstorm jumppad floor anymore.
-Fixed that Gnaw’s weedlings could not get hit by the back bottom turret when on the platform above it.
-Fixed issue where a character using a portal would not always instantly move from one position to the other on other clients. This would cause the character to show up halfway between the portal entrance/exit for one frame.
-Fixed a seam in the Starstorm map background while playing on Low & Medium graphics quality.
-Widened the visual size of the hide area on the Starstorm map so it looks better on larger skill effects.

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Chucho
-Hyper Bike, fixed localisation error in cooldown description.

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Professor Yoolip
-Laboratory Centrifuge, fixed issue where this upgrade would not always make a marked droid drop a healthpack.
-Gripping Gaze, fixed localisation error in description.

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Scoop
Halberd of Justice, fixed that it didn’t work when Scoop did not deal the killing blow.

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Sentry
-Black Hole Sun, fixed that the absorption shield would be cancelled by silence.

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Ted McPain
-Ted’s airstrike now deals damage at the same moment that the strike graphic shows, previously this was 0.1s too early.



Patch 3.1.1
29-4-2016
Discuss here!

Rebalanced league sizes
We’ve tweaked the league sizes to better reflect where the active players are. Due to large numbers of inactive players from the Free Weekend in the lower leagues over 60% of all activity was in leagues 1 to 3. All leagues should be equally active for good matchmaking so this should normally be 33%. We’ve made the top leagues a lot smaller now to compensate, so most players will be in a lower league than they were before! Your rank and rating have not changed.

General
-Fixed that the final item could not be unlocked in the account progression (if you were max level before patch 3.1 launched then this would be Starstorm Statue).
-Max jump heights of Ayla, Ted McPain, Raelynn, Chucho, Scoop and Voltar increased by about 5% to improve their platforming ability on certain maps.
-Fixed that Randomnauts didn’t show the automatically bought upgrades anymore in the top-right corner.
-Fixed that Skree Announcer wasn’t listed in the Awesomenauts DLC list on the Steam store page.

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Ayla
-Augmented Ayla skin, fixed that Rage sounds would play over the entire map.
-Augmented Ayla’s selection quotes are now audible when she’s selected.
-Augmented Ayla’s rage ball sound, while active, has been toned down a bit.

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Froggy G
-Tornado, skill name is now simply “Tornado” instead of “Tornado Move” to be consistent with upgrades and other languages.

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Jimmy and the LUX5000
-Castle Ice Cream Flavoured Pacifier, shield bar visual is now visible underneath the charge duration bar while Jimmy is charging.
-Missile Barrage, Jimmy’s momentum no longer resets upon triggering the skill.
-Missile Barrage, fixed a bug where rapidly clicking the skill button could result in a Missile Barrage that cannot be cancelled or triggering the skill without any effect.

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Nibbs
-Misery Tarot Cards, description now updates with leveling.

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Professor Yoolip
-Quark Microscope, fixed that the hit counter would count down when holding left click while deploying Robo Dinos.
-Holo Pet Food, fixed that Robo Dinos with this upgrade would not jump on a ledge that has an enemy on it.
-Gripping Gaze, reverted the change of it being unaffected by BKM due to the changes to the upgrade and to remain consistent.

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Raelynn
-T-800 Dome, fixed that you were able to have multiple flying droids spawned at a time.

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Sentry
-Black Hole Sun, fixed that it was possible to skip the cooldown.

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Skree
-Magic Sunballs, buying the upgrade now correctly updates your total bounces in the description to 6.
-Closed Coffin, now updates the max Totem health in the description.
-Ceremonial Mask, fixed description typo.

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Swiggins
-Anchor Drop, the break damage in the description now updates with leveling.

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Ted McPain
-Princess Adlez Phonenumber, fixed that the Airstrike didn’t deal damage to anyone below the impact point of the Airstrike
-Fixed that the Airstrike would often get stuck into the wall
-Fixed that the knock down of the Airstrike was gone

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Vinnie & Spike
-Rigged Casino Games, damage reduction per dive reduced from 55% to 45%.


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 Post subject: Re: Patch Notes Steam
 Post Posted: Wed Aug 22, 2012 4:40 pm 
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Ronimo Team Member
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Joined: Thu Apr 23, 2009 5:45 pm
Posts: 8938
Patch 3.1
27-4-2016
Discuss here!

This patch fulfills a bunch of promises from the Kickstarter Starstorm campaign: the Starstorm map, the accompanying song, the third batch of Custom Games options and the backer mentions in the droppod areas. The two patches after this one will bring the new matchmaking and the digital artbook. The other Kickstarter features are coming after that: level editor, spectator mode and Custom Games browser.

NEW: Starstorm map
The massive Starstorm station is ready for battle! On this map there's two big new factors to keep in mind: warpholes and bottomless space! Leaping into one of these wormholes will conveniently teleport you to the top of the map. Bottomless space is less convenient however as it tends to kill all Awesomenauts who fall into it...
This is a FREE expansion, playable for everyone who owns Awesomenauts!

NEW song: One Happy Galaxy
Together with the Starstorm map comes a new song in the regular gameplay soundtrack on all maps: One Happy Galaxy! Bounce along those awesome beats by Sonic Picnic!

NEW ultimate skin: 8-Bit Yoolip
Professor Yoolip’s most dangerous invention is probably the 8-Bit Game Cartridge-to-Reality generator, which is capable of reading any game cartridge from that ‘80s and turn the world contained within to reality. When he first tried this invention, it unleashed an 8-Bit version of himself… just sitting there, waiting for someone to take control of his destiny. Now he and his Robo Dinos are ready for some old school action!
This is a paid DLC and comes with a fully customized voice set, a new jingle and killing spree, and fully customised sound effects and graphics!

NEW FREE skin: Augmented Ayla
There was a time when the Killer Koalas were as legendary as the Awesomenauts are today, and one of their members actually came from the future! Ayla used one of Yoolip's inventions to travel back in time, and she became the youngest member of the Killer Koalas. They gave her a pretty neat eye-patch to help her focus her psychic abilities. She became known as one of their most feared members and was nicknamed 'The Eraser'.
Augmented Ayla is a FREE skin for members of the Awesomenauts Steam community. Click “Follow” on the Awesomenauts Steam store or community page to get it. So join up today and get Augmented!

NEW announcer: Skree
Lookit all deez puppets, man! Dey be fightin’ and scrapin’ over all deez here shrines Skree built. I is gonna spy on dem and see how dey be goin' after each other in da battle station. Dis gonna be fun, ja, ha, ha! Yes, yes, Skree's own wicked commentary gonna add to da fun, live from da control chamber! My people, dis gonna be a great day for da gods!
This is a paid DLC

NEW: random announcer option
Use this option to make the game select a random announcer at the beginning of every match! This only uses the announcers you own.

NEW: Kickstarter backer names in droppod areas
Added the Awesomantium Tier (and higher) Starstorm-backer names to the droppod areas of all maps, as promised in the Starstorm Kickstarter campaign.

NEW Custom Games options
-Limit maximum purchasable items in shop as a whole and per category
-Automatically enter stealth when out of combat
-Spawn a Solar Boss on death
-Explode on death
-Replace normal bots with super droids
-Disable base
-Forced respawn time
-Start with skills unlocked
-Show in HUD what upgrades have been bought automatically
-Disallow walking back
-Movement and slipperiness multipliers
-Health modifiers
-Disable shop healing
-Healing and damage multipliers
-Damage-to-knockback

Custom games
-Added feature to save custom game presets.
-Random Team Deathmatch game mode preset added.
-Instagib game mode preset added.
-Environmental deaths and suicides will now count toward the enemy team’s kill score in Team Deathmatch instead of reducing the score from your own team.

General
-Fixed a rare crash on Mac and Linux when the player died. This would happen more frequently when playing randomnauts.
-Fixed that overlapping healthbars sometimes had depth problems, especially on droids, causing the elements of several healthbars to be mixed.
-When selecting to play the tutorial it will ask for a confirmation if the tutorial has been played before.
-Overdrive Gear and Starstorm Statue are now unlocked through account progress like most other upgrades.
-Improved the framerate in the main menu for older computers.
-Added running lights to the droppod areas on all maps.

General gameplay and balance
-Detonatable projectiles will no longer be removed immediately when their owner dies. Examples are Coco’s Ball Lightning, Skree’s Saw Blade and Sentry’s Black Hole Sun.
-Fixed an issue where flying droids would sometimes drop out of the air without good reason, and made them better at flying up from the ground.
-Fixed really loud sounds when a couple dozen Superdroids are alive at the same time.
-Baby Kuri Mammoth, reduced to one stage
-Baby Kuri Mammoth, now also affects gravity (Black Hole Sun), Cocoon and time distortion
-Solar Krab Burgers, healing effect reduced from 80 to 70 health per solar

Bots
-Droppod solar is now automatically awarded to bots after landing in the droppod. The varying ways in which different bot AIs added solar to compensate for the droppod have been removed.

Replays
-Fixed that killcam didn’t reset zoom correctly when you had zoomed in or out before starting the killcam.

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Chucho
Chucho, being one of the new nauts, is still looking for his place in the metagame. However, players do seem to agree that he is too strong. One big reason is the One Armed Chameleon upgrade, which has a stun that makes Chucho a big threat at times. So first of all, we decided to make the stun only for the first shot of his pistols and remove the vertical knockback that cancelled enemy momentum. Some of his upgrades got buffs to test out if they will become more useful for players, as they are not picked often. The turret base health reduction has been requested multiple times and was implemented. We will see how it does before changing more about him (like turret base damage etc.).
-One Armed Chameleon, stun changed to only work on first shot and vertical knockback on the shot is removed.
-One Armed Chameleon, price reduced from 210 to 200.
-Neon Nitro Muffler, damage over time increased from 180 to 210 per stage.
-Time Slipper, cooldown reduction increased from 0.2s to 0.3s per hit.
-Bike Turret, base health reduced from 650 to 600.
-Bike Turret, no longer falls through platforms when cocooned.
-Bike Turret, fixed that it would still shoot while blinded.
-Chucho now has a 25% chance to trigger voice lines towards Yoolip when encountering him.

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Coco
-Ball Lightning, no longer instantly disappear when Coco dies.

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Derpl
-Fat Cat, description now updates when CAT Package has been bought.

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Jimmy and the LUX5000
Jimmy and Amy got a decent amount of nerfs in the last hotfix. This made them significantly drop in win-rates and play rates. Like with the other Overdrive nauts, they are still finding his place in the metagame, however players do seem to agree that they were overnerfed slightly. Therefore we changed their health back to 1550 to make their sustain a bit better. We also removed the movement penalty from their main attack. This might sound significant, but due to the vertical knockback being removed from their Rattle Wave, players can easily get away from them. Keeping them at the same speed while smashing should improve this situation for Jimmy and Amy. Re-adding the vertical knockback on such a big area of effect can make them frustrating to play against, so we want to see if the removal of the movement penalty is a good alternative. Their attack speed upgrade got fixed (it turned out the second stage was not getting triggered) and was nerfed slightly to prevent it from turning out too strong. Other changes to their upgrades and skills are still being discussed and will be done in the future once we have found their fundamental problems.
-Base Health increased from 1500 to 1550
-Movement penalty on base attack removed
-Nano Repair Bots, fixed lifesteal not working when the third hit kills the target.
-Skull Plate Trophy, fixed second stage not working.
-Skull Plate Trophy, reduced attackspeed from 18% to 16% per stage.
-Fresh Sandpit Sand, increased earthquake range by 10%.
-Jimmy/Amy now has a 25% chance to trigger voice lines towards Yoolip or Chucho when encountering them.

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Nibbs
-Beryl Scale Cloak, suction effect reduced by 20% duration reduced from 0.3s to 0.15s

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Penny Fox
-Energy Pulse, fixed that two pulses with different charge values would cause the amplify damage to stack.
-Energy Pulse, fixed that it would fire forward when aiming backwards while Death Lens or Spiderbird Collector Badge were activated.

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Professor Yoolip
Yoolip, being a new support naut, is having a hard time keeping up. Players do appear to enjoy playing him, but his reliance on good teammates makes his win chances in soloQ slimmer than in a premade. However, this is part of his design and we want to keep working with it and try to get him in a better spot before making drastic changes. In general a number of his upgrades were changed to make them either less mandatory or a more interesting choice early game. The Dino size was increased to make their hitbox a bit more of a threat in lanes. 3D Pancake printer was opted for a change into a shield. This received mixed opinions so we will keep it as the giant Dino for now. Because it stacks with the Dino base size increase, you get one big scary Dino out of it at the moment. It might still get replaced in the future (as well as Walking Rod). The fact that Baby Kuri Mammoth no longer affects Gripping Gaze is a game changer and it was requested numerous times ,so I hope you will like the change. Because Yoolip is classified as a pusher we wanted the Dinos to assist more in the pushing capabilities so his damage reduction against droids was lowered (might bring it back to 100% depending on player feedback, although he simply destroyed droid waves when this was the case in his first beta which players disliked at the time).
-Gripping Gaze, fixed that it would be cancelled by silence.
-Gripping Gaze, no longer affected by Baby Kuri Mammoth
-Sonic Wrench, price reduced from 145 to 125.
-Walking Fridge, 15% of length increase moved to base.
-Remote Controlled Whisk, damage over time reduced from 250 to 200.
-Robo Dino, damage vs droid multiplier increased from 50% to 75%.
-Syrup Pouring Robot, price reduced from 185 to 155 per stage.

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Raelynn
-Raelynn Snipe no longer interrupts when silenced (the Raelynn player still can’t activate the Snipe shot while silenced).

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Rocco
-Fixed Rocco not playing the proper jump animation while firing arrows or charging Precision Shot. This caused a slight delay before Rocco could auto attack after firing the Precision Shot while jumping.

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Sentry
-Black Hole Sun, no longer instantly disappears when Sentry dies.
-Black Hole Sun, fixed that it would refresh the cooldown when the black hole spawned.

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Skølldir
-Axethrowing Trophy extra stun reduced from 05s to 0.3s

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Skree
The general consensus is that Skree is too strong currently. Players are frustrated by his main attack as it hardly requires aiming and (with Magic Sunballs) bounces all over the place. Due to the change that the same target can be hit multiple times by one lightning, Magic Sunballs increased in strength. So we decided to change Magic Sunballs to a state that falls in between what it was in 2.13.5 and what it is now. Three added max bounces, but fewer stages. As requested, we also reduced the aiming cone of Lightning Rod (which might still get a visual) to make it more skill based. His increased Sawblade cooldown is to try and tackle his stalling a bit. We might look further into the stalling potential in the future as we do see players discussing it.
-Saw Blade, cooldown increased from 9s to 10s.
-Magic Sunballs, changed to one stage that adds 3 targets, costs 250 Solar
-Ceremonial Mask effect adjusted to work 360 degrees around Skree
-Lighting Rod, aiming cone for successful base attack hit reduced from 60 to 35 degrees
-Ceremonial Mask, fixed that the special skill icon would not being triggered and made Skree’s staff glow more intensely when the effect is ready.
-Totem of Power, now spawns as normal when Skree dies between throwing the totem and the moment it would spawn.
-Totem of Power, now despawns after one second when Skree dies instead of lasting for the entire duration. This makes it more in line with similar spawns like Gnaw’s weedlings and Swiggins Anchor.
-Saw Blade, no longer instantly disappear when Skree dies.
-Skree now correctly triggers his special voice lines when killing a weedling (50% chance).

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Swiggins
Swiggins appears to be in a bad spot, although players are mixed about this. Metrics do show that he is not played often compared to other characters and his win chances appear low. After discussing it with players we found it might have multiple reasons. His stun on Anchor Hook, for example, was reduced and Kraken Statue was often chosen as compensation. However this does mean that early game Anchor Hook might not pin down an opponent and instead only cancel an enemy skill. So a bit was moved to base to counter that. Additionally, we worked on some upgrades that were hardly ever picked to make them a bit more useful hopefully. The main attack damage increase will help with his damage scaling for brawling late-game. The Ancient Octant being centered on Swiggins will make the effect more consistent and changes up his play in an interesting way. The Chain break damage on base Anchor Drop is a semi-buff because it does increase overall damage but delays some of it. If the future, we can also make the anchor visually show when it will explode, making it clearer to new players that there always is damage at the end.
-Kraken Statue, 0.15s of the stun increase moved to base.
-Not Seaweed, blind duration increased from 0.4 to 1 second.
-Anchor Swing, base damage increased from 110 to 120.
-Ink Spray, base damage increased from 70 to 80.
-Double Glazed Royal Porcelain, changed from length reduction to 25% slow for 2 seconds after Chain ends.
-Double Glazed Royal Porcelain, price increased from 170 to 185 solar.
-Drop Anchor, base damage reduced from 100 to 80.
-Drop Anchor, 50 chain break damage added (damage applied when Homboldt breaks).
-Ancient Octant, area of effect is now centered on Swiggins.
-Magnetic Anchor, base damage increased from 35 to 40 per stage.
-Alien Sweetener, reduced from 3 to 2 stages at 40% health per stage (from 37%).
-Anchor Drop, Homboldt base health increased from 300 to 350
-Fixed issue where Swiggins would not teleport to the correct position when anchor diving into a teleporter on starstorm.

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Voltar
-Improved the positioning of overlays on Voltar.
-Fixed a small visual error in Voltar’s normal skin and his Necromancer skin when sliding.

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Yuri
Yuri is very strong in the higher leagues and needed some adjustments. Based on community feedback we’ve opted to nerf both the mine longevity upgrades and the healing time bubble upgrades. Yuri will now also be less of a pain for newcomers due to the shorter lifetime of the mines. In addition we’ve buffed some other underused upgrades. These adjustments are very mild and we’ll have to see if they bring Yuri back to being balanced.
-Toaster Timer, longevity reduced from 3s to 2s per stage.
-Aerial Spring, now also increases mine weight/falling speed by 300%
-Spacetime Continuity, price reduced from 200 to 180 solar
-Regeneration Pod, healing reduced from 50 to 45 per second per stage
-Fixed issue where jetpack would not activate when pressing and holding the up button while falling down through a platform.



Patch 3.0.2
10-3-2016
Discuss here!

Replays
-Fixed that replays older than 3.0 would not show the correct game messages like taunt and "The enemy is in your base!".

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Chucho
-Fixed Chucho being able to walk while detonating the bike.

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Clunk
-Clunk Explode deals damage against turrets and base again.

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Jimmy and the LUX5000
-Fixed Jimmy not being affected by a Skolldir Throw while charging.
-Fixed walking animation not showing for other players than the Jimmy himself
-Fixed Fresh Sandpit Sand showing the incorrect name when unlocked.
-Fixed being able to jump during Missile Barrage.

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Lonestar
-Fixed issue in the Loninator skin where the voice after killing a naut was the default Lonestar voice.

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Rocco
-Fixed a bug where Rocco would not unlock immediately after buying one of Rocco’s skins.

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Swiggins
-Fixed Anchor Throw not breaking stealth.
-Fixed issue where Anchor Hook would sometimes deal no damage after buying the Ancient Octant upgrade.

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Ted McPain
-Fixed stealth not breaking when shooting Airstrike and switching to Shotgun at the same time.



Patch 3.0.1
8-3-2016

Achievements
-Bionic Family achievement, now works for Ksenia, Rocco, Jimmy, Yoolip and Chucho.
-Robots Fighting Their Shadows achievement, now works for Ksenia, Rocco, Jimmy, Yoolip and Chucho.

General
-A new welcome screen has been added to the game for new players.
-Lisa Sove, the voice actress for The Mind Collection announcer, has been added to the credits.
-The Warzone Weekly icons have been awarded.
-Improved the framerate in the main menu for many low- to medium-end systems.
-Changed the collision box of the super droid rockets to fit the animation better.

Replays
-Fixed a number of problems caused by replays with players whose names have odd characters like Ø or œ: they would incorrectly claim to be corrupted, sometimes not show up at all, and/or have garbled player names (many rarer characters are still not supported there but now they are replaced with spaces instead of garbage).

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Chucho
-Fixed Secret Krokk Mission Brief appearance in the score menu after buying the second stage.
-Fixed Genji’s Cocoon not correctly interacting with the bike turret and Chucho while on his bike.
-Fixed bike turret being destroyed instantly when Chucho was cocooned.
-Fixed stealth not breaking when mounting or dismounting your bike.
-Fixed Sticky Bomb description in Dutch language.
-Fixed issue where Chucho’s skills would be locked for the duration of the Sticky Bomb cooldown when cocooned by Genji during the Sticky Bomb throw.

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Clunk
-Missiles, cooldown description now updates when purchasing Free Flight Fins.

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Genji
-Reverted the old graphics for monarch blessing that were enabled in the previous patch.

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Jimmy and the LUX5000
-Fixed an issue where the icon of Rattle Smash would not be visible when killing enemy Nauts.
-Fixed Danger Pins not having a visual for the blue team color.
-Fixed Dirty Diapers appearance in the score menu after buying the second stage.
-Fixed stun not cancelling Missile Barrage.
-Fixed Pop Out Cage size increase not being applied to Nano Repair Bots hitbox.
-Fixed Nano Repair Bots description lifesteal values not updating with leveling.
-Fixed that the icon of Rattle Smash would become a white square when performing a skill while having both the effect of Skull Plate Trophy and Steel Boxing Gloves active.
-Fixed being able to jump during Missile Barrage.
-Tweaked various hitboxes to match the visuals more and to reduce his range on AA and missiles.
-Removed vertical knockback on Rattle Wave.
-Pop Out Cage size reduced from 25% to 15%.
-Base health reduced from 1550 to 1500.
-Very Hungry Zurian last rocket damage reduced from 180% to 155%.
-Charge cooldown increased from 8 to 9.5 seconds.
-Rattle Smash damage reduced from 120 to 105 and Rattle Wave damage reduced from 170 to 150.
-Missile Barrage damage reduced from 160 to 150.
-Fixed that buying Skullplate Trophy would result in a missing texture showing up on the user interface when using either of Jimmy's skills.
-Fixed that the bar indicating the length of Jimmy's charge would be too low below his health bar.
-Reduced Charge initial speed burst which was unintentionally high.
-Charge ending delay is now lower.
-The blue team LUX is now called Amy in chat.

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Ksenia
-Scissor Throw, fixed the max scissors count in the description.

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Leon
-Chainsaw 2/2, fixed the French description.

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Lonestar
-Incendiary Bomb, doesn't deal damage against turrets anymore.
-Taunt sounds for all Lonestar skins have been fixed.
-The Hyper Bull spawnpoint has been placed on the same location as in the old lonestar skins, fixing that using Bull at melee range didn’t work well.
-Reduced the time before Lonestar can move backwards after throwing grenades.
-The delay before Hyper Bull could be spawned after throwing grenades has been reverted to the old delay from 0.5 to 0.2 seconds. It is reverted for now but balance wise this may change in future patches.
-Updated Lonestar's minimap icon to resemble the revamped art.
-Crystal Eagle Bullets, the damage description doesn’t scale anymore with level.
-Eagle Bullets, second stage damage description doesn’t scale anymore with level.

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Raelynn
-Skull Bracelet, fixed the Dutch description.

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Scoop
-Binding of Justice, healing in the description now displays the correct amount.

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Sentry
-Circuits of Time, explosion size is now the same as Teleport Beacon explosion size.

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Skree
-Fixed that Soul Connectors damage would also work against turrets.
-Magic Sunballs, fixed a typo in the description.

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Swiggins
-Fixed a typo in his backstory.

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Professor Yoolip
-Fixed Gripping Gaze sometimes being cancellable.
-Removed cleanse on Laboratory Centrifuge health packs.
-Jump height increased by 2% (so he can reach certain platforms better).
-Syrup Pouring Robot, fixed an issue with the description of the second stage.



Patch 3.0
2-3-2016
Discuss here!

NEW expansion: Overdrive
Are you ready to kick things into Overdrive? Good, because the Awesomenauts: Overdrive expansion is here! Get it today and gain immediate access to three brand-new charaters: the time-travelling Professor M. Yoolip, the hyperbike-riding bounty hunter Chucho Krokk, and Jimmy and the LUX5000!
http://store.steampowered.com/app/425540/

NEW character: Professor M. Yoolip
As a scientist professor Milton Yoolip loves to create wondrous inventions and contraptions. One day after combining the time machine into some comfy slippers, he teleported to the Mesozoic era and got stuck with the dinosaurs after losing one of his teleportation slippers. He spent years to craft a new slipper to travel forward in time to return to his beloved granddaughter Ayla.
This character is part of the paid Overdrive DLC

NEW character: Chucho Krokk
Chucho comes from a rich, if slightly shady family called the Krokk. He has taken up the family mantle of being a BAD-ASS BOUNTY HUNTER. This self-styled “Time Krokk” is on the hunt for an Awesomenaut who has been illegally travelling through time.
This character is part of the paid Overdrive DLC

NEW character: Jimmy And The LUX5000
Jimmy, Amy and the LUX5000 Toddletron are a mighty team. They have won numerous fights in robobrawls held in the many arenas and slums of Circuit City on Calias. Being big fans of the Awesomenauts they skipped the seasonal diaper league tournament and joined the team for some grown-up fights.
This character is part of the paid Overdrive DLC

NEW: Lonestar’s new graphics
Sheriff Lonestar got a brand new attire! His visuals and animations were completely redone resulting in cooler, crisper and much more awesome art! Sonic Picnic has even extended his theme song and killing spree music. The theme song is over twice as long now!

NEW skin: Clockwork Yoolip
Professor Milton Yoolip has made many inventions, but his best work is quite possible a fully-sentient robot that mimics his every move. Whenever duty calls but Yoolip would rather spend his time tinkering on new gadgets or go to the park with his granddaughter, he sends Clockwork Yoolip to take his stead. Few people even notice the difference, given the Professors eccentric personality and the many tools he usually carries around.
This is a paid DLC

NEW skin: Sir Jimmy Lionheart
The Lionhearts are forged for battle, so the everlasting peace they had brought to the realms grew boring after a couple of years. That's when they heard about the Awesomenauts, a band of mercenaries embroiled in perpetual war, and set off to a land far far away to once-again fight side by side.
This is a paid DLC

NEW skin: Skull Chopper Chucho
After slaying the last demon in Europe in a dark forest late in the fifteenth century, the legendary demon hunter got atop his steel horse and set off to another world in need of his services. One of the villagers saved by the man said he had a face pale as bone and introduced himself Skull Chopper Chucho, and that he would return if our world was ever threatened by hellspawn once more.
This is a paid DLC and comes with a fully customized voice set!

NEW announcer: The Mind Collection
From deep within the unexplored corners of the galaxy comes a threat called The Mind Collection – a clustered, shared awareness spread over countless assimilated species. This force will slow for nothing, and neither strength nor technology can keep it at bay. It seeks only to expand itself and slithers from system to system like an oil spill, leaving nothing but itself in its wake. Pray that The Mind Collection never reaches your world.
This is a paid DLC

General
-Season resets have been disabled from now on because they were causing too much matchmaking chaos (players of higher skill were often matched with beginning players during the weeks after a season reset). In the long run we will reevaluate the entire ratings and leaderboards system.

Bots
-Updated the bots for a bunch of characters. These improvements were created by community members Veanko and Ignotis, thanks folks! FroggyBot even switched to an entirely new base AI. These are the bots that have been updated: Ayla, Clunk, Froggy G, Gnaw, Leon, Lonestar, Skree, Raelynn
-New AI blocks added to the behaviourCreator: checkTurretHealth, checkBaseHealth, checkTurretArea and compareCounters. These should make it possible to improve bot decision-making where to attack or defend. A post will be added to the modding subforum with more details.

Replays
-Fixed that messages for a player joining had [SOURCE] instead of the name of the player

Ribbit IV
-Moving platforms on the bottom lane are now stationary.

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Ayla
-Rage, the description now shows the correct amount of self damage.

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Clunk
-Missile Barrage, renamed to Double Missile.

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Ksenia
-Fury blowout, description now states that the third hit will provide scissors based on the amount of targets hit.

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Leon
-Double swords should now no longer show up when jumping or falling when using the Ghost Leon skin.
-Mousquetaire Leon has found his giant feather and put it back on his hat.

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Raelynn
-Snipe fire range is now consistent with the snipe aim.

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Rocco
-Fixed a bug where the precision shot would prematurely explode when having Badge and Gun and Little Johny active.

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Vinnie & Spike
-Withered president mask, fixed a typo in the description.
-Rigged casino games, description changed to be more clear.




Patch 2.13.8 hotfix
22-2-2016

General
-Fixed a bug where it was possible to buy all items in the shop instead of the maximum 3 per row.
-The shop will now always close when the player is not near the shop area.
-Fixed a bug where any awesomenaut could get stuck in a certain skill upon respawning. Reported examples are permanent ayla rage, rocco vengeance and sentry beacon placement.

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Derpl
-Fixed that Derpl’s teleport back to base could not be interrupted while in siege mode.

Patch 2.13.7 hotfix

General
-Fixed a crash when disconnecting from a match.



Patch 2.13.6 hotfix
12-2-2016

General
-Fixed bug where all auto attack shoot sounds would be muted after a while.

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Froggy G
-Hydro Smash, now actually increases attack speed by 40%.

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Nibbs
-Misery Tarot Cards, now scales with level.

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Penny Fox
-Fixed bug where auto attack would not scale by team level when player was not the host.
-Fixed bug where the auto attack sound for Penny’s Cheerleader was the same as the default auto attack sound.

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Rocco
-Space Air Max, jump height increase moved to base jump height.

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Skree
-Magic Sunballs, now updates the description correctly with the amount of strikes.

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Swiggins
-Fixed bug where there was a 1 frame window to throw anchor after starting anchor hook. This locked swiggins out of all input.
-Fixed bug where the anchor hook graphic would remain visible. This bug occurred more frequently when buying the Ancient Octant upgrade.



Patch 2.13.5d hotfix
10-2-2016

General
-Fixed issue where players would have 6000 seconds to pick an awesomenaut in character select instead of the intended 60 seconds.

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Raelynn
-Snipe fire range is now consistent with the snipe aim.

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Rocco
-Fixed a bug where the precision shot would prematurely explode when having Badge and Gun and Little Johny active.



Patch 2.13.5
10-2-2016
Discuss here!

Bots
-Put Lonestar bot back in the game (Lonestar bot had accidentally been removed in patch 2.13)

General
-Fixed that in very rare cases the replays menu would crash whenever it was opened.
-Fixed that sometimes black areas were visible when playing in splitscreen on low or medium graphics quality during the droppod sequence.
-Fixed an issue where menus could become blurred when accepting a game invite while at the “What’s new” screen in the main menu.
-Fixed issue in tutorial where locked shop items didn’t appear to be locked.
-Reduced peak texture memory usage by 11% (this is useful for performance on older videocards).
-The achievement “No Might Can Stop This Oil Can!”: increased the amount of health needed to 5216 hitpoints.
-Tutorial, you can’t teleport anymore at the start of the level.
-Fixed a typo in the worm messages, when getting killed by the worm.
-Changed the option “use recommended items” to “show recommended items”.
-Fixed issue where the game would always request to configure controls when selecting ready in the lobby while playing with multiple local players.

Linux / Mac
-Linux fullscreen now uses a borderless window, which enables Alt-Tab, and prevents input freeze after closing the Steam overlay.
-Alt+F4 can now be used to quit the game on Linux.
-Using the Delete key in chat no longer inserts ‘*’ on Linux.
-On Mac using non-character buttons (like pageUp, arrows, etc) doesn’t insert ‘*’ in chat anymore
-Russian and other non-English chat now works correctly between Windows and Mac/Linux.
-Removed axis snapping when aiming using analog sticks.

General gameplay
-Reduced humming droids base damage from 70 to 60.
-Mini-knockback removed. Remember: Normal knockback still disables jetpacks (Might be replaced by a new anti-air mechanic for melee in the future depending on feedback).
-Gnaw and Clunk bots can buy boots again.
-Starstorm Statue damage increased from 3% to 5%.
-Droids should now walk forward when they encounter a summoned creature near a turret.
-The Solar boss will now aim upward more often when there are enemies above him.
-Fixed an issue where creeps on Aiguillon would jump when they were near a wall.
-Fixed issue where DoT damage against droids would not be visible to other players when done by the host.

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Ayla
-Fixed issue where evil eye would do base damage when ayla died before evil eye hit the enemy.
-Space Air Max, movement speed reduced from 18% to 8% (reduced movement has been moved to base speed).
-Space Air Max, jump height increase moved to base jump height.
-Sonic Listening device price increased from 120 to 160 Solar.
-Fiery Jawbreakers, price reduced from 190 to 140 Solar.
-Rubberband Ball, heal increased from 17 to 20 per orb.
-Fresh Scrubs, merged into 1 stage of 2 seconds cooldown reduction
-Fresh Scrubs, price increased from 155 to 180 Solar.
-Biter Mask, slow reduced from 15% to 13%.
-Evil Eye, damage increase with every 25% health missing increased from 80 to 84.
-Toothbrush Shank, damage reduced from 12% to 10% per stage.
-Base health increased from 1300 to 1350.
-Rage, shielding per target increased from 8% to 9%.
-Prison Guard Keys, health reduced from 130 to 105 per stage.

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Clunk
-Space Air Max, movement speed reduced from 16% to 8% (reduced movement has been moved to base speed).
-Space Air Max, jump height increase moved to base jump height.
-The Juggernaut “Fat Pete”, damage reduced from 160% to 100%
-Salvo Value Pack, now only works after hitting an enemy Awesomenaut.
-Missiles, damage first missile increased from 100 to 120.
-Fragmenting Shells, price increased from 150 to 190 Solar.
-Explode, damage increased from 500 to 525.
-Explode, self damage increased from 300 to 315.
-Explode, removed the vertical knockback (horizontal knockback is still in place).
-Thermonuclear Cleaner, damage reduced from 28% to 19% per stage.
-Thermonuclear Cleaner, self damage reduced from 18% to 13% per stage.
-Thermonuclear Cleaner, price reduced from 240 to 190 Solar per stage.
-Titanium Hard Hat, damage reduction increased from 25% to 26%.
-Screamer Engine, price increased from 190 to 225 Solar per stage.
-Blueprint’s Container, shielding increased from 40% to 50%.
-Blueprint’s Container, price reduced from 200 to 180 Solar.
-Reactor Cooler, price reduced from 180 to 150 Solar.
-Medical Pump, health gain reduced from 85 to 80 per bite with a max of 240.
-Medical Pump, second stage now shows the correct amount of health gain per bite.

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Coco
-Space Air Max, movement speed reduced from 13% to 8% (reduced movement has been moved to base speed).
-Space Air Max, jump height increase moved to base jump height.
-Silver Coating, movement speed has been reduced from 29% to 23%.
-Base health increased from 1250 to 1300.
-Wetsuit, price reduced from 175 to 130 Solar.
-Shock Attack, damage increased from 25 to 27.
-Power Gloves, damage increased against turrets from 20% to 25%.
-Static Gloves, damage reduced from 16% to 15% per stage.

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Derpl
-Space Air Max, movement speed reduced from 14% to 8% (reduced movement has been moved to base speed).
-Empowered Grid, snare duration reduced from 0.6s to 0.4s.
-Empowered Grid, price reduced from 180 to 150 per stage.
-Hollow Point Bullets, damage reduced from 22% to 16%.
-Hollow Point Bullets, price reduced from 245 to 180 Solar per stage.
-Siege Mode, desiege cooldown reduced from 1.5s to 1s.
-Bat Cat Suit, replaced the effect and now increases damage of Cat Shots against snared enemies by 100%.
-Bat Cat Suit, price reduced from 340 to 185 Solar.
-Cat Shot, base damage increased from 80 to 85.
-Split Personality Cat, damage increased from 30 to 32%.
-Cat Shot, base damage increased from 80 to 85.

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Froggy G
-Hydro smash effect replaced and now increases attack speed of your shots by 40% for 3 seconds after successfully hitting an enemy with splash dash.
-Hydro smash price reduced from 300 to 150 Solar.
-Tornado base damage reduced from 466 to 427 (the original dps was also wrongly displayed as 415 dps).
-Boom Box damage increased from 14% to 16% per stage.
-Bio Fuel Cells reduced to one stage of 1.2s tornado move duration for 160 solar.
-Twister Tweeters price reduced from 210 to 180 solar per stage.
-Right Back At Ya, price reduced from 300 to 200 solar.
-Right Back At Ya, duration of the reflect increased from 0.8s to 1s.
-Swirling Octopus Cartridges, range increase from 75% to 100%
-Swirling Octopus Cartridges, price reduced from 145 to 90 Solar.
-Piranha Cartridges, price reduced from 200 to 150 solar per stage.
-Mutant Worms, attack speed increased from 14% to 15%.
-Mutant Worms, price reduced from 165 to 130 Solar per stage.
-Thorn Fish, price reduced from 300 to 280 Solar.
-Jump height increase from Space Air Max is now partially moved to the base jump.
-Space Air Max, replaced with Cobra Skin Loafers, increasing jump height by 40% and movement speed by 5%.
-Getting Out Of The Hood, fixed a text issue with the Dutch translation.

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Genji
-Space Air Max, speed reduced from 14% to 8% (reduced movement has been moved to base speed).
-Space Air Max, jump height increase moved to base jump height.
-Moon Nectar, heal reduced from 62 to 52 per nectar.
-Bronco Yeast, price reduced from 165 to 130 Solar per stage.
-Kremzon Calender, price reduced from 165 to 120 Solar per stage.
-Glow Bracelet, now also reduced the cooldown of Storm Drum.
-Glow Bracelet, price reduced from 140 to 120 Solar per stage.
-Fixed issue where a humming bird would not spawn after cocooning a sawblade droid when “The last pieridae transformae” upgrade was bought.
-Fixed bug where Genji’s auto attack would move forward when hitting a turret instead of returning to Genji.

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Gnaw
-Chunks needed to create a Weedling has been reduced from 5 to 4.
-Bag of Seeds effect replaced and now increases the amount of weedlings you can carry around by 1.
-Overgrowth effect replaced with the old effect of Bag of Seeds, which increases damage of Weedlings by 28% when fertilized by acid spit.
-Overcharged Metabolism, spit puddles no longer apply amplify damage.
-Feather Ball, now also increases max health of Weedlings by 20%.
-Space Air Max, speed reduced from 13% to 8% (reduced movement has been moved to base speed).
-Space Air Max, jump height increase moved to base jump height.
-Rabbit Teeth, movement speed reduced from 38% to 36%.
-Acid Spit, spit puddles collision lowered and now fit their animation better.
-Weedlings, added max health to their description.

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Ksenia
-Space Air Max, movement speed reduced from 14% to 8% (reduced movement has been moved to base speed).
-Space Air Max, jump height increase moved to base jump height.
-Scaled Mullet, movement speed reduced from 42% to 35% and duration reduced to 3s, but now also works on droid kills.
-Cut and Trim, removed the vertical knockback on the third hit.
-Fixed an issue with the unlocking text of Scaled Mullet and Bob Cat.
-Fixed issue where Ksenia would sometimes throw two knives instead of one.
-Scissors Throw, collision size slightly increased of thrown scissors.
-Scissors Throw, maximum scissors increased from 3 to 4.
-Scissors Throw, recharge time reduced from 4s to 3s.
-Occam’s Razor, effect replaced and now slows enemies for 25% for 1s.
-Occam’s Razor, price increased from 150 to 180 Solar.
-Scissors Throw, base damage reduced to 100 damage per scissor.
-Laser Bladed Scissors, damage increased from 12% to 14%.
-Skroggle Hair Gel, range increased from 30% to 40%.
-Interstellar Hair Trophy, knockback increased by 50%.
-Déjà vu Blocker, silence duration reduced from 0.75s to +0.6s per stage.
-Remembrance Machine, caltrops now don’t disappear when hitting something anymore.
-Remembrance Machine, slow increased from 10% to 15% per stage.
-Remembrance Machine, price increased from 105 to 140 Solar per stage.
-Cut and Trim, hitbox slightly increased.
-Frog Afro, removed second stage (was not working).
-Fury Blowout, won’t give scissors anymore upon striking turrets.
-Bob Cat, damage reduced from 38% to 25% damage per stage.

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Leon
-Fixed that Leon pirate had two swords in certain animations.
-Fixed a rare issue where tongue would be invisible to other players.
-Steel False Teeth, buff lifesteal to 34 per stage.
-Spectacles Magnet Piercing, blind now also works on droids.
-Spectacles Magnet Piercing, price reduced from 170 to 100.
-Pinot Noir, regeneration increased from 210% to 250% (original description of 285% was actually the wrong value).
-French Baguette, now permanently adds 14% movement speed to Leon while he is in stealth.
-French Baguette, price reduced from 185 to 130 Solar.
-Chainsaw Addon, reduce price to 200 solar per stage.
-Hungry Sword, lifesteal changed to an 18% lifesteal instead of flat heal of 14.
-Sharp Edged Razors, buff to 11% attack speed per stage.
-Space Air Max, movement speed reduced from 15% to 8% (reduced movement has been moved to base speed).
-Space Air Max, jump height increase moved to base jump height.
-Blow Up Doll, added Awesomenaut damage clarification to the description.
-Health of clones now scales with level.
-Extra Battery Pack, now states a percentage increase of health instead of flat amount of health.
-Spiked Tongue Piercing, fixed an issue where the damage was not consistent between hits and grabs.

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Lonestar
-Bovinian Postcard, increase cooldown reduction per stage from 0.15s to 0.2s per stage.
-Bull charger, damage increased from 165 to 180.
-Rocket Boots, movement speed reduced from 11% to 5% (reduced movement has been moved to base speed).
-Rocket Boots, jump height increase moved to base jump height (not the extra jump).
-Booming Bullets, price reduced from 200 to 190 Solar.
-Cheetah Bullets, attack speed increased from 12% to 13% per stage.
-Techno Viking Helmet, damage increased from 157 to 179 per stage.

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Nibbs
-Orb of Omicron icon will now show how long the orb will last and thus how much time you have for teleporting.
-Beryl Scale Cloak, pull duration reduced from 0.3s to 0.2s.
-Created team colour for Nibbs’ eternal flame.
-Eternal flame orbs now spawn after 0.5s instead of instantly.
-Red Sneakers, speed reduced from 11% to 5% (reduced movement has been moved to base speed).
-Misery Tarot Cards, regen reduced from 40 to 25 per stage.
-Misery Tarot Cards, now scales with level.
-Chocolate Monster Egg, shield reduced from 24% to 20%.

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Penny Fox
-Foxy Boots, movement speed reduced from 14% to 5% (reduced movement has been moved to base speed).
-Foxy boots, jump height increase moved to base jump height.
-The Nine Tails Badge, movement speed reduced from 5% to 4% per active charge.
-Photovoltaic Lightning Charger, price increase from 140 to 200 Solar.
-Stunt Helmet, price reduced from 180 to 150 Solar.
-Pounce, damage increased from 90 to 92.
-Pounce, damage per charge increased from 50 to 51 per charge.
-Big Bang Horn, stun increased from 0.125s to 0.3s per stage.
-Big Bang Horn, removed a stage.
-Big Bang Horn, price increased from 100 to 200 Solar.
-Scout Binoculars, range decreased from 64% to 50%.
-Scout Binoculars, price reduced from 210 to 190 Solar.
-Death Lens, damage increased from 69 to 100 per stage.
-Sentient Rock, removed a stage and increased silence duration from 0.2s to 0.3s.
-Sentient Rock, price increased from 135 to 200 per stage.
-Chicken in Lunchbox, amplify damage increased from 8% to 10%.
-The Nine Tails Badge price reduced from 180 to 160 solar.
-Cookie Monster Badge, price reduced from 275 to 230 solar.
-Spiderbird Collector Badge, price reduced from 230 to 180 Solar.
-Claw, attack speed increased from 1.8 attacks per second to 2 attacks per second.
-Claw, damage reduced from 86 to 83.
-Living Treasure Map, attack speed reduced from 16% to 10%.
-Living Treasure Map, price reduced from 205 to 185 Solar.
-Grey Man Group Badge, price reduced from 220 to 200 Solar.

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Raelynn
-Time Rift, increased base attack speed from 150 to 250.
-Nuclear Warhead, reduced attack speed per stage to 62%.
-Snipe, range increased by 8%.
-Snipe, damage increased from 450 to 460.
-Pump Rifle, damage reduced from 18% to 16% per stage.
-Pump Rifle, price reduced from 220 to 200 Solar per stage.
-Gryc Lubricator, price increased from 120 to 140 Solar per stage.
-Gryc Lubricator, range reduced from 24% to 20% per stage.
-Flashy Glasses, damage increased from 16% to 20%.
-Flashy Glasses, price reduced from 230 to 200 Solar.
-Flashy Glasses, range reduction reduced from 47% to 40%.
-Denny’s Boots, movement speed reduced from 11% to 5% (reduced movement has been moved to base speed).
-Joe Doll, added a stage (2 stages total), each stage now improves attack speed by 11% for 170 Solar per stage.

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Rocco
-Cutlet Frills Ghillie Suit will now check when the arrow is shot instead of at the moment of impact. This means if you see the blue sword above Rocco at the moment of shooting those arrows will do additional damage.
-Space Air Max, movement speed reduced from 23% to 8% (reduced movement has been moved to base speed).
-Space Air Max, jump height increase moved to base jump height.
-Precision Shot, damage reduced from 350 to 330.
-Rapid Arrows, damage reduced from 50 to 48.
-Badge And Gun, area of effect size reduced by 25%.
-Badge And Gun, price increased from 140 to 180 Solar.
-Cutlet Frills Ghillie Suit, damage increased from 28% to 30%.
-Cutlet Frills Ghillie Suit, price reduced from 180 to 170 Solar.
-Birdseed Donuts, speed increased from 100% to 300%.
-Birdseed Donuts, price reduced from 110 to 100 Solar.

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Scoop
-Frozen Hammer, minimum damage increased from 160 to 180 and maximum damage increased from 210 to 230.
-Ice Cream Van Music, cooldown reduction increased from 0.6s to 0.8s cooldown per stage.
-Snow Shovel, heal increased from 100 to 130 per target hit.
-Yellow Snow Cone, price increased from 130 to 160 solar.
-Yellow Snow Cone, movement speed reduced from 42% to 38%..
-Banner of the Triple Scoop, damage reduced from 74 to 55 damage per stage.
-Banner of the Triple Scoop, price reduced from 170 to 150 per stage.
-Bindings of Justice, damage increased from 190 to 200.
-Idol of the Ice Queen, damage reduced from 23% to 22% per stage.
-The Holy Cup, ally heal increased from 45% to 65%.
-The Holy Cup, price reduced from 225 to 200 Solar.
-Spoonman, price increased from 110 to 130 Solar per stage.
-Halberd of Justice, price reduced from 205 to 150 Solar.
-Halberd of Justice, fixed an issue which prevented it from working correctly.
-Titanium Coneshield, activates at 80% health now instead of 70%.
-Space Air Max, movement speed reduced from 17% to 8% (reduced movement has been moved to base speed).
-Royal Sword In The Cream, fixed an issue with the Spanish description.

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Sentry
-Space Air Max, movement speed reduced from 16% to 8% (reduced movement has been moved to base speed).
-Photon Mine, damage increased from 75 to 80.

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Skolldir
-Small volcano description now states the correct value 250% instead of 25%.
-League Seven Boots, movement speed reduced from 11% to 5% (reduced movement has been moved to base speed).
-League Seven Boots, jump height increase moved to base jump height.
-Stone Twins, price reduced from 150 to 110 Solar.
-Mighty Throw, added 100 base damage to the throw.
-Enhanced Muscle Fibers, increased cooldown reduction from 2s to 3s.
-Fistbump, the window for deflecting for the first two punches has been increased from 0.2s to 0.25s which fits the animation better. The window for deflecting on the third punch has been reduced from 1s to 0.6s.
-Fistbump, price reduced from 190 to 120 Solar.
-Axethrowing Throphy, now also increases the stun duration of throw by 58%.
-Rubber Ducky Choker, knockback moved to base.
-Mighty Throw, will now reset your hit combo.

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Skree
-Lightning rod base damage increased from 60 to 66.
-Lightning from the rod will now be able to bounce to the same target.
-Ceremonial Mask effect replaced with a new effect that will trigger when you not shoot your lightning rod for 2 seconds, your next shot will target all enemies instead of one.
-Space Air Max, movement speed reduced from 15% to 8% (reduced movement has been moved to base speed).
-Mask Of Fear, fixed an issue with the Dutch description.
-Saw Blade, flying damage increased from 200 to 210.
-Saw Blade, stationary damage per second increased from 200 to 220.
-Saw Blade, cooldown reduced from 10s to 9s.
-Magic Sunballs, removed a stage.
-Magic Sunballs, number of targets increased from 1 to 2.
-Magic Sunballs, price increased from 125 to 165 Solar per stage.
-Trial Elixir Of Knowledge price reduced from 165 to 145 Solar.
-Book Of Medicine, removed a stage.
-Book Of Medicine, cooldown reduction increased from 1.5s to 3s.
-Book Of Medicine, price increased from 130 to 180 Solar.
-Air Freshener, price reduced from 140 to 115 Solar.
-Steeldrum, damage against enemy Awesomenauts reduced from 15% to 14%.
-Steeldrum, stationary blade damage reduced from 30% to 27%.
-Steeldrum, price reduced from 235 to 215 Solar per stage.
-Suitcase Monster, price increased from 160 to 180 Solar.
-Ornamented Pipe, price reduced from 250 to 200 Solar.

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Swiggins
-Fixed a rare issue where swiggins anchor hook would be invisible to other players.
-Fixed issue where swiggins anchor would sometimes hit an enemy but not chain them.
-Space Air Max, movement speed reduced from 11% to 8% (reduced movement has been moved to base speed).
-Anchor Hook, damage versus enemy Awesomenauts increased from 250 to 280.
-Blue Heart Medal, damage versus enemy Awesomenauts reduced from 22% to 20%.

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Ted McPain
-Space Air Max, movement speed reduced from 11% to 8% (reduced movement has been moved to base speed).
-Commando Ted Figurine, shotgun damage reduced from 16% to 13% per stage.
-Commando Ted Figurine, machine gun damage reduced from 20% to 17% per stage.
-Machine Gun, damage increased from 40 to 42 per shot.
-Shotgun, damage increased from 200 to 210.
-Fixed issue where Ted could fire the shotgun while activating stimpack. This would cause the shot to trigger from Ted’s feet, wasting the ammo. It is now no longer possible to fire during stimpack activation.
-Ted mcPain Unicorn Dance Karting, damage of grenades increased from 85 to 100 per stage.
-Hamburger Phone, heal increased from 100 to 150 per stage.
-Stealthy Ninja Weapons, damage over time increased from 70 to 85.
-Now you can airstrike and shoot the machine gun at the same time again.

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Vinnie & Spike
-Space Air Max, movement speed reduced from 18% to 8% (reduced movement has been moved to base speed).
-Bubble Gun, damage increased from 32 to 35 per shot.
-Yakoiza, damage reduced from 87% to 71%.
-Al Carper, damage reduced from 16% to 14%.
-The Codfather, price reduced from 150 to 135 Solar.
-Scarfish, description now states the amount of stages.
-Scarfish, fixed an issue with the German description.
-Clowns Mask price reduced from 150 to 125 Solar per stage.
-Mammoth sock with holes price reduced from 235 to 200 Solar.
-Rigged Casino Games, now reduces the damage by the correct amount.
-Rigged Casino Games, damage reduction reduced from 70% to 55%.
-Rubber Mask, now shows the correct healing value.

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Voltar
-Fixed issue where Voltar could not jump up when standing on a downward moving platform.
-Fixed issue where Overheal Potion upgrade did not work.
-Space Air Max, movement speed reduced from 16% to 8% (reduced movement has been moved to base speed).
-Base health increased from 1200 to 1250.

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Yuri
-Space Air Max, movement speed reduced from 15% to 8% (reduced movement has been moved to base speed).
-Flash Forward, speedup effect reduced from 25% to 15%.
-Flash Forward, price reduced from 220 to 180 Solar.
-Flash Forward, fixed an issue with the Spanish description.
-Time Bubble, now also speeds up allies by 10%.
-Uranium Spikes, effect replaced and now transforms the mine after exploding into a health pack that heals for 100 hit points per stage (2 stages), health packs have half the lifetime of mines. Healing of mines is reduced by Carpet Mines the same as the damage.
-Uranium Spikes, price reduced from 230 to 125 Solar.
-Mine, damage increased from 400 to 425.
-Carpet Mines, damage reduction reduced from 65% to 60%.
-Aerial Spring, price reduced from 110 to 90 Solar.


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 Post subject: Re: Patch Notes Steam
 Post Posted: Thu Sep 06, 2012 3:40 pm 
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Ronimo Team Member
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Joined: Mon Dec 20, 2010 9:17 pm
Posts: 1178
Patch 2.13.4
22-12-2015
Discuss here!

General balance
-Creep health packs: heal reduced from 250 to 200.
-Health pack: heal reduced from 500 to 400.

XP system
-The amount of xp you get extra or less depending on the level difference between teams has been increased from 3% to 4%. This should keep the levels of teams a bit more equal. (Explanation: normally for a kill your team gets 40% of the total amount of XP that Victim's team needs to gain a level from 0 to 100%. If the victim is one level higher than you, you get 44%. If the victim is one level lower than you, you get 36%.
-Damage increase per level from 4% to 3%.
-Health increase per level from 5% to 4%.

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Ayla
-Base health increased from 1250 to 1300.

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Ted McPain
-Shotgun damage in combination with Starstorm Statue now scales with the correct amount.

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Sentry
-Blackhole sun damage in combination with Starstorm Statue now scales with the correct amount.



Patch 2.13.3
16-12-2015
Discuss here!

General
-Fixed a rare bug that could sometimes reset a player’s rank
-Base health regeneration now scales with levelling.
-Fixed a couple of issues where bots sometimes stopped purchasing items.
-Improved performance by around 8% (actual effect will vary from computer to computer and is probably only noticeable on computers with slow processors).

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Ayla
-Health reduced from 1300 to 1250
-Angry Drawings: damage reduced from 20% to 19%.
-Rage: reduced the shielding from 25% to 15%. Reduced the total maximum shielding including additional shielding from nearby enemies from 44% to 40%.

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Derpl
-Solid Fist Missiles: knockback removed.
-Siege Mode: turret range reduced by 10%.

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Froggy G
-Splash Dash: description now states the correct amount of stun duration.

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Genji
-Spiritual Cooking: second stage now also increases health by 125.

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Gnaw
-Overgrowth: price increased from 110 to 165 Solar.

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Ksenia
-Steel Feathers: cooldown reduction reduced from 1.5s to 1s
-Gorge And The Beautiful: scissor regeneration reduced from 75% to 62%.
-Base health increased from 1150 to 1250 hitpoints.

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Leon
-Spiked Tongue Piercing: second stage now also costs 155 Solar.
-Slash: damage increased from 80 to 90.
-Surprise Party Mask: damage reduced from 60% to 53%.
-Chainsaw Addon: damage reduced from 12% to 11%.
-Clover Of Honor: damage reduced from17% to 16%.
-Backstab Blade: damage reduced from 27% to 24%.
-Base health increased from 1250 to 1300.

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Lonestar
-Missile and Another Missile: knockback removed.

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Nibbs
-Eternal Flame: price increased from 180 to 200.
-Autographed Picture Of Voran: damage reduced from 24% to 18%.
-Autographed Picture Of Voran: price reduced from 225 to 180 per stage.
-Dragon Wing Prosthetic: price increased from 150 to 170

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Raelynn
-HC-Bomb: damage increased from 135% to 150% damage and damage values are now in line when purchasing other damage upgrades for Timerift.
-Base health increased from 1250 to 1300.
-Time Rift: damage increased from 50 to 57 damage per second.

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Rocco
-Precision Shot: damage increased from 310 to 350.
-Rapid Arrows: damage increased from 44 to 50 per arrow.
-Cockfight Spurs: damage reduced from 14% to 12% per stage.
-Base health increased from 1250 to 1300.

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Scoop
-Banner Of The Triple Scoop: price increased from 155 to 170 per stage.
-Banner Of The Triple Scoop: damage reduced from 80 to 70 per second.
-Sword Strike: base damage against turrets increased from 50% to 75%.

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Sentry
-Photon Mine Launcher: base damage increased from 70 to 75.
-Counter Intelligence Cross: damage is now reduced by 50%.
-Not So Serious Tank: damage reduced from 14% to 13%.
-Tactical Vest: lifesteal increased from 15% to 18%.
-Dog Tags: attack speed increase from 16% to 20%.
-Yellow King Pages: damage reduced from 50% to 40% per stage.
-Circuits Of Time: damage increased from 110 to 125 per stage.

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Ted McPain
-Stealthy Ninja Weapons: removed the damage reduction on damage over time when buying Double RPG.

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Voltar
-Turret Add-on now works correctly.
-Psychokinetic Repulsion: solved an issue where the damage would be able to apply on one target twice.



Patch 2.13.2
9-12-2015
Discuss here!

General
-Late joining will be disabled when the team level difference is 3 or higher. This will help to prevent players from joining a game that is too much in favor of one team.
-Fixed an issue where AFK timer would not disappear when no longer AFK.
-The positions of XP contribution and latency in the in-game scoreboard have been switched.
-Fixed an issue which caused the “+xp” combat text popup to not display when characters that yielded experience were killed.

Bots
-Clunk(bot) and Gnaw(bot) won’t purchase boots anymore (they were quite bit stronger than other bots so they needed a slight nerf to make which bot you get influence your chance of winning less)
-Fixed a bunch of bugs in Derpl bot that made him much weaker than other bots (thanks to TheMesp for helping make these fixes!)

General balance
-Droids now deal 10% less damage.
-Removed the first blood XP bonus.
-Med-i-can heal increased from 70% to 90%.

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Coco
-Fixed description of Wave Raiser to include the cooldown increase.
-Coco ball is now only visible on the minimap when your team has map visibility in that area.

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Derpl
-Hollow point bullets damage reduced from 33% to 22%.

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Froggy G
-The speed-up effect visual from turbo tape now shuts down correctly when the tornado move ends after purchasing Bio Fuel Cells.

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Genji
-Moon Nectar price increased from 175 to 200.

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Gnaw
-Overcharged Metabolism amplify damage effect increased from 11% to 15%.

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Ksenia
-Cut And Trim damage increased from 61-85-151 to 64-88-159.
-Frog Afro damage reduced from 21% to 20%.
-Speed-up effect visual from Scaled Mullet now shuts down correctly when the effect ends.

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Leon
-Spiked tongue piercing price reduced from 175 to 155 Solar (only the second stage this is bugged and we will fix this next hotfix/patch) .
-Tongue stretcher price reduced from 175 to 155 Solar.
-Cheese and garlic mints price reduced from 150 to 135 Solar.
-Steel false teeth price reduced from 160 145 Solar.
-Morning star piercing price reduced from 370 to 285 Solar.
-Spectacles magnet price reduced from 190 to 170 Solar.
-Surprise party mask price reduced from 160 to 145 Solar.
-Pinot noir price reduced from 170 to 155 Solar.
-French baguette price reduced from 205 185 Solar.
-Basic AI chip price reduced from 205 to 185 Solar.
-Extra battery pack price reduced from 205 to 185 Solar.
-Blow up doll price reduced from 200 to 180 Solar.
-Chainsaw addon price reduced from 260 to 230 Solar.
-Sharp edged razors price reduced from 200 to 180 Solar.
-Clover of honour price reduced from 200 to 180 Solar.
-Backstab blade price reduced from 180 to 160 Solar.
-Hungry sword price reduced from 180 to 160 Solar.
-Electrifier price reduced from 160 to 145 Solar.
-Hungry sword fixed an issue where it provided healing over time while standing cloaked near enemies.

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Lonestar
-Transfusion grenades lifesteal increased from 33 to 45.

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Nibbs
-Chocolate monster egg shielding reduced from 27% to 24% per stage.
-Eternal flame damage reduced from 133 to 127 damage per second.

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Penny Fox
-Energy pulse damage reduced from 100 to 95 per charge.
-Bug jars damage increased from 11% to 12%.
-Claw damage reduced from 90 to 86.
-Herring snack badge heal reduced from 40 to 35.
-Chicken in lunchbox amplify damage effect increased from 5.5% to 8%.

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Raelynn
-Time rift damage increased from 47 to 50 damage per second.

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Rocco
-Precision shot damage increased from 285 to 310.
-Rapid arrows damage increased from 40 to 44 per arrow.
-Sticky cop’s moustache speedup increased from 19% to 20% (the old value was incorrectly displayed and fixed as well)..

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Scoop
-Banner of the triple scoop damage reduced from 85 to 80 damage per second.

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Skolldir
-Perfumed white flowers lifesteal increased from 55 to 80 per stage.
-Oily spray on bronze attack speed increased from 67% to 75%.

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Sentry
-Fixed that specimen X-58 sentry would have a giant white box upon arriving at the base after teleporting.
-Photon mine launcher damage reduced from 75 to 70 damage.
-Drive over skulls price increased from 110 to 165 Solar.
-Night vision spywatch speed up effect reduced from 75% to 60%.
-Starstorm statue now works with beacon explode damage.

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Swiggins
-Bovinian skimmed milk amplify damage effect increased from 11% to 15%.

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Vinnie & Spike
-Spike dive damage increased from 350 to 370.
-Bag full of gold fish damage reduced from 25% to 24%.
-Chrome file damage reduced from 16 % to 15%.
-Rigged casino games damage reduced from 31% to 30%.
-Bubble gun damage increased from 30 to 32.
-Yakoiza damage reduced from 90% to 87%.
-Al carper damage reduced from 17% to 16%.
-The codfather damage reduced from 37% to 34%.

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Voltar
-Psychokinetic repulsion fixed an issue where you would be able to hit the same target twice.
-Base health increased from 1150 to 1200.



Patch 2.13.1
3-12-2015

Alt+tab crash
-Fixed crash on alt+tab when running in DirectX fullscreen. (Difficult to be 100% sure since it only happened on some computers. If you had this crash let us know whether it is fixed now!)
-Removed Windows DPI scaling fix on fullscreen DirectX (this was the cause of the above crash). We’ll hopefully have a new fix for this one later on. The DPI scaling fix on windowed and Borderless Window modes is still in-game.

HUD
-Fixed that for some users text you typed in chat was invisible until you pressed enter
-Fixed a tear in the fabric of reality which caused the kill and death icon above the minimap to be incorrectly swapped.
-Improved visibility of the game timer in the levelling bar.
-Fixed that the mute button in the scoreboard was unresponsive.
-Added separate options to enable or disable tooltips for the skilldock and the levelling bar.
-Fixed that some checkboxes in the in-game options menu were unresponsive.

Gameplay
-Ksenia: fixed issue where speedup graphic would rotate when vanishing.
-Sentry: fixed issue where Sentry would place a second beacon instead of teleporting to the first beacon.
-Vinnie: fixed issue where speedup graphic would rotate when diving.
-Voltar: the drone count in the skilldock has been fixed.
-Speedup animation on Froggy G and Gnaw is now more consistent.
-Lonestar missile cooldown is now correctly displayed in the shop.
-Cocoon animation will now work on Ted mcPain while using Stimpack.



Patch 2.13
2-12-2015
Discuss here!

NEW game system: Leveling
Awesomenaut teams will now level up during games based on the experience they accumulated. Each level will increase their damage by 4% and health by 5%. The new system should make damage and health upgrades less dominant in games, improve the flow of games by smoothing out the damage/health curve during a match, reduce the length of long games and overall make it more fun to play! With this change we expect the game to need a lot of rebalancing, so all feedback is very welcome. Many items have been changed to complement the new leveling system. This post will explain the finer mechanics at work.

NEW Sentry premium skin: Specimen X-58
When Sentry infiltrated the commercial space ship Nostrilmo he found a gross pulsating egg. He quickly imprinted his consciousness on the embryonic alien within. Years later, the Nostrilmo crashed into the Starstorm station and unleashed a never-before-seen horror upon the Awesomenauts!
This is a paid DLC and comes with a fully customized voice set!

NEW announcer: Rockstar announcer
Zippy Starburst is undoubtedly the biggest rock legend on this side of the Galaxy. His long and colorful history includes the introduction of head-tentacle banging and the ground-breaking album 'The rise and rise of Zippy Starburst and the Worms from Sorona'.
This is a paid DLC.

NEW Custom Games options
-Starting team level
-Droid xp multiplier
-Creep xp multiplier
-Turret xp multiplier
-Awesomenaut xp multiplier
-Custom respawn timer: Increase respawn time per team level

NEW: Better tooltips
-Tooltips in shop and skill dock have been updated. They should be easier to read and have more detailed information.

NEW style for HUD and shop
-The in-game HUD, scoreboard and shop have been updated with a sexy new style.

NEW: Sharper characters and levels
-Increased the resolution of Froggy G, Leon Chameleon, Raelynn, Clunk, Derpl, Yuri and the team-droid. Their in-game art is now just as sharp as the art of the newest characters.
-Increased the resolution of the level art in all the levels (only on High/Medium graphics quality, Low remains as it was).
-Optimised and restructured textures so that peak texture usage is only a little bit higher than it used to be on High/Medium graphics quality, and unchanged on Low graphics quality

General
-It is now possible to undo buying all items as long as the shop is not closed in between. Previously this could only be done with the last item bought. It is now also possible to undo buying base skills (previously those not could be undone at all)..
-Added speedup visual effects and arrows for all relevant upgrades that didn’t have them yet and weren’t entirely clear on when they make you faster.
-Realigned controller skill dock button icons in HUD.
-Changed the Xbox 360 controller buttons to the new-fangled Xbox One controller buttons.
-Fixed rare occurrence where bullets would spawn from feet of ranged character instead of the gun when teleporting and shooting at the same time.
-Removed Lonestar’s blaster sound from various of the other character’s skills (Gnaw’s weedling placement, for example)
-Fixed DPI scaling bug in windowed mode on both Mac and PC (Windows 8 and later). The window will no longer be much larger than the screen when DPI scaling is enabled.
-Fixed that Gummy bear juice achievement saved progress over multiple games.
-Fixed that some animations in levels didn’t play anymore, for example the caustic lighting effects on Ribbit.
-Fixed that if you typed a long text in in-game chat, the shadow of the text would continue on the left outside the textbox.
-Updated the fan-art in the loading screen before a match: replaced a bunch of older ones with hot fresh new art

Menus
-Added blurred image to the back of tutorial messages to improve clarity on low graphics quality.
-Fixed E.S.C. Rocco’s visuals not showing correctly in the in-game DLC store.
-Fixed issue in launcher where you could not select graphics quality and screen mode separately using the controller.
-Added volume sliders to the options menu, these replace the fixed volume stages.

Bots
-Updated existing bots with work new versions by their community creators: Coco (made by nailcliper) and Derpl (made by TheMesp)
-Fixed that bots frequently got stuck on Ribbit IV at the healthpacks on top lane above/behind the front turrets.

AI editor
-The AI editor is now much much much faster when handling big trees (for example, scrolling is at least 10x faster).
-Moved everything closer to each other to fit significantly more on screen at once.
-Long block setting descriptions are now abbreviated in the treeview.
-Added a button to fold/unfold all executeBehaviourTree blocks (useful because search only works on opened blocks).
-Fixed that the AI debugger would crash if the selected character died while viewing its areaCheck visualisations with ctrl+F6.
-Blocks now have hot rounded corners.

Replays
-Fixed a crash on Mac and Linux that would sometimes occur when quitting a replay and more often when quickly moving back and forth in time in a replay
-Fixed that items that are not in the game anymore were not shown at all in replays. Now a ? item is shown to indicate something was bought that can’t be found anymore.
-Fixed a situation in which items would flicker shortly in the item list per character, instead of remaining visible
-Fixed a rare situation in which an upgrade would show as a pink square instead of showing the proper icon
-Replays now show exact health numbers in the skilldock at the bottom of the screen. This only affects newly recorded replays since older replays did not store health with enough precision.
-Fixed that if Coco’s lifesteal happened continuously for a while the replays would stop updating her health for a few seconds.
-Fixed that the special Vengeance mode music of E.S.C. Rocco was not recorded in replays. This fix does not fix previously recorded replays.

General balance
-Starstorm statue damage reduced from 5% to 3%
-Power pills health reduced from 12% to 8%.
-Removed the maximum health increase over time on nauts and their summons.
-Base Naut health regen per minute set to 600 health.
-Med-i-can health regen reduced from 700 health to 420 per minute per stage (70% of base regen).
-Respawn time of the Solar coins on maps reduced by 50%.
-Increased base health from 10200 to 12000.
-The front top turrets on AI station 205 can now hit targets better who are attacking them using the jump pad behind them.
-Solar loss on death reduced from 30 to 25.
-Turret Solar reward reduced from (120 +10 team) to (70 + 30 team).
-Solar krab burgers heal increased from 65 to 80.
-The health of droids including the super droid now increases by 3.5% health per level.
-Droids including the super droid now gain 3.5% damage per level.
-When you now buy a power pills you directly gain the extra health.
-Respawn time now increases based on level instead of Solar. Each team level will increase the duration by 1 second up to a maximum of 25 seconds.

Maps
-Tweaked level textures to no longer show Voids (black areas without graphics) on Low and Medium Quality
-Made all hide area visuals smaller to no longer reveal when occupied by an Awesomenaut
-Made the visuals of all glass platforms in all levels more consistent with their actual placement.
-Neutral creeps will now spawn in separate spots and stick to those separate areas unless they are pushed.

Starstorm map
-Removed redundant graphics on low and medium quality backgrounds on the Starstorm map, added in a grid to make it resemble the high quality visuals more.
-Fixed that trail effects would stretch really long when using the teleporter this was for example noticeable on the glow from Ksenia’s glasses).
-Various tweaks to the level layout

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Ayla
-Improved the start of the rage visual when using the neon jumping rope upgrade
-Thief tools attack speed reduced from 20% to 9% per stage.
-Toothbrush shank removed a stage.
-Evil eye damage increase per stage of health missing reduced from 100 to 80.
-Toothbrush shank damage reduced from 20% to 12% per stage.
-Toothbrush Shank price increased from 155 to 195 solar per stage.
-Angry drawings removed a stage.
-Angry drawings damage reduced from 30% to 20% per stage.
-Angry Drawings price increased from 235 to 250 solar per stage.
-Jail food damage reduced from 150 to 105 per stage.
-Rip-apart bear self damage reduced from 5 to 12% per stage.
-Explosive neckband damage reduced from 20 to 14% per stage.
-Ion blowtorch damage reduced from 30 to 21% per stage.
-Prison guard keys health reduced from 150 to 130 per stage.
-Sonic listening device health reduced from 300 to 250.
-Rubberband ball heal reduced from 20 to 17 per stage.
-Fiery Jawbreakers pull is 40% stronger on the edge and lasts 0.3s instead of 0.1s.

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Clunk
-Made small tweaks to the size of Chicken Clunk’s bullets.
-Exported the bullets of both Expendable Clunk and Chicken Clunk on a higher resolution to make them more crisp.
-Life bite damage reduced from 300 to 290.
-Free flight fins removed a stage.
-Free Flight Fins price increased from 130 to 165 solar.
-Quick’n cleaner damage reduced from 60 to 11% per stage.
-The suckanator power 9000 cleaner damage reduced from 120 to 23% .
-Power converter heal over time reduced from 200 to 140 per stage.
-Thermonuclear cleaner damage reduced from 250 to 28% per stage.
-Thermonuclear cleaner self damage reduced from 100 to 18% per stage.
-Thermonuclear cleaner removed the knockback increase.
-Fixed an issue where clunk would fire 2 rockets every successful bite and explosion.
-Titanium hard hat self damage reduction reduced from 150 to 28% per stage.
-Medical pump health reduced from 150 to 85 per bite. Maximum reduced to 255 at stage 1 and 510 at stage 2.
-Clunk will now have access to missiles #2 and #3 from start, damage is reduced to 100 | 140 | 180
-Missile barrage now increases the damage of all missiles by 10% per stage.
-Salvo value pack now doubles the next shot missile after performing a vacuum bite or explode.
-Reduced the price of Salvo value pack from 400 to 280 Solar.

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Coco
-Flexible heat sinks attack speed reduced from 20% to 15% per stage.
-Voltage Amplifier removed a stage.
-Voltage Amplifier damage reduced from 90 to 18% per stage.
-Voltage Amplifier price increased from 170 to 215 solar per stage.
-Chuck’s Board price increased from 140 to 175 solar per stage.
-Chuck’s Board removed a stage.
-Chuck’s Board damage reduced from 50 to 27% per stage.
-Static gloves damage reduced from 10 to 16% per stage.
-Power gloves damage against turrets reduced from 25% to 20% per stage.
-Super conductor damage reduced from 20 to 13 per stage.
-Super conductor won’t shoot through the wall on top the base anymore.
-Fixed Cyber Coco no longer playing her alternative idle animation.
-Fixed that Wicked Coco skin talked nearly every time blaze was used (skill voicelines are intended to be quite rare)

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Derpl
-Added a distinct purple effect to Derpl’s turret bullets when using the Sweet syrup bullets upgrade.
-Hydro Collision Lava Lamp removed a stage.
-Hydro Collision Lava Lamp damage reduced from 150 to 25% per stage.
-Hydrocollision Lava Lamp price increased from 185 to 230 solar per stage.
-HollowPoint Bullets removed a stage.
-HollowPoint Bullets damage reduced from 10 to 33% per stage.
-Hollow Point Bullets price increased from 195 to 245 solar per stage.
-Kitty Catsuit removed a stage.
-Kitty Catsuit damage reduced from 20 to 21% per stage.
-Kitty Catsuit price increased from 140 to 175 solar per stage.
-CAT Package removed a stage.
-CAT Package attack speed reduced from 23% to 20% per stage.
-CAT Package price increased from 150 to 175 solar per stage.
-Bat Catsuit damage reduced from 60 to 42%.
-Fat Cat damage reduced from 200 to 175.
-Split personality cat damage reduced from 35% to 30%.
-Pussycat album now works correctly with Barrier Magazine.
-Pussy cat album now reduces damage to a maximum of 20% of your maximum health. (This excludes temporary buffs such as monarch blessing).
-Empowered grid price increased from 150 to 180 Solar per stage.
-Solid Fist Missiles base damage reduced from 100 to 60.

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Froggy G
-Removed the damage reduction versus turrets when buying both piranha cartridges and thorn fish.
-Mutant Worms removed a stage.
-Mutant Worms attack speed reduced from 15% to 14% per stage.
-Mutant Worms price increased from 130 to 165 solar per stage.
-Piranha Cartridge damage reduced from 20 to 15% per stage.
-Boom Box damage reduced from 22 to 14% per stage.
-Hydro Splash damage reduced from 50 to 17% per stage.
-Hydro splash price increased from 120 to 180 Solar per stage.
-Hammer Pants ground damage reduced from 120 to 85 per stage.
-Hydro Smash damage reduced from 150 to 33%.
-Mutant Worms Limited Ninja Edition bonus damage reduced from 120 to 167%.
-Can’t Touch This shield changed from 400 flat damage reduction to 40% damage absorption.
-Twister Tweeters end damage reduced from 200 to 135 per stage.
-Thorn Fish damage reduced from 20 to 16.
-Tornado move won’t hit through the wall on top of the base anymore.
-Right back at ya! now only lasts for the first 0.8s of the tornado move.

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Genji
-Added an icon for when genji's stormdrum fires on your next shot.
-Minimum jump height lowered, now you can make small hops.
-Added a gun location to the cocoon shooting animation, ensuring genji no longer shoots from his feet when using AA right after activating the skill.
-Base butterfly shot damage increased from 60 to 65.
-Glow bracelets removed a stage
-Glow bracelets attack speed reduced from 10% to 8% per stage
-Jagra Eggs lifesteal reduced from 150 to 125 per stage.
-Prefab Cocoon explosion damage reduced from 250 to 185 per stage.
-Spiritual Cooking max health reduced from 150 to 125 per stage.
-Moon Nectar nectar health reduced from 75 to 62.
-Moon Nectar won’t cleanse damage over time anymore.
-The Cat Pillar removed a stage and increased heal from 100 to 125 per stage.
-The Cat Pillar price increased from 150 to 185 solar per stage.
-Storm Drum storm damage reduced to 50 damage per second.
-Bronco Yeast removed a stage.
-Bronco Yeast price increased from 130 to 165 solar per stage.
-Plastic Praying Beads damage reduced from 10 to 9% per stage.
-Space Hippo Manure Incense damage over time reduced from 100 to 85 per stage.
-Butterfly attack won’t hit through the wall on top of the base anymore.

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Gnaw
-Removed some weird artifacting at the mouth when biting.
-Spike Slime removed a stage.
-Spike Slime damage overtime reduced from 70 to 19% per stage.
-Spike Slime price increased from 180 to 225 solar per stage.
-Chattering Teeth removed a stage.
-Chattering Teeth attack speed reduced from 15% to 12% per stage.
-Chattering Teeth price increased from 175 to 205 solar per stage.
-Flex Neck removed a stage.
-Flex Neck attack speed reduced from 15% to 12% per stage.
-Flex Neck price increased from 140 to 175 solar per stage.
-Bag of seeds damage reduced from 50% to 28%.
-Diamond teeth removed a stage.
-Diamond teeth damage reduced from 20 to 16% per stage.
-Diamond teeth price increased from 180 to 225 solar per stage.
-Rotten teeth damage reduced from 75 to 42% per stage.
-Corrosive spores damage reduced from 20 to 12% per stage.
-Wild growth damage reduced from 100 to 37% per stage.
-Overcharged metabolism removed a stage.
-Overcharged metabolism increased amplify damage from 10 to 12%.
-Overcharged metabolism price increased from 160 to 200 solar.
-Feather ball description now states the correct amount of healing 50%.
-Acid spits who have hit a wall will now fertilize Weedlings when they hit the floor.

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Ksenia
-Difficulty now states hard instead of medium.
-Fixed an issue where the Scissors thrown would turn into solid squares on certain occasions when used with the Bobcat upgrade.
-Fixed an issue where Bobcat wouldn’t trigger in some cases.
-Fixed an issue where scissors thrown with the Bobcat effect had a light vertical speed.
-Laser bladed scissors removed a stage.
-Laser bladed scissors damage reduced from 25 to 12% per stage.
-Laser bladed scissors removed the percentage damage increase on the second stage.
-Laser bladed scissors price increased from 150 to 185 solar per stage.
-Scissors throw base damage increased from 120 to 130.
-Scissors throw base percentage damage reduced from 4% to 3%.
-Steel mohawk removed a stage.
-Steel mohawk damage reduced from 11|15|28 to 15% for every hit.
-Steel mohawk price increased from 145 to 180 solar per stage.
-Frog afro damage reduced from 23|30|56 to 21% for every hit.
-Frog afro price increased from 125 to 155 solar per stage.
-Braided Tentacles lifesteal reduced from 20 to 11 per stage.
-Bob Cat damage reduced from 50% to 38% per stage.
-Ksenia cut and trim now pierces enemies. Allowing her to hit multiple targets.
-Space air max now increases her speed a little bit more and now also influences her jump height.
-Ksenia unlock now shows the correct icon.
-Fixed an issue where Ksenia was able to do one hit after the roll into stealth and still go into stealth without the stealth bar showing.

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Leon
-French baguette will now trigger when enemies are below 75% health.
-Sharp edged razors attack speed reduced from 15% to 8% per stage.
-Spiked Tongue Piercing removed a stage.
-Spiked Tongue Piercing damage reduced from 27 to 18% per stage.
-Spiked Tongue Piercing price increased from 140 to 175 solar per stage.
-Chainsaw Addon removed a stage.
-Chainsaw Addon damage reduced from 20 to 12% per stage.
-Chainsaw Addon price increased from 210 to 260 solar per stage.
-Morning star piercing damage reduced from 81 to 37% damage.
-Clover of honor damage reduced from 40 to 17% per stage.
-Surprise party mask damage reduced from 100 to 60% per stage.
-Surprise party mask now works with chainsaw addon.
-Backstab blade damage reduced from 40 to 27% per stage.
-Steel False Teeth lifesteal reduced from 40 to 22 per hit, since the attack hits twice the description now states 44 per stage.
-Hungry Sword lifesteal reduced from 25 to 14.
-Blow Up Doll explode damage reduced from 250 to 200 per stage.
-Extra Battery Pack dummy health reduced from 400 to 300.
-Pinot Noir health per minute changed from 1000 to 44% per minute.
-Electrifier slows correctly now.
-Electrifier slow increased from 12.5% to 13%.
-Collision size of clones is now the same as Leon. This will fix an issue where the clones were able to hit through collision in some spots.

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Lonestar
-Removed white particle effect on dynamite after purchasing Bovinian Postcard.
-Cheetah bullets attack speed reduced from 20% to 11% per stage.
-Cheetah bullets price reduced from 210 to 180 Solar per stage.
-Eagle bullets removed a stage.
-Eagle Bullets damage reduced from 10 to 13% per stage.
-Eagle bullets price increased from 145 to 180 solar per stage.
-Trinimite damage reduced from 30 to 12% per stage.
-Techno Viking Helmet damage reduced to 157 damage per second.
-Incendiary Bomb damage overtime reduced from 100 to 75 per stage.
-Transfusion Grenades lifesteal reduced from 60 to 33.
-Super Breed 2.0 bull health reduced from 400 to 220.
-Super Breed 2.0 knockback increase halved (from 1 to 0.5).
-Bull Charger explosion damage reduced from 300 to 165.
-Crystal Eagle Bullets damage reduced from 30 to 27%.
-Missile and Another Missile damage reduced from 150 to 90.
-Homing missiles range reduced by 15%.
-Booming bullets price increased from 155 to 200 Solar.
-Mister TNT price increased from 145 to 200 Solar.

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Nibbs
-Fixed an issue where Demonic Animal Necklace in combination with Blue & Orange Berries would lower the cooldown by 2 seconds even without 4 stacks of fury.
-Eye of Coba removed a stage.
-Eye of Coba damage reduced from 70 to 29% per stage.
-Eye of Coba price increased from 170 to 215 solar per stage.
-Autographed picture of Voran removed a stage.
-Autographed picture of Voran damage reduced from 5 to 24% per stage.
-Autographed picture of Voran price increased from 180 to 225 solar per stage.
-Skull dundun’s removed a stage..
-Skull dundun’s price increased from 160 to 200 solar per stage.
-Dragon speaker idol removed a stage.
-Dragon speaker idol attack speed increased from 10% to 15%.
-Dragon speaker idol price increased from 135 to 170 solar per stage.
-Darkenstone bonus damage reduced from 15% to 10% per stage.
-Misery Tarot Cards description corrected.
-Chocolate Monster Egg shield increased to 27% per stage.
-Fixed that Nibbs would sometimes say several voice lines at the same time.
-Fixed that the sound of Nibbs’ firebreath would sometimes trigger too often, too quickly after each other.
-Beryl Scale Cloak pull is 40% stronger on the edge and lasts 0.3s instead of 0.1s.
-Eternal flame damage over time effect has been replaced with Firenadoes which spawn during firebreath and move forward dealing 200 damage per second.
-Sunscreen mouthwash duration effect has been replaced with speedup effect which triggers after fire breath, increasing movement by 100% for 2 seconds.
-Chilas wax candle effect replaced by a slow of 15% for 1 second which activates on max frenzy.

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Penny Fox
-Pounce damage reduced from 100 to 90.
-Penny’s chargebar now looks smoother, less pixely
-Electric Bike Lock damage reduced from 20% to 10%.
-Living treasure map badge removed a stage.
-Living treasure map badge attack speed increased from 15% to 16% per stage.
-Living treasure map badge price increased from 165 to 205 solar.
-Cookie monster badge removed a stage.
-Cookie monster badge reduced damage per charge from 10 to 7% per stage.
-Cookie monster badge price increased from 220 to 275 solar.
-Bug jars removed a stage.
-Bug jars reduced damage per charge from 20 to 11% per stage.
-Bug jars price increased from 185 to 230 solar per stage.
-Chicken in lunchbox removed a stage.
-Chicken in lunchbox price increased from 145 to 180 solar per stage.
-Death Lens next claw damage reduced from 125 to 69 per stage.

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Raelynn
-Aligned raelynn’s snipe to more accurately reflect where you’re pointing (the snipe will now hit exactly where your cursor is pointing instead of being slightly below where you are pointing)
-Base health reduced from 1300 to 1250.
-Receding ponytail damage reduced from 30 to 23%.
-Lucky cat air freshener damage reduced from 20 to 16% per stage.
-Nuclear warhead attack speed reduced from 250% to 137% per stage.
-Skull Bracelet removed a stage.
-Skull bracelets damage reduced from 10 to 11%.
-Skull Bracelet price increased from 135 to 170 solar per stage.
-Pump Rifle removed a stage.
-Pump rifle damage reduced from 100 to 18%.
-Pump Rifle price increased from 175 to 220 solar per stage.
-HC-bomb damage reduced from 200% to 135.7%.
-Iron Rifle now scales with levelling gaining 5% extra shielding per level.
-Iron rifle shield reduced from 300 to 165.
-Joe doll attack speed removed a stage.
-Joe doll attack speed increased from 15% to 16.5%.
-Flashy glasses damage reduced from 20% to 16%.

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Rocco
-Tweaked Rocco's arm position to more easily aim upwards.
-Improved the minimap visualisation of the Power Shot arrow.
-Fixed description of Rocco’s Nicotine Patches upgrade. It no longer implicates that cooldown could be 0.
-Fixed that Vengeance effects remained visible when grabbing the Aiguillon stealth orb while in Vengeance mode
-Precision shot damage reduced from 300 to 285.
-You can no longer hear the bullet ‘shoot’ sound repeatedly when following the bullet.
-Base rapid fire damage reduced from 45 to 40 per arrow.
-Cutlet frills ghilly suit removed a stage.
-Cutlet frills ghilly suit damage increased from 25% to 28%.
-Cutlet frills ghillie suit price increased from 145 to 180 solar per stage.
-Classics damage reduced from 15% to 10% per stage.
-Sticky cops moustache attack speed reduced from 35% to 16% per stage.
-Cockfight spurs removed a stage.
-Cockfight spurs reduced damage from 10 to 15% per stage.
-Cockfight spurs price increased from 185 to 200 solar per stage.
-Quickdraw Bow damage reduced from 24 to 14 per stage.
-Chicken Grill damage reduction increased from 25% to 27%.
-Mirakuru health per minute changed changed from 1500 to 120% per stage.
-Fixed an issue where the sword icon of Cutlet Frills Ghilly Suit wasn’t showing when vengeance was active.

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Scoop
-Binding of justice base damage increased from 170 to 190.
-Hammer of justice minimum damage increased from 150 to 160.
-Hammer of justice maximum damage increased from 200 to 210.
-Halberd of justice now shows the heal and works correctly when the solar boss kills an enemy naut.
-Added a visual indicator for the range at which The holy cup cleanses your teammates.
-Chain mail tunic removed a stage.
-Chain mail tunic attack speed reduced from 10% to 8% per stage.
-Chain mail tunic price increased from 130 to 165 solar per stage.
-Royal Sword in the Cream removed a stage.
-Royal Sword in the Cream damage reduced from 20 to 17% per stage.
-Royal Sword in the Cream price increased from 145 to 180 solar per stage.
-Banner of the Triple Scoop damage reduced from 20 to 17 per stage (85 damage per second).
-Banner of the triple scoop price reduced from 170 to 155 per stage.
-Brutally Whipped Cream removed a stage.
-Brutally Whipped Cream damage reduced from 25 to 20% per stage.
-Brutally Whipped Cream price increased from 160 to 200 solar per stage.
-Idol of the ice queen damage reduced from 80 to 23% per stage.
-Penguin squire heal over time reduced from 150 to 120 per stage.
-Milk of the righteousness removed a stage.
-Milk of the righteousness heal reduced from 100 to 28% per stage.
-Milk of the righteousness price increased from 145 to 180 solar per stage.
-Twister lance damage reduced from 83 to 22%.
-The penguin throne damage reduced from 50% to 40%.
-Spoonman damage reduced from 10% to 6% per stage.
-Double licker sword damage reduced from 40 to 37%.
-Titanium cone shield damage reduced from 25% to 14% per stage.
-Titanium cone shield price reduced from 160 to 130 per stage.
-The Holy Cup area of effect now heals allies for 45% of your self healing power instead of cleansing.
-The Holy Cup price increased from 90 to 225 solar.
-Base attack speed on sword strike increased from 2 attacks per second to 2.2.
-Snow shovel heal increased from 75 to 100.

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Sentry
-Visualised the area of effect for the Drive Over Skulls upgrade.
-Shortened a particle force effect on Sentry’s Beacon skill to prevent him from turning the shop into a confetti stand.
-Dog tags removed a stage.
-Dog tags attack speed increased from 15% to 16%.
-Dog tags price increased from 170 to 215 solar per stage.
-Yellow king pages removed a stage.
-Yellow king pages damage reduced from 150 to 50% per stage.
-Yellow king pages price increased from 165 to 205 solar per stage.
-Not so serious tank removed a stage.
-Not so serious tank damage reduced from 10 to 13% per stage.
-Not so serious tank price increased from 145 to 160 solar per stage.
-Disguise moustache removed a stage.
-Disguise moustache damage reduced from 80 to 66 per stage.
-Disguise moustache price increased from 225 to 280 solar per stage.
-Cyanide cigarettes removed a stage.
-Cyanide cigarettes maximum damage reduced to 27% per stage.
-Circuits of Time clone damage reduced from 200 to 110 per stage.
-Ejection Seat health over time reduced from 250 to 175 per stage.
-Black hole sun collision area of the gravity pull is now the same as the damage area.
-Black hole sun max damage reduced from 605 to 540.
-Night vision spy watch movement increased from 15% to 75% per stage.
-Base damage of photon mines reduced from 90 to 75.
-Structure damage increased of photon mines to 75%.
-Base damage teleport beacon increased from 100 to 250.
-Glass case of emotion activation reduced from 5s to 3s.
-Interrogation answering machine now actually provides the 33% attack speed (originally 25%).
-Counter intelligence cross fixed an issue with the homing bullets dealing too much damage.
-Night vision spy watch removed second stage.
-Night vision spy watch increased price from 125 to 175 Solar.
-Night vision spy watch increased speed up effect to 75% from 20%.

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Skolldir
-Chunk of Salted Meat removed a stage.
-Chunk of Salted Meat damage reduced from 10|20|40 to 14% (for every hit) per stage.
-Chunk of Salted Meat price increased from 170 to 215 solar per stage.
-Power briefs damage reduced from 150 to 105 per stage.
-Homeless gnome damage reduced from 200 to 150 per stage.
-Oily spray on bronze attack speed reduced from 75% to 67%.
-Iridium bricks damage reduced from 100 to 20% per stage.
-Perfumed white flowers lifesteal reduced from 100 to 55 per stage.
-Pale mead damage reduced from 20|40|100 to 24% (for every hit) per stage.
-Base damage of bash reduced from 110|140|250 to 100|126|225.
-Fixed that earthquake sound effects distorted
-Unsquashified Skolldir’s scoreboard image.

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Skree
-Skree now randomly says things when using his Lighting Rod
-Fixed that Sun Wukong Skree would play voicelines from Skreeletor when using the Sawblade skill.
-Removed the sawblade visual showing up when throwing the totem instead.
-Device of the heavens removed a stage.
-Device of the heavens attack speed increased from 10% to 18%.
-Device of the heavens price increased from 150 to 210 solar per stage.
-Lashes of the goddess removed a stage.
-Lashes of the goddess damage reduced from 20 to 17% per stage.
-Lashes of the goddess fork damage reduced from 10 to 17% per stage.
-Lashes of the goddess price increased from 180 to 225 solar per stage.
-Steeldrum removed a stage.
-Steeldrum reduced flying damage from 50 to 15% per stage.
-Steeldrum reduced idle damage from 15 to 30% per stage.
-Steeldrum price increased from 190 to 235 solar per stage.
-Closed Coffin reduced health from 200 to 18% per stage.
-Soul Connectors damage over time reduced from 40 to 28 per stage (and fork damage over time from 20 to 14).
-Mask of Fear damage reduced from 10% to 5% per stage.
-Air Freshener particle damage reduced from 20 to 16 per stage (10 to 8 for second blade particles).
-Air Freshener bullets will not home on turrets anymore.
-Fixed an issue where the saw blade would directly bounce off turrets after purchasing Suitcase Monster.

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Swiggins
-Base inkshot and anchor swing damage increased by 80%.
-Aquarium pump attack speed increased from 15% to 20%.
-Aquarium pump price increased from 160 to 190 Solar.
-Aquarium pump removed a stage.
-Pneumatic spoon removed a stage.
-Pneumatic spoon price increased from 165 to 205 solar per stage.
-Bovinian skimmed milk removed a stage.
-Bovinian skimmed milk increased the amplify damage from 10 to 11%.
-Bovinian skimmed milk price increased from 160 to 200 solar per stage.
-Blue Heart Medal Awesomenauts damage reduced from 100 to 22% per stage.
-Blue Heart Medal droid damage reduced from 50 to 28% per stage.
-Alien Sweetener health reduced from 200 to 37% per stage.
-Magnetic Anchor damage reduced from 50 to 35 per stage.
-Energized Hook anchor damage reduced from 45 to 18% per stage.
-Energized hook price increased from 175 to 200 Solar per stage.
-Energized Hook ink damage reduced from 30 to 17% per stage.
-Pool Boy damage increase reduced from 100% to 55% per stage.
-Fixed an issue where the Ancient octant would deal double damage.

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Ted McPain
-Made an alternative skill button to indicate how many airstrikes are left when using Double RPG.
-Commando Ted figurine removed a stage.
-Commando Ted figurine reduced shotgun damage from 40 to 16% per stage.
-Commando Ted figurine reduced machine gun damage from 10 to 20% per stage.
-Commando Ted figurine price increased from 190 to 210 solar per stage.
-Wheelbarrow with ammo removed a stage.
-Wheelbarrow with ammo reduced damage from 80 to 15% per stage.
-Wheelbarrow with ammo price increased from 180 to 225 solar per stage.
-Stealthy Ninja Weapons damage over time reduced from 100 to 70 per stage.
-Ted McPain Unicorn Dance Karting grenade damage reduced from 100 to 85 per stage.
-Tedris Ville snipe damage increased from 150 to 190.
-Tedris Ville snipe now activates every 3 seconds while in machine gun mode instead of activating after switching between weapons.
-Hamburger phone won’t cleanse damage over time anymore.
-Hamburger phone second stage now works more reliable.

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Vinnie
-Made an alternative skill button to indicate how many dashes are left when using Rigged Casino Games.
-AI Carper removed a stage.
-AI Carper damage reduced from 10 to 17% per stage.
-AI Carper price increased from 190 to 205 solar per stage.
-Scarfish attack speed increased from 8% to 17% per stage.
-Scarfish price increased from 135 to 205 solar per stage.
-Dead Seahorse Head extra spike damage reduced from 20% to 11% per stage.
-Bag Full of Goldfish damage reduced from 150 to 25%.
-Chrome File damage reduced from 100 to 16% per stage.
-Yakoiza damage reduced from 40 to 83%.
-The Codfather damage reduced from 20 to 37%.
-Rubber Mask now heals you by 30 every second for every enemy in the cloud with a maximum of 600 health per cloud instead of gaining solar (scales with level).
-Rubber Mask price increased from 100 to 180 solar.
-Withered president’s mask price reduced from 185 to 175 Solar.
-Withered president’s mask speed increased from 80% to 100%.

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Voltar
-Added a larger despawn animation for a Chili flavoured eye drops charge shot.
-Techno synaptic wave max heal increased from 30 to 40.
-Psychokinetic Repulsion attack speed replaced with piercing up to 2 targets.
-Psycho kinetic repulsion price increased from 110 to 140 solar per stage.
-Hyper drive attack speed reduced from 33% to 18% per stage.
-Weapon clip-on damage reduced from 10 to 30% per stage.
-Weaponized hull damage reduced from 50 to 19% per stage.
-Energy drink health reduced from 200 to 55% per stage.
-Overheal potion heal reduced from 150 to 18% per stage.
-Turret add-on damage reduced from 200 to 180 per stage.
-Bombshell damage reduced from 350 to 300 per stage.
-Bombshell second stage now works more reliably.
-Happy thoughts healing reduced from 17 to 25% per stage.
-Euphoric thoughts heal over time reduced from 105 to 80 per stage.
-Psychothrust healing reduced from 20 to 12%.
-Twisted Nightmare damage reduced from 20 to 27% per stage.
-Drone attacks per second lowered from 1.7 to 1.5 seconds.
-Dark matter shots blind effect replaced with a knockback effect.

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Yuri
-Fixed that on rare occasions Yuri’s mine deployment would not be correct.
-Instant charge battery attack speed reduced from 20% to 11% per stage.
-Titanium Spikes removed a stage.
-Titanium Spikes reduced damage from 50 to 10% per stage.
-Titanium Spikes price increased from 120 to 150 solar per stage.
-Regeneration pod heal reduced from 60 to 50 per stage.
-Uranium spikes damage reduced from 150 to 21%.
-Uranium spikes price reduced from 300 to 230 Solar.
-Flyswatter damage reduced from 10 to 20%.
-Hubble’s lens damage reduced from 20 to 40% and maximum damage from 20 to 30%.
-Resonance amplifier damage reduced from 10 to 13% per stage.
-Carpet mines damage reduction per mine increased to 65%.
-Carpet bombs price increased from 145 to 180 Solar.
-Solar krab burgers replaced with wraithstone.
-Yuri’s laser leaves pretty trails now


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 Post subject: Re: Patch Notes Steam
 Post Posted: Fri Oct 05, 2012 12:45 pm 
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Ronimo Team Member
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Joined: Thu Apr 23, 2009 5:45 pm
Posts: 8938
Patch 2.12.4
04-11-2015
Discuss here!

-Replaced the loading screen picture.

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Lonestar
-Booming bullets will not explode anymore after reaching max distance.



Patch 2.12.3
21-10-2015
Discuss here!

NEW skin: Wicked Coco
Witches were hunted down throughout the middle ages, but one of them managed to escape to a place where the inquisition was unable to follow her: a planet near the outer brim of the universe, called Okeanos. On this world she was finally free to practice her magic. Over time, the Witch traded her trusty broom for a more modern combat waveboard and updated her wardrobe, but every once in a while she still dons her old outfit.
This is a paid DLC.

NEW announcer: Ghosthouse
Shadow falls across the land - the midnight hour is close at hand. An Army of the Undead has risen from their graves and Baron Dreadfort himself commands the ghosts and ghouls that wander the streets. He speaks to you from beyond the void, sending shivers down your spine, yet beckoning you to participate in a game of Awesomenauts. The battlefields you have visited before appear as from a nightmare, and it feels as if on this particular night, there is so much more at stake than just your life…
This is a paid DLC.



Patch 2.12.2
6-10-2015
Discuss here!

-Fixed that Nibbs could not use her auto-attack anymore after buying stage 2 of the Dragon Speaker Idol upgrade.



Patch 2.12.1
5-10-2015
Discuss here!

-Fixed that game crashed on Mac and Linux if an E.S.C. Rocco left the match or switched through the Random Naut On Death option in Custom Games. This crash only happened if E.S.C. Rocco had used Vengeance at least once
-Fixed that Nibbs teleport would not work when used exactly when the orb reaches max distance
-Fixed that Sentry would sometimes have two teleport beacons and would not teleport correctly or not at all
-Fixed that if two Sentrys were in the same team (through the Allow Same Naut option in Custom Games) their beacons would not behave correctly
-Fixed that loading screen and character select used an old version of the Dragon Hunter art

Replays
-Fixed that upgrades for Nibbs were not shown in replays (only fixed for newly recorded replays)
-Fixed that on the Starstorm map a Team Deathmatch replay could not be watched because the camera thought it was a stroboscope and tried to bring the discotheque
-Fixed that on the Starstorm map the camera could not reach the shop and the droppod area

Tutorial
-Fixed an issue in the tutorial where droids would jump against an invisible wall near the first turret
-Reduced the amount of droids to spawn in the tutorial
-Fixed an issue where droids would get stuck in the part of the tutorial where the player needs to drop down



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Patch 2.12'
02-09-2015
NEW Naut: Ksenia
Ksenia is a free character added to the base game.

Ksenia was once the best hairdresser in the galaxy. Year after year she won the renowned Venus hair style tournament with her outrageous hairstyle creations. She enjoyed the great fame that came with the status as master hair dresser, unfortunately her father Vladimir Pewchenko a rich weapons manufacturer on planet Russia (formerly known as the moon) had other plans for her.

With a virtual reality hood dryer showing her a hair cutting simulator, he made her into one of the best assassins in the galaxy. While thinking she was cutting hair, in reality she was cutting down Pewchencko's enemies.

With no competition left her father assigned her to the Awesomenauts, where she still wears the VR hood. Many suspect that Ksenia is actually just watching soap opera's on her hood and perfectly knows what she is doing.

Scissor throw
Throw fast flying scissors that deal bonus damage on enemy Awesomenauts based on their maximum health. Scissors can also be picked up if missed.

Vanish
Roll into stealth for a short time and silence your opponents when you unstealth.

Cut and trim
Give your opponents a hair cut with a combo of 3 cuts that increase in damage with every hit.


NEW skin: Dragon Huntress Ksenia
Only one dragon remained in this world, but it would fall to her blades all the same. She leapt forward and killed her opponent with a single blow. Pieces of armor, weapons, and gold dropped all around her, but she cursed as the ring she had hoped to find was nowhere in sight. "Dammit, now I'll have to grind this part for the seventh time." Ksenia was already browsing through the menu to restart this particular chapter of her favorite game: 'Warrior Princess: Dragon Huntress'. Ksenia played the game whenever she had a few minutes in between the clients that visited her barber shop - she was a Dragon Huntress at heart!
This is a paid DLC.

NEW skin: Cosmic Captain Ksenia
At the Hairdresser Academy Ksenia was chosen by a cosmic force along with four fellow students. They were tasked with fighting evil monsters that threatened the galaxy. Sadly, the 'cosmic force' turned out to be some hacker kid that had been rejected from the academy a year earlier, and Ksenia's fellow chosen-ones were squished when a 20-story tall monster waltzed into town. Ksenia still managed to defeat the monster on her own, and even though she never heard from the 'cosmic force' again after that, she continued to hunt down giant monsters as a part-time job during her time at the academy.
This is a paid DLC.

NEW ultimate skin: Electronic Supersonic Cybertronic Rocco
There are countless dimensions that are quite similar to ours, yet with subtle differences. In one of these dimensions, wars are not fought with weapons, but with music. One of the DJs enlisted in the ranks of the great music syndicate known as the Awesomenauts is called Rocco. Cybertronic Supersonic Electronic Rocco is now one of the most prominent DJs in the galaxy, and uses his music to bring peace to worlds ruled by dissonance.
This is a paid DLC and comes with custom voice lines, custom music and special in-game music effects.

NEW: Starstorm map EARLY VERSION BETA
Using the latest rasterizing technology, and with all the intel provided by the citizens of the Starstorm, a first estimation as to the layout of the Starstorm-station has been constructed. This virtual representation allows the Awesomenauts to get an idea of the layout of the station before diving headfirst into the action. When the beta of Patch 2.12: The Cutting Edge hits the beta-servers you will be able to play a pre-alpha version of the upcoming Starstorm map. Creating a map is a very iterative process and with a pre-alpha version (which means no graphics just the layout of the level using holodeck visuals) we hope to get a lot of feedback from you, the community, on the state of the map and how to improve it! So be sure to let us know on the forums what you think!

NEW: round collisions
-Most area effects now have round, instead of square, collisions. In several instances, graphics and area of effect radii have been tweaked. This change will make skills and visual feedback a lot more precise. The most notable improvements have been made to:
-Clunk’s Explode and Fragmenting Shells
-Voltar’s Healbot
-Derpl’s Nuke
-Lonestar’s Dynamite Throw and Booming Bullets
-Coco’s Ball Lightning
-Scoop’s Banner of the Triple Scoop effect
-Yuri’s Timebubble
-Froggy G’s Tornado and Twister Tweeters effect
-Ayla’s Rage
-Sentry’s Blackhole Sun
-Skree’s Sawblade
-Nibbs’ Orb of Omicron

General
-It is now possible to cycle through previously sent messages using the up/down arrow keys in the in game chat.
-Fixed that the launcher was no longer fully functional with a controller on Mac and PC (still no controller support in the launcher on Linux).
-Made the fanart gallery carousel item now link to the newly opened Awesomenauts Gallery.
-Fixed an extremely rare crash when going from menu to game or back.
-Added difficulty descriptions per naut. These are aimed at giving new players a better idea of which character to start out with.
-All in-game item build recommendations have been updated.
-Changed the loading screen tip on droid kills and Solar drops.

Graphics
-Various icons and items look a lot smoother now (for example in the shop, the loadout in the scoreboard and prestige icons in the leaderboards)
-Fixed that the shorter Sorona had spooky mid-air festive decorations.
-Gave the droppod special effects a small tweak.
-Players will no longer receive a camshake effect when standing next to an enemy who is being hit by a turret.
-Fixed an issue where some characters would cause camera twitching on the bottom lane stealth area on Ribbit IV.
-Fixed that it was possible to hide behind terrain in the Team Deathmatch version of AI station 205.

AI
-Fixed an issue where bots would get stuck in the landing area.
-Hummingbird droids will now move back when they get stuck above a base.
-Fixed that some AI pathfinding nodes on Sorona were in the ground, causing bots to sometimes get stuck there because they could not be reached. Also fixed a duplicate healtpack waynode.

General gameplay
-Fixed an issue where players that joined a match would receive the average solar earned without taking solar losses from deaths into account. This could result in joining players having higher solar than average.
-DoT effects are now visible to all players instead of only to the DoT dealer and receiver.
-All homing bullets now have improved targeting behaviour.
-Many tooltips concerning range stats now have more consistent wording.
-Fixed white healthbar graphic glitch in replays when a player would leave the game.
-Baby kuri mammoth description changed and doesn’t influence black holes anymore.

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Ayla
-Fixed a typo in the stats of prison guard keys.
-Added an indicator for sonic listening device, showing which creeps are marked to give more health.
-Removed the vertical knockback on evil eye.

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Clunk
-Grease lightning snail slow duration increased from 0.1s to 0.2s. It is still applied every 0.1s to all enemies in within range of the effect.

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Coco
-Teleporting will now shut down blaze.

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Derpl
-Reduced the time it takes to go in and out of siegemode by 50%
-Increased siege mode attack speed by 100% and reduced siege mode damage by 50% (resulting in the same amount of damage per second).
-Increased siege mode bullet speed by 36.4%.
-Increased siege mode range by 26.6%.
-Significantly reduced siege mode bullet collision size. This should make it easier to shoot around various collision shapes.
-Pussycat album now reduces high damage taken during Siege Mode to a maximum of 350, down from 450.
-Increased Fat cat base range by 104%.
-Grid traps now only collide and affect enemy Awesomenauts.

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Genji
-Moon nectar health packs will now heal a single target instead of healing in an area.
-Moon nectar healing increased from 50 to 75.
-Moon nectar health packs won’t heal droids anymore.
-The last pieridae transformae will now work again on hummingbird droids.
-Casting monarch blessing will not interrupt Genji’s movement anymore.

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Gnaw
-Acid spit will not disappear anymore when hitting turrets, but instead will drop in front of them.
-Weedlings can now be fertilized multiple times.
-Pools of acid spit will now continuously heal weedlings inside them, healing 50% of their health per second.
-Featherball now increases acid spit healing on weedlings by 100%.
-Overcharged metabolism now works with aggressive acid.

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Lonestar
-Blaster Missile and Another Missile now have 30% more range.
-Incendiary bomb damage reduced from 120 to 100.
-Booming bullets price increased from 135 to 155.
-Mister TNT radius description now shows the correct amount of radius.

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Penny Fox
Penny’s Energy Pulse’s collision has been changed from a 3x3 square to a circle with a 1.28/1.44/1.6/1.76 radius (goes up per charge to perfectly fit the graphic).

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Rocco
-Precision shot collision has been changed from a 2x2 square to a circle with a 0.6 radius, more in line with its visual effect.
-Precision shot’s cooldown has been increased from 7 to 7.5 seconds.
-Max charged Precision shot’s speed has been reduced by 15%, non-charged Precision shot’s projectile speed has been reduced by 16.7%
-Magnetic police light now increases max charged precision shot’s speed by 40% (instead of increasing precision shot’s speed by 30% regardless of charging).
-Classics now increases damage done by max charged precision shots by 18% per stage (instead of increasing damage done by Precision shot by 15% regardless of charging).
-Cockfight Spurs now cost 185 solar per stage, up from 140 per stage.
-Rocco's sword icon has been lowered and now rises when he gets a speedup buff.
-Fixed an issue where the icon of rapid arrows wouldn’t change back after using sticky cops moustache.
-Removed the mini knockback on precision shot.
-Magnetic Police Light will now work better in combination with Little Johnny.
-Precision shot will now fly further.
-Fixed an issue where Rocco would not play his death sounds when killed.
-Defused hawk bomb now states that you need to hit enemies with your arrows to gain the cooldown reduction on precision shot.
-Nicotine patches cooldown reduced from 3s to 2s.
-SWCA coin, removed the screen shakes on the split arrows.
-Teleporting now has influences his movement same as with other nauts.

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Scoop
-Scoop’s Frozen Hammer collision has been changed from a 1.8x1.8 square to a circle with a 0.76 radius.
-Fixed that Scoop’s Spoonman buff would appear through the player’s name instead of above it.

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Sentry
-Fixed issue where Circuits of time decoy would sometimes fall through a platform when aiming downwards while activating the teleport ability.
-Added a cooldown counter while charging the black hole sun.
-Starstorm statue will now correctly apply the extra damage to black hole sun.
-Circuits of time decoy will now explode when enemies are near, even when they can’t see their target (because of stealth effects). Decoys will ignore enemies that are out of combat (such as Voltar’s drones or cocooned enemies).

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Skree
-Added a minimap indicator for Skree's sawblade.
-Soul connectors now deal full damage to secondary targets.
-Totem of power’s health bar will now show after 0.5s to fit better in the animation.

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Swiggins
-Increased Anchor Hook’s Ancient Octant damage radius from 1.7 (in some versions the tooltip stated 3.4 - this was incorrect) to 4 and added a more effective visual indicator.
-Changed the description of magnetic anchor.
-Changed Anchor Hook “flying damage” in description to “droid damage”.

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Ted McPain
-Increased the size and spruced up Ted's Stimpack Grénaide pour homme visual to properly resemble the area in which he stuns enemies.
-Airstrike’s Hamburger phone healthpack won’t disappear anymore on hitting enemy turrets.
-Airstrike’s Hamburger phone healthpack will now heal a single target instead of healing in an area.
-Airstrike’s Hamburger phone healthpack will stay for 20s.
-Ammo weekly first stage now works again.
-Ted’s shotgun ammo is now visible in replays.

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Yuri
-Fixed that yuri's status effect overlays would occasionally not show up on the actual character.

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Voltar
-Techno synaptic heal wave will now bounce from ceilings.
-Hyper drive now also increased the speed of drones (33% per stage).
-Slightly increased his jumping height.
-Energy drink health increased from 125 to 200 per stage.
-Turret add-on damage increased from 175 to 200 per stage.
-Bomb shell damage increased from 270 to 350 per stage.
[/color]




Patch 2.11.3
16-7-2015

Skolldir
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-Fixed issue with the delay between 2nd and 3rd punch. The entire 2nd punch animation is now played again before the 3rd attack starts.



Patch 2.11.2
14-7-2015
Discuss here!

General
-Fixed crash in replays with Rocco.
-Fixed issue where melee droids would attack too far from enemy turrets to tank the turret damage for melee awesomenauts.

Genji
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-Genji cocoon shot can now bounce once against a ceiling or wall before exploding.
-Fixed issue where genji could not cast cocoon while casting Monarch Blessing and vice versa.
-Cocooning an enemy flying droid with the Last Peridae upgrade will no longer spawn an allied flying droid.

Lonestar
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-Fixed issue where Bovinian Postcards cooldown reduction would not always apply.
-Grenades without the bounce upgrade will now bounce once against walls and ceilings.

Scoop
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-Fixed issue where Binding of Justice could not be cast while throwing the hammer.



Patch 2.11.1
10-7-2015
Discuss here!

General
-Fixed an issue where replays would not store the items bought.
-Fixed that replay-to-video conversion would restart endlessly unless you pressed escape
-Reverted Froggy’s bot back to the old one. The old Froggy AI by GMFreaky was doing significantly better than the new Froggy AI, so we brought it back. If you encounter bugs in bots, please report them in their respective topics.
-Fixed link to forums in the bottom left banner in the main menu
-Fixed some overlapping texts in the character select screen.

Clunk
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-Fixed issue where it was not possible to start Explode while Biting.

Derpl
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-Changed Derpl’s nuke behaviour, it will now remain still when colliding with floor or ceiling and bounce when colliding with a wall.

Genji
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-Fixed issue where Genji’s moon nectar would not spawn the correct amount of nectar healthorbs.

Lonestar
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-Reverted change where grenades without the bounce upgrade would fall straight down when colliding with wall instead of bouncing. Grenades without bounce upgrade will now bounce against walls again.

Rocco
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-Fixed that Rocco’s health unintentionally was 1300 instead of 1250, as is stated in the shop tooltip
-Fixed an issue where Endless Quiver cooldown reduction would not always apply.
-Fixed an issue where Defused Hawk Bomb cooldown reduction would not always apply.
-Fixed an issue where Genji’s cocoon would not be visible on Rocco.
-Reduced Rapid Arrows base range from 10 to 9.
-Reduced Rocketpack Rapid Arrows range increase from 20% per stage to 15% per stage.
-Reduced visual size of SWCA Coin split arrows by 30% (collision remains the same).
-Reduced SWCA Coin split arrows range from 10 to 8
-SWCA Coin split arrows now correctly gain 50% of * Spurs damage increase, instead of 100%.
-Increased SWCA Coin split arrow speed by 30%

Sentry
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-Fixed issue where Sentry’s decoy would not be left behind when teleporting but instead teleported along with Sentry to the beacon location.
-Fixed issue where Black Hole Sun explosion animation was not always played.

Skolldir
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-Fixed issue where exploding gnome would not immediately explode against an enemy turret but instead would fall to the ground before exploding.

Voltar
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-Fixed issue where Voltar’s healbot attack would not be applied when healbot expires.



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Patch 2.11
8-7-2015
Discuss here!

NEW Naut: Rocco
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Rocco is a free character added to the base game.
When a job's too dirty for The Intergalactic Police Department to take on, they call Rocco. This old Bird's the most relentless, gruff and tough-as-talons hitman vigilante this side of the Milkyway. Rocco is feared by the most dangerous solar cartel gang bosses, Shisu mobsters and other crazed alien psychopaths for his "ravenous methods". Not shunning any kind of weapon, Rocco prefers his ACOG Blackout G-Mag Laserbow, which has got him out of a tight spot more than once.

Rocco's aggressive behaviour did result in a lot of powerful enemies however, including a corrupt Galaxial congressman who made him a wanted man, and forced him to quit the force. Instead of a retirement at the Kentucky Friends and Poultry Retreat he joined the Awesomenauts to plot his next move on his path to rid the universe of all space-scum.

Vengeance
Removes the movement penalty while shooting and adds a slow effect to your arrows for a set amount of time. Hitting enemies with your arrows increases the duration of vengeance.

Precision shot
Draw your bow and fire an arrow that will fly through terrain and explodes on impact with enemy Awesomenauts.

Rapid arrows
Fire rapid arrows that will change into slowing arrows while vengeance is active.

NEW skin: Shinobi Rocco
Rumor spread of a new, hooded figure dispensing justice to the injust. Where they were once hunted by Rocco the Lawman by day, they were now hunted by Shinobi Rocco by night. They say Evil never sleeps, but they never told you that's because the Righteous made Evil afraid of the dark.
This is a paid DLC.

NEW skin: Sun Wukong Skree
A merchant travelling to the western edges of the Galaxy once met a strange being on an asteroid. The being came into this world by the name of Sun Wukong, and claimed to wield unimaginable powers. The merchant scoffed at his new companion, and told him "You look like a Monkey, but if you truly are a primate you would be a King among them." Sun Wukung glared at the merchant and zapped him with lightning, burning to him to a crisp. "They called me the Monkey King once, but none remain to do so now. I have become Skree, and I am free!"
This is a paid DLC.

General
-The banner in the bottom-left of the main menu is now fueled by the internets, so we can do announcements without needing to patch.
-The game now shows an error if files are corrupted, and asks Steam to redownload them automatically. This is needed because Steam often fails to download a patch correctly, causing crashes.
-Possibly fixed that the game would hang on exit when it doesn’t show ‘updating cloud profile’ (please let us know if this still happens!)
-Fixed issue where quickly adding/removing a local player in the party screen would cause a graphical glitch.

Bots
-Replaced the bots for Froggy, Scoop and Sentry with completely new ones, all three made by Ignotis.
-Updated the AI for Derpl

General gameplay
-Droids can’t be stopped anymore by hovering over or under them with a character such as Yuri.
-Fixed that if a Weedling or Flying Droid died while his bullet was in the air, the bullet would not have an impact animation.
-Droids now have slight size variations.
-Fixed a situation where tutorial parts were active in the normal matches.
-Fixed that you could fly up in the drop pod landing areas.
-When there is a host migration bots won’t fall from the sky anymore.
-Fixed issue in custom games where wraithstone bonus would be given to each player on the same team that had the same naut as the player that killed the creep.
-Redesigned visuals of healthbars and charge bars

Aiguillon
-Moved the teamwalls above the drill a little bit back so the enemy team can’t stand on it anymore.

Sorona
-Jumppads in the top middle area have been separated a bit.

Clunk
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-Added duration bar to Clunk explode while charging
-It is no longer possible to trigger the clunk explode while teleporting or biting.

Coco
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-Added hit indicator for Ball Lightning
-Added duration indicator to Blaze
-Fixed issue where Coco’s superconductor bullets would travel further when shooting down.
-Swiftly through the forest time now reduced from 12s to 11s.

Froggy
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-Added duration bar to Tornado

Genji
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-You can now move while you cast monarch blessing. Additionally you won’t drop while casting it during flight.
-Fixed issue where his idle animation would play instead of the fall animation after fluttering.

Gnaw
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-Fixed an issue where spitting on droids would influence the height of their health bars.

Lonestar
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-Slightly increased his movement speed.
-Incendiary bombs damage increased from 103 to 120 per stage.
-Incendiary grenades damage over time will not apply on the first tick anymore.
-Trinamite now increases the damage of your dynamite throw 30 per stage, 2 stages, 145 Solar per stage.
-Dynamite throw now starts with 3 sticks of dynamite (base damage reduced per stick of dynamite from 175 to 140)
-Cattle rebooter cooldown reduction increased from 1.5s to 2s
-Blaster damage increased from 50 to 60
-Bovinian postcard cooldown reduction increased from 0.1s to 0.15s per hit.
-Mister TnT combined the two stages into one stage for 145 Solar.
-Booming bullets price reduced from 180 to 135.
-Eagle bullets added a stage and reduced damage from 20 to 10 per stage.
-Eagle bullets price reduced from 215 to 145 per stage.
-Transfusion grenades replaced the percentual lifesteal with a flat lifesteal of 60.
-Holo bull won’t be using the jump pads anymore.
-Visually overhauled throwing arc indicator of dynamite

Nibbs
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-Lion Tail now will work again when passing through targets.
-Added duration indicator to firebreath

Raelynn
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-Fixed issue where it was possible to snipe during teleport when the Iron Rifle upgrade was bought.
-Visually overhauled throwing arc indicator of time rift
-Time rift no longer affects turrets, base, worm or other obstacles.

Scoop
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-Hammer of justice cooldown increased from 6.5s to 7.5s
-Ice cream van music cooldown reduced from 1s to 0.75s
-It is no longer possible to trigger the Binding of Justice while teleporting.
-Added duration indicator to binding of justice charge

Sentry
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-Blackhole sun improved the readability of stats in the description.
-Circuits of time decoy will now explode when hit by an invisible enemy.
-Fixed issue where photon mines with counter intelligence cross would not home when shot against terrain.

Skolldir
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-Fixed issue where end graphic of earthquake was not shown.

Skree
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-Totem of power cooldown is now shown correctly in the description
-Visually overhauled throwing arc indicator of totem of power

Ted McPain
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-Added hit indicator for air strike
-Added duration indicator to stimpack
-Fixed an issue where air strike would not work if Ted died while his air strike was in-flight.

Vinnie & Spike
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-Clowns mask now works with giant mammoth sock with holes.

Voltar
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-Healbot health reduced from 300 to 200.
-Healbot will now gain extra health over the course of a match. 17 hitpoints every 5 minutes max of 51 hitpoints.
-Drone army price reduced from 180 to 160 Solar per stage.
-Dark matter shots price reduced from 125 to 120 Solar.
-Weapon clip-on price reduced from 190 to 170 Solar per stage.
-Hyper drive price reduced from 170 to 155 Solar per stage.
-Weaponized hull price reduced from 160 to 145 Solar per stage.
-Warpgate overdrive price reduced from 180 to 160 Solar per stage.
-Energy drink price reduced from 155 to 140 Solar per stage.
-Energy drink health increased from 100 to 125 per stage.
-Overheal potion price reduced from 190 to 170 Solar per stage.
-Turret-addon price reduced from 180 to 160 Solar per stage.
-Hydraulic sugar dispenser price reduced from 155 to 140 Solar per stage.
-Cortex tank price reduced from 155 to 140 Solar.
-Bombshell price reduced from 145 to to 130 Solar per stage.
-Bombshell duration increased from 8s to 10s.
-Happy thoughts price reduced from 135 to 125 Solar per stage.
-Psychokinteic repulsion price reduced from 120 to 110 Solar per stage.
-Psychothrust price reduced from 140 to 125 Solar per stage.
-Chilli flavoured eyedrops price reduced from 140 to 125 Solar.
-Chilli flavoured eyedrops activation time reduced from 3s to 2s.
-Chilli flavoured eyedrops heal multiplier increased from x4 to x5
-Chilli flavoured eyedrops damage multiplier increased from x2 to x4
-Chilli flavoured eyedrops heal over time multiplier increased from x2 to x3
-Twisted nightmares price reduced from 150 to 135 Solar per stage.
-Euphoric thoughts price reduced from 125 to 115 Solar per stage.
-Killing the healpod before it can finish charging now plays a different death animation.
-Voltar’s healing wave will now bounce against the ground.

Yuri
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-Added duration indicator to Timebubble
-Timebubble no longer affects turrets, base, worm or other obstacles.

Sound improvements
-Froggy G Whirlwind impacts now have sound
-Fixed strange sound effect that was audible everywhere
-Long range skill hit-sound effects added for Raelynn and Coco
-Removed the laser sound effect in turret mode from Derpl Zork’s pirate skin, to make his sound more fitting to his pirate theme
-Added new missile fire sound effects for Clunk: each stage now has more epic missile launch sound effects
-Added DerplZork trap sound effects
-Added gun impacts for Lonestar and Raelynn
-Added sword impact sounds for Leon
-Added more OOMPH to Scoop hammer impact
-Added extra glass impacts when dealing damage to Admiral Swiggins and Voltar
-New Froggy G bullet impact sounds
-Adjusted Voltar Damage impact sounds
-Improved revolver gunsounds for Lonestar’s Private Mels skn
-Added unique sound effects for Clunk’s skins: every skin has a unique touch now (basic missile sound for standard skin, reload sound for Expendable Clunk, arcade sounds for Creeper Clunk, chickens for Cluck)



Patch 2.10.3
19-6-2015
Discuss here!

General
-Fixed that bots could get stuck above the landing area after a host migration.

Leaderboards
-Fixed that leagues were not spread out well enough according to activity: the lower leagues were a bit too small and the higher leagues a bit too large. Players who were at the bottom of leagues 2 and 3 will now be at the top of leagues 3 and 4 respectively.
-Fixed that Mac and Linux crashed in leaderboards when certain profile names were displayed.

Replays
-Fixed that the cursor in replays was only working when player 1 was using a mouse enabled control scheme
-Fixed that the cursor on some Macs didn’t work properly when watching replays.
-Automatically hide cursor in replays when mouse hasn't been used for a few seconds

Aiguillon
-Fixed that the graphics for the horizontal teamwalls at top-left and top-right did not connect (visual change only)

AI Station 404
-Fixed that since 2.10 this map had droid waves of 4 droids, while it should be only 2.

Ribbit IV
-Hidearea collision is now symmetrical.
-Glass platform in middle lower hidearea (second one from bottom) is now symmetrical and a little bit lower.

Genji
-Can’t heal himself anymore with his butterfly shot.
-Jaggra eggs now work again when hitting various enemies.
-Jaggra eggs will now apply the damage and lifesteal instantly instead of over time.



Patch 2.10.2 (hotfix)
Discuss here!
12-6-2015

General
-Fixed that you would sometimes fall through platforms even though you didn’t press the jumpdown button

Linux
-Fixed that on Linux sometimes the mouse cursor did not work in the main menu

Replays
-Fixed that all text in the replay interface in Russian was replaced by *****
-Fixed that Voltar Healbot looked broken when watching a replay that was recorded before patch 2.10
-Fixed that old replays of Sorona used the new minimap
-Added shortcuts to switch to next/previous kill in kill-cam. These are the timeskip shortcuts from replays, by default bound to Z (5 kills back), X (1 kill back), C (1 kill forward) and V (5 kills forward).

Droids
-Fixed an issue where droids wouldn’t reset their target, causing them sometimes to follow enemies who were in the other lane.

AI station 205
-Droids should have an easier time to find their way up to the top lane.

AI station 404
-After leaving your base droids will now split up again and use the top lane.

Gnaw
-Fixed that spit split did DoT damage against turrets and base.

Nibbs
-Fixed an issue where orb of omicron would get locked and you couldn’t use the skill anymore.

Sentry
-Fixed an issue where teleport beacon couldn’t be placed against a turrets and would lock you out of your skill.

Swiggins
-Fixed an issue where poolboy could only be used once and would only reset after death.

Voltar
-Healbot won’t count as a drone anymore in your skill dock.


Patch 2.10.1 (hotfix)
Discuss here!
11-6-2015

General
-Fixed that you could do extra jumps in the air after using a skill.
-Droids can’t be aggroed and lured back anymore while staying out of combat.

Sorona
-Sorona creeps will now walk in the complete neutral area, instead of sticking to the ledge area.
-The bouncers in Sorona team death match can’t be used anymore by hugging the walls.
-Fixed that the new team barriers weren't removed properly on turret destruction

Derpl
-Fixed an issue with * cat album and barrier magazine not working together.

Froggy G
-Fixed that in certain conditions Froggy’s Tornado would show a big red or black square.

Genji
-Fixed that Genji would spawn a Humming Droid without hitting a Sawblade Droid with the Cocoon.

Gnaw
-Fixed that the music of Gnariachi’s Weedlings did not play in replays (only fixed for newly recorded replays).

Lonestar
-Fixed issue where you could not walk backwards while throwing grenades.

Nibbs
-Fixed an issue with orb of omicron where the blue and orange berries combined with demonic animal necklace would not reduce the cooldown of orb of omicron to 5s.

Raelynn
-Fixed issue where you could not walk backwards while throwing trap.

Scoop
-Fixed that Hammer of Justice didn’t deal damage to turrets and the drillcore (and still bounces)

Sentry
-Fixed an issue where Sentry’s beacon would disappear after rapidly clicking the skill.

Skree
-Fixed that Skree’s Sawblade arrow froze and did not update anymore after having been created.

Vinnie
-Mammoth sock with holes now works again.

Voltar
-Voltar’s gun location has now been lowered to allow controller players to actually hit things while having their control stick in the neutral position.
-Disco Voltar’s drones now have a customised laser shot.
-Fixed that Voltar drones would sometimes attack stealthed enemy nauts
-Fixed that Voltar drones would exit stealth when teleporting (to keep up with Voltar)
-Fixed that Voltar would exit stealth when summoning a drone.




Patch 2.10
10-6-2015
Discuss here!

Voltar and Sorona reworks!
Both Voltar and Sorona got a big rework this patch! Especially Voltar is a New Man (tm) now! See the notes below for detailed information.

NEW unique skin: Gnariachi
Legend speaks of a Skroggle that once ate an entire mariachi band. Though fulfilled, he never felt the same afterwards. Mariachi never dies. Gnariachi was born.
This is a paid DLC and comes with a unique character theme, killing spree theme, voiceover, and special in-game audio effects for weedlings.

NEW skin: Voltar Bonaparte
The death of Napoleon has always been shrouded in mystery: he vanished from history in 1821, and was never seen again. In 3521 we finally learned the truth of what had happened. He had the technology. He had remade himself, ready to start his conquest in Awesomenauts.
This is a paid DLC.

NEW announcer: The Scrolls of XiPang
And behold! The king said, build me a palace of splendor, for it pleases ourselves and our queen. From that day, the land was sapped of its riches. The king gathered also the ire of his people, who rose up to besiege the palace. Thus started the age... of strife.
This is a paid DLC.

NEW: Kill-cam reel in replays
You can now switch the replay to a mode where you see a summary of the match, showing only kills and turret kills.

NEW: Replay-to-video conversion
You can now let the game convert your replays directly to video. The process takes a while, but if you have a fast computer it will be a lot faster than standard video capturing and you can capture on much higher quality (even 4k 60fps). (This feature is Windows and Mac only.)

NEW art in menu
-Created new art for the big game mode buttons
-Added three more characters to the main menu art, on a random rotation with the old three
-Updated the art style of the main menu background for More Cool (tm) and to be a better fit for the Awesomenauts style

NEW: Borderless window full-screen option
Added borderless window full-screen option to the launcher. This behaves like full-screen but is much faster at alt+tab and does not suffer from the issues some drivers had with alt+tab. (This feature is only on Windows, not on Mac and Linux.)

Network
-Fixed that receiving corrupted packets could sometimes crash the game
-Fixed that damage was sometimes applied twice when the internet connection was really bad

Bots
-Removed Penny bot from the game as she wasn’t good enough compared to the other bots. She might come back later if the modding community creates a better version.
-Updated the bots for Ayla, Derpl and Swiggins with improvements made by the community. If you find issues with any of the bots, please report them in the topics linked here.
-Fixed pathing issues between the Solar Drill and the Shop, causing bots to sometimes get into a loop there.

Sound
-Sounds that have several variations now won’t randomly play the same sample several times in a row. This is especially noticeable in voices like taunts, where characters won’t repeat the same taunt twice immediately after each other any more.
-The Private Mels skin for Lonestar now has a more fitting revolver sound for his gunshot.
-Sentry’s voice is made 10% softer to be in line with the volume of the other characters
-Swiggins’ voicelines when using skills now play less often

General
-Improved performance on Windows. How much greatly depends on the computer as this only optimises the processor side, not the graphics. On the computer we measured on the framerate improved by 14% during gameplay. This improvement probably has no effect for players whose videocard is the bottleneck. (This is the same optimisation as was in patch 2.9.2 shortly and the bug with the fullscreen flashes should be fixed now.)
-Improved the spacing between characters in the font. Due to a bug the distance after a short letter (like i) was shorter than the distance after a wide letter (like w).
-Fixed that Roboscoop icon was pink in replays whenever Roboscoop was dead

General gameplay
-Fixed an issue where solar krab burgers and space air max would switch places in the store.
-Fixed an issue where players were able to wedge themselves into the droid spawners.
-Wraithstone and barrier magazine will now also have fixed prices when this function is turned on in custom games.
-Droids now prioritize enemy droids over enemy nauts, when choosing a target.
-Droids should now have less issues with jumping over each other and finding their target.
-Fixed an issue where the spawning of droid waves could desynchronise per team. Droid waves will now always spawn at the same moment for both teams.
-Cocoon, Voltar Drones and Airstrikes now don't affect skills anymore that depend on others being near. For example, Ayla's Rage damage is not increased anymore if a cocooned enemy is near, while it still is for any normal enemy that is near.
-Fixed that turrets and droids could steal your kill, making the Solar drop on the ground. Now if a turret or enemy is killed by a turret/droid just after you hit it, you get the Solar automatically.
-Escaping the drop pod landing area by flying upwards is now impossible.
-All melee attacks from nauts will now prioritize other nauts first, then droids and then buildings.

General balance
-Barrier magazine price reduced from 110 to 90 Solar per stage.
-Wraithstone price reduced from 155 to 120 Solar.
-Wraithstone health drop increased from 200 to 300.

Aiguillon
-Lowered the glass platforms behind the back top turrets and added a platform there
-Replaced the moving platform in the neutral areas with two static platforms
-Fixed an issue where players would sometimes receive a knockback when one of the top turrets was destroyed.

Ribbit
-Moving platforms in the mid area are now static.

Sorona
The ground rumbles and rocks shift as the earth comes to life as a rare phenomenon occurs over Sorona’s battlefield: a long awaited nightfall. Due it’s two suns there is a rarely a time without their scorching heat, so when a night dawns over Sorona’s sands the worms inhabiting the earth gorge themselves on the cool surface-rocks.
Sorona has received some big changes, including a reduction in size: the mid area is about 10-20% smaller now. Also the maximum flying height has slightly been reduced and there is now a road from the neutral area to the area behind the front turret. Also some new platforms are introduced and locations of solar and health orbs have been altered. This design should reduce the funnel at the end of a game on Sorona and reduce overall game time on this sandy map. We also removed some Solar from the worm location to reduce farming situations.

Ayla
-Hungry Zurian lifesteal reduction from 20% to 15%.
-Fixed an issue where quickly turning rage on, off and on would cause weird cooldown and shutdown behaviour of the skill.
-Rubberband ball now shows the attack speed in the description.
-Sonic listening device health drop increased from 200 to 300.
-Sonic listening device price reduced from 160 to 120 Solar.

Clunk
-When Clunk gets hit with Genji’s cocoon while exploding Clunk will no longer receive the explode’s self damage.

Coco
-Shock attack speed is now doubled and the damage divided by 2.
-Static gloves damage reduced from 20 to 10 per stage.
-Ball Lightning is now visible on the minimap, both for Coco and for others. This does not give Coco additional sight in the fog of war.

Derpl
-Brim force field replaced with pussycat album which caps high incoming damage back to 450 damage.

Froggy G
-Fixed issue where dash would sometimes get cancelled while there was no wall or other obstacle in the way.
-Is now able to dash while snared, Froggy still can’t move but he will be invulnerable and deal damage while dashing.
-If Froggy receives stealth while already in whirlwind or dash it will now properly break the stealth.

Genji
-Fixed an issue where the animation length of cocoon wasn’t consistent with the actual duration of cocoon.
-Improved the jump logic for genji when jumping close to the ground, avoiding Genji floating right above a platform while you wanted to jump.

Lonestar
-Fixed grenade trajectory not pointing in the actual throw direction when walking in the opposite direction.
-Fixed grenade trajectories not showing actual point of collision when throwing against turrets or heroes.
-Dark matter flashbang has been replaced with Bovinian postcard which reduces the cooldown of dynamite throw with every hit of your blaster by 0.1s (2 stages for 140 Solar per stage).
-Cattle rebooter price reduced from 160 to 135 solar.

Nibbs
-Autographed picture of Voran price increased from 170 to 180 per stage.
-Autographed picture of Voran damage reduced from 7 to 5 per stage.
-Darkenstone price reduced from 170 to 155 per stage.
-Eye of Coba price reduced from 185 to 170 per stage.
-Firebreath base damage increased from 15 to 17.
-Sunscreen mouthwash effect has been replaced and now increases the duration of firebreath by 0.5s.
-The teleport icon of orb of Omicron now has a working tooltip.
-Red sneakers will not work anymore during firebreathing.
-Chocolate monster egg shield increased from 11% to 15%.
-Orb of Omicron will now bounce off of turrets and the drill core.
-Firebreathing will now keep Nibbs’ double jump when not used before using firebreath, so when you are firebreathing while flying you can jump afterwards.

Raelynn
-Snipe and timerift will now only slow Raelynn’s speedup effect down when actually used and not when they are on cooldown.

Scoop
-Snow shovel price reduced from 195 to 145.
-Milk of the righteous price reduced from 190 to 145 per stage.
-Titanium coneshield now activates at 70% health instead of 50%.
-Halberd of justice increased heal from 30% to 50%.
-The holy cup price reduced from 115 to 90.
-Hammer of justice will now bounce off of turrets and the drill core.

Sentry
-Changed description of movement to “tactical”.
-Blackhole sun’s accumulated damage will not be reset anymore by Genji’s cocoon.
-Fixed that Black Hole would sometimes apply damage twice.
-Black hole sun now shows the correct amount of max damage in the description.
-Reduced the growing delay on black hole sun from 0.3s to 0.1s.

Skree
-Soul connectors now work with starstorm statue and mask of fear.

Swiggins
-Added the stun duration in the description of anchor hook.

Ted McPain
-Angel wing toilet paper description now states auto reload instead of the amount of bullets.

Vinnie & Spike
-Spike dive now breaks stealth.
-Spike dive can be done while snared, Vinnie won’t move but will be able to deal spike dive damage.

Yuri
-Carpet mines, Yuri will now throw all 3 mines at the same time, two in the front and one behind him (thanks Ten_Tacles for the idea!).
-Coins hit with Yuri’s laser will now always be pulled towards Yuri even if Yuri stops the laser.

Voltar
Voltar got some big changes to improve his mechanics. Our intention was to fix a number of issues:

His burst damage with suicide drones which doesn't really fit his supportive role. To fix this we changed the suicide drones to fire one at a time, with a short cooldown.
Drones shoot bullets that often don't hit and aren't very reliable. To fix this we have replaced the shot with a fast laser shot and increased the range and accuracy of drones.
His low skill ceiling. Healbot and healing wave are too easy to use and his max potential is easily reached. To fix this we have made healing wave a single target Awesomenaut only heal, which can heal more individually and also deals damage to enemies, positioning is now more important. Since it has been changed so drastically we have renamed the skill to Techno Synaptic Wave. Healbot has reduced health and is easier to take down, and deals one pulse instead of multiple over time, again to improve positioning and timing. Overall both skills feel more active now and Voltar needs to move around more, to reach max potential.
His dominance in group healing and weak single target healing. With all his healing abilities being able to heal in an area, made us balance him for good teamplay. This however harmed his ability to heal single targets and also work effectively in solo matches, where it is often hard to play the supportive role. As explained we have made healing wave a single target ability this removes the scaling in groups. To further increase his skill ceiling and to reduce his strength in groups, we have added a mechanic where his techno synaptic wave heals more the further he is away from his target. This should allow for more interesting positioning for Voltar and provide options for enemy teams to pick him out of a group.
His Solar gain, which has always been almost double the amount of other nauts. We removed his Solar gain on wave and reduced the prices of all his items. By adding damage to his techno synaptic wave and increasing accuracy of the drones he has an easier time of last hitting enemies and gaining Solar.


-Suicide drones now will be fired one per shot with a cooldown of 0.5s.
-Suicide drones now fire laserbeams instead of shots, their accuracy, range and attack speed have also been increased. Damage is reduced from 40 to 20 per shot but overall their DPS is a lot higher now.
-Drone amount is now visible in the skill dock.
-Suicide drones description in shop now states the summon cooldown and the shooting cooldown.
-Dark matter shots now only work on suiciding drones and blindtime is increased from 0.5s to 1s
-Fixed issue where Suicide drone summoning cooldown didn’t stop when max drone count was reached. Causing a new drone to pop up immediately after reducing the drone count.
-Weaponised hull damage increased from 30 to 50 per stage.
-Drone army price reduced from 200 to 180 solar .
-Dark matter shots price reduced from 140 to 125 solar.
-Weapon clip-on damage reduced from 20 to 10 per stage.
-Hyper drive price reduced from 210 to 170 solar per stage.
-Weaponized hull price reduced from 180 to 160 solar per stage.
-Warpgate overdrive price reduced from 200 to 180 solar per stage.
-Healbot will now only pulse once after deployment and after 1.7s. This pulse will heal for 450 health. -Healbot health is reduced from 600 to 300.
-Energy drink price reduced from 170 to 155 solar per stage.
-Overheal potion price reduced from 210 to 190 solar per stage.
-Overheal potion now increases the heal from 20 to 150.
-Turret add-on price reduced from 200 to 180 solar per stage.
-Turret add-on damage increased from 20 to 175 and the attackspeed is removed, since the healbot will only do one pulse at exit.
-Hydraulic sugar dispenser price reduced from 170 to 155 solar per stage.
-Hydraulic sugar dispenser knockback increased from 1 to 1.5.
-Cortex tank price reduced from 175 to 155 solar.
-Health pack surprise is replaced by Bombshell, Bombshell allows the healbot to drop a mine after time out. This mine deals 270 damage, lifetime of 8s and price is 145 solar, 2 stages.
-Healwave has been replaced bij Techno Synaptic Wave which is a fast healing shot, that increases in healing power the further it travels. this wave only heals friendly Awesomenauts. The wave also deals a flat amount of damage (40) to enemies and doesn’t provide extra solar on heals. Techno Synaptic Wave does reduce Voltar speed, but he is able to shoot the wave from the front as well as the back of his head, allowing easier healing while running away.
-Happy thoughts now increase max healing on range by 17 per stage for 135 per stage.
-Psychokinetic repulsion now increases attackspeed of techno synaptic wave, 10% per stage for 130 solar per stage.
-Psychothrust now increases range by a percentage, 20% per stage and also increases the max healing by 20% per stage for 120 solar per stage.
-Dreams of greed is replaced by Chilli flavoured eye drops. This upgrade increases the next healing wave after not using it for 3s in effectiveness. It multiplies the heal by 4, the damage by 2 and the heal over time (if you bought Euphoric thoughts) by 2, for 140 solar.
-Twisted nightmares now increases the damage by a flat amount of 20 per stage and a price of 150 solar.
-Euphoric thoughts now adds a heal over time, 105 healing over 10s per stage for 125 solar per stage.
-Solar krab burgers on Voltar have been replaced by Piggy bank.


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 Post subject: Re: Patch Notes Steam
 Post Posted: Thu Oct 11, 2012 3:21 pm 
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Patch 2.9.4
11-5-2015
Discuss here!

General
-Fixed that turning off chat message filtering did not work correctly for in-game chat because it was done by the sender rather than the receiver for in-game chat.
-Fixed that pain sounds always played the strong variation, even when you got only a little bit of damage. This happened because all damage had been multiplied by ten in patch 2.7, but the threshold for pain sounds had not. Pain sounds now again have a weak and a strong version like they did before.
-Fixed that there was always one loading screen hint missing

Replays
-Fixed that the sound of Clunk missiles in replays never stopped, not even when switching to a different replay. This caused a constant noise. (Also fixed for previously recorded replays.)
-Fixed that Raelynn’s Time Rift in combination with some other skills produced horrible sound in replays (triggering the same sound dozens of times). This happened for example with Derpl transformation and Ted Airstrike. (Only fixed for newly recorded replays.)

Ayla
-Rubber band ball, removed the third stage and the movement increase on the orbs.
-Base movement increased from 7.4 to 7.6
-Space air max movement reduced from 1.6 to 1.4
-Fiery jawbreakers, removed the old attack speed upgrade on this item
-Added tip to loading screen that explains that Ayla’s Rage becomes stronger when more enemies (droids and Nauts) are near

Leon
-Fixed that game could crash if you quit or died while the speedup from the upgrade French Baguette was active

Nibbs
-Eternal flame now won’t apply the damage over time the first tick.
-Eternal flame second stage now correctly deals 150 damage over time.

Swiggins
-Fixed an issue where poolboy’s effect would not be turned off normally.
-Removed the health regen on anchor



Patch 2.9.3 (hotfix)
31-3-2015
Discuss here!

Due to extreme graphical glitches in patch 2.9.2 we pulled that patch a few hours after releasing it. The patch notes for patch 2.9.2 are just below this one.

-Fixed collision issue with Skolldir’s throw introduced by the baby kuri mammoth upgrade
-Fixed graphical glitches introduced in 2.9.2 in OpenGL
-Removed the new optimisations that were in patch 2.9.2 since they were causing the graphical glitches. This will be reintroduced at a later patch when there is time for a real beta.
-Fixed missing and incorrect text for Ayla’s Angry Drawings upgrade
-Fixed Ayla Rage damage reduction description
-Fixed that Nibbs’ signed autograph upgrade is shown twice in upgrades list in scoreboard



Patch 2.9.2
30-3-2015
Discuss here!

Chat
-Added options for enabling/disabling global and in-game chat
-Added optional profanity filtering for global chat, in-game chat and user names

General
-Switched default driver setting for new players from OpenGL to DirectX. OpenGL drivers from some vendors keep being buggy and are even getting worse. We advise everyone with weird graphics glitches and alt+tab problems to switch to DirectX.
-More Steam user names are now shown correctly in the game (we fixed that some text characters were visualised as a * even if the text character is available in the font).
-Added loading screen for Alienware Awesome Cup

Replays: fixes for newly recorded replays
-Fixed that Sentry’s Black Hole charge bar was not visible in replays
-Fixed that the lifetime bar of Gnaw’s Weedlings was not visible in replays
-Fixed that Nibbs frenzy bar and Penny charge bar disappeared in replays whenever the Nibbs or Penny was outside your screen during recording

Graphs in replays (also for previously recorded replays)
-Fixed that graphs in replays always showed the graph for the entire replay. This made them useless because they spoiled what was going to happen
-Added totalSolar option to graphs
-Fixed that in graphs damageDone, damageTaken, healingDone and healingTaken all showed the wrong values
-Fixed that graph lines for teams often contained missing parts, especially in the left half of the graph
-Fixed that the time of team lines was off compared to the time of individual player lines
-Graph lines are now a bit thinner (looks better)

General gameplay
-Accounts now level 25% faster
-Fixed that after rejoin you wouldn't automatically rebuy all previous upgrades
-AI Station 205: moved some glass platforms down a little bit to make it easier for droids to get to the top lane
-Baby kuri mammoth now also reduces knockback effects
-Fixed that bullet detonation didn’t break stealth (e.g. Coco’s Ball lightning, Derpl’s Nuke, etc.)

Ayla
In an attempt to make Ayla’s skills more complementary to each other and fix builds where she was strong in rage mode against single targets as well as multiple targets we had to make some drastic changes in 2.9. In the days after release of the patch we seen some unforeseen issues with how the new system works and feel she was underpowered with those changes. With some additional changes in patch 2.9.2 we hope to give her more sustain and prowess in team fights, but weaken rage a bit more in 1vs1 fights, to push players towards a more active play style in combination with chain whack and evil eye.
-Hungry Zurian description changed from ‘add’ to ‘increase’
-Evil eye can now be used while chain whacking
-Blue three wheeler reverted to old speed up effect (price 180 Solar)
-Rage now deals a flat amount of 33 damage to self
-Rage damage reduced from 70 to 63
-Rage lifesteal replaced with a shield against incoming damage -25%
-Rage now deals 15% more damage for every extra target in range (max +75%)
-Rage now gains 15% more shielding for every extra target in range (max +75%)
-Rubberband ball price reduced from 135 to 115
-Reduced the cooldown for turning rage on and off to 0.5s
-Rip apart bear now reduces self damage by 5 per stage ( 2 stages)
-Angry drawings damage reduced from 22 to 19
-Angry drawings added a third stage
-Fiery jawbreakers now lets you pull enemies towards you when you turn on rage after using evil eye

Coco
-Fixed that Coco’s Ball lightning didn’t show an explosion graphic for other players when exploding on timeout. It did do damage so this is purely a graphical fix

Gnaw
-Fixed that Gnaw's bite sometimes couldn't hit Skree's totem of power

Nibbs
-Beryl scale cloak increased pull
-Chilas wax candle, fixed an issue where Nibbs could stunlock her enemies
-Eternal flame damage increased from 50 damage over 3 seconds to 150 over 6 seconds
-Eternal flame price reduced from 215 to 180
-Autographed picture of Voran damage reduced from 10 to 7
-Autographed picture of Voran now has a third stage
-Fire breath naut damage reduced from 18 to 17
-Fixed an issue where the cooldown reduction didn’t work correctly and firebreath was unavailable

Swiggins
-Fixed that if with Swiggins you spammed the Anchor Drop button quickly you could pick up the anchor immediately while it actually should have chained someone



Patch 2.9.1 (hotfix)
5-3-2015
Discuss here!

-Fixed that when invisible, Scoop could use his Hammer while remaining invisible
-Fixed that when invisible, Genji could use his auto-attack while remaining invisible
-Fixed that when invisible, Vinnie & Spike could use skills while remaining invisible
-Fixed that when invisible, Nibbs could teleport back to base while remaining invisible
-Fixed that Nibbs’ boots upgrade made her always immediately cancel invisibility
-Fixed that Leon’s clones did not jump correctly anymore, which causes them to often get stuck against low walls
-Fixed that quickly rotating with Nibbs’ Fire Breath skill produced a lot of noise in replays
-Fixed that sound for picking up Swiggins’ anchor did not play anymore
-Fixed that description of Chilas Wax Candle was missing
-Fixed that global chat member count was incorrect after playing a match
-AI modding: fixed that the isInNamedArea block checked self instead of target when target was selected



Patch 2.9
4-3-2015
Discuss here!

NEW Naut: Nibbs
Nibbs is part of the Starstorm DLC.
Nibbs is a dragon warrior in service to the Sisterhood of Coba. This demonic group was bound to the Omicron dimension who, as soon as the Starstorm ripped a hole in the continuum, started an invasion of conquest.

Right after going through the portal, Nibbs's ship landed on the space station. Scouting around, she mistook Gnaw's tail for a juicy piece of fruit. After he was bitten, the startled Gnaw led her right back to the Awesomenauts who managed to convince her to stay with a wide variety of exotic treats.

Orb of Omicron
Send out an orb to which you can teleport with a second press.

Fire breath
Hold your position and unleash your fiery breath on your foes.

Dragon frenzy
Strike with your claws. Each hit will give a stack of frenzy, increasing your attackspeed.

NEW premium skin: Battle Nibbs and the Hu-Zurian
For Graygrowl! Battle Nibbs is here! Clad in fiercesome armor, and with freshly-brushed fur, she pounces onto the battlefield with the most powerful Zurian in the Universe! The hunt for Skreeletor is on!
This is a paid DLC and comes with a fully customized voice set

NEW skin: Roboscoop
In the dystopic and crime-ridden Omicron dimension, a terminally delicious cop returns to the Awesomenauts as a powerful Gelati cyborg haunted by submerged dreams of long lost chocolate… The Killer Koala’s expand their formidable team once more with the arrival of RoboScoop. Are you ready?
This skin is exclusive for give-aways, so it cannot be bought on Steam. Come visit us at our PAX East booth to get it! Can't make it to PAX? There will be other opportunities to get your hands on this awesome skin, also at some online events!

NEW announcer: Wraithlord Scoop announcer
What do you do when you're an immortal warrior, doomed to pursue your own unending thirst for vengeance? That's right! You get a hobby! Tremble, mortals! For Wraitlord Scoop has picked up the mic and is taking to the airwaves to comment on thine matches! He's not the most cheerful fellow of the bunch, but none of the other Awesomenauts have had the nerve to tell him that.
This is a paid DLC

NEW: Custom Games Settings for everyone
Custom Games Settings are now available for everyone, instead of just to owners of the Starstorm DLC. This includes the special game modes Randomnauts and Team Deathmatch. The reason we are moving this from the DLC to the main game is because we think the current situation is too confusing and limiting. More information here.

Bots and AI modding
-The Vinnie & Spike bot has been removed from the game, as it was not playing well enough and had a significantly lower win rate than any of the other bots.
-Updated bots with new versions made by the community: Ayla, Clunk, Derpl, Leon, Lonestar, Penny, Raelynn, Scoop, Skree and Yuri
-Fixed that a couple of pathing nodes had wrong or duplicate names

Global chat
-Removed all language-specific rooms, as well as the ‘Looking for game’ room
-Automatically join ‘General Chat’ room on startup
-Minimized chat now displays latest 3 lines of chat

Menus
-Added new sound effects to the menu
-Shortened usernames in various places so they don’t break UI anymore
-Character names in stats screen character selector are now sorted alphabetically
-Fixed that the game would sometimes accidentally select characters adjacent to the one under the cursor in the character select menu.
-Fixed that in the character select menu some character animations stopped after you had selected the character
-Fixed that sometimes the leaderboards said ‘you are not ranked’ while you were
-In announcer dlc menu, added ticks to indicate that dlc has been purchased
-Switched headers in Russian font to the same cool font as is used for headers in other languages
-Fixed that interface elements and tooltips in replays always showed English texts, even when set to a different language

Controls
-Fixed an issue in splitscreen where some in-game menus required player 1 to navigate even if another player had opened the menu
-Fixed conflicting default control schemes when using both ‘Keyboard and mouse A’ and ‘Keyboard B’. Also fixed vice versa for ‘Keyboard and mouse B’ and ‘Keyboard A’.
-Fixed flickering ‘Open’ button in control schemes menu when using an XBox360 controller
-Fixed that in the lobby there was an invisible ‘configure controls’ button in each party slot that could be clicked
-Static controls (e.g. ‘down+jump’ for ‘drop down’, ‘enter’ for ‘open chat’, etc) can now be switched between their default value and disabled, effectively allowing use of a custom key through the alternate key column.
-Fixed ordering of buttons for controller/keyboard input in the in game menu.

General balance and gameplay
-Humming bird droids health reduced from 550 to 400, this also includes the humming birds from Genji (The last Pieridae Transformae) and Raelynn (T-800 dome)
-Removed the shield on hummingbird droids including on the ones of Raelynn and Genji
-Fixed an issue where wraithstone would not work correctly
-Fixed that teleporting onto a healthpack wouldn't give any health.
-Fixed that you could get stuck while downjumping through platforms and the Skree totem
-Fixed that you could get hit by bullets in the path between the teleport enter and exit positions.
-Muting a player in-game now also mutes attack/defend/help commands
-Fixed that the items Solar krab burgers and med-i’-can varied in location in the store.

Ayla
These changes are intended to make Ayla’s playstyle more active and more interesting. These changes are not intended to be a nerf or a buff, just to make her play differently.
-Chain whack now has 20% lifesteal on base
-Chain whack range increased from 2.5 to 2.6
-Hungry Zurian lifesteal reduced from 30% to 20%
-Rage damage increased from 60 to 70 per hit
-Rage now deals 10% of total max health as damage per second to self instead of a flat amount of 64 damage per second to self
-Rage now deals a flat amount of lifesteal instead of a percentage of the damage (15 lifesteal instead of 33.3%)
-Angry drawings no longer adds additional self damage
-Fiery jawbreakers: removed increase in self damage
-Rubberband ball’s effect replaced and will now let Ayla leave a blood trail, which she can pick up after rage has ended, healing her for 20 per stage and increasing her movement speed (3 stages 135 per stage)
-Blue three-wheeler’s effect replaced and will now reduce selfdamage by 1.5% hps per stage (2 stages 155 Solar per stage)

Coco
-Health reduced from 1300 to 1250
-Blaze slow power reduced from 20% to 10%
-Syphon disruptor slow power increased from 20 to 25% (this is not a buff: the max slow power remains the same since the base slow is reduced)
-Disruptor slow power increased from 7% to 8.7% per stage
-Silver coating speed increase reduced by 10%

Derpl
-Hollow point bullets price reduced from 220 to 195 Solar per stage
-Deployment pads price reduced from 160 to 120 Solar
-Solid fist missiles price reduced from 225 to 200 Solar
-Brim force field price reduced from 290 to 260 Solar
-Sweet syrup bullets price reduced from 195 to 175 Solar
-Siegemode gatling fire range increased by 10%
-Nuke will no longer home in on targets
-Grid trap snare duration increased from 1.5 to 1.6
-Empowered grid snare duration increased from 0.5 to 0.6
-Reduced the collision size of gatling bullets to fit their graphics better

Froggy G
-Tornado now deals half damage per tick (83 damage) but ticks twice as fast
-Mutant worms: Limited Ninja edition now also triggers on the groundpound effect of hammer pants
-Ice cubes slow duration increased from 2s to 2.5s
-Hammerpants will now receive the effect from ice cubes
-Tornado damage increased from 75 to 83

Genji
-Caterpillar King Statue collision box of the returning healing shot is now consistent with the other projectiles part of this shot
-Fixed that humming droids created by The last pieridae transformae sometimes spawned way below the cocooned sawblade droid.

Gnaw
These changes are intended to make Gnaw’s playstyle more active and more interesting. These changes are not intended to be a nerf or a buff, just to make him play differently.
-Weedlings now live for a limited time (30 seconds)
-Weedlings base health increased from 400 to 450
-Weedlings attackspeed increased from 66.7 to 74.1
-Fertilizer effect replaced and will now increase weedling life time by 100% when fertilized by acid spit
-Removed body collision on weedlings
-Weedlings damage increased from 70 to 75
-Corrosive spores now deal normal damage
-Spit can now fertilize and heal weedlings for 20% of max hitpoints
-Bag of seeds effect replaced and will now increase damage of weedlings by 50% when fertilized by acid spit
-Drip and spit projectiles collision boxes increased to fit their graphics better
-Feather ball effect replaced and will now increase weedling healing by 10%

Leon
-Dummies will now automatically attack
-Agressive AI chip replaced with French baguette which increases movement in stealth when a wounded enemy (below 50% health) is near (+3 movement).
-Basic AI chip and French baguette switched places in the shop
-Clover of honour now also works on turrets.
-Hungry sword now lifesteals a flat amount of 25 health per hit and dummies lifesteal 12.5 per hit
-Spiked tongue piercing damage reduced by 10%
-Morning star piercing damage reduced by 10%
-Clover of honour now displays the correct Solar price
-Dummies will now jump less when there is no higher spot to reach

Penny
-Energy pulse’s amplify damage effect won’t increase anymore with more charges, but is now a flat amount (10%)
-Chicken in lunchbox, amplify damage increase won’t increase anymore with more charges, but is now a flat amount (+5% per stage)
-Death lens damage reduced from 150 to 125 per stage
-Herring snack badge price increased from 160 to 175
-Herring snack badge healing reduced from 60 to 40

Raelynn
-Timerifts no longer affect other timerifts

Scoop
-Hammer of frost collision size reduced by 10%
-Fixed a bug where Halberd of justice healed for double the amount

Sentry
-Black hole sun stored damage will now decay after 10 seconds, however base and flat damage will not be affected.
-Health increased from 1500 to 1550
-Black hole sun gravitational pull increased by 10%
-Bug detector gravitational pull reduced from 35% to 25%
-Blackhole sun minimum and maximum damage increased by 50

Skree
-Fixed bullet collision inconsistencies with Skree Totem.

Swiggins
-Anchor hook will now show when the hook is hooked in the skilldock
-Anchor hook is now a lot more stable and a whole bunch of issues with it should now be fixed
-Teleporting away, when stuck to Swiggins anchor now breaks anchor.
-Anchor hook stun duration decreased from 0.2s to 0.1s
-Resolved an issue where poolboy could be triggered twice in succession
-Cooldown when anchor is destroyed increased from 10s to 15s

Ted McPain
-Grenaide pour homme stun duration increased from 0.2s to 0.4s
-Sniper toothbrush movement speed increased from 25% to 30%
-Wheelbarrow with ammo price reduced from 210 to 180 per stage
-Double rpg price increased from 170 to 190

Voltar
-Happy thoughts now increases the max healing of healing wave (heal 25 per stage)
-Euphoric thoughts now increases the healing of healing wave when fully charged (70 extra healing)
Note: These are just some last changes to try to keep his current healing wave, but we are working on an overhaul of Voltar’s other skills. We feel we tried everything to keep him as close as possible to his original self, but time has come and he needs some major changes to avoid him becoming too strong in coordinated premades and not useless in solo battles.



Patch 2.8.4 (hotfix)
12-2-2015

-Fixed that Valentine art had black boxes in all levels
-Removed Awesomecup loading screen (note that a new tournament is coming, but we don’t have anything to announce yet)



Patch 2.8.3
14-1-2014
Discuss here!

-Changed the Christmas background back to the original
-Added Alienware Awesome Cup banner



Patch 2.8.2
19-12-2014

Global Chat
-Added help button

Voltar
-Dreams of greed now only works when Heal Wave is fully charged
-Heal Wave charging now works exponential, making healing stronger if you charge longer
-Heal Wave minimum heal reduced by 10 and maximum heal increased by 10
-Reverted Euphoric Thoughts to 80 max heal from 70 max heal

Skree
-Fixed an issue where Ornamented Pipe would cause Totem of Power to fall through the ground

Leon
-Fixed a bug where Leon’s damage would change with certain combinations of items and conditions

General
Fixed performance issue introduced by global chat, this is in the menus and in game
Fixed that in the tutorial the mud was sometimes hard to remove from the turret.



Patch 2.8.1
18-12-2014
Discuss here!

Global Chat
-Fixed crash when displaying too many different characters
-Disabled multiline messages which broke chat layout

General improvements
-Fixed missing shop icon in character select for voltar and clunk
-Fixed issue where with Randomnauts you can circumvent the random pick
-Fixed missing league in menus
-Fixed matchmaking issues due to unknown league
-Fixed that Derpl was not CC immune when sieging in
-Fixed Wraithstone
-Fixed that Gnaw spit couldn’t pass through platforms from below

Replays
-Fixed camera issue in TDM games when closed off map option is turned off
-Fixed minimap player icon bug in replays with leaving players




Patch 2.8
17-12-2014
Discuss here!

NEW Premium skin: Loninator (Sheriff Lonestar)
Hailing from an even more distant future than 3587, the Loninator has come to wrangle the Bovinion who would one day stop the rise of the Genetically Engineered Cowboy Overlords.
This is a paid DLC

NEW announcer: Coco
Coco Nebulon takes the mic as she tries to stay focused on the battle at hand. She will probably be distracted all the time by all the shiny lights and her girlfriends calling her on her cell.
This is a paid DLC

NEW announcer: Wildlife documentary
Zork Industries Broadcasting Corporation presents: Awesomenauts, the Documentary. Let this retired explorer take you on a journey the likes of which you have never seen. The Wildlife Announcer will turn every Awesomenauts match into a documentary in which the circle of life continues ever onwards.
This is a paid DLC

NEW song: Sirens Before The Storm
In the depths of the Starstorm station the Awesomenauts discovered an ancient intergalactic-space-composer-bot. He had used the formula for the intersonic quantum barrier to come up with beats so awesome that they are still used today as the Sirens before the Storm.
This song is part of the Starstorm DLC

NEW language: Russian
Thanks to the great help of the community the entire game has now been translated to Russian!

NEW: Global chat
Looking for a Deathmatch custom game, discussing the newest trending tactics, speculating about items in Voltar’s Vault, it’s all possible in-game with Patch 2.8! With various chat rooms such as General Chat, Gnaw’s Spam Bukkit and Looking For Game to help you find the right people to talk to about whatever you want! The upcoming patch will bring the first version of the Global Chat system, with updates and changes coming in the future.

NEW: Background main menu
We changed the background to something more festive, merry Christmas to all!

AI modding Tools
Added settings to allow bots to aim more like a human to the ActionAimStickAtTarget block.

NEW: added more bots made by the community
If you encounter any issues with these, please report them in their respective topics!
-Derpl by TheMesp
-Penny Fox by Flawlesshair
-Raelynn by Veanko (The previous Raelynn bot has been replaced by this new, better one.)
-Scoop by Nailcliper
-Sentry by Ignotis
-Skølldir by HarryButchers and hurleybird
-Yuri by Ignotis

NEW features
-Naut icons visible on the minimap, know exactly who’s where at a glance.
-Healthbar and name are now hidden from enemy players in hide areas
-The scoreboard now shows a timer for players that are dead. This timer does not include the droppod time.
-Added option for auto camera in replays to follow only one team instead of both teams (accessible by clicking the autocam button again)
-Split up SFX volume into voices, announcer and other sfx in options menu

NEW achievements
We added 8 new achievements. We also added some character specific achievements to make sure you get a taste of all the Awesomenauts. We are hoping to create more character specific achievements in the future. Can you guess all the cartoon references? :)
-Bouncing bear juice - Become AWESOME.
-Snorkle pipe boost - Kill the Solar boss before the 2:10 minute mark.
-Clunk: No might can stop this oil can! - Get the maximum possible health with Clunk (3800).
-Clunk: Part robot, part human. Mostly robot. - Kill Ted Mc Pain as Clunk.
-Coco: Swiftly through the forest - Race from Solar Drill to Solar Drill in less than 12 seconds on Sorona.
-Coco: Befriending a red bat - Win a game together with Skree.
-Gnaw: Wrecking Wilson's garden - Feed the weedlings to the worm 10 times.
-Gnaw: Attack of the botanic army! - Place 100 weedlings.

Colourblind improvements
-There is now a colourblind functionality setting that will turn healthbars red and blue. Neutral creeps will retain their original green colour when this setting is turned on.
-Changed DoT (now purple) and Damaged (now off-white) colours on the healthbar to be better compatible with newly implemented colourblind functionality

General improvements
-Gnaw, Raelynn and Ayla are now available right from the start and don’t have to be unlocked any more (only relevant to new players or players who had not unlocked them yet).
-Fixed that things like grenades and anchor collided with the sides of glass platforms
-Fixed that damage increase icon (sword) was still visible when in stealth
-Added a visual countdown for the Eye of Aiguillon invisibility buff
-The Core’s damage state had a date with Nicola Tesla for a more shocking visual effect.
-Capped profile name in main menu to 16 characters
-Improved anti-aliasing on text for better readability, and making it less pixely
-Added a visual indicator on the HUD for the following skills with a secondary press interaction: Coco’s Ball Lightning, Raelynn’s Snipe, Derpl’s Nuke, Swiggins’ Anchor Drop, Sentry’s Black Hole Sun, Skree’s Saw blade.
-Improved the auto camera feature in replays to better choose the coolest moments (improvements around kills by droids, the start of the match and large amounts of damage).
-The bot for Genji has been removed from the game. Its win percentage was well below that of other bots so getting him in your team was too big of a disadvantage. If the community can create a better Genji bot he might be brought back later on.
-Fixed a freeze issue some users were experiencing during startup and game quit
-Added language setting to ingame options menu
-Fixed that AFK timers had accidentally been set back to 90 and 150 seconds in patch 2.6. These were increased to 120 and 180 seconds in patch 2.5.6 and were supposed to still be that way.

Polished sound
-Lonestar’s gun has a new more awesome sound
-Added impact sounds for whenever someone is hit by anything. We already had pain sounds for hits but there is now also a sound that represents the hit itself. This sound differs with whether the character is a metal or flesh character.
-The SUSI announcer got some extra voice lines.

Polished attack graphics
-Skølldir’s earthquake now looks approximately 3.14 times cooler
-Froggy G’s Fish Gun impact and bullet graphic effects have been slightly improved
-Lonestar’s Blaster impact and bullet graphic effects have been slightly improved
-Lonestar’s Blaster bullet graphic now slightly scales bigger for each tier of Eagle Bullets and Crystal eagle bullets.
-Lonestar’s and Derpl’s rocket impact and bullet graphic effects have been slightly improved.
-Leon’s Sword attack now shows an impact graphic on enemies you hit.
-Voltar’s Healing wave charge-up graphic has been slightly improved
-Derpl’s Turret attack impact and bullet graphic effects have been slightly improved.
-Derpl’s Turret attack bullet graphic now slightly scales bigger for each tier of Hollow point bullets.
-Clunk’s Missiles bullet graphic effects have been slightly improved
-Added anti-aliasing to skill icons (in the skill dock at the bottom of the screen during gameplay) to make them look better on lower resolutions
-Added a small lightning spark to Ayla’s rage ability
-Improved teamcolour on Sentry’s shot and abilities.
-Added fidelity to the heal aura on Voltar’s healpod ability.
-Healpod visual has been scaled down.
-Improved teamcolour on Ted’s Airstrike.
-Froggy’s Dash and Whirlwind have improved teamcolour.
-Coco’s Ball Lightning has improved visuals and teamcolour.

Wraith Stone
We realized the item we created to replace Solar Tree wasn’t used by many players. We are trying to find a useful yet balanced solution. During the beta we tested out a new upgrade called Zork’s Barrier. From the feedback we got we found out that some players prefer Wraithstone (+heal from critters) and some others prefer the shield. We tried to fit the items to the classes who would have most use out of each. Resulting in the following changes.
-Wraith Stones effect is replaced by Barrier magazine which provides a passive damage absorbing shield of 5% per stage (110 Solar per stage, 2 stages) for Clunk, Coco, Derpl, Genji, Lonestar, Scoop, Sentry, Skølldir, Skree, Swiggins, Voltar.

Ayla
-You can see the cooldown of Evil Eye while in rage

Clunk
-When you have the Salvo Value Pack and/or The Juggernaut “Fat Pete” and/or Missile Barrage items, your Missiles icon in the skilldock will now change with every type of missile.
-Fixed a bug where Explode damaged enemies when cocooned

Coco
-Coco’s Shock attack graphic now no longer snaps to 45 degree angles, but instead rotates freely like the actual gameplay effect itself. This only changes the visuals, the gameplay already had free-aiming.

Froggy G
-Fixed a bug where Froggy G would slide further than intended when trying to stop moving

Genji
-Fixed a bug where Genji would slide when trying to stop moving

Leon
-Enhanced Muscle Fibers was renamed to Sharp Edged Razors because Skølldir patented on this item name

Penny
-Fixed a bug where Penny would slide further than intended when trying to stop moving

Raelynn
-T-800 Drone now dies 5 seconds after Raelynn dies

Scoop
-Binding of Justice’s damage also gets cancelled when cocooned

Sentry
-Circuits of Time decoy’s now die 5 seconds after Sentry dies
-Reduced health from 1650 to 1500

Skølldir
-Bash now deals 75% damage against turrets
-Earthquake now functions more reliably

Skree
-Totem of Power, fixed an issue where the totem would spawn when hitting a wall
-Totem of Power, now drops less through glass platforms

Yuri
-Wraith stone replaced with solar krab burgers

Swiggins
-Swiggins no longer falls when starting Anchor hook
-Swiggins resets knockback when activating Anchor hook
-Improved the arc of Swiggins’ Anchor Drop
-Reduced the base length of Anchor Drop’s chain by 15%
-Removed a stage of Aquarium Pump
-Aquarium Pump’s attack speed is increased from 10 to 15% per stage
-Aquarium Pump’s cost is increased from 135 to 160 solar per stage
-Energized Hook’s cost is reduced from 180 to 175 per stage
-Reduced the price of Pneumatic Spoon from 190 to 165 per stage
-Slighty increased Swiggins’ jump height
-Improved the accuracy of Swiggins’ Ink Shot
-Swiggins now has a 0.6 second delay when picking up his anchor (to punish people running around with their anchor on the ground)
-You can now see Anchor Hook’s cooldown while not having your Anchor
-Swiggins now has an animation when picking up his anchor

Ted Mc Pain
-Ted’s shotgun shell system was reverted to 2.6, it shows 1 damage number now.
-While using Stimpack, Ted is no longer stunned (he can’t use skills while using Stimpack, but he can move)

Voltar
-Healwave minimum heal is reduced by 5
-Healwave maximum heal is increased by 5
-Happy thoughts, reduced healing from 20 to 17 per stage
-Euphoric thoughts, reduced healing from 80 to 70
-Decreased the size of Healbot’s heal/damage/knockback area
-Weaponised Hull’s description no longer displays it only damages Awesomenauts
-Hyperdrive second stage now works again
-Fixed a bug where Voltar’s healbot would randomly knock people down
-Slightly increases acceleration and increased gravity to improve movement
-Healbot won’t heal Voltar anymore, only other friendly targets
-Solar krab burgers, price reduced from 200 to 100 Solar

AI Station 205
-Increased the amount of time between the fire areas by 33%
-Minimap now shows appropriate number of health-orbs and their location



Patch 2.7.5
4-12-2014
Discuss here!

-Fixed that saving and loading could freeze the game for a few seconds
-Added Alienware Awesome Cup loadingscreen and banner
-Added Cook & Becker Awesomenauts Art Prints banner

Patch 2.7.4 (hotfix)
7-11-2014
Discuss here!

A number of speeds were still wrong, we changed and tweaked more numbers to change the speeds back to intended (This was mostly noted on Penny and Vinnie, but also in effect on Clunk, Gnaw, Froggy G, Genji, Ted and Coco.)

The following values are fixed
-Penny’s speed with and without boots
-Penny’s speed with The Nine Tail Badgeddd
-Froggy G’s speed with and without boots
-Froggy G’s speed with Turbo Tape
-Ted’s speed with and without boots
-Ted’s speed with Sniper Toothbrush
-Clunk’s speed with and without boots
-Genji’s speed with and without boots
-Genji’s speed with Gettin’ Out Of Da Hood
-Coco’s speed with and without boots
-Coco’s speed with Silver Coating
-Vinnie & Spike with and without boots
-Vinnie & Spike with Withered Presidents Mask
-Gnaw’s speed with and without boots
-Gnaw’s speed with Rabbit Teeth

-Penny’s jump and fall speed
-Froggy G’s jump and fall speed
-Ted’s jump and fall speed
-Clunk’s jump and fall speed
-Genji’s jump and fall speed
-Coco’s jump and fall speed
-Vinnie & Spike’s jump and fall speed
- Gnaw’s jump and fall speed

Aiguillon
-Fixed that there was a spot where Yuri would sometimes glitch through terrain

Droids
-Increased the melee droid health regeneration by 20% (hopefully this will make tower pushing easier and decrease average game time a bit further)

Gnaw
-Reduced the max health Weedlings gain over time by 10%

Leon
-Fixed a bug where Leon would deal full Chainsaw damage on droids when coming out of stealth, while this should only deal this much damage on other Nauts

Voltar
-Healbot’s heal is reduced from 55 to 50 per tick


Patch 2.7.3 (hotfix)
5-11-2014
Discuss here!

General Fixes
-Fixed that a number of stats were not updated correctly in the profile screen: max kills, max deaths and longest killing spree
-Fixed that sometimes a fast ticking noise would be audible on PC, especially when playing Ted McPain or Penny.
-If an ally or enemy makes a triple kill, it no longer displays “Source” instead of his name
-Fixed a bug where the leaderboards history showed the old and new menu background at the same time
-Fixed flickering icons when clicking checkboxes and volume icons in the settings menu

General gameplay
-Turrets now have 15% reduced health. (Since patch 2.7 matches have been taking longer than before because of all the droid changes, which was not intended. Reducing turret health will reduce the average match duration.)
-Fixed a bug where super droids would fall off their first platform in Aiguillon
-Fixed a bug where Vinnie & Spike bot (with cheats) shot too many bubbles
-Fixed a bug where crit numbers appeared on low numbers. Also this gave the blood effect while it should not

Game Speed
A number of speeds were accidentally increased in patch 2.7 and are put back to their intended values now
-Fixed Froggy G’s and Gnaw’s jumps, which were higher than intended
-Fixed a bug where Clunk and Vinnie & Spike would fall and walk a lot faster than intended
-Fixed a bug where a number of other Nauts would fall and walk a tiny little bit faster than intended: Penny, Coco, Genji, Ted McPain, Froggy G and Gnaw

Clunk
-Fixed a bug where Clunk’s Salvo damaged for 100% on turrets
-Clunk’s Power Converter now heals 400 like shown (instead of 393)

Leon
-Fixed a bug where Leon’s tongue dealt 118 damage on the first hit

Lonestar
-Fixed a bug where Lonestar’s bull wouldn’t tank the turret if droids were tanking

Scoop
-Changed the stat description of Double Licker Sword. It now shows the increase of lifesteal instead of the total lifesteal.
-Fixed a bug where Scoop sometimes had a double voiceline making him very loud

AI modding
-Modded Skølldir bots now have increased damage on Bash depending on bot level



Patch 2.7.2 (hotfix)
29-10-2014
Discuss here!

General fixes
-Fixed that game sometimes froze on exit and sometimes failed to upload the stats of the last match (both related to the Profile screen)
-Made some changes that hopefully fix the error 51 bug that some people were getting, and the issue that some players had their exe removed by their virus scanner
-Fixed that sometimes the main menu and profile screen showed the wrong rating (“10000” instead of the real rating)
-Increased resolution of some of the fan-art in loading screens on Low graphics quality to make them look sharper
-Fixed a bug where Scoop’s Frozen Hammer wouldn’t trigger sometimes if spammed
-Fixed that turrets sometimes targeted Nauts when they should have been targeting droids
-Fixed a bug where Ted could have a double airstrike if it would hit something at the max range

Droid Health
Our goal with droid changes was to reduce the time of games. We found that because of reverting some of our changes in the beta, we reached the opposite of our goals. We now give the droids some more early game health to give people the opportunity to make plays early on in the game (like turret pushing).
-Droid base health increased from 700 to 850 health
-Droids bonus health per 5 minutes played reduced from 150 to 100 (stacks up to 3 times, so the late game max health is still the same as before)

Killing Spree Ending
We increased the combined bonus Solar that a team gets for killing someone that's on a killing spree (3 kills without dying). The killer gets a bit less and the rest of the team gets more as it is mostly a team effort to take down such a strong opponent.
-Killing Spree bonus gold given to killer is reduced from 40 to 20 solar
-Killing Spree bonus gold now also goes to teammates, 20 solar for each teammate

Lonestar
We tackled a lot of Awesomenauts but we didn't touch Lonestar. The Cowboy destroyed his enemies a little too hard and it was time to give him a minor adjustment without taking away any fun in playing this Awesomenaut. We will see if this is enough or if we’ll have to balance him out some more.
-Dynamite now deals 175 damage instead of 200 damage per charge

Jumps
While improving the precision of our Jump Height stats we accidentally changed some settings.
After some extensive testing we found the bugged jumps and fixed them as a result.

-Fixed a bug where Penny's jump was higher than intended (with boots and without boots)
-Fixed a bug where Coco's jump was higher than intended (with boots)
-Fixed a bug where Clunk's extra jumps were higher than intended
-Fixed a bug where Genji's jump was higher than intended (with boots and without boots)



Patch 2.7.1 (hotfix)
24-10-2014
Discuss here!

-Fixed that scoreboard icons (prestige, Koalas, Ducks, etc.) were not shown during the first match of a session
-Fixed that the game would crash if Scoop died from damage-over-time while Binding Of Justice was active and Scoop had the Holy Cup upgrade (cleansing).
-Fixed that droids floated in the air when they started attacking while in the air
-Fixed that with some skills if you used a skill right after jumping you would get a small extra jump after the skill
-Droids will now only attack when they are on the ground
-Droids will now fall down again when attacking in air (this could happen when you push them off a ledge while they are attacking)
-Fixed that sometimes Taunts, Double Kills and Triple Kills would be triggered quite long after they were actually performed

-There is known bug in the game that sometimes it freezes endlessly on exit. We have not been able to fix this one yet and need your help to investigate this further. If you get this bug, terminate the game after at least 30s and then send your logs to Dennis, as is described here so that we can analyse how this bug happens



Patch 2.7: The Frozen Frontier
23-10-2014
Discuss here!

NEW Awesomenaut: The Scoop of justice!
Scoop is a brave Gelati knight. The Gelati are brilliant craftsmen famous for their delicious Castle Ice Cream. The gelatinous knights gather snow and ice from different planets and mix them with sweet candies and fruits. Although cocoa trees haven't been seen for ages and they are thought to be extinct, the Gelati see it as their holy duty to find a real piece of chocolate and create the ultimate flavour of ice cream: stracciatella. Scoop was assigned by the lords of his house to aid the Awesomenauts in protecting the universe from the new Omicron threat.

Scoop’s skills are as following:

Wrapping of justice
Wrap yourself in healing bindings which heal you and damage your enemies.

Frozen hammer
Throw out a hammer of ice that snares multiple enemies. The longer it flies, the more damage you deal and the longer the snare lasts.

Sword strike
Hold attack button to alternate between a direct stab and a sweeping cleave attack that heals you.

Recently we managed to reach the kickstarter stretch goal containing the level editor for Awesomenauts! To celebrate this huge achievement, we at Ronimo have decide to make the 6th Starstorm naut Scoop a free character available to everyone with the base game. Also we’re still working on the 5th Starstorm-naut and you will hear more about her soon!


NEW skin: Wraithlord Scoop
Once an avatar of Justice itself, Wraithlord Scoop is the twisted resurrection of a once benevolent warrior. On his new dark path this once noble spirit has now been consumed by an unending vengeance.
Ancient prophecies have been discovered that speak of the Wraithlord's legendary dark weapon, Doomblade. It is said that unless a being of pure spirit exorcises this Doomblade, the dark powers within it resurrect the Wraithlord each time he is slain...

NEW: Beginner missions
We have added a new structure for beginning players that will ease them into the gameplay more smoothly.

NEW main menu
We have redesigned the main menu for more awesomeness, to make certain things more clear and to make room for new and coming features (like the beginner missions).

NEW menu music
The menu music has been extended for much more awesomeness!

NEW: Damage multiplied by 10!
We multiplied all the damage numbers by 10. Apart from Clunks hitting badass numbers like 1000, this decision was made so we could do more fine balance changes. When an attack hits 2 per second and we want to nerf it, it would be nerfed by half. Now we can nerf things with 10-100%

Rewards for kills
The reward for killing someone felt too weak for us, we increased the bonus amount for a killing blow from 30 to 40. Also killing someone with a killing spree now gives you a bonus 40 solar instead of 20. Also the player dying now loses more: from 30 to 40 Solar. Bots will still drop half the amounts.

Removal of solar items
Some Solar items have been removed from the game because they felt unfair and didn’t require the player to play the game like they should be playing. Items replaced are: Flashy Glasses, Solar Magnet and Solar Tree. Read more at the specific upgrade note.

General
-Fixed an extremely rare bug that sometimes after landing with the droppod you couldn’t walk anymore, except for a few pixels per press.
-Most bots have been updated with various fixes and improvements. Most notably, fixed that Ted McPain did not shoot at all on the lowest difficulties. Bots are created and maintained by community members. Please report any issues with these bots directly in their topics.
-Shop music now starts at a random position in the song for more variation
-The game now communicates to Nvidia Optimus that the Nvidia videocard should be used instead of the slow onboard Intel graphics chip. This only applies to laptops with Nvidia Optimus and should result in much better framerate for users who had not set this by hand. If desired you can overwrite this using the Optimus settings.
-Particle forces have been tweaked to make particles move less far. This especially fixes particles blowing several screens away after Coco’s Ball Lightning explosion.
-Removed Roflnauts Easter egg from tutorial because it crashed some computers. Roflnauts can still be played by running it directly from your hard disc.
-Fixed that the full-screen red flash when you are hit was always shown twice
-Fixed that droids did damage too early in their animation (while their saw was still behind them instead of at the moment they actually hit you)
-Fixed that the Solar Boss achievement did not work at all any more

Network
-Tweaked throttling and turned it back on. It turns out that the number of network errors increased significantly when we turned throttling off, so we are putting it back in. (Throttling is that Awesomenauts temporarily sends less if a player’s connections cannot handle the bandwidth.)

AI modding
-Modders can now make bots for Team DeathMatch. Just turn modded AIs on to load any available bots in a Team DeathMatch game. Turn on “Allow same Naut on team” to prevent normal bots from also spawning this way.
-Host migration now won’t happen automatically any more if modded bots are enabled in Custom Games. Host migration will still happen if the host actually leaves. Modded bots are not migrated correctly so this fixes issues with those matches breaking if a slow host was automatically migrated during gameplay.
-Counters, booleans and messages are no longer case sensitive, so for example “myCounter” is now the same thing as “mycounter”.
-Fixed that if the canPayUpgrade block was true, it elso executed the false part. This also made it never work in AND and OR blocks.
-Added pathing through the burn area on AI Station 205. These paths have very low priority, so they will usually only be chosen in team deathmatch when area walls are enabled, or when a bot already happens to be halfway through.
-Improved flyer pathing in the jungle in Ribbit IV

General balance
-Turrets will now hit droids instead of Nauts when they are bunched in front of a turret. You can still tank the damage of the turret but you need to actively walk into a turret to do this.
-The scoreboard now takes into account when a player has lost Solar due to being killed. Previously the scoreboard would show a too high Solar amount because Solar loss on death was ignored there.
-Minimum respawn time increased by 3s (8s total now with 5s camera movement )
-Maximum respawn time reduced by 5s (25s total now with 5s camera movement)
-Droids will now move faster and will start combat faster without pushing each other
-Fixed an issue where droids would not spawn on the same location to form nice droid waves

Solar Tree
-Solar Tree is replaced by Wraith Stone
-Wraith stone costs 155 solar
- Wraith stone increases healing by critters by 200

Leon
“What we tried to do with Leon is amplify his dueling potential while removing some of his “All Round” powers. Now tongue deals less damage against droids and his Chainsaw no longer works on droids and towers, Leon has to think about his build and playstyle. While staying an excellent Assassin.”
-Solar Magnet is replaced by Spectacles magnet piercing
-Spectacles Magnet, price increased from 60 to 190 Solar
-Spectacles Magnet, blinds enemy Awesomenauts on hit
-Chainsaw Addon, damage now only works against enemy Awesomenauts
-Cloaking Skin, can no longer be used to de-stealth while the skill is active
-Clover of Honour, price increased from 165 to 200 Solar
-Morning Star Piercing, extra damage is now only against Awesomenauts

Raelynn
”Raelynn is one of the characters that didn’t cost a lot of effort but was always strong in the midgame. We are giving her more of a roll decision, she could be a pusher or fighter. Giving the players the choice to play her the way they want. We reduced some prices since she can no longer get solar from Flashy Glasses”
-Flashy Glasses now increases the damage of Snipe by 20% and reduces the range by 8
-Flashy Glasses, increased the price from 50 to 230 Solar
-Pump rifle, reduced the price from 200 to 175 Solar per stage
-Laserpointer, reduced the price from 160 to 140 Solar
-HC-Bomb, reduced the price from 215 to 200 Solar
-1.21 Gigawatt Battery, reduced the price from 190 to 160 Solar
-Fixed an issue where Higgs Grenade’s tooltip said it increases the height by +1 while it increases by +2 per stage
-Pump Rifle, extra damage is now only against Awesomenauts

Lonestar
-Cattle Rebooter, price reduced from 185 to 160 Solar

Froggy G
-Hydro Smash, extra damage is now only against Awesomenauts
-Boom Box, extra damage is now only against Awesomenauts
-Fixed an issue where Mutant Worms gave too much attack speed
-Bio Fuel Cells, now has 3 stages
-Bio Fuel Cells, price reduced from 130 to 90 Solar per stage
-Bio Fuel Cells, reduced duration 0.6 to 0.4 seconds per stage
-Boom Box, price reduced from 220 to 200 Solar
-Twister Tweeters, price increased from 185 to 210 Solar

Voltar
-Fixed an issue where Voltar couldn’t heal when standing against the wall
-Suicide Drones, tooltip now clarifies that you can shoot your drones that get spawned by Voltar
-Voltar’s, health is reduced from 1350 to 1200
-Energy Drink, no longer increases the longevity of the healbot
-Energy Drink, price is reduced from 205 to 170 Solar per stage
-Healbot, heals is increased from 40 to 55 health per second
-Healbot, cooldown is increased from 14 to 17 seconds
-Healbot, duration is increased from 6 to 7 seconds
-Weaponised Hull, extra damage now only applies against Awesomenauts

Swiggins
-Fixed an issue where Swiggins his anchor would be in his hand, but the recall skill would still be active
-The Anchor Drop recall now shows the Anchor Drop description
-Fixed an issue where Krill Biscuits still gave 20 max health
-Fixed an issue where Krill Biscuit’s tooltip said 1 / 2

Yuri
-Laser, damage against turrets is increased from 40% to 50%
-Fixed an issue where Instant Charge Battery gave too much attack speed
-Giant Monocle, price increased from 160 to 180 Solar
-Gave him a little bit more acceleration while jetpack is on
-Uranium Spikes, extra damage is now only against Awesomenauts

Genji
-Fixed an issue where The Last Pieridae Transformae would spawn droids if you shoot near droids but miss them
-Bronco Yeast, now has 3 stages
-Bronco Yeast, price reduced from 155 to 130 Solar per stage

Penny
-Penny, her base health is increased from 1200 to 1250
-Pounce, stats now show the base damage aswell as the damage per charge
-Claw, damage against turret is increased from 80% to 100%
-Energy Pulse, now deals 100 damage per charge
-Energy Pulse, changed the description to only state the added amplified damage per charge

Gnaw
-Fixed an issue where Chattering Teeth gave too much attack speed
-Fixed an issue where Flex Neck gave too much attack speed
-Rotten Teeth, damage is reduced from 100 to 75 per stage
-Rotten Teeth, price is reduced from 230 to 210 Solar per stage
-Corrosive Spores, extra damage is now only against Awesomenauts
-Now has Solar Crabs instead of Solar Tree

Coco
-Shock, damage is increased against turrets from 80% to 100%
-Fixed an issue where Blaze was cancelled if you detonated Ball Lightning with the Heavenly Fire upgrade active
-Voltage Amplifier, extra damage is now only against Awesomenauts

Ted Mc Pain
-Shotgun, damage against turrets is reduced from 60% to 50%
-Wheelbarrow with Ammo, extra damage is now only against Awesomenauts

Clunk
-Power Converter, heal over time increased from 150 to 200 health per stage
-Thermonuclear Cleaner, extra damage is now only against Awesomenauts

Ayla
-Rubberband Ball, tooltip now displays Movement Duration instead of Duration, to clarify what time is bound to what effect
-Ion Blowtorch's, tooltip now explains you deal extra damage if enemy Awesomenauts with 40% health or less are close, instead of saying wounded Awesomenauts
-Now has Solar Crabs instead of Solar Tree

Derpl
-Hydrocollision Lava Lamp, extra damage is now only against Awesomenauts

Vinnie & Spike
-Fixed an issue where Mammoth Socks with Holes didn’t give the described 2.5s of stealth
-Chrome File, extra damage is now only against Awesomenauts

Sentry
-Disguise Moustache, extra damage is now only against Awesomenauts

Skree
-Alien hula girl, slowtime increased from 0.5s to 1s
-Alien hula girl, slowpower increased from 12,5% to 15% per stage
-Steeldrum, extra damage is now only against Awesomenauts

Sorona
-Fixed an issue with the jump pads not being equal

Aguillon
-Fixed an issue where you wouldn't be pushed out of the droid spawning area at blue side

AI Station 205
-Fixed an issue where droids walked to the wrong lanes
-Fixed a glitch where you could get behind the first top turret

Melee Droids
-Melee Droids, now deal 75% damage against droids

Flying Droids
-Flying Droids, now turn the way they shoot
-Flying Droids, now deal 75% damage against droids

Super Droids
-Super Droids, now deal 75% damage against droids

Turrets
-First Turrets, health is increased from 7000 to 9000 health
-Second Turrets, heal is increased from 13000 to 14000 health
-Turrets, now deal reduced damage against droids



Patch 2.6.4 (hotfix)
17-10-2014

-Fixed that the Solar Boss was invisible in the tutorial (DOH!).
-Fixed that some subtle impact particles for the shot of the Solar Boss were missing. This logged errors which might have decreased framerate slightly for some users during his shooting.
-Fixed that on Low graphics quality there were still some outdated loading screens randomly shown.
-Fixed that the game customisation menu looked broken for players who don’t own the Starstorm DLC.
-Note: even without the Starstorm DLC you can set the bot difficulty in custom games! It is the top setting in the customisation menu. This was already fixed a year ago, but few people seem to know this.



Patch 2.6.3 (hotfix)
16-10-2014

-Fixed crash if you used alt+F4 during the loading screen
-Fixed an extremely rare random crash that could happen in several points in menus and after matches.
-Fixed that tutorial missed some screens near the end
-Prepared game for the Free Weekend that starts today on Steam



Patch 2.6.2 (hotfix)
4-9-2014
Discuss here!

Gnaw
-Fixed missing texture on spit

AI Station 205
-Fixed that the inferno device could be active without being visible


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 Post subject: Re: Patch Notes Steam
 Post Posted: Fri Oct 12, 2012 4:34 pm 
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Patch 2.6.1 (hotfix)
3-9-2014
Discuss here!

General
-Fixed crash when exiting game

Shop
-Added a document describing how to make custom recommended builds (‘RecommendedBuilds/_Make your own builds.txt’)

Profile
-Fixed that some data was tracked incorrectly

Leon
-Clover of honour, now works correctly with clones (it will no longer work on turrets for them)
-Clover of honour, now won't work on turrets anymore
-Steel false teeth, lifesteal reduced by 50%

Swiggins
-Energized hook, price increased from 155 to 180 per stage
-Anchor recall icon now shows correctly when anchor is dropped
-Fixed an issue where the anchor swing stays while the anchor is dropped
-Pool boy, resolved an issue where the icon of anchor swing would not be visible
-Chain no longer interrupts Leons Tongue and Swiggins Hook as long as you stay in within the max range.

Sentry
-Not so serious tank, reverted all changes
-Black hole sun, damage absorption from the inferno device, Solar boss and turrets is halved

Genji
-Gettin'out of the hood, resolved an issue which caused it to last for 4s instead of 3s

Ayla
-Again made it harder to leave the map via the dropzone area with rage on (AYLA! STOP BREAKING THE RULES%@$@#!)

AI Station 205
-Resolved an issue where droids could get stuck in the top neutral area
-Fixed that the inferno device was active but didn’t deal damage at the start of a game
-Fixed that the inferno device would make a lot of noise
-Fixed that the inferno device would make even more noise in replays
-Fixed that the inferno device didn’t function properly in replays (only for new replays)



Patch 2.6 Reloaded
28-8-2014 (19:00 CEST, Amsterdam time)
Discuss here!

NEW: Removal of the loadout and introduction of ZORK’S MEGA SHOP!

At Ronimo we love to criticize our own work and improve where we can even if it means making large changes. Making Awesomenauts a better game is our #1 priority!

For a long time now we have evaluated the loadout system and recently we came to the conclusion that the game needed something better.

From a design perspective the loadout system was meant to increase item build options, but what we found was that it actually works quite the opposite. With the ever increasing size of the Awesomenauts team, new gameplay, situations, added mechanics and with no information on enemy team composition or selected level players were forced to pick the best items for every situation before the battle. This limited options, effective builds and created frustration when the situation in game was not optimal for your chosen build and reduced overall fun.

So we made the radical decision to remove the loadout completely and came up with something better and what is better than a loadout you ask?... ZORK’S MEGA SHOP that’s what’s better!

With a completely new interface and expanded shelves, you now have 6 options in the shop per skill row. You still can buy 3 items per row, but you will have all the items available to you to choose from during the game. This will give you more control over your build, allows for situational items to become a lot more interesting and hopefully we’ll see more items being picked..*cough*baby kuri mammoth*cough*! We are certain you are going to enjoy this major overhaul! :)

NEW: AI Station 205
This is a revised version of AI Station 404 with two lanes, a new hazard and pimped graphics. The original AI Station 404 is still playable in Practice and Custom Games, but will not be selected anymore in online public matches. Stats are not actually recorded during the beta because you cannot play public matches in the beta!

NEW: Bots made by the community!
A whopping nine new bots have been added to the game, and the four existing ones have been improved! These are:
-Ayla by Veanko
-Coco by nailclipper
-Genji by thesilverskull190
-Gnaw by Veanko
-Raelynn by Pirate-Rob
-Skree by Veanko
-Swiggins by hurleybird
-Ted McPain by Gatronix
-Vinnie & Spike by TheMesp
-Clunk by Veanko
-Froggy by gmfreaky
-Leon by Veanko
-Lonestar by Veanko
Online bots now use difficulty level 3, which means they cheat half as much as they did before. In Custom and Practice modes you can still set bots to difficulty levels 4 and 5 to make them cheat more for extra challenge.

NEW: Profile screen BETA
In the new profile screen you can keep track of many more stats than before, including lots of information per Naut. (Note that this feature is still in beta for the moment, so it might contain some bugs. We store these stats on a Ronimo server and this might give some problems at first.)

NEW premium skin: Grim Genji

NEW ultimate skin: Magma/Jotunn Skolldir

NEW skin: Leon Legionnaire

NEW: Removed Rematch option after public matches
Since only part of the players in a match used the Rematch option, this resulted in lots of half-filled matches. We expect matchmaking will function better if instead all of these players just enter the matchmaking pool again, giving the matchmaker a chance to put them in the matches that fit their location and rating best. This also removes the irritating timers from post-game chat.

NEW: modded AIs can now spawn new characters using the new SpawnCharacter block. This makes all kind of cool mods possible, including awesome defence mode mods.

[b]NEW: Autocam and graphs in replays

-Replays can now show graphs of things like kills, damage and Solar.
-Replays now feature a new camera mode that automatically follows the action. This is now the default camera when a replay is opened

NEW: Added tooltips for purchased upgrades in the in-game scoreboard and to the skill dock

Replays (also for previously recorded replays)
These fixes also affect replays that were recorded before this patch
-Fixed that replay menu become very slow when there were many replays in the list
-Fixed that scrollwheel made very big jumps when there were many replays in the list
-Fixed that the camera would sometimes stutter when following a player
-Tooltips have been added for the replay buttons, showing keyboard shortcuts
-Button to customise shortcuts for replays has been added to the replay browser menu (keys could previously already be configured through the normal controls configuration menu)
-Fixed that character glows, when hit or healed, would stay unnaturally long
-Replays menu now shows whether a match used modded AIs
-Added an option to hide names and healthbars of players
-Replays now show an error when opening a replay that was recorded with a newer version of the game (this can happen when switching from beta back to normal game)

Replays (newly recorded only)
These fixes only affect newly recorded replays
-Fixed that moving platforms were not positioned correctly in the replay anymore after five minutes
-Fixed that Penny’s combobar was not shown
-Fixed that most status effects lacked visuals (stun, snare, silence, slow, DoT)
-Fixed that “reconnecting” icon was not shown
-Fixed that in replays overlays recoloured with damage/heal/blackhole (they don’t in-game either)
-Fixed that when Genji shot a neutral creep, the impact graphic would look like a white square
-Fixed that when anyone shot an enemy, the impact graphic would have the colour of the enemy instead of the damage dealer’s own colour
-Fixed that Ravishing Raelynn and Bionic Raelynn had an extra arm floating half a screen in front of them during the start and end of a snipe
-Fixed that glows on Sentry’s arm were in front of Sentry while the arm was behind him (this probably also fixed tons of other depth bugs in replays)
-Fixed that Ted McPain’s arm+gun sometimes disappeared
-Chatlog now also shows events like kills and such (similar to the in-game chatlog)
-Fixed that replays also skipped the first 10 seconds of the match when Droppods were disabled in Custom Games

AI modding
-Made many fixes and improvements to the path graphs of the levels, mostly based on AI modder suggestions. Check these two lists for all changes: here and here.
-Path nodes now also show their ID number. This is only relevant for the new spawnCharacter block.
-Jumppads that are only accessible for one team are ignored in the path finding of the other team now.
-Fixed that AIs sometimes chose the waypoint they were already standing on as the next waypoint to walk towards, which would cause them to get stuck. This specifically happened in Ribbit IV when a bot for a tall character (like Raelynn or Voltar) was standing at the healthpack on the glass platform just behind the front turrets at top lane.
-Fixed that AIs failed to load if root node had a comment
-Fixed that if if you played the same class as a modded bot and had Allow Same Naut On Team enabled, the game would destroy and recreate all bots every frame.
-AI editor is now also included with the game on Linux (there is no Linux port so this requires Wine to run)

Network
-Fixed that host migration failed if the new host left the game during host migration (host migration can still fail for other reasons, like if players don’t have a connection with the new host)
-Important gameplay data (like bullet creation info) is now sent twice, greatly reducing the impact of packet loss on gameplay. This increases bandwidth by around 5%. (Explanation: if a packet is lost it takes a while before the game can know this. The game waits with resending until it knows the packet is likely lost, which results in lost data on a really bad internet connection getting a very high delay. Now important data is immediately sent twice, so even if the packet is lost, another packet comes in immediately after that also has the data.)
-Improved throttling

Design notes on bots:
We want to remove as much bot cheating as possible, with the new improved AI’s the bots are a lot smarter and don’t need to cheat that much anymore, so we have removed most of the cheats and in some leagues the bots won’t cheat at all and in the lowest leagues they even get negative cheats. So this is quite the improvement. The full breakdown on botcheats is as following:

Practice/custom games
-Difficulty 0: really dumb, 3x as high cooldowns, items 3x more expensive, 15 seconds OtherSkillCooldown, never buy utility items, don't buy any upgrades in first 5 minutes (bothandicap1+2)
-Difficulty 1: much less smart, 2x as high cooldowns, items 2x more expensive, 5 seconds OtherSkillCooldown, never buy utility items, don't buy any upgrades in first 3 minutes (bothandicap1)
-Difficulty 2: less smart
-Difficulty 3: maximum smartness, 19% lower cooldowns (botlevel1+2)
-Difficulty 4: maximum smartness, 35% lower cooldowns (botlevel1+2+3)
-Difficulty 5: maximum smartness, 55% lower cooldowns (botlevel1+2+3+4)

Online
-Leagues 7-9: maximum smartness, 2x as high cooldowns, items 2x more expensive, 5 seconds OtherSkillCooldown (bothandicap1)
-Leagues 5-6: maximum smartness
-Leagues 3-4: maximum smartness, 10% lower cooldowns (botlevel1)
-Leagues 1-2: maximum smartness, 19% lower cooldowns (botlevel1+2)

OtherSkillCooldown means that if a bot uses skill 1, skill 2 goes on cooldown, and the other way around. So Froggy cannot do tornado and dash immediately after each other.



Bots
-Bot difficulty changed see design notes above
-Bots don't respawn quicker anymore
-Bots don't deal increased damage against turrets anymore
-Bots don't receive extra max health

Design notes on game length:
Games tend to take quite long at the moment, a bit too long for our taste, we are aiming at 15-20 min per game. Sorona is by far the most time consuming map, because of the length the droids needs to bridge to get to the turrets, so we reduced the health of the front turrets a bit as well as an increase of sawblade droid hp and sawblade droid regen. These last two will also help to reduce gametime on the other maps



Sorona
-Reduced the health of both front turrets on Sorona by 10%

General
-Five skins permanently reduced in price (officerlonestar, grandmaster splash, coco mcfly, double o yuri and bionic rae)
-Can now keep page up/down pressed to scroll through chat quickly (also in replays)
-Fixed that game crashed when joining a game from practice mode
-Removed ‘How to play’ menus from the game
-Adjusted scroll speed for all scrollable UI elements in the game
-Fixed an issue with the hints not showing correctly
-Fixed an issue where droids could get stuck on Ribbit and Aquillion
-Blind has been changed.

General balance
-Air max values of Ayla, Gnaw, Derpl, Swiggins are now showing the correct value in the description
-Killing spree bonuses for killing Penny, Vinnie, Genji, Swiggins, Ted McPain, Skree and Sentry now work
-Super droids, will now be affected by blind
-Fixed an issue with super droids getting stuck above enemy team jumppads
-Sawblade droids, health increased from 60 to 70
-Sawblade droids, health regen increased from 120 to 150 health per min.

Design notes on Ted McPain:
Over the past few patches we have tried to make stimpack better, but overall the skill was lacking enough uhmpf to get picked over shot upgrades and airstrike. This is the reason why removed the self inflicting damage on stimpack to remove the downside of the skill, obviously this made the skill a no-brainer with the short cooldown, so we increased the cooldown so give players more choice when to use the skill, instead of just activating it after every cooldown. With the longer cooldown it made sense to bring back the full clip angel wing toilet paper and to balance the removal of selfdamage on ammo weekly we increased the price a bit. Armpit shaving cream could not stay the damage reduction obviously so we went with a shield instead. Puffed spider eggs was an underused item and doesn’t really fit shotgun ammo theme so instead went with an extra shell to increase your burst with the shotgun and with the side effect of increasing the stimpack duration while holding the machine gun, to make stimpack work better with machinegun mode and reduce the pain of having to wait on the gun switching animation. Grenaide pour homme, was one of the worst items in the game, very underused and we did a revamp as well to a short stun pulse to give ted either a better escape or a great opener.


Ted McPain
-Stim pack, removed the self damage
-Stimpack, changed the description of stimpack
-Stimpack, removed the healthrestriction on stimpack
-Armpit shaving cream, now adds a damage reducing shield for the duration of stimpack, 2 stages 10% damage reduction per stage
-Armpit shaving cream, price increased from 135 to 165 Solar per stage
-Machine gun, increase base range from 6.4 to 7.5
-Puffed spider eggs, replaced the reload time reduction with a max ammo increase +1
-Puffed spider eggs, price reduced from 190 to 135 Solar
-Slightly increased the acceleration on Ted's boots
-Sniper toothbrush, price reduced from 220 to 200 Solar
-Ammo Weekly, removed the old selfdamage stat
-Ammo weekly, price increased from 160 to 175 Solar per stage
-Fixed an issue where holding airstrike while firing your machinegun would cancel the movement penalty for shooting
-Added ammo setting to base stats shotgun
-Double RPG, cooldown between airstrikes reduced from 2s to 1s
-Angel wing toilet paper, now fully reloads shotgun
-Grénaide pour homme, now emits a stun of 0.2 seconds
-Grénaide pour homme, price reduced from 185 to 160 solar
-Ted McPain now spawns with machine gun so you can use the extra movement speed to get to the action
-Switching stance icon now shows the right cooldown 0.6s

Design notes on Sentry:
Basically Sentry is one of the strongest nauts in the game at the moment and he excels at being a tank, in our opinion his sustain was a bit too much with the lifesteal on tactical vest, that’s why we nerfed it a bit also the damage reduction shield of microfilm was a bit too much. The idea of Sentry was to make him tanky but his main survivability must come from his teleport beacon, which requires skill to time correctly instead of just plain health/shield/lifesteal. So we buffed the cooldown of beacon by 25%. On also reduced his main shot damage a bit with not so serious tank, he did a bit too much damage as well combined with his tankiness. The same reasoning goes behind the nerf on circuits of time. Lastly we did some changes to counter intellligence cross, although we liked the original idea on paper, practically it felt clunky and gimmicky to detonate the mines. With the turrets being able to counter outranging we did some changes to long range attacks counter intelligence is one of them, but you will find other changes in the patchnotes,machine gun range for instance that got buffed for to the same reason.


Sentry
-Tactical vest, lifesteal reduced from 20% to 15%
-Dog tags, attackspeed reduced from 20% to 15% per stage
-Dog tags, price reduced from 190 to 170 solar
-Not so serious tank, removed a stage
-Not so serious tank, damage increased from 1 to 2 per stage
-Not so serious tank, price increased from 145 to 180 Solar
-Counter-Intelligence cross, removed the detonate, mines will now automatically start homing after time out
-Counter-Intelligence cross, price reduced from 295 to 200 Solar
-Counter intelligence cross, homing bullets now also deal aoe damage
-Counter intelligence cross, homing bullets now also deal 50% damage to turrets
-Counter intelligence cross, homing bullets will now fly to same direction as they are shot in, when no target is found
-Circuits of Time, removed a stage
-Teleport beacon, cooldown reduced from 20s to 15s
-Microfilm, damage reduction reduced from 15% to 10% per stage
-Microfilm, price reduced from 160 to 140 Solar per stage

Design notes on Vinnie & Spike:
Overall Vinnie & Spike have been the character(s) with the highest winrate in the game for a long time now. We think he is not overpowered though but there were some concerns that the pricing of his items were a bit too cheap, giving him early access to endgame strength, this is the reason why we nerfed a bunch of items we think were a bit too cheap and did some small damage nerfs here and there. Also the range of his main gun was a bit too much, and made poking at enemies a bit too easy. Mammoth sock was worthless at 1 stage so we combined that one into 1 item and last but not least, the beloved double dive found its way back. This time we replaced the rigged casino games with something more appealing the double dive, big difference with the old double dive is that this one reduces the damage of both dives with a flat amount to be able to make it not too strong.


Vinnie & Spike
-Spike dive, cooldown increased from 7s to 8s
-Sharky & Remora, range reduced from 4 to 3
-The Codfather, damage reduced from 3 to 2
-The Codfather, price reduced from 175 to 150 Solar
-Smoke screen, will now hit faster, which should counter some issues where players would be able to do skills even while they should be silenced by Red bandana
-Antique machinegun, price increased from 160 to 175 Solar
-Alien abduction kit, lifesteal increased from +25% to +30%
-Red bandana, price increased from 185 to 220 Solar
-Rubber mask, price increased from 70 to 100 Solar
-Withered president mask, price increased from 150 to 185 Solar
-Rocketeer, now also increases duration by +1s
-Mammoth sock with holes, removed a stage
-Mammoth sock with holes, duration increased from +1.2s to +2.5s
-Mammoth sock with holes, price increased from 175 to 235 solar
-Rigged casino games, removed a stage
-Rigged casino games, now adds a second Spike Dive 2 seconds after the first for -20 damage
-Rigged casino games, price increased from 125 to 225 solar

Design notes on Swiggins
Swiggins is definitely the ‘naut with the most changes this patch, and you probably going to love the complete overhaul on the way anchor drop now works. A lot players complained about not being able to pick up the anchor when you want instead of the automatic return of the anchor after a set amount of time. With the new system you can decide when you want your anchor back, creating new ways for Swiggins to play instead of the hook & drop combo. You can throw down your anchor and get the movement speed increase to get into the action, wait for the best opportunity to get your anchor, recall it and hook, and if you planned it correctly you can drop right after that. Also losing the anchor to get away and don’t have to worry about a returning and slowing anchor you can safely run away and recall your anchor when needed. Treasure lotery map was a really crappy item and with debuff immunity on it, hopefully will make it more attractive in fights against strong teams with cc’s. Bovinian skimmed milk now adds amplify damage which is going to make teamfights a lot more interesting, we put the old speed increase from Bovinian skimmed milk on Krill biscuits, because we liked the upgrade but it fits better in that row, it should also give some incentive to divert from the cookie cutter damage build. Last thing, the double glazed royal porcelain was an upgrade we didn’t find very suiting for Swiggins, so we went with a chain utility item for it instead.


Swiggins
-Drop anchor, duration of the chain reduced from 4s to 3s
-Royal toy castle, damage reduction reduced from 12.5% to 10% per stage
-Treasure Lottery Map, now adds debuff immunity for 1 second after hitting an enemy 'naut with Anchor Hook
-Treasure Lottery Map, price increased from 80 to 175 solar
-Ancient octant, fixed an issue where it wouldn't trigger when both anchor drop and hook were used at the same time
-Anchor drop, fixed an issue where it dealt double damage
-Bovinian skimmed milk, now adds damage amplification of +10% per stage for the duration of Anchor Drop (2 stages)
-Bovinian skimmed milk, price increased from 145 to 160 Solar per stage
-Krill biscuits, now has the old effect of bovinian skimmed milk where it increases movement speed when not holding Homboldt
-Magnetic Anchor, damage increased from +3.3 to +5 per stage
-Double Glazed Royal Porcelain, now reduces the lenght of the chain by 25%
-Drop anchor, base range of chain increased by 10%
-Not seeweed, increase blind duration from 0.2s to 0.4s
-Inkshot, Slightly increased the collision size of the inkshot bullets
-Anchor drop, the anchor will now stay on the floor until the cooldown has run out. After that you get a new skill (anchor recall) that when activated returns your anchor to your hand. When you touch the anchor when anchor drop is on cooldown the anchor recall skill becomes directly active. If you pick up the anchor before the end of the cooldown you will still need to wait until the end of the cooldown to throw another anchor drop.

Gnaw
-Weedlings, health reduced from 45 to 40
-Weedlings, max health gained during the course of a game, reduced by 6
-Weedlings, health regen reduced from 240 to 200 per min.
-Aggressive acid, removed the additional lifetime
-Aggressive acid, increased the spawnrate of drips (3 drips total)
-Tentacle Soup, slow power reduced from 20% to 15% per stage
-Fertilizer, stats now show the correct amount of max health (32)
-The health of weedlings increase over time during a game, there was an issue where the timing wasn’t correct for some of these increments, they have been altered to trigger at the correct times (300s.-600s.-900s.)
-Weedlings, fixed an exploit where weedlings could be used to block droids
-Fixed a double text in Gnaw's backstory in French
-Fixed a text issue in Gnaw's backstory in English

Leon
-Hungry Sword, lifesteal reduced from 25% to 20%
-Changed the outward travel speed of tongue from 80 to 60
-Tongue can be used out of stealth again
-Party mask, price increased from 140 to 160 solar per stage
-Clover of honor, now works on the 2nd hit instead of the third
-Clover of honor, damage reduced from +6 to +4 per stage
-Clover of honour, removed damage reduction against turrets

Coco
-Chuck's board, removed a stage
-Super conductor, attackspeed reduced from 200 to 160
-Super conductor, price increased from 170 to 180 Solar per stage

Derpl
-Trap, lifetime increased from 9s to 11s
-Hollowpoint bullets, added a stage
-Deployment pads, added a 0.1s stun to the pulse (staat niet in de tooltip)
-All Derpl skins now have teamcolour glows on their traps

Raelynn
-Gryc Lubricator, removed a stage
-Casettedeck Magazine, reduced cooldown reduction from 1.5s to 1s per stage

Voltar
-Euphoric Throughs, price reduced from 360 to 250 Solar
-When being cocooned by Genji, your drones will not die anymore
-Suicide drones, removed the text about the detonation of the drones

Skree
-Lightning rod, using the rod will now slow your movement by 20%
-Steeldrum, price increased from 160 to 190 solar per stage
-Air Freshener, price reduced from 185 to 140 solar per stage
-Mask of Fear, range increased from 8 to 10
-Saw blade, collision size is now correct with the animation
-Spare blade and air freshener's particles now work together

Penny
-Claw, now has a very small unnoticable knockback, which will allow Penny to deactivate flying enemies, same way as other melee nauts can
-Chicken in lunchbox, price reduced from 180 to 145 Solar per stage

Skolldir
-Earthquake, reduced the duration of particles when they hit the floor

Froggy G
-Mutant worms: limited ninja edition, whirlwind will now also increase the damage of your next shot for 5 sec

Ayla
-Fixed an issue where you could use rage to fly out of the landing area

Genji
-Removed delay on shooting cocoon



Patch 2.5.6
20-8-2014
Discuss here!

-Removed network throttling entirely. "Throttling" means sending less if the connection is bad. Although throttling reduces network errors it seems like it also makes the game feel more laggy, so we are removing it now to see whether this makes characters warp less. We also think throttling might not be relevant anymore now that general bandwidth usage has been reduced so much in patch 2.5.4.
-Reverted the decrease of maximum packet size from patch 2.5.5: we don’t understand why but our metrics say that this has slightly increased the number of network errors.
-Increased AFK timers from 1.5 minutes to 2 minutes for not pressing any buttons and from 2.5 to 3 minutes for not interacting.



Patch 2.5.5
8-8-2014
Discuss here!

-Fixed that Reconnecting icon was triggered too quickly for players with low ping but high packetloss
-Decreased maximum packet size (MTU), hopefully decreasing the number of connection problems on joining a match and during host migration.
-Fixed a theoretical crash in our netcode (we think this one might accidentally have never happened in the real world though)



Patch 2.5.4
28-7-2014
Discuss here!

-Massively reduced bandwidth and packet count used by the game. The exact results vary depending on the gameplay situation: the less opponents are in view, the stronger the effect. Bandwidth has been reduced by between 35% and 50%. Packet count has been reduced by between 20% and 65%.



Patch 2.5.3 (hotfix)
4-7-2014
Discuss here!

-Fixed that some players had short freezes every couple of seconds
-Fixed that all sounds were started a little bit too late, randomly by up to 0.1 seconds
-Improved network throttling algorithm



Patch 2.5.2 (hotfix)
20-6-2014
Discuss here!

Skree
-Fixed a rare crash with Skree lightning and really bad network connections
-Fixed that Skree could push enemies through geometry with Totem
-Improved performance of Sawblade when hitting an enemy
-Slightly improved performance of Skree lightning
-Fixed that Cocoon reacted weirdly to Totem
-Fixed that Skreeletor button linked to Sentry store item instead of to Skreeletor
-Improved visual readability of Skreeletor’s cape

General
-Fixed a rare situation in which the game would be stuck in character select forever, sometimes also causing other players in the match to wait forever in “waiting for host to select loadout”
-Fixed a bunch of translations that were too long in Brazilian Portuguese

Replays
-Fixed that icons for damage and heal stats were Solar cubes
-Fixed that some replays would not show up in the menu. Note that this is not fixed for those replays that had this problem and were recorded in patch 2.5.1. You can fix broken 2.5.1 replays by hand by opening the replay.info file and removing any weird characters from the steamId fields (like 〈 or Ø).
-Fixed that replays sometimes claimed chatlogs were corrupted when this was not really the case
-Fixed that in some rare cases scrolling by holding the cursor at the side of the screen did not work
-Fixed that on Low and Medium graphics quality you could see beyond the borders of the graphics on AI Station, Sorona and Ribbit.

AI modding
-Pressing alt+F9 now moves the selected AI to the camera position instead of the player.
-Search areas are now shown in front of the foreground level graphics instead of behind them.



Patch 2.5.1 (hotfix)
13-6-2014
Discuss here!

General
-Fixed that sound was completely broken or slightly broken for some players. The rare subtle ticking bug that we had tried to fix is back now, but few people had noticed that one anyway, so we will fix that later
-Increased the delay before a turret becomes invincible again after shooting from 0.5s to 1s
-Fixed that replays sometimes claimed the chatlog was corrupted when this was not really the case

Skree
-Fixed that Skree’s lightning attack had less range when aiming at someone behind the player
-Fixed that Skree’s Sawblades remained in the level when the Skree player had already disconnected
-Unlocks of Skree’s items now have their appropriate icons
-Spare blade, the second saw blade now has a small delay before it can be pulled back (0.3s)
-Spare blade, added size to description
-Soul connectors, now displays the correct value
-Lightning rod, added explanation about the damage to secondary targets
-Mask of fear, added size to description
-Voodoo Doll, added size to description
-Trial elixir of knowledge, added size to description



Patch 2.5
12-6-2014
Discuss here!

NEW character: Skree
Skree, the powerful but superstitious techno shaman!
-Shoot lightning from your mechanical rod!
-Summon a robotic wall that blocks movement!
-Shoot a spinning blade, that stays in one position for a limited time. You can place it and pull it towards you!
-Skree floats on a swirling set of blades, by holding the jump button he can stay on the same altitude in air!

NEW: AI modding
The AI editor is now distributed with the game. All platforms can load modded AIs, but the AI editor itself is only available on Windows. This also includes our AI debugging tools (the “F4 editor”). Check this topic for a basic guide on how AI modding works: AI modding guide

NEW: Brazilian Portuguese language support
Thanks to the help of the awesome Brazilian community all texts in the game have been translated to Brazilian Portuguese.

Replays (also for previously recorded replays)
These fixes also affect replays that were recorded before this patch
-Fixed an issue where some replays wouldn’t show up in the replay browser.
-Deathmatches now lock the camera correctly between the arena bounds instead of allowing you to see the complete level
-Clicking on the minimap will now move the camera to the clicked on location
-Alt-tab will no longer pause the replay
-Upon a player disconnecting, the statistics will no longer show their data or duplicate other data
-Upon a player disconnecting, their character portrait will now disappear accordingly
-Replays now start with a hidden playdock (so that you are not spoiled on the length of the match if you don’t want to know it).

Replays (newly recorded only)
These fixes only affect newly recorded replays
-The replay menu now indicates which players are bots by showing a bot icon on the character icons
-New statistics have been added: Damage done/taken, DPS and Healing done/taken
-Fixed that if host migration happened twice shortly after each other, bases and turrets would sometimes disappear from the replay for up to ten seconds.
-Replay files are now stored 30 seconds later to avoid abuse

General fixes
-Improved framerate at bottom lanes of Aiguillon, Sorona and AI Station. This is most noticeable around the bottom turrets of Aiguillon. Results will vary per computer, but especially on older videocards the framerate might in some cases go up with as much as 50% in these areas.
-Shop will again close automatically when the droppod is launched.
-Decreased volumes of low health warning, shooting turrets, damaged turret electric effect, turret under attack alarm.
-Fixed that some sounds would sometimes have a fastly ticking sound added to them.
-Fixed that game would crash at the intro video when no audio device is present
-Fixed that announcer lines “first blood” and “double kill” often were not played

General gameplay
-Turrets no longer receive damage when they are not shooting
-Turrets stop taking damage while firing if they haven’t been able to hit a target for 3s
-Fixed an issue where characters that can float would sometimes not be able to jump when standing on a platform that was moving down
-Improved jumping responsiveness when already pressing jump just before actually hitting the ground
-Fixed that bullet detonation did not work anymore if you had been stunned after firing the bullet
-Fixed that the flying droid created by Genji or Raelynn would very rarely become invisible and invincible for other players

Gnaw
-Weedlings already planted, now gain any upgrades bought directly instead of replanting them
-Health reduced from 140 to 135

Voltar
-Drones already in play, now gain any upgrades bought directly instead of resummoning them

Derpl
-Deployment pads, fixed a bug where it could be triggered multiple times

Sentry
-Bug detector, gravity reduced from 75% to 35%
-Photon mines, lifetime reduced from 2.5s to 2s
-Interrogation answering machine, description now shows the correct value
-Teleport beacon, fixed an issue where multiple beacons could be placed after death
-Disguise moustache, price increased from 185 to 225 Solar per stage
-Not so serious tank, added a third stage
-Not so serious tank, price reduced from 210 to 145 Solar per stage
-Not so serious tank, damage reduced from 2 to 1 per stage
-Black hole sun, reduced the gravity by 15%

Penny
-Fixed a text error in Penny’s movement description
-Pounce, stun reduced from 0.65s to 0.4s
-Claw, damage reduced from 10 to 9
-Sentient rock, price increased from 95 to 135 Solar per stage
-Reduced health from 130 to 120
-Reduced the explosion range of pounce slightly

Ted McPain
-Shotgun, damage against turrets reduced by 20%
-Ted Mc Pain figurine, shotgun damage reduced from 5 to 4 per stage
-Shotgun, attackspeed reduced by 20%
-Stimpack, attackspeed increased by 5%


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 Post subject: Re: Patch Notes Steam
 Post Posted: Thu Oct 18, 2012 12:08 pm 
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Patch 2.4.2 (Hotfix)
26-5-2014

-Fixed that due to a broken Steam function the game could not figure out anyone’s league anymore for matchmaking, making matchmaking much worse. Rating was still taken into account, but not as well as it should. Things are still not optimal until Steam fixes their bug: the game now always searches as if there are few players only, so less tight than it should on busy hours.




Patch 2.4.1 (Hotfix)
15-5-2014
Discuss here!

Sentry X-58 balance
- Not So Serious Tank, price increased from 175 to 215 Solar per stage
- Tactical Vest, reduced lifesteal from 25% to 20%
- Tactical Vest, price increased from 180 to 205 Solar
- Dog Tags, increased price from 145 to 190 Solar per stage
- Disguise Moustache from 10 to 8 dmg
- Bug Detector from 100% to 75%

Sentry X-58 looks and sounds
- Improved description of Circuits Of Time
- Made team colour of Black Hole Sun more clear, as well as team colour for characters in the Black Hole Sun
- Made bullet graphics for standard attack a bit less millions-of-bright-explosions-in-your-face-cluttering-the-entire-screen
- Made voice lines for skills only audible when you are near Sentry, and play less often in general
- Reduced volume of jump sound
- Fixed teleport animation towards Beacon

Ted McPain
- Commando Ted Figure, price increased from 175 to 190 Solar per stage
- Made voice lines for skills play less often and less loudly

Penny Fox
- Made voice lines for skills play less often and less loudly




Patch 2.4
14-5-2014
Discuss here!

NEW character: Sentry
This character is part of the Starstorm DLC, so you need to own Starstorm to play Sentry yourself. Everyone can play against Starstorm characters.
Sentry is a robot built for infiltration, fooling enemy troops by mimicking anything from an umbrella to a phone booth. After re-activating aboard the Starstorm and finding it overrun by hostile mercenaries, Sentry chose to join them undercover. Biding his time to exact revenge, gathering enough Solar to buy a very serious tank. One with a shark printed on the front!

Skill: Black Hole Sun
Enables a damage collecting black hole that can be placed with a second press, pulling enemies toward it and dealing the collected damage.

Skill: Teleport Beacon
Sentry deploys a beacon to which he can teleport. Sentry deals a damage dealing pulse at arrival.

Basic attack
Warbots from the X-58 line come with a high powered photon mine launcher.

Jump:
Standard warbot energy thruster, for short leaps in combat.

NEW: replays
The game now stores your matches on your hard disc so you can watch them back! With an awesome interface for looking around, zooming in and out, slow motion, rewind, and many more features! To share, rename or remove replays, click the Browse Replays button in the replays menu. Each folder is a separate replay, so you can rename and delete folders, and you can send replay folders to friends.

The replay player recognises files that are newly added to the replay while playing. This can be used to make a real-time spectator mode with a friend by mapping a folder on your hard disc to someone else’s replay folder on another computer. This is pretty technical but it is possible using for example DropBox.

NEW: Particle forces
Certain skills will now affect certain particles around them. For example, Ayla’s rage bubble will now pull sparkles and smoke towards it. Effects have been added to: Sentry black hole, Froggy dash, Clunk explosion, Derpl nuke explosion, Ted McPain shotgun, Ayla rage, Yuri timebubble, Vinnie & Spike dive, Penny pounce and Coco ball lightning.

General
-Tweaked league sizes to fit current playing patterns. Leagues 2 and 3 have been made 15% smaller, leagues 4-7 have been grown.
-Starting the next season league sizes will be dynamic to match the changing playing patterns during the first few weeks of a new season.
-Fixed that the spawn sound of stealth orb on Aiguillon was not audible throughout the entire level

General balance
-Droids will now slowly heal over time
-Baby Kuri Mammoth now also affects amplified damage
-Power pills, health reduced from 15% to 12%

Genji
-Butterfly shot returning butterfly will now return to Genji’s staff instead of the location it was shot from

Ayla
-Fixed an issue where Ayla’s evil eye would hit targets behind her instead of the front

Leon
-Pinot noir, now correctly heals +100 hp per minute in combination with med-i’-can

Ted McPain
-Jump height slightly increased
-Space air max now shows the correct speed increase
-Shotgun, spread and range slightly reduced
-Baby Kuri mammoth replaced with Starstorm Statue
-Angel wing toilet paper, price reduced from 195 to 145 Solar
-Angel wing toilet paper, reload reduced from 4 to 2 shells

Swiggins
-Space air max now shows the correct speed increase

Gnaw
-Weedling parts now keep regenerating after completing the first weedling

Penny Fox
-Energy pulse, damage per charge reduced from 10 to 8
-Energy pulse, cooldown increased from 6s to 7s
-Energy pulse, base amplify damage effect reduced by 5%
-Pounce, removed invincibility during pounce
-Increased collision box slightly
-Heartshaped net, price reduced from 165 to 115 Solar

Voltar
-Fixed an issue where continuous firing of suicide drones would block the skill completely after having max drones

Derpl
-Deployment pads, fixed a bug where derpl could pulse multiple times in siegemode

Raelynn
-T-800 Dome, droid health reduced from 60 to 40
-T-800 Dome, price increased from 145 to 200 Solar




Patch 2.3.1 (hotfix)
24-4-2014
Discuss here!

General
-Fixed that Blind caused headaches instead of blind
-Fixed some issues in our new network metrics
-Fixed cursor going behind popups
-Tweaked league sizes based on measurement of player activity per league. League 2 is now smaller and leagues 5 and 6 have been grown. This also means that the thresholds for reaching leagues 2 to 5 have all been slightly increased
-Fixed that 2.3 banner pointed at 2.4 Vault

Penny
-Fixed that Energy Pulse sometimes hit twice
-Energy Pulse, base amplify damage reduced by 5%
-Herring snack badge, fixed an issue where it would trigger the first stage of amplify damage on Penny
-Claw strike animation slightly changed to correspond with the collision box
-Fixed that combo points bar was positioned in the wrong spot while cocooned
-Fixed that Pounce threw players back when you stood with your back to them and dashed away
-Updated Energy Pulse for Desperado and Cheerleader skins
-Visual error with Desperado Penny, when her bullets ricochet, the graphic of the bullet flips around, making the bullet go with it's rear part first

Clunk
-Fixed that small jumps were not possible anymore due to a bug in our code

Ted
-Fixed that Grenades made too much noise

Swiggins
-Added a little bit of stun to Anchor hook to make it feel more similar to how it was before 2.3
-Fixed that Anchor health upgrade only updated max health, not actual health


Patch 2.3
Secrets of space
10-04-2014
Discuss here!

NEW character: Penny
Honorary Star Scout Penny Fox is on a personal quest to rid the galaxy of all evil. In pursuit of these lofty goals, she has traveled all over the worlds to collect weird aliens and put them in jars for her private collection. During her latest travels her scooter broke down in the Raki system, forcing her to scour for spare parts on the nearby starstorm station. It is there that she found a mysterious robotic claw, which would lead her to the adventure of a lifetime!

Her skills are as follows:

Pounce
Consume all charges to charge forward, knocking back enemies you come in contact with. Each charge increases range and damage.

Energy pulse
Consume up to 4 charges to shoot a piercing energy pulse that amplifies damage. Each charge increases the damage.

Claw
Penny strikes with her claw awarding a charge when hitting an enemy. Max 4 charges.

Leap
Being super agile, Penny can leap up and perform a double jump.


NEW skin: Cynical Vinnie & Total Spike

NEW skin: Desperado Penny

NEW skin: Cheerleader Penny

NEW song: “I'll Make You a Star, Baby” (only in Starstorm)

NEW Rejoin improvement
-When rejoining a match the player will be forced to play with the same naut, loadout, bought items and amount of Solar. Plus a small Solar bonus depending on how long it took to get back in the game.

Tweaked the sizes of the leagues
-After analysing metrics it turned out that the leagues sizes improved last patch but could be better.
-The new league sizes will be in between the sizes of pre season 9 and the current season, but closer to the current.


General changes and fixes
-Projectiles now move along with moving platforms
-All boots speed reduced by 0.2
-Base speed of all characters increased by 0.2
-All ‘nauts now have a small healthregen from start (60 health per minute)
-Med-i'-can, health per minute reduced from 100 to 70
-Med-I'-can, price reduced from 120 to 90 Solar per stage
-Piggybank, put some extra Solar coins in the bank from 115 to 130 Solar
-All pills now are now percentage based instead of a flat health increase (15% health per stage)
-Power pills light and companion replaced with power pills turbo
-Slow automatic health increase during the match changed from +30 health to +30% health
-Slightly changed the colour of various in-game texts, such as in-game notifications, character names, and the K/D counter(experimental)
-Intensified the shine on solar
-Decreased the size and duration of in-game notifications. The in-game notification box now can also hold 3 notifications. This should solve the announcer desync to a degree (experimental)
-Increased the resolution of healthbars
-Networking metrics added so we can get a better understanding of occurring network errors

Polish week improvements
POLISH:
-NEW! Whenever you receive solar from any effect the amount will pop up at your character (solar pickups, kills, specific item effects etc).
-Damage number sizes have been overhauled, tweaked and resized and are now anchored to the world instead of the affected character.
-Fixed an issue where damage numbers would become unreadable when a lot of instances of damage were dealt.
-Damage numbers will now show damage blocked (Indicated by a shield icon).
-Various effects that cause your next hit to be improved (such as Swiggins’ Poolboy) now also cause the affected skill’s icon to change until the improved hit is done.
-Blind effect has been visually overhauled.
-If you try to use a skill while silenced, the game now plays a sound to indicate that it does not work.
-Amplify Damage effect has been visually overhauled.
-Most Lifesteal effects have been visually overhauled.
-Improved the visual effects of the droppod sequence.
-Added a spawn animation for critters.
-Bots’ nameplates are now a different colour and have an icon before their name and level.
-Names of in-game DLC-store objects should be more clear on all visual settings.
-The name and skill for which you unlock an upgrade when levelling should be better visible.
-Fixed the depth of a specific platform on Ribbit IV so characters no longer walk behind its edges.
-Added a pickup, respawn and despawn animation to health orbs and improved the visuals of health orbs.
-Silver Solar coins now leave silver particles when picked up.
-Added a spawn and despawn animation to silver and gold Solar coins.
-Character icons in the Character Select screen now respond more directly to mouse-overs.

-Ted McPain’s Airstrike has been visually overhauled.
-Fixed various graphical issues caused by Adlez Princess Phonenumber.
-Ted McPain’s Shotgun now has improved graphics.
-Party boy McPain's Ted McPain Unicorn Dance Karting grenades now have a little more party added to them.

-Leon’s Tongue Snatch icon will no longer disappear whenever Leon enters stealth, instead it is now marked as unavailable (you can see tongue cooldown while in stealth).
-Leon and Ghost Leon's swords got more shiny and have a new particle effect/trail.
-Leon and Ghost Leon's Slash attacks have new effects.
.
-Gnaw has a new Acid Spit bullet and now sizzles a bit more actively when on the ground. Spit puddle now also has a vanishing animation.
-Gnaw's Bite attack has new effects added.

-Fixed an issue where Voltar’s Suicide Drones explode animation would misalign with the effect.
-Voltar now plays an animation when shooting his Suicide Drones.

-Yuri now looks in the corresponding direction when he’s flying up or down.

-Swiggins' Ink Spray has a new inktrail and has a vanish animation when no one is hit.

-Ayla's Evil Eye attack has some new glow effects and now vanishes properly when no target is hit.

-Raelynn's Protoblaster has a new impact animation plus shots now vanish properly when no target is hit.
-Overhauled Raelynn’s Denny’s Boots sprint effect graphic.

-Improved the visual look of Froggy G's Splash Dash.
-Froggy G's idle animation has a more sparkly watertank.
-Froggy G leans a bit less while shooting.

-Derpl's cats now vanish in a puff of teamcolour.
-Derpl's Siege Mode Shot has a new impact and vanish effect.

-Genji's Butterfly Shot now has an impact effect when it passes through a target.
-Genji's Butterfly Shot now returns to the staff instead of his hand.

-Vinnie & Spike's Bubble Gun now disappears in a small poof of bubbles and shows an impact effect when passing through targets.
-Vinnie & Spike's Bubble Gun no longer shoots in the ground when idling.

-Lonestar’s Blaster has a new shoot effect which also fires a brand new bullet featuring new impact and vanish effects.

-Clunk's missiles got a little polish and are now a bit sleeker with more teamcolour friendly effects.

Balance changes

Froggy G
-Viridian eel cartridges, price reduced from 140 to 90 Solar
-Bio fuel cells, price reduced from 150 to 130 Solar
-Golden watch, cooldown reduction increased from -0.6s to -0.7s per stage
-Golden Watch, price reduced from 110 to 100 Solar
-Clock necklace, cooldown reduction increased from -1.2s to -1.4s
-Clock Necklace, price reduced from 200 to 190 Solar
-Twister Tweeters, price increased from 150 to 185 Solar per stage
-Hammer Pants, price increased from 150 to 160 Solar per stage
-Hydro Smash, price increased from 280 to 300 Solar

Lonestar
-Ribbit snail slime, slow duration reduced from 3s to 2.5s
-Mature ribbit snail slime, slow duration reduced from 3s to 2.5s
-Booming Bullets, price reduced from 190 to 180 Solar
-Crystal eagle bullets, price reduced from 360 to 300 Solar
-Crystal eagle bullets, damage reduced from 4 to 3
-Eagle bullets, price increased from 200 to 215 Solar per stage

Gnaw
-Med-i’-can, doesn’t apply to weedlings anymore. Previous added regen to weedlings is now added to the base
-Weedlings now gain 15 hitpoints more over time
-Base spit damage over time increased from 25 to 30
-Spike slime, damage over time reduced from 8 to 7 per stage
-Overcharged metabolism, second stage now actually works
-Feather Ball, price reduced from 145 to 125 Solar
-Split Spit, price reduced from 190 to 170 Solar

Yuri
-Health reduced from 145 to 135
-Aerial Spring, price reduced from 140 to 110 Solar
-Carpet Bombs, price reduced from 175 to 145 Solar
-Time Primer, price reduced from 130 to 120 Solar per stage
-Chrono Rift, price reduced from 210 to 190 Solar
-Regeneration pod, heal reduced from 7.5 to 6 per second
-Regeneration pod, price reduced from 180 to 170 Solar per stage

Skolldir
-Health reduced from 170 to 160
-Improved Mighty throw consistency
-Crankin' Dumbbells, price reduced from 160 to 150 Solar
-Iridium Bricks, price reduced from 190 to 170 Solar
-Enhanced Muscle Fibers, price reduced from 185 to 160 Solar
-Stone twins, price reduced from 160 to 150 Solar
-Throw, reduced size of hitbox
-Backwards earthquake range with stone twins increased, the graphic and damage area’s are not more similar to the front earthquake

Ted mcPain
-Fixed that he didn’t speak on death
-Increased jump height slightly
-Fixed an issue where the graphic of the airstrike would not be consistent with the damage area
-Wheelbarrow with ammo, price increased from 150 to 210 Solar per stage
-Wheelbarrow with ammo, damage increased from +5 to +8 per stage
-Armpit shaving cream, now reduces the stimpack self damage by 15
-Ammo Weekly, now has the correct +15% increase per stage
-Shotgun, now shows the correct reload time
-Shotgun, range reduced by 20%
-Stimpack, damage reduced from 19 to 15
-Stimpack, now has the correct +30% increase
-Tedris ville, price increased from 200 to 280
-Can O'Juice, range increased from 2 to 2.4
-Fixed that the mines of ted would rapidly spin on the floor
-Shotgun shoot animation changed + collision changed of damage area
-Airstrike, on button down you get a marker to indicate the range of the airstrike
-Ted McPain’s Airstrike can now be aimed, hold the Airstrike button to aim, release to fire.
-Ted McPain’s Triple RPG has been reworked: Triple RPG now allows you to shoot Airstrike twice, before activating cooldown. Damage = 20 and is called double RPG.
-Hamburger phone health orbs heal 30% less when double RPG is active.
-Double RPG, price reduced from 180 to 170 Solar

Swiggins
-Health reduced from 155 to 150
-Bag of gravel, is now called energized hook
-Fixed that Anchor Swing would be in slow motion when swinging right after using Anchor Hook
-Fixed that the Anchor Hook would sometimes pull an enemy towards Swiggins
-Double glazed royal porcelain, heal increased from 10 to 15 per stage
-Not seeweed blindtime increased from 0.1s to 0.2s
-Fixed that Swiggins could fly after an Anchor Hooked naut that just teleported to the base.
-Fixed that Swiggins couldn't pick up his anchor instantly when the anchor was trapping a naut that was
killed
-Homboldt now gains 15 hitpoints over time
-Double glazed royal porcelain, fixed an issue where heal wouldn't work after picking up the anchor instantly after shooting it

Leon
-Health reduced from 130 to 125
-Leon won’t uncloak anymore after being hit by a friendly smoke screen with the upgrade mammoth sock with holes
-Fixed that Magnet Piercing wouldn't get solar from a killed target
-Clover of Honour, price reduced from 175 to 165 Solar
-Tongue stretcher, price increased from 145 to 175 Solar

Voltar
-Warpgate overdrive, cooldown reduction increased from -1s to -1.5s
-Healthpack surprise, price reduced from 180 to 160 Solar
-Happy thoughts, now increase the min and max heal
-Happy thoughts, removed one stage (2 stages now)
-Euphoric thoughts, heal increased from +6 to +8
-Euphoric thoughts, price reduced from 380 to 360 Solar
-Base min heal increased by 1
-Base max heal increased by 3
-Twisted nightmares price reduced from 200 to 125
-Fixed an issue where drones would disappear by rapidly clicking the skill button

Raelynn
-Health reduced from 135 to 130
-Flashy glasses, price increased from 60 to 120 Solar

Derpl
-Health reduced from 195 to 180
-Siegemode gunfire base range increased by 1
-Siegemode gunfire damage reduced from 10 to 9
-Sniper bullets, replaced with Sweet syrup bullets, that adds slow to gunfire with 20% slowpower for 0.5, price 195 Solar
-Split Cats, price reduced from 230 to 190 Solar
-Longcat, price reduced from 160 to 145 Solar
-Trap, reduced the lifetime of trap fom 10s to 9s

Vinnie & Spike
-Health reduced from 130 to 125
-Red bandana silence increased from 0.38s to 0.39s this should fix that in some laggy cases characters would still be able to break out of the silence
-Red bandana, price increased from 155 to 185 Solar
-Yakoiza, now gives +4 instead of +3 damage
-Yakoiza, price increased from 160 to 170 Solar
-Rigged casino games , price reduced from 135 to 125 Solar
-The Godfish, is now called the Codfather
-The Godfish, extra damage now only applies to enemy 'nauts

Clunk
-Health reduced from 205 to 190
-Improved Homing Sensor, price reduced from 110 to 60 Solar
-Reactor Cooler, price reduced from 200 to 180 Solar
-Universal charger price reduced from 170 to 160 Solar
-Quick'n Cleaner, price reduced from 155 to 145 Solar
-Power converter, price reduced from 150 to 140 Solar per stage
-Fix jump exploit that would make it possible to fly very high

Ayla
-Health reduced from 135 to 130
-Evil eye, collision reduced to match graphic
-Rubberband ball, price reduced from 200 to 180 Solar
-Blue three wheeler, price reduced from 220 to 180 Solar

Coco
-Health reduced from 140 to 130
-Blaze, cooldown increased from 7s to 8s
-Hoover hands, price reduced from 185 to 160 Solar
-Wave raiser, price reduced from 145 to 125 Solar
-Flashing lights, reduced from 160 to 150 Solar

Genji
-Health reduced from 135 to 125
-Butterfly shot, base damage increased from 5 to 6
-Plastic praying beads, one stage removed
-Moon nectar, price reduced from 200 to 175 Solar
-Prefab cocoon, price reduced from 205 to 190 Solar per stage
-The last pieridae transformae, price reduced from 200 to 185 Solar
-Spiritual cooking, now lasts until death
-Cocooned targets can not be pushed anymore



Patch 2.2.1 (hotfix)
28-3-2014
Discuss here!

Tweaked the sizes of the leagues for the next season
-After analysing metrics it turned out that players in leagues 2 and 3 play so much more than players in lower leagues, that leagues 2 and 3 should be much smaller. They already were smaller for this reason, but even more so now.
-League 1 is unaffected and maintains its fixed small size of 250 players.
-The old league 2 will be spread out over leagues 2 to 3.
-The old league 3 will be spread out over leagues 3 to 6.
-The old leagues 4 to 9 will be spread out over leagues 6 to 9.
-This change influences only the next season, starting 1 April.



Patch 2.2
26-2-2014
Discuss here!

Various
-The game now collects balancing metrics to help us do better balancing patches in the future. We only store aggregated anonymous data, so no private data or data-per-player is stored
-Improved anti-cheat
-Option for ”Allow join without invite” in Custom Games is now visible for clients (but not editable)
-In the character select non-Starstorm owners can now properly see if Ted is selected by another player
-Added botnames for Kickstarter backers (Thorium Tier and up)
-Added Special Thanks to credits for Kickstarter backers (Gold Tier and up)
-Added Very Awesome Thanks to credits for Kickstarter backers (Awesomantium Tier and up)
-Added the instrumental version of the Awesomenauts theme song to the soundtrack DLC (karaoke GOGOGO!)
-Fixed a couple of text errors in the menus

Various gameplay
-Fixed that the joystick crosshair for player 2 was also visible on the screen for player 1
-The infamous “sliding bug” is fixed (This is the bug that in some cases nauts could drag other nauts, creeps and droids along with them.)
-Fixed that for some characters (probably Voltar, Genji and Swiggins) downjump and jump would sometimes not work when standing on a platform that moves down.
-Bots now take 20% less damage on every difficulty instead of an increasing percentage per difficulty.
-Fixed an issue where Vinnie could tank the top turrets in Aiguillon without taking damage.
-Killing a Solar boss now gives 500 hp instead of 2000 hp

Froggy G
-Fixed that dash would end instantly when standing on the floor dashing forward or slightly down on Linux
-Whirlwind description now states movement instead of speed
-Turbo Tape description now states movement instead of speed
-Right Back At Ya! description now states “most projectiles” instead of “fire”
-Thornfish now works with Viridian Eel Cartridges
-Thornfish now works with Swirling Octopus Cartridges
-Swirling Octopus Cartridges now increases the range of shots by 75%

Leon
-Fixed a health regeneration bug
-It’s now possible to activate skills at any time while auto attacking melee
-Tongue damage description now states correctly “x2”
-Hungry sword lifesteal increased from 20% to 25%
-Pinot noir now shows the correct amount of regen 100 instead of 300

Ayla
-Rubberband Ball description now states duration and life time
-Jail food damage over time duration increased from 3s to 4s
-Jail food first tick of damage over time is not applied on impact anymore
-Explosive neckband price reduced from 260 to 220 Solar
-Blowtorch price reduced from 190 to 175 Solar

Voltar
-Main attack now automatically recharges
-Psychokinetic Repulsion and Twisted Nightmares now work better together
-Psychokinetic Repulsion now only works on max charge
-Healing Wave description now states the charging of the heal
-Healing Wave description now states +3 healing to allied Awesomenauts on min heal
-Healing Wave description now states the base solar/heal percentage
-Suicide Drones now show the correct cooldown (4s)
-Dreams of greed solar/heal reduced on heals from 10% to 5%
-Base heal reduced to 1 min and 7 max with +2 to friendly ‘nauts
-Twisted nightmares droid damage increased by 2
-Twisted nightmares min damage reduced by 1
-Twisted nightmares max damage reduced by 7
-Weapon clip-on removed one stage (2 stages now)
-Drones are smarter now and won't shoot, when they couldn’t hit anyways.
-Drones now also explode when they reach their maximum range (previous animation was too big and not working at all)

Gnaw
-Amplify Damage now shows the correct damage to everyone
-Weedlings now show their starting health and health regen
-Rabbit teeth description now states movement instead of speed

Genji
-Stormdrum glitch where two clouds would spawn is now fixed
-Main attack glitch where you would be able to hit 3 times is now also fixed
-His character select description now states that he can hover after jumping
-Jagra eggs, Heal effect when cocooning an enemy now only triggers after purchasing jagra eggs
-Cocoon, Increased projectile speed and range
-The last pieridae transformae description now states information on the hummingbird droid

Ted
-Reloadtime of shotgun increased from 1.7s to 2s
-Shotgun shells cap reduced from 5 to 4
-Shotgun shells now also reload during machine gun mode stance
-Many bugs related to switching between weapons and using Stimpack in combination with Shotgun have been fixed
-Airstrike and Stimpack descriptions now state when they are available
-Shotgun description now states the base knockback
-Machinegun base damage increased from 3 to 4
-Stimpack's animation lenght reduced by 0.2 sec

Swiggins
-Collision size of Ink Shot bullets slightly increased
-Magnetic Anchor description now shows the dps instead of the total damage
-Ancient Octant price reduced from 240 to 160 Solar

Raelynn
-Denny’s Boots description now show the correct speed increase value and the out of combat value
-Time Rift description now shows the attackspeed
-Retro Spaceship description now states “slowing power +” instead of “slowing power”
-Snipe description now states the arming time and knockback
-Power pills turbo replaced by power pills light

Derpl
-CC immunity now activates directly when switching to siegemode and ends after having fully unsieged
-Siegemode description now state the denonate on nuke and debuff immunity
-Solid Fist Bullets description now state their homing value

Coco
-Power Gloves description now states ‘structure’ instead of ‘turret’ damage
-Thunder Striker description now states the stun duration it provides
-Wave Raiser description now states the cooldown increase
-Power pills turbo replaced by power pills light

Yuri
-Fixed that on Linux, Mines would sometimes end up in a different position than on other platforms (this only happened very rarely)
-Laser description now states the pulling effect on pickups
-Laser description now states the charging time to next damage value
-Space time continuity device cc immunity now only works for Yuri
-Toaster timer time reduced from 4s to 3s
-Flash forward price increased from 180 to 220 Solar

Vinnie & Spike
-Antique Machine Gun description now states radius instead of range
-Godfish description now states the range in which it looks for wealthy enemies

Skolldir
-Iridium Blocks description now state damage over time instead of just damage
-Flaming fist range reduced from 3 to 2
-Homeless gnome damage reduced from 25 to 20
-Electric hammer price increased from 180 to 220 Solar

Lonestar
-Missiles now deal damage in the same range as bullets with Booming Bullets upgrade
-Booming Bullets description now state bullets as well as missiles in the description
-Missiles description now state their homing value

Clunk
-Vacuum Bite description now states the range



Patch 2.1.2
11-2-2014
Discuss here!

NEW: Valentine themed levels



Patch 2.1.1 (hotfix)
14-1-2014
Discuss here!

General fixe
-Fixed an issue where SuSi could not be selected when you didn't have the Starstorm exclusive announcers
-Random loadout is now more random :think:
-Added cats for the AWC champions
-Credits have been updated

Genji
-Increased range of cocoon

Voltar
-Can't shoot through turrets anymore

Gnaw
-Changed text about rabbit teeth to state all enemies
-Damage over time of spit increased from 15 to 25 damage
-Direct damage reduced from 10 to 5 damage
-Spike slime damage over time increased from 5 to 8 per stage
-Spike slime direct damage reduced from 5 to 2 per stage



Patch 2.1
13-1-2014
Discuss here!

NEW: SUSI announcer DLC

NEW Custom games features:
-New game mode: Randomnauts (a combination of all the below settings)
-New option: random character
-New option: random new class on death
-New option: allow same class in team
-New option: random loadout
-New option: autobuy random upgrades
-New option: override solar prices (one price for all)

General balance
-Aiguillon stealth duration reduced from 30s to 20s
-Power pills light health increased from 15 to 18
-Power pills light price increased from 120 to 130
-Power pills turbo health increased from 20 to 25
-Power pills turbo price increased from 120 to 130
-Power pills companion health increased from 20 to 25
-Power pills companion price increased from 120 to 130
-Droids won't heal anymore when being pushed out of turret range, only if they would be killed by the health decrease they are given 25% of their health back (15hp).
-Solar tree coin regen reduced from 20 to 17 per minute
-Baby Kuri Mammoth debuff resistance increased from 20% to 25% per stage

Ted McPain
-Fixed that Ted McPain weapon switching did not function correctly when pressing the shoot button at the same time
-Removed a Spanish text from the French text of Ammo Weekly
-Shotgun shots are now separated into 3 projectiles each dealing 8 damage
-Commando Ted Figurine shotgun damage reduced from 5 to 2
-Base health increased from 130 to 140
-Reduced time Ted McPain’s mine stays on the ground from 8s to 6s
-Triple RPG now also increases the cooldown of airstrike by 4s
-Machinegun Stance now increases movement speed slighty
-Minimum jumpheight is now lower, this should provide for more jump accuracy

Coco Nebulon
-Melee movement slowdown increased from 50% to 75% of normal slowdown (so she is slower while shooting than before)

Raelynn
-T-800 Dome now spawns a hummingbird droid instead of a sawblade droid.
-T-800 Dome removed one stage, droid spawns with 100% health
-T-800 Dome price reduced from 180 to 145 Solar
-Nuclear Warhead now increases the attackspeed of timerift (250% per stage)
-Base damage of timerift increased from 1 to 2
-Base attackspeed of timerift reduced from 600 to 150
-HC Bomb now deals X3 damage for 215 Solar

Froggy G
-Can't Touch This is now a flat damage shield with 40 hitpoints
-Hammer Pants price increased from 130 to 150 Solar per stage

Derpl Zork
-Empowered Grid Trap price increased from 115 to 150 Solar
-Lead Casing price increased from 150 to 180 Solar
-Fixed that pressing the Siege Mode button during cooldown would have weird effects

Ayla
-Rubberband Ball speedup time increased from 3s to 5s

Gnaw
-Placing weedlings delay reduced from 0.4s to 0.3s
-Placing weedlings cooldown reduced from 1s to 0.3s
-Fertilizer extra health reduced from 15 to 8
-Weedlings now grow stronger during the course of the game, placed and new ones (every 5 min +7hp, max +21hp)
-Weedling base health reduced from 60 to 45
-Weedling health regen reduced from 4hp/s to 2hp/s
-Medican now also increases the regen of weedlings (+1hp/s per stage)
-Spike Slime dot damage reduced from 10 to 5
-Spike Slime now also increases the direct damage of spit by 5
-Spit dot damage reduced from 30 to 15
-Added direct damage to spit: 10 base damage
-Tentacle Soup slow time increased from 1s to 1.25s
-Rabbit Teeth duration increased from 1s to 1.5s
-Rabbit Teeth now also work on creeps and droids
-Overcharged Metabolism now adds a negative debuff to direct hit enemies where they take 10% more damage for 4s (+10% per stage, 160 Solar per stage) (at the moment only the damage receiver can see the extra damage, we will fix this in a future patch to show the damage to everyone)

Voltar
-Drone explosion radius slighty increased
-Drones now directly explode when they hit a wall
-Drones can now be detonated with a second press
-Removed the delay on shooting suicide drones
-Turret addon price reduced from 230 to 200 Solar
-Healthpack surprise price increased from 140 to 180 Solar
-Twisted Nightmares now add damage to healing wave (+3 min damage and +15 max damage for 170 Solar per stage, deals 3 damage less on droids, 2 stages)
-Happy Thoughts price reduced from 200 to 160 Solar per stage

Genji
-Plastic Praying Beads added a stage (3 stages)
-Plastic Praying Beads damage reduced from 2 to 1
-Plastic Praying Beads price reduced from 230 to 120 Solar
-Hidden Leaves price increased from 155 to 175 Solar
-Jaggra Eggs price increased from 150 to 175 Solar
-Bronco Yeast price decreased from 185 to 155 Solar
-Spiritual Cooking duration increased from 20s to 30s
-Shooting a cocoon now has a 0.1 delay
-Cocoon bullet collision size slightly decreased
-Cocoon bullet speed slightly decreased
-Monarch Blessing duration reduced from 4s to 3s

Leon
-You can now go out of stealth by clicking cloaking skin while stealthed


Patch 2.0.4 (hotfix)
23-12-2013
Discuss here!

-Fixed a crash bug. This is very likely the crash that players have regularly been reporting during the last month.




Patch 2.0.3 (hotfix)
20-12-2013
Discuss here!

It seems Ted McPain had underestimated the coldness of deep space, so he went to the Happy Bullets factory on the moon to craft an armor as hot as a thousand suns!

-In our designs we like to pay homage to things we like, but Titanium Ted was too close to some of the inspiration, so we have changed him to avoid copyright issues.
-Fixed that Titanium Ted didn’t say anything anymore when he was selected from character select.




Patch 2.0.2 (hotfix)
19-12-2013
Discuss here!

Getting ready for the fight on the Starstorm, Titanium Ted geared up and got himself a new deepspace armor suit with integrated heating system to withstand the elements! Hope you like it!




Patch 2.0.1 (hotfix)
17-12-2013
Discuss here!

-Fixed that the intro did not play anymore on Windows
-Reduced time Ted McPain’s mine stays on the ground by 2s
-Fixed that Derpl did not have CC immunity anymore at all in Siege Mode
-Fixed that Ted McPain’s tracer was audible over the entire level (instead of only when near)
-Fixed that in the Seasons History screen the bottom buttons overlapped
-Fixed that if you do not own Starstorm, you could not set bot difficulty any more in Custom/Private matches




Patch 2.0
5-12-2013

Release of Starstorm (early access)

The first parts of the Starstorm expansion will go live with this build. Including custom games, Ted Mcpain and the menu overhaul. The Starstorm expansion is available for purchase on Steam as early access.

New Naut: Ted McPain
Ted McPain was one of the great heroes of the first AI Wars, a long time ago. Long after his eventual heroic demise, he lived on as he became the star of various video games: Ted McPain I through XVII, Ted McPain: Zombie Blast, Ted McPain vs. Evil Ted McPain and Ted McPain Unicorn Dance Karting. Now Voltar managed to re-materialize Ted. The Ted McPain that appeared, though, was missing his pants for unknown reasons.

Ted McPain has the following skills:

Airstrike
Call in an ion cannon airstrike for maximum damage.

Stimpack
This stuff hurts, but stimpacks make Ted go berserk, enhancing his attack speed.

Machinegun/Shotgun
Ted can alternate between his shotgun and machinegun.

Also two skins are part of the Starstorm release:
-Party boy McPain (Ted McPain)
-Titanium Ted (Ted McPain)

New icons: Killer Koala icons
-Special icons for in the Leaderboards and Scoreboard
-These are only for Kickstarter backers in the Silver tier and above (keys have been emailed already to Kickstarter backers; Paypal/Humble backers can find their keys in their Rewards page)
-Players who already had a special icon (like a Golden Duck, a Tentacle or a Lensflare Cat) will see both now

Custom games
Custom games are now only available for Starstorm owners.

-New game mode: Team deathmatch (Nauts will not be rebalanced for this, so some classes are stronger than others for this game mode)
-Turn on/off turrets
-Turn on/off droppods
-Turn on/off random respawn positions
-Turn on/off shopping everywhere
-Turn on/off team deathmatch walls (to create smaller levels)
-Turn on/off extra Solar pickups in levels
-Turn on/off extra health pickups in levels
-Turn on/off losing Solar on death
-Modify starting Solar
-Modify and turn on/off respawn timers
-Modify droid and creep counts and turn them on/off (use at your own risk: if you set this too high, you can completely destroy your framerate and internet connection)
-Decrease bot count and turn them on/off
-Note that Achievements are turned off in Custom Games to avoid abuse (non-customised Private Matches still get achievements like before)

Menu overhaul
-The Awesomenauts menu now has some brand new colours smacked onto it!
-The main menu now features a carousel that highlights new DLC, trailers and community events.

General fixes
-Fixed that on Linux, the music would stop and start a new song if you opened the shop
-We think we have fixed the issue where very rarely Clunk would get continuous regen after a successful Bite. This would not stop until he died, making Clunk nearly invincible. Since this bug is extremely rare and we could not reproduce it, we cannot be 100% that we fixed it, so please report it to us if you still encounter it!
-Removed golden Solar coin in mid area Sorona
-Spawning and movement of creeps on AI Station 404 and Ribbit IV is mirrored so both teams have the same chance to kill them
-Fixed an issue where the sound and screen would glitch when jumping through the glass platform on Aguillion and on Sorona.
-Removed the creeps in the bottom tunnel on Aiguillon and replaced it with a healthpack
-Reduced healthdrops of creeps from 30 to 25 health
-Added two moving glass platforms to middle area Sorona
-Improved Custom Games interface
-Characters can’t shoot through terrain anymore (except for area of effect damage) e.g. Gnaw’s weedling placement through teamwalls
-Fixed an issue on Aiguillon where characters from team blue would be unable to jump while standing on the teamwall in the neutral zone of team Red.

Vinnie & Spike
-Vinnie & Spike Bubble gun now states "attack speed" instead of "attackspeed"
-Red bandana silence time increased slightly, this should prevent buttonbashing to still do skills during silence
-Blind duration on smoke cloud increased from 0.375 to 0.38 to prevent flickering of enemies on minimap

Leon Chameleon
-Both Leon's slash attack and enhanced muscle fibers now show the correct amount of attack speed
-Leon can't use tongue pull anymore while cloaking skin is active

Genji
-Cocoon doesn’t shut down damage reduction shields (Royal Toy Castle, Force Field and Brim Force Field)
-Removed a comma in the flavour text of misfortune cookies
-Fixed a bug where the extra health of spiritual cooking would be removed quicker than normal

Ayla
-Mammoth sock with holes stealth won’t affect Ayla anymore when she is in rage.
-Fiery Jawbreakers text now also states the 50% self damage increase

Gnaw
-Fertilizer now increases in strength over the course of a game. 15hp for the start and an extra 15hp every 5 min with a max of 60hp at 15min
-Increased Gnaw’s collision box slightly (width and height)

Raelynn
-Removed a stage of HC bomb and fixed triple and quadruple damage bugs.

Derpl
-Siegemode text now also states the debuff immunity it provides
-Clicking really rapidly on siegemode won’t mess with the cooldown anymore
-Fixed an issue where you could teleport while going out of siegemode

Froggy G
-Resolved a bug where Froggy wasn’t able to shoot when being pulled out of whirlwind by a tongue pull of Leon

Swiggins
-Positioned his health bar a little lower so he can hide better in the bushes

Clunk
-Changed the description of missiles to not state that they are guided anymore

Coco
-Speed reduced of conducting gel from 1.4 to 1.2
-Explosion radius of lightning ball slightly reduced




Patch 1.25
14-11-2013
Discuss here!

New skin: Mels
-Added a special charity skin for the Make A Wish Foundation: Mels
-All proceeds from this skin until 31 December 2013 will go to the Make A Wish Foundation. After this date the skin will remain on sale, but income will go to Ronimo as normal

New song: Spanking Stars
-Added a new song to the soundtrack: Spanking Stars
-Everyone can temporarily hear this track now, but starting patch 1.26 it will be part of the Starstorm-DLC

New announcers: Pappa Gnaw and Voltar
-Added new announcers: Pappa Gnaw and Voltar
-These two announcers are only available to Kickstarter backers in the Bronze Tier and above
-The Humble Store folks have not updated the rewards page yet, so Paypal backers will get their keys as soon as they are added there. Kickstarter backers should have already received their keys through email

Other
-Removed the Halloween decorations from the levels
-Added Autumnauts winners to the droppod landing areas in the levels

Fixes
-Fixed a bug where a Leon with Pinot Noir would keep regenerating health after going out of stealth by keeping the attack button pressed
-Fixed a bug where Voltar’s drones became visible again during invisibility from the Aguillion stealth powerup
-Clunk will not be able anymore to be stealthed while exploding
-Raelynn will not be able anymore to be stealthed while sniping
-Removed the accidentally added extra gold Solar cube above the Worm button in Sorona (it is still around when “Extra Solar Pickups” is enabled in Custom Games)
-Fixed that when being kicked for being AFK, the game would spam enormous amounts of the same line to the logs





Patch 1.24
30-10-2013
Discuss here!

New: Custom Games!
-Customize gameplay in Private Matches
-Available for everyone until the Starstorm DLC releases with Ted McPain. After that only Starstorm owners will be able to host Custom Games, while everyone will still be able to join them.

Custom Games options
-New game mode: Team deathmatch (Nauts will not be rebalanced for this, so some classes are stronger than others for this game mode)
-Turn on/off turrets
-Turn on/off droppods
-Turn on/off random respawn positions
-Turn on/off shopping everywhere
-Turn on/off team deathmatch walls (to create smaller levels)
-Turn on/off extra Solar pickups in levels
-Turn on/off extra health pickups in levels
-Turn on/off losing Solar on death
-Modify starting Solar
-Modify and turn on/off respawn timers
-Modify droid and creep counts and turn them on/off (use at your own risk: if you set this too high, you can completely destroy your framerate and internet connection)
-Decrease bot count and turn them on/off
-Note that Achievements are turned off in Custom Games to avoid abuse (non-customised Private Matches still get achievements like before)

New features
-New skin for Derpl: Ahrpl
-The return of the magical Halloween themed levels
-New updated menu design
-Automatic AFK kicking (only in public matches)

General fixes
-Fixed that invisible Leon had massive regen when he had both Pinot Noir and Health Regeneration (these upgrades still stack now: before this fix they did much more than stack when combined)
-Fixed that on Linux and Mac, some joystick axes and dpads didn’t work
-Fixed that in Private match on the lower bot skill levels, red bots were better than blue bots
-The ingame description of Ayla’s evil eye now states the right amount of slowing power (7.5%)
-Fixed that Ghost Leon’s teleport sound was audible over the entire map

Optimisations
-Reduced startup loading time by up to 40% (actual amount varies strongly per computer)
-Reduced peak memory usage by 100mb [PC/Mac only]
-Made the game ready for adding more voices (premium skins and announcers) without increasing loading times and memory usage with each new voice set [on Linux peak memory usage is not decreased by this]
-Reduced peak videomemory usage by another 8%
-Improved framerate in the in-game item shop
-Reduced CPU usage of the main thread during gameplay by approximately 5%. For those for whom the processor is the bottleneck, this will improve framerate by 5% and make gameplay smoother. However, for most players the videocard is the bottleneck and they will not see much effect from this





Patch 1.23.2 (hotfix)
8-10-2013

-Fixed that AI Station 404 didn’t have a background on Medium graphics quality
-Fixed a theoretical crash bug in scoreboard ping visualisation (we didn’t get any reports of actual crashes caused by this bug, but in theory it could cause crashes)





Patch 1.23.1 (hotfix)
4-10-2013

General fixes
-Fixed that if a match became full after two minutes, it would not automatically start unless someone pressed space
-Power Pills Companion third level description fixed so that it mentions itself as 3/3 instead of 1/3
-Fixed that it looked like you owned the Coco McFly and Double O’ Yuri skins even if you didn’t
-Reduced maximum texture memory usage by 5%
-Added the new Golden Duck icon owners that we forgot in 1.23

Vinnie & Spike
-Dead Sea Horse head now shows the correct damage percentage
-Red Bandana doesn’t disappear anymore when purchasing in the shop
-Mammoth sock with holes invisibility time reduced from 1.5s to 1.2s

Raelynn
-HC Bomb can no longer cause random amounts of double damage bullets
-Resolved a bug which would spawn double damage when purchasing Nuclear Warhead

Leon
-Cloaking Skin cooldown is now correctly displayed in the loadout

Swiggins
-Power Pills Companion now works correctly for Swiggins





Patch 1.23
3-10-2013
Discuss here!

Kickstarter skin keys will be sent out throughout the coming days. That’s a lot of emails, so please be patient! We still need to set some things up, so the first keys will (hopefully) be coming on Friday.

Big new features
-Dual stick controls
-Ghost Leon skin (exclusive for Kickstarter backers)
-Cyber Coco skin (exclusive for Kickstarter backers)
-Digital G skin (free for Kickstarter backers, purchasable for everyone else)

Smaller new features
-If two minutes have passed and the game is still not full, it will continue to wait for more players until either the match is full or any player presses space to veto the extra waiting
-The taskbar icon for Awesomenauts now flickers when the match starts
-You can now set Private Matches to be only joinable if you receive an Invite, instead of also being joinable by clicking a friend.

General fixes
-Players with low bandwidth should now have a smoother online experience in Awesomenauts (they send less packets)
-Fixed some issues with ping calculation
-New players who win a lot of matches now take twice as long to reach the higher leagues
-If the 4-players-in-a-team bug happens now, they will all be visible, instead of having one invisible player all the time. This is a temporary workaround until we have actually fixed the problem that there are too many players in the match in the first place
-Fixed that sometimes the menu cursor would permanently be shown over gameplay
-Fixed that crosshair/cursor was sometimes invisible during gameplay

Minor fixes
-Added subtle anchor graphics to Swiggins’ Royal Toy Castle shield
-Fixed that the Kage Genji skin missed some voices on skill usage
-Fixed that blue Coco didn’t have a belt in some of her animations
-Fixed that Leon’s Tongue graphics were broken when Morning Star Piercing was bought
-Fixed that Ravishing Raelynn skin didn’t play Timerift charge-up sound
-Fixed shadow under character when standing inside a teamwall/turret (would be positioned too high)
-Improved team colour of Coco McFly skin

General gameplay
-When you are blinded you cannot see players on the minimap anymore
-All power pills that gave health to summons are now changed to power pills companion (Gnaw and Swiggins)
-Mass (pushing power) has been increased and changed for all characters based on health
-Fixed a few text errors
-Changed the moving platform between the bottom turrets on Aguillion to a static one
-Fixed that when you jumped down through a glass platform that was very close to the floor, you couldn’t jump up again until you stopped touching the glass platform with your head

Yuri
-Fixed that lifesteal laser didn’t work continuously (it had little gaps in between)
-Spacetime continuity device now also provides debuff immunity for your allies
-Time primer now increases the time warp’s slow, 5% per stage for 140 Solar instead of size increase
-Chrono rift slow reduced from 15% to 10% price reduced from 250 to 210
-Flash forward speed increased from 20% to 25%

Swiggins
-Fixed that drop Anchor could chain a player for a long time when Swiggins is in “reconnecting” state.
-The health increase for Homboldt after purchasing power pills turbo now works correctly

Voltar
-Removed homing on suicide drones
-Increases movement acceleration
-Increased jump height

Froggy G
-Ice cubes now slow instead of stun the target for 15% per stage for 2s, price 150 Solar
-Can’t touch this now is a shield percentage (25%)
-Turbo tape is now split into 2 stages each increasing speed by 4, price 140 Solar per stage
-Base splash dash cooldown increased from 7 to 7.5s

Sheriff Lonestar
-Cattlerebooter cooldown reduction reduced from 2s to 1.5s.
-Transfusion grenades lifesteal fraction increased from 25% to 30%

Clunk
-Missiles now deal 75% damage against turrets
-Universal charger charge-up time decreasement reduced from 0.7s to 0.5s
-Universal charger price reduced from 200 to 170 Solar
-Screamer engine snaretime reduced from 0.7s to 0.6s per stage

Leon
-Cheese & garlic mints silence time reduced from 1s to 0.8s
-Tonguestretcher range reduced from 2.4 to 2.2
-Cloaking skin cooldown increased from 8s to 10s
-Replica dummies now live 2 longer

Gnaw
-Weedlings regen health 25% slower now
-Weedlings now also gain health from Power Pills Companion
-Weedlings now gain extra health over the course of a game (max extra health 9)
-Rotten teeth price reduced from 245 to 230 Solar

Coco
-Increased base speed of lightning ball
-Voltage amplifier price reduced from 180 to 170 Solar
-Conducting gel price reduced from 180 to 165 Solar
-Silver coating speed increase reduced from 3.4 to 3 per stage
-Static gloves removed one stage (2 stages)
-Fixed that if you have the blaze trail on lightning ball and shoot through landscape, the trail would be on top of the landscape instead of inside it
-Electrify will now slow Coco’s movement 50% less than before
-Blaze doesn’t deal damage against turrets anymore

Raelynn
-Snipe chargeup reduced from 0.7s to 0.65s
-Gryc lubricator divided into 3 stages, each increases range by 4 for 120 Solar
-Time rift now deals one stage of nuclear warhead damage as base
-One stage removed from nuclear warhead (2 stages)
-Nuclear warhead price reduced from 175 to 165 Solar
-HC-bmb now increases the amount of double damage dealing bullets after deploying time rift (2 stages) -HC-bomb price reduced from 130 to 115 Solar
-Joe doll price reduced from 175 to 160 Solar
-Receding ponytail price reduced from 310 to 300
-Fixed that if you have the damage upgrade for Time Rift, the damage area would sometimes not be in the same spot as the Time Rift itself

Skolldir
-Flaming fists price increased from 160 to 190 Solar
-Chunk of salted meat price reduced from 180 to 170 per stage
-Pale mead price reduced from 380 to 350 Solar

Vinnie & Spike
-Slighty reduced the radius of spike dive and dead sea horse
-Chrome file price increased from 190 to 210 Solar
-Dead seahorse head divided into two stages each providing 20% damage for 140 Solar
-Antique machinegun radius reduced from +1.4 to +1.2
-Red bandana silence reduced from 0.4s to 0.3s
-Withered president’s mask speed increase reduced from 100% to 80%

Genji
-The cat pillar heal reduced from 12 to 10 per stage
-Spiritual cooking health buff now lasts for 20s
-Glow bracelets divided into 3 staged each providing 10% attackspeed
-Misfortune cookies health cut reduced from 15% to 10%

Ayla
-Evil eye base slow reduced from 10% to 7.5%
-Evil eye extra slow per health stage reduced from 10% to 7.5%

Swiggins
-Reduced collision size of Homboldt and chain activation range


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