| Author |
Message |
|
Gosupro
|
Post subject: List of ideas for an improved Awesomenauts Posted: Thu May 03, 2012 4:38 pm |
|
Joined: Thu May 03, 2012 4:30 pm Posts: 2
|
|
1. Your character stop moving whenever you check the stats. Very annoying and in a game where sitting still will hinder your team it's really must be addressed. 2. Team's kills should be displayed somewhere in the main hub. 3. Less bots more humans 4. A surrender option. Vote to surrender a game. Where all 3 players need to agree. 5. 5v5 eventually
This game is awesome and I want it to keep n growing and become very successful. List any more ideas.
|
|
 |
|
 |
|
Azure Aubin
|
Post subject: Re: List of ideas for an improved Awesomenauts Posted: Thu May 03, 2012 4:58 pm |
|
Joined: Sat Apr 28, 2012 12:19 am Posts: 106
|
|
More team based game modes like team death match and capture the flag would be pretty cool.
_________________ PSN: AzureAubin ------- My AWESOME accolades: *First player to reach above 2000 rating* *Ranked 1st on PSN May 2nd - 7th.* *First player to reach 5th prestige on May 5th*
|
|
 |
|
 |
|
Isdrake
|
Post subject: Re: List of ideas for an improved Awesomenauts Posted: Thu May 03, 2012 5:22 pm |
|
Joined: Sat Sep 17, 2011 1:25 am Posts: 28
|
gosupro wrote: 1. Your character stop moving whenever you check the stats. Very annoying and in a game where sitting still will hinder your team it's really must be addressed. 2. Team's kills should be displayed somewhere in the main hub. 3. Less bots more humans 4. A surrender option. Vote to surrender a game. Where all 3 players need to agree. 5. 5v5 eventually 1: Agree, and when you teleport/recall you cant check your stats or something as it will be canceled. 2: I dont know what you mean, for me all my teams kills is showing and deaths. 3: lol  Sometimes thats almost good. bots can be smarter and better than some humans. 4: I would not like that. The matches are so short anyway. Surrender would just let games end after 2-3 kills and the opponents would just give up. 5: yes! I love to see that. And some maps that works with that. like a 3-laned map 5v5. as the maps out there now is pretty good and balanced for 3v3. Azure Aubin wrote: More team based game modes like team death match and capture the flag would be pretty cool. No, no no no no, and no  sorry for being negative, but I just got some pictures in my head how those matches played out. Not good 
Last edited by Isdrake on Thu May 03, 2012 5:27 pm, edited 1 time in total.
|
|
 |
|
 |
|
Azure Aubin
|
Post subject: Re: List of ideas for an improved Awesomenauts Posted: Thu May 03, 2012 5:23 pm |
|
Joined: Sat Apr 28, 2012 12:19 am Posts: 106
|
Isdrake wrote: Azure Aubin wrote: More team based game modes like team death match and capture the flag would be pretty cool. No, no no no no, and no  sorry for being negative, but I just got some pictures in my head how those matches played out. Not good  Care to elaborate?
_________________ PSN: AzureAubin ------- My AWESOME accolades: *First player to reach above 2000 rating* *Ranked 1st on PSN May 2nd - 7th.* *First player to reach 5th prestige on May 5th*
|
|
 |
|
 |
|
Azure Aubin
|
Post subject: Re: List of ideas for an improved Awesomenauts Posted: Thu May 03, 2012 5:23 pm |
|
Joined: Sat Apr 28, 2012 12:19 am Posts: 106
|
Isdrake wrote: Azure Aubin wrote: More team based game modes like team death match and capture the flag would be pretty cool. No, no no no no, and no  sorry for being negative, but I just got some pictures in my head how those matches played out. Not good  Care to elaborate?
_________________ PSN: AzureAubin ------- My AWESOME accolades: *First player to reach above 2000 rating* *Ranked 1st on PSN May 2nd - 7th.* *First player to reach 5th prestige on May 5th*
|
|
 |
|
 |
|
Isdrake
|
Post subject: Re: List of ideas for an improved Awesomenauts Posted: Thu May 03, 2012 5:29 pm |
|
Joined: Sat Sep 17, 2011 1:25 am Posts: 28
|
Azure Aubin wrote: Isdrake wrote: Azure Aubin wrote: More team based game modes like team death match and capture the flag would be pretty cool. No, no no no no, and no  sorry for being negative, but I just got some pictures in my head how those matches played out. Not good  Care to elaborate?yeah sure, CTF for instance would just be about speed. and chasing leon for example would be a pain in the ***. So a game mode about running should not work. the fastest player runs with the flag, what about the other 2? since the flag carrier most certanly wanna avoid fighting and no other player can catch up with him. What is needed is modes where you need to fight for dominion I do agree on new game modes could be nice, just dont capture the flag and/or deathmatch. Something like domination or king of the hill would work better with the game.
Last edited by Isdrake on Thu May 03, 2012 5:37 pm, edited 1 time in total.
|
|
 |
|
 |
|
Asakura
|
Post subject: Re: List of ideas for an improved Awesomenauts Posted: Thu May 03, 2012 5:35 pm |
|
Joined: Thu May 03, 2012 5:25 am Posts: 10
|
|
I agree with not stopping character motion when you look at the scoreboard screen. Also, would like to see an assist category on the scoreboard.
_________________ XBL: Asakura Cool Runnings - Feel the Rhythm
|
|
 |
|
 |
|
l3asic
|
Post subject: Re: List of ideas for an improved Awesomenauts Posted: Thu May 03, 2012 5:50 pm |
|
Joined: Wed May 02, 2012 3:55 am Posts: 9
|
|
As I stated before we need minor things to improve in this game.
1. An assist stats playing by turrets driod and not to mention your teammates your kills are bound to be stolen and there is nothing wrong with that but why can't there be an official stat and be rewarded like 50 solar fr dealing most of the damage
2. A way to link your psn/xbl name to your stats its cool and all seeing my name my win % percentage on the leader boards but I want to know hat my friends k/d, or k/d/a if assist made into a stat, how many win and losses they have and more
3. If you do not play moe then 30% of the match time you should not get the win or loss I have joined games tha befoe m pod hits the ground I see the words and hear the song of defeat I didn't even ge to play yet I got a lose
|
|
 |
|
 |
|
QAUKeR---
|
Post subject: Re: List of ideas for an improved Awesomenauts Posted: Thu May 03, 2012 6:28 pm |
|
Joined: Thu May 03, 2012 2:37 pm Posts: 85
|
Gosupro wrote: 1. Your character stop moving whenever you check the stats. Very annoying and in a game where sitting still will hinder your team it's really must be addressed.
thiiiiiiiiiiiiiiis is really important, also be able to check stats while keeping the button pressed for telepot so you check the statistics and get teleported at the same time about the other gameplay modes is really hard to implement, because characters have pros and cons for a specific type of game and dont act acordingly in a death match or capture the flag for example, some characters would be completely useless and that is not the idea of the game
_________________ PSN id: QUAKeR--- Valar Morghulis - Valar dohaeris
|
|
 |
|
 |
|
Azure Aubin
|
Post subject: Re: List of ideas for an improved Awesomenauts Posted: Thu May 03, 2012 7:13 pm |
|
Joined: Sat Apr 28, 2012 12:19 am Posts: 106
|
Quote: yeah sure, CTF for instance would just be about speed. and chasing leon for example would be a pain in the ***. So a game mode about running should not work. the fastest player runs with the flag, what about the other 2? since the flag carrier most certanly wanna avoid fighting and no other player can catch up with him.
What is needed is modes where you need to fight for dominion I do agree on new game modes could be nice, just dont capture the flag and/or deathmatch. Something like domination or king of the hill would work better with the game. Then why not substitute it with a protect and assassinate type mode? One player on each team is the target, you can only score points when said target is defeated. The target will change after death..?
Also, for CTF. How about whoever has the flag is not allowed to use any of their abilities, even the passive ones like speed. That way the other two would have to guard the carrier.
_________________ PSN: AzureAubin ------- My AWESOME accolades: *First player to reach above 2000 rating* *Ranked 1st on PSN May 2nd - 7th.* *First player to reach 5th prestige on May 5th*
|
|
 |
|
 |
|