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 Post subject: 1.15 balance patch notes *Tentative!*
 Post Posted: Wed Feb 13, 2013 6:07 pm 
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Joined: Thu Apr 23, 2009 7:05 pm
Posts: 90
Ok, this is going to be a long list. As you may have noticed, the last patch didn't contain any balance changes. That's because we've been gathering tons of data, reading up on the forums and talking to lots of community members.

These will all be put into a beta very soon.

Anyway, let me know what you think.

EDIT: integrated 1st update
EDIT: integrated 2nd update
EDIT: integrated 3rd update, all changes implemented in internal build
EDIT: added some missing items
EDIT: Added beta hotfix 1 changes
EDIT: Added beta hotfix 2 changes


General
- All silence durations increased x3, prices reduced 25%, v
- Adjusted Droid levelling. Droids level up every 6 minutes, adding +20 HP, +1 damage, +40% turret damage, v
- Let flying droids level up like walking droids (current state will be about their maximum), v
- Power pills lite give 20hp per pill, at 110 solar, 3 stages, v
- Super Droid regens at 250hp per minute, v
- Super Droid drops 25 -> 20 solar, v
- turret bullet movement speed 10% increased, v
- turret scanning range 4% increased, v


Froggy G
Dash
- Base stun duration 0.5 -> 0.7, v
- Ice Cubes stun duration +0.5 -> +0.4, v
- Ice Cubes cost 160-> 175, v
- Hydro splash cost 140 -> 120, v
- Hydro Smash cost 320 -> 280, v
- Clock Necklace cost 190 -> 200, v
- Golden watch cost 120 -> 110, v
- Hammer Pants split into two stages giving +12 damage, cost 220 -> 120, v

Tornado Move
- Right Back at Ya cost 290 -> 300, v
- Can't touch this shield +40 -> +60, v

Fish Gun
- Viridian Eel Cartridges cost 225 -> 140, v
- Change Mutant Worms: Ninja Edition, deal +15 damage after landing whirlwind or dash, effect dissipates after 5 seconds, cost 110 -> 190, v <--- TEKST, ART


Lonestar
Dynamite
- Dynamite no longer needs a 0.3s arming time, v
- Incendiary Bomb cost 180 -> 160, v

Bull
- Bull Charger cost 125 -> 180, v
- Techno Viking Helmet cost 190 -> 150, v

Blaster
- Missiles speed increased, v
- Missile and Another Missile cost 225 -> 190, v
- Booming Bullets cost 250 -> 190, v

Passives
- 10% base speed increase, boots speed decreased to compensate v
- Boots cost 190 -> 160, v


Leon
Tongue Snatch
- Steel false teeth gives +8 hp per hit, per stage, cost 190 -> 175 v
- Magnet piercing gives 2 solar per hit, v
- Magnet piercing 100 -> 155, v
- Tongue stretcher cost 180 -> 145, v
- Cheese and Garlic mints silence +0.75s -> 1s per stage

Stealth
- Extra Battery Pack dummy health +30 -> +40, v
- Blow up doll cost 220 -> 200, v
- Electrifier effect also dealt by dummies, at 50% duration, v

Slash
- Electrifier level 1 duration +0.4s -> 1s, v
- Electrifier level 2 duration +0.8s -> 1s, v
- Crit and Surprise Party Mask don't work on turrets, v


Clunk
Bite
- Medical Pump gives +15 per stage, v
- Power convertor gives +25 HP over 10 seconds on hit at 150 solar, 2 stages, the HOTs stack, v <--- TEKST

Explode
- Blueprints container cost 145 -> 120, v
- Grease Lightning Snail 180 -> 165, v

Missiles
- Reduced range (2%), v
- Removed base homing, v
- Increase Improved Homing Sensor homing 320 -> 380, v

Passive
- Clunk base hp 220 -> 210, v


Voltar
Drones
- Voltar's drones no longer have collision, v
- Warpgate overdrive cost 250 -> 200, v

Heal
- Psychothrust cost 180 -> 155, v
- Twisted nightmares cost 270 -> 200, v
- Twisted nightmares heal over time +10 -> +15, v

Healtotem
- Healbot no longer gets solar, v


Gnaw
Acid Spit
- Tentacle Soup cost 130 -> 150, v
- Aggressive Acid also adds 2 second duration to the spit puddle, v

Weedlings
- Weedling base health 50 -> 60, v
- Fertilizer Health +50 -> +40, v
- Fertilizer cost 165 -> 180, v
- Wild Growth cost 140 -> 120, v
- Flex neck has 3 stages, giving +15% attack speed at 140 each, v <---- ART
- Corrosive Spores cost 140 -> 180, v
- Part gathering is now capped at one part per bite, v

Base attack
- Base Attack speed 150 -> 130, v
- Base attack damage 6 -> 7, v
- Rotten Teeth damage 7 -> 8, v
- Dental Braces cost 225 -> 165 v
- Chattering teeth attack speed increase 10% -> 15%, v
- Diamond teeth damage +2 -> +3, v
- Rotten teeth damage over time +8 -> +10, v
- Filed teeth lifesteal 40% -> 30%, v

Passives
- Health upgrades no longer give health bonusses to Weedlings, v


Coco
Lightning Ball
- Base range 7 -> 8, v
- Conducting gel range +7 -> +5, v
-Conducting gel cost 210 -> 180, v
- Gyroscopic dynamo cooldown -2s -> -1.5s, v

Skølldir
Throw
- Oily Spray On Bronze no longer affects Cooldowns, dot's, hot's, status effects, and movement speed, provides a 100% attackspeed increase for 3s, cost 200, v <---- TEKST
- Throw base stun duration 1 -> 0.8s, v
- Reduced throw hitbox height, v
- Power Briefs cost 135 -> 150, v
- Axethrowing Trophy cost 210 -> 160, v
- Axethrowing Trophy increases Gnome range, v

Earthquake
- Base damage 30 -> 35, v
- Base height +2, v
- Enhanced Muscle Fibers changed to regular cooldown reduction, cooldown -2s, v
- Stone Twins cost 200 -> 160, v

Bash
- Perfumed White Flowers gives +7 health per stage, per 3rd combo bash at 165 solar, v
- Perfumed White Flowers cost 250 -> 220, v
- Rubber Ducky Choker cost 170 -> 210, v


Yuri
Mines
- Mine constructor reduced to two stages
- Increase base mine damage to 40, v
- Titanium spikes damage +8 > +5, cost 155 -> 110, v
- Uranium Spikes damage +24 > +15, cost 400 -> 280, v
- Toaster timer split into two stages of +4s each, at 110 solar, v
- Aerial spring also increases vertical speed of mines, v
- Carpet bombs cost 205 -> 175, v

Time Warp
- Base bubble slow 20% -> 30%, v
- Chrono rift slow +25% -> 20%, cost 250 -> 220, v
- Regeneration Pod cost 150 -> 140, v
- Pod Pack Deluxe cost 290 -> 270, v

Laser
- Time to next charge 0.7 -> 0.4, v
- Base Attack Speed 240 -> 300, v
- Instant Charge Battery attack speed increase per level +35% -> +20%, v
- Flyswatter cost 165 -> 140, v


Raelynn
Time Rift
- Return rift flying speed, v
- Base cooldown -1s, v
- Base height +0.5 <---- ART
- HC bomb cuddles stage added, cost 185 -> 130, v
- T-800 Dome cost 210 -> 120, v
- T-800 Dome droids no longer drop solar, v

Snipe
- Snipe base damage 35 -> 45, v
- Snipe base cooldown +1s, v
- Snipe base range 16 -> 18, v
- Snipe cost 135 -> 160, v
- Pump Rifle cost 175 -> 220, v
- Flashy glasses cost 100 -> 115, v
- Iron rifle gives CC immunity shield with 30hp during chargeup, cost 260 -> 200 v <---- ART, TEKST
- Casettedeck magazine cooldown -1s > -1.5s, cost 165 >145 solar, v
- Increased snipe collision width by 10% (to better match visual), v
- Laserpointer blind duration +2s, v
- Gryc lubricator range +8 -> +6, v

Shot
- Monkey hand price 75 > 50 solar, v

Passives
- Boots effect time 1,5s -> 2s, v


Derpl
Trap/Nuke
- Make nuke aimable -> starts homing after 1s, v
- Nuke base damage 40 -> 50, v
- Hydrocollision lava lamp cost 225 -> 185, v
- Empowered grid cost 145 -> 115, v
- Strengthened trap cost 135 -> 195, v
- Super-powered grid cost 260 -> 210, v

Turretmode
- Reduced base cooldown to 1.5s, v
- Deployment pads now deals a knockback pulse, cost 200 -> 160, v <---- ART, TEKST
- Force field cost 130 -> 100, v
- Brim force field cost 320 -> 290, v

Cat shot
- Kitty catsuit cost 160 ->140, v
- Catcat cost 200 -> 150, v


Vinnie & Spike
Spike Dive
- Alien abduction kit silence time 1s -> 1.5s, cost 200 -> 150, v
- Bag full of Goldfish cost 165 -> 100, v
- Improve Hitbox vs. graphic, v
- Rigged Casino games cost 115 -> 135, v
- Antique machine gun cost 135 -> 160, v

Smokescreen
- Base duration 3s -> 4s, v
- Withered president mask reduces the cooldown of Spike Dive, v
- Rubber mask get 2 solar per second for every enemy in the cloud, v <---- TEKST
- Mammoth Sock with Holes cost 195 -> 175, v

Bubble gun
- Loanshark works as in 1.14, but upgrade now synergises with Krab burgers, v
- Loanshark cost 110 -> 50, v

Passives
- Base health 110 -> 125, v
- The range of the Godfish effect has been increased, v


Genji
Monarch Blessing
- Monarch Blessing only affects allied Awesomenauts, v
- Hidden leaves damage reduction +15% -> +10%, v

Cocoon
- The last pieridae transformae amount of droids 15 -> 5, v
- Prefab cocoons explosion range increased 20%, v
- Jagra Eggs no longer affect, v
- Nebula Dust slow 15% -> 20%, v

Butterfly shot
- Caterpillar king statue divided into 2 stages, v
- Storm drum size 6 -> 7.2, v
- Storm drum stats fixed, v

Passives
- Boots also increase acceleration speed, v


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 Post subject: Re: 1.15 balance patch notes *Tentative!*
 Post Posted: Wed Feb 13, 2013 6:10 pm 
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WHATS THIS?! DERPL BUFFS?! :o


Cat Derpl still needs better early game... but I'll let it slide... FOR NOW! ;)


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 Post subject: Re: 1.15 balance patch notes *Tentative!*
 Post Posted: Wed Feb 13, 2013 6:14 pm 
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Jasper wrote:
Smokescreen
- Base duration 3s -> 4s
- Withered president mask reduces the cooldown of Spike Dive
- Rubber mask get solar for every enemy in the cloud



NICE! :D

But im so p*ssed that I recently prestiged!

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Last edited by The Beast on Wed Feb 13, 2013 6:20 pm, edited 1 time in total.

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 Post subject: Re: 1.15 balance patch notes *Tentative!*
 Post Posted: Wed Feb 13, 2013 6:19 pm 
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Oh my goood!~

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 Post subject: Re: 1.15 balance patch notes *Tentative!*
 Post Posted: Wed Feb 13, 2013 6:27 pm 
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Looks good.

I think a lot of people are really vying for a price reduction on Lonestar's boots however. Other than that, I look forward to trying out these changes.

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 Post subject: Re: 1.15 balance patch notes *Tentative!*
 Post Posted: Wed Feb 13, 2013 6:34 pm 
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General: Not sure about the droid leveling, we'll have to see how fast they drop turrets

Froggy G - Love all the changes here, thank you so much for this! I always loved CTT! It's even better!

Lonestar - Love all the changes

Leon Love all the changes, specially the crit vs. buildings bullsh*t

Clunk

Bite - Ok I guess

Explode Kinda needed nerf on the damage there

Missiles
- Reduced range - dislike this
- Removed base homing - dislike this
- Increase Improved Homing Sensor homing 320 -> 380 - fair, I suppose... at least it is more useful now
- Reduced Missile damage vs turrets - not really needed, IMO

Passive
- Clunk base hp 220 -> 200 - Not really needed as well, IMO;

Voltar
Drones
- Voltar's drones no longer have collision - not sure what this does
- Warpgate overdrive - cool

Heal - Like all the changes

Healtotem - Eh, I can't complain about that...

Gnaw
Acid Spit - Good changes

Weedlings Like most changes here, except:

- Change Flex Neck effect only works when weedlings are full hp (not sure if it's the best way of balancing it)
- Base weeds Gnaw can carry 2 -> 1 (kinda harsh and not needed, I guess)

Base attack - Nice overall... You should also revert the change on his movement speed, IMO.

Coco
Lightning Ball - I'm indifferent here

Skolldir
Throw - I like the changes here except:
- Oily Spray On Bronze - No movement speed I don't like... other than that, I like the changes

Earthquake - Like all the changes

Bash - Interesting white flowers... I'd like to test them before saying anything, and the price increase on rubber ducky will hurt... but it is needed, I guess... I don't know. Price increase on range not needed, IMO.

Yuri
Mines - Thats an overall significant nerf do damage, now isn't it? Will have to test. At least it is a lot cheaper now (as it should).
I like the other changes.

Time Warp & Laser - Love those changes!

Raelynn

Time Rift - Good changes

Snipe - I really love to see damage condensed in one upgrade and CC Immunity is pure greatness! Although I'm kinda concerned with the very strong early damage... specially with the extra default range... We'll see.

Shot - Meh

Derpl
Trap/Nuke - I love every change here

Turretmode - Same here, specially:

- Deployment pads now deals a knockback pulse YOU GUYS LISTENED TO MY SUGGESTION! Do I get a duck or something? ._.


Cat shot - Good

Vinnie & Spike - I like allthe changes

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 Post subject: Re: 1.15 balance patch notes *Tentative!*
 Post Posted: Wed Feb 13, 2013 6:35 pm 
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This looks AWESOME! Do you hear me Ronma my faith in you has been restored I love the possible changes. Keep it up ;)

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 Post subject: Re: 1.15 balance patch notes *Tentative!*
 Post Posted: Wed Feb 13, 2013 6:35 pm 
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Joined: Mon Jan 07, 2013 6:53 pm
Posts: 38
I feel that gnaw will no longer be viable to play.

I feel that voltar is going to be much stronger

I feel that yuris early game will be much better, but I worry about his late game now.

I feel that skolldir Got a well deserved nerf,

I feel Confused about the froggy g changes

I like the lonestar buffs

I like the derpl buffs, but im scared of him now, hes not too bad a naut right now

Very happy with leon doing less damage to turrets

Perhaps you are hitting clunk too hard there, I know im an avid supporter of nerfing him but if you arent going to increase the attack speed of his missiles, please dont remove his homing.

I feel vinnie and spike may become a tad too strong, but this one more than any of the other comments ive made, may be wrong.


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 Post subject: Re: 1.15 balance patch notes *Tentative!*
 Post Posted: Wed Feb 13, 2013 6:36 pm 
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This is going to be very fun, gonna have to rethink my LS strat since I wont be able to get Piggy, Dynamite, Bull, Charger off the bat :P

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 Post subject: Re: 1.15 balance patch notes *Tentative!*
 Post Posted: Wed Feb 13, 2013 6:37 pm 
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and let me emphasise this.... YOU ARE MAKING GNAW, COMPLETELY UNPLAYABLE, HE IS GOING TO BE COMPLETELY DESTROYED IF YOU PUT THIS UPDATE THROUGH, reduced attack speed 1 weedling carried, no flex neck unless full hp, no changes to spit damage to compensate, only slight changes to bite damage which wont matter anyway I WANT TO MAKE THIS COMPLETELY CLEAR, YOU WILL BE KILLING GNAW


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