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 Post subject: Re: Balance
 Post Posted: Thu Oct 28, 2010 5:56 pm 
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JWL1986 wrote:
BusterK, actually the mana gen rate is reduced when a buddha tower is destroyed. Otherwise, I agree - the Buddha statue is fine the way it is. If the Chinese get enough of them built, they become very powerful, since they can cast their powerful spells very quickly. And yes, the Chinese units are very strong, which makes up for the fact that their towers don't attack :monkey:

I think the only reason the Chinese became overpowered in the PS3 version is the fact that they made Sword rushing very easy to do in the PS3 version. Just a reminder - if you suspect a Chinese player is planning to Sword Rush you, make Frost Hammers (for Vikings) and a Sun Giant plus Jaguars (for Aztecs) to counter it.


Sorry I worded that poorly, but I'm aware that the mana regen rate is reduced after its destruction. My point is that the mana that you gained while it is still standing is never lost, meaning some benefit remains, unlike the other 2 towers.

1 sword requires 2 jags to take down, has the best passive ability of a basic unit from the very start of the game, all for 50 gold, with a ridiculous CD, all of which makes it cheap. Combine this with terracotta warriors (90 gold) like 96% of PSN users or shield (70 gold. 70!!) and you have your winning formula. Compare this to Aztec Jags (also 90 gold to research, 50g per unit) who only have the strong first hit (and die easily... i.e. 1 well placed terracotta warriors takes out at least 2 jags), and require 2 units or traps to kill 1 sword. Also, Berserkers have the same research cost (90g) but cost 65g each, granted they have high HP, they need the heal spell (120g) to be effective.... axe throwers are out of the question due to swords' reflect ability.

Whenever I face a Chinese user (pretty much every single online match) I either have to rush a Giant or try to hold them off til I get a necromancer+mind control (I'm an Aztec user obviously). Too bad the necro dies to arrows or terracotta. It's a matchup that's very difficult to win and it's impossible against a good Chi player, although if you get mind control before they can dragon the odds come back in your favor just slightly.


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 Post subject: Re: Balance
 Post Posted: Thu Oct 28, 2010 7:08 pm 
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BusterK - Ah, gotcha. Makes sense. You bring up some good points - the Sword is pretty powerful for a unit you can pump out right from the get go. Either way, I think the upcoming patch should help out. They probably should add a few more tweaks before its released.

On the subject of Aztecs not getting any tweaks lately, perhaps the Jaguar needs one. I'm thinking he may need a bit of a health boost.

Berserker = 135 Health
Swordsman = 105 Health
Jaguar Warrior = 50 Health

Maybe the Jag should have his health increased from 50 to (at most) 70? This way, they could stand up to a little bit of extra damage, but would still be vulnerable to things like Viking Lightning.

Kind of a side note, Ronimo, but is there any way you could add some sort of sound effect to indicate that a player has been found for an online match? Sometimes I'll start a search for an opponent, then step away for a second, only to walk back into the room and find that I'm in a match and half a minute behind! :D


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 Post subject: Re: Balance
 Post Posted: Thu Oct 28, 2010 7:50 pm 
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JWL1986 wrote:
BusterK - Ah, gotcha. Makes sense. You bring up some good points - the Sword is pretty powerful for a unit you can pump out right from the get go. Either way, I think the upcoming patch should help out. They probably should add a few more tweaks before its released.

On the subject of Aztecs not getting any tweaks lately, perhaps the Jaguar needs one. I'm thinking he may need a bit of a health boost.

Berserker = 135 Health
Swordsman = 105 Health
Jaguar Warrior = 50 Health

Maybe the Jag should have his health increased from 50 to (at most) 70? This way, they could stand up to a little bit of extra damage, but would still be vulnerable to things like Viking Lightning.

Kind of a side note, Ronimo, but is there any way you could add some sort of sound effect to indicate that a player has been found for an online match? Sometimes I'll start a search for an opponent, then step away for a second, only to walk back into the room and find that I'm in a match and half a minute behind! :D

Perhaps an attack speed increase or more dmg per attack, more hp kind of goes against the grain of the unit (offensive, w/ leap), either increase the dmg output somehow or decrease the cost per unit slightly (I don't want Aztec to be broken)... maybe even decrease the research cost instead.

Regarding the sound during matchfinding, that's a great idea, usually it takes forever to find a match :(


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 Post subject: Re: Balance
 Post Posted: Thu Oct 28, 2010 7:57 pm 
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JWL1986 wrote:
BusterK, actually the mana gen rate is reduced when a buddha tower is destroyed. Otherwise, I agree - the Buddha statue is fine the way it is. If the Chinese get enough of them built, they become very powerful, since they can cast their powerful spells very quickly. And yes, the Chinese units are very strong, which makes up for the fact that their towers don't attack :monkey:

I think the only reason the Chinese became overpowered in the PS3 version is the fact that they made Sword rushing very easy to do in the PS3 version. Just a reminder - if you suspect a Chinese player is planning to Sword Rush you, make Frost Hammers (for Vikings) and a Sun Giant plus Jaguars (for Aztecs) to counter it.


When I try Frost Hammers, they immediately switch to Rocketeers, which are death to Frost Hammers...

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 Post subject: Re: Balance
 Post Posted: Thu Oct 28, 2010 10:40 pm 
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Japes wrote:
When I try Frost Hammers, they immediately switch to Rocketeers, which are death to Frost Hammers...


At least they aren't trying to Sword Rush you anymore :D . Berserkers and/or Axe Throwers should come next when they start throwing Rocketeers at you. Get the Heal spell researched and use Lightning on the Rocketeers. Thats usually my strategy.

Just to clarify: You should use Frost Hammers/Sun Giants +Jaguars as your first unit(s) when you suspect that your opponent is trying to get an easy win with a Sword Rush.


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 Post subject: Re: Balance
 Post Posted: Thu Oct 28, 2010 10:54 pm 
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:idea: just an idea for Aztecs, (also mind you im going from what i know from the wii, with some knowalge of PS3) but when the sword spam, make sure that you have sacrifice and some other spell, and when you attack with jags blowdarts whatever, once the unit gets down say half hp or something sacrifice them and use whatever spell you have. sure its not all the mana sacked unit can give you but you still mana at a faster rate than not sacrificing. just an idea. :ugeek:

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 Post subject: Re: Balance
 Post Posted: Sat Oct 30, 2010 5:43 pm 
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The Randomizer3000 wrote:
:idea: just an idea for Aztecs, (also mind you im going from what i know from the wii, with some knowalge of PS3) but when the sword spam, make sure that you have sacrifice and some other spell, and when you attack with jags blowdarts whatever, once the unit gets down say half hp or something sacrifice them and use whatever spell you have. sure its not all the mana sacked unit can give you but you still mana at a faster rate than not sacrificing. just an idea. :ugeek:

It's a good tactic vs Zen Masters/terracotta but definitely not early game....

Yeah Az need no boosting yet, Chinese definitely needed a nerf & catapults might be useful now. Any estimate on the release?


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 Post subject: Re: Balance
 Post Posted: Sun Oct 31, 2010 12:03 am 
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^^ true true.

an other idea, but rather expensive i thinks, is to have DLC units and spells. the player could choose his units and spells in a profile before the game begins and have their own personal army type. the only problem I see with this is that it might be a bit expencive for the ronimo team. maybe for S&S2?

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 Post subject: Re: Balance
 Post Posted: Sun Oct 31, 2010 1:00 am 
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The Randomizer3000 wrote:
^^ true true.

an other idea, but rather expensive i thinks, is to have DLC units and spells. the player could choose his units and spells in a profile before the game begins and have their own personal army type. the only problem I see with this is that it might be a bit expencive for the ronimo team. maybe for S&S2?


I was thinking maybe have an additional faction via DLC. That way, you can still play online with non-DLC users, they just can't use that additional faction. This way you could also add to the campaign.

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 Post subject: Re: Balance
 Post Posted: Sun Oct 31, 2010 10:58 am 
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The Randomizer3000 wrote:
^^ true true.

an other idea, but rather expensive i thinks, is to have DLC units and spells. the player could choose his units and spells in a profile before the game begins and have their own personal army type. the only problem I see with this is that it might be a bit expencive for the ronimo team. maybe for S&S2?


I'm a bit unclear of how this would work. You mean that these spells/units can be added to any faction? I can just picture there be 1 broken unit/spell that everyone will be just abusing, plus it takes away from the unique aspects of each race.

Japes wrote:
I was thinking maybe have an additional faction via DLC. That way, you can still play online with non-DLC users, they just can't use that additional faction. This way you could also add to the campaign.


Yeah an additional faction might be possible (Romans/English most likely, the best ideas that have been suggested IMO), but adding a whole new campaign seems like a bit much (but if there were a new campain that'd be great). If there's anything I would like from S&S it would be game rooms (easier to invite a bunch of friends) where you could at least choose the map type. Also we need more maps. :oops:

If anything there need to be more balance updates. Thor's hammer is just terrible compared to boulder+dragon (both global spells) and even if you use it, it can't really turn the tide of battle (since you need to have a view of their workers to make it as effective as the other 2). Maybe Thor could throw it and it could bounce 2-3x. The HP of the tower doesn't mean anything at all (who uses it as a roadblock anyway?). Dragon really needs a big nerf (completely safe compared to the other 2, and 10x more effective, no drawbacks) by either reducing the fuel and/or increasing its movement speed by a lot (makes it harder to nuke all their workers). Boulder gets stopped by towers, Thor's hammer needs vision, Dragon needs nothing. Either make Thor's hammer usable or nerf dragon. :cry:

I'd really like to start using Viking but they really have nothing compared to the other 2 races, yeah maybe the zapping workers trick, outside of that they really don't have many counters to the other races. Their best spell (rage) is hardly usable since your grouped units will be poison bombed/flame arrowed or terracotta'd/caged. You can even counter-rage which is a lot more effective.


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