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 Post subject: Elvira the Misfortune Teller - my first Naut
 Post Posted: Sun Oct 06, 2013 12:12 pm 
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Posts: 583
Elvira the Misfortune Teller
Health – 95 (125)
Movement Speed – Very fast
Role – Assassin


General
- highly mobile
- very strong
- hard to learn, hard to master
- the lowest health pool


Inspirations
Fighting games, Viola from "Soul Calibur V", monk from "Diablo III", Rose from "Street Fighter", wizard from "Diablo III".

Themes
Assassin, fortuneteller, fate, future, death, darkness, light, ravens, cosmos.

Lore
Soon.

Appearance
Image
by ircannonfodder

Skins
Elvira the Assassin - http://www.creativeuncut.com/gallery-19 ... laahad.jpg
Elvira the Kunoichi - http://nerdreactor.com/wp-content/uploa ... Kasumi.jpg


Image
Elvira the Kunoichi and Elvira the Berserker by ircannonfodder

Nebula Orbs
Rose's Ultra 2 from "Super Street Fighter IV: Arcade Edition" - http://youtu.be/2OEvRA03Ezs

Nebula Field
Soon.

Music
"Metroid Prime 3: Corruption" OST - Gandrayda Battle:
http://youtu.be/8SySV9xBU6M


Voice
The Wink from "Marvel Nemesis: Rise of the Imperfects":
http://youtu.be/GBD0bLOvtYE?t=39s
http://youtu.be/GBD0bLOvtYE?t=2m24s


Abilities and upgrades
Auto-attack – Raven Talons
Melee
Damage – 6
Attack speed – 140
Range – 4
Description: Elvira quickly slashes using Raven Talons attached to her hands.
Upgrades:
Upgrade – Effect – Stages – Price
Broken Mirror – Increases the damage of Raven Talons. Damage +2. – 3 – 215
Black Feathers – Increases the attack speed of Raven Talons. Attack speed + 15%. – 2 – 205
Pot of Gold – Receive extra solar for every Awesomenaut kill. Solar +50. – 1 – 50
Raven Skull – Slashes deal extra damage to enemies who have more than 50% max health. Damage +1. – 3 – X
Fortune Cookie – The next slash deals extra damage after hitting an enemy with Nebula Orb. Damage +5 (per Orb). – 1 – X
Ultraviolet Trident – Adds an ultraviolet effect to slash. – 1 – X
Damage + 4
Cooldown – 6s
Range – 7


Ability 1 – Nebula Orbs
Damage – 20 (per Orb)
Stan Duration – 0,5s (per Orb)
Duration – 4
Cooldown – 10
Description: Elvira summons two Nebula Orbs that swirl around her damaging and stunning enemies. Orbs disappear after they hit an enemy.
Upgrades:
Upgrade – Effect – Stages – Price
Black Cat’s Tail – Increases the damage of Nebula Orbs. Damage + 15 (per Orb). – 1 – X
Voodoo Doll – Nebula Orbs deal more damage but they hurt Elvira. Damage +25 (per Orb), self damage + 25 (per Orb). – 1 – 400
Ouroboros Tattoo – Increases the duration of Nebula Orbs. Duration +1. – 2 – 150
Bad Luck Charm – Nebula Orbs decrease max health of enemies. Max health -10 (per Orb), duration 3s (max duration is 3s, even when both Orbs hit one enemy, the second Orb will just renew duration of a debuff and increase a special effect of this debuff ). – 1 – X
Jar of Salt – Enemies hit with Nebula Orbs cannot regain health. Duration +3s. – 1 – X
Cursed Scroll – Enemies hit with Nebula Orbs deal less damage. Damage -7,5%, duration 3. – 1 – X


Ability 2 – Nebula Field
Size – 6
Duration – 4 seconds
Cooldown – 15
Description: Elvira creates a square Nebula Field. Enemies caught in the Field take 15-20% more damage.
Upgrades:
Upgrade – Effect – Stages – Price
Wheel of Fortune – Allies who are in Nebula Field take 15-20% less damage. – 1 – X
Raven Balloon – Increases the size of Nebula Field. Size +1. – 2 – X
Ancient Hourglass – Adds a slowing effect to Nebula Field. Slowing power +10%. – 2 – X
Book of Calamity – Adds a damage over time effect to Nebula Field. Damage +10. – 2 – X
Bag of Magical Powder – Nebula Field explodes before disappearing. Damage +10. – 2 – X
Jagged Frame – Enemies who enter or leave Nebula Field take damage. Damage +15. – 1 – X


Jump – Shooting Star
Description: Elvira quickly dashes in a chosen direction. She’s able to make two consecutive dashes.
Upgrades:
Upgrade – Effect – Stages – Price
Raven Wings – Elvira moves faster and can make one additional dash. Movement +1,2. – 1 – 170
Power Pills Light – Increases maximum health. Health +15. – 3 – 120
Med-i'-can – Automatically regenerate health. Health per min +100. – 2 – 120
Solar Tree – Gain additional Solar over time. Solar per min +20. – 1 – 50
Piggy Bank – Gives 115 Solar. – 1 – 0
Baby Kuri Mammoth – Reduces the effect of all debuffs. Debuffs -20%. – 2 – 110


Quotes
Taunts:
I know what awaits you… Death!
There’s no escape.
You want to know your future? I see. You don’t have one.
Leave please. Leave before you destroy yourself.
Dance with me.
Cowards die many times before their death.
Help:
A prophet of doom is here!
Teleporting:
Catch me if you can.
I’m bored to death.
Farewell.
It’s not over!
Purchase:
Garrett, can you help me?
Chosen:
Shrouded in darkness, I’m still searching for the light.
Don’t question my motives.
Look into my Orbs.
Misfortunes avoid the light.
Drop Pod In:
Shrouded in darkness, I’m still searching for the light.
In my Orbs, I see everything.
I am ready and willing... to fight!
Like a raven I fly into the night.
Killing Blow:
It had to end this way.
Accept your destiny.
Your fate is sealed.
Your light is fading.
Too late!
Killing Spree:
The kiss of death – so sweet and unforgettable.
Someone should stop me... or not.
I’m through with words.
Is that all you've got?
Misfortunes never come singly.
On Death:
Such a sad twist of fate.
Fortune is as… brittle as glass.
I failed to see this.
My Orbs, they are weeping.
Impressive!
Noooooooooooo!
Combos:
Soon.
Nebula Orbs:
Dodge this!
Will you take care of my Orbs?
Nebula Field:
Watch out for the danger zone.


Scrapped ideas
- Nebula Orb/Nebula Drop
- Nebula Drop (ability, Elvira could "drop" her Nebula Orb, when she gets too far away from it, the Orb returns to her)
- Shooting Star 1/Black Hole 1 (2-in-1 ability, SS activates in air, BH activates when Elvira is on the ground)
- Shooting Star 2/Black Hole 2 (2-in-1 ability, both of them could be used only after Nebula Drop)
- Nebula Drop+Shooting Star 2 (Elvira quickly dashes to her Nebula Orb slashing every enemy that crossed her path)
- Nebula Drop+Black Hole 2 (Black Hole is something like Nebula Bubble, enemies caught in it take DoT and Slow)
- 2 auto-attacks
- combos



That's all... for now. :monkey:

Changelog
1. Changed: combo inputs
2. Added: image made by ircannonfodder - Thanks!
3. Added: scrapped ideas
4. Added: some quotes
5. Added: Nebula Bubble upgrades, Nebula Bubble size, Shooting Star upgrades
6. Added: themes, music, voice, skins
Changed: names (Black Hole->Portable Black Hole, Boom Boom->Boom Boom Thing, Brave Mistake->Pocket Null Field)
8. Added: skins image made by ircannonfodder
9. Added: Nebula Orb, Nebula Bubble
10. Added: inspirations (Rose, wizard from "Diablo III")
11. Changed: names (Raven's Talons->Raven Talons)
12, Changed: brawler->assassin
health (100->95)
General
names (Nebula Orb->Nebula Orbs. Nebula Bubble->Nebula Field, Anti-Gravity Field ->Ancient Hourglass, Pocket Null Field->Jagged Frame, Celestial Sphere->Raven Balloon, Portable Black Hole->Book of Calamity, Boom Boom Thing->Bag of Magical Powder)
appearance (Nebula Orbs, Nebula Field)
Nebula Field (cooldown)
some quotes
some scrapped ideas
Added: Nebula Orbs, Nebula Orbs upgrades, Raven Talons upgrades
Nebula Field (duration)
some quotes
some scrapped ideas
Removed:
combos
a second auto-attack
some quotes
some scrapped ideas

_________________
"Pants or guns? Guns!" - my line made it! :tear:
Elvira the Misfortune Teller:
viewtopic.php?f=12&t=21724
Lydia Barrage:
viewtopic.php?f=12&t=23472


Last edited by wodny on Tue Dec 17, 2013 11:54 pm, edited 42 times in total.

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 Post subject: Re: [WIP] Elvira the Misfortune Teller
 Post Posted: Sun Oct 06, 2013 12:17 pm 
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Joined: Sat Nov 17, 2012 6:20 pm
Posts: 11309
Location: Poland
While the concept seems interesting, I don't think that Awesomenauts is a game fit for 'nauts with fighter-game-type principles. It just feels like too much memorization compared to other 'nauts.

But hell, what do I know, I've never been a fan of these games, so don't value my opinions too highly. :shrug:

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 Post subject: Re: [WIP] Elvira the Misfortune Teller
 Post Posted: Sun Oct 06, 2013 12:57 pm 
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Joined: Fri Sep 21, 2012 2:42 pm
Posts: 510
Location: Starstorm
NICE!!!
I must ask, could i do naut with this mechanic in future?
I have some idea for Larry Bee.

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MAIN MAINS: :kiss: :leoneyes: :worship: :lolstar: :huh: (and Swagins)
MAINS: :ayla: :voltarroll: :thumb: :GnawShock: :derp: :rae: and everything else except ...
UNMAINS: :drool:
Zurry, The General
Doctor Koala
Death The Metal Master


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 Post subject: Re: [WIP] Elvira the Misfortune Teller
 Post Posted: Sun Oct 06, 2013 12:58 pm 
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Joined: Sat Nov 17, 2012 6:20 pm
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Location: Poland
I find it kinda funny how only us dem Poles are the only ones to post in here (up to that point).
:shrug:

Also, now that I think about it, the concept might work, but Nebula Bubble's cooldown just seems way too high, all things told. Tone it down to 10-15 seconds, maybe?

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Zardoz wrote:
hahaha
hahahahaha
...
you're serious aren't you
god dammit


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 Post subject: Re: [WIP] Elvira the Misfortune Teller
 Post Posted: Sun Oct 06, 2013 1:31 pm 
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Joined: Sun Aug 04, 2013 11:47 pm
Posts: 174
I really like this combo and damage amplification concept, but the combos are little complex, maybe make it so she has less combos so playing her is a little simpler.

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My First Fannaut: Teeheelol the Alien Jester: viewtopic.php?f=12&t=18322

My Second Fannaut: Melody the Space Mermaid:
viewtopic.php?f=12&t=18564&p=219825#p219825


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 Post subject: Re: [WIP] Elvira the Misfortune Teller
 Post Posted: Sun Oct 06, 2013 6:04 pm 
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Joined: Sun Apr 28, 2013 4:44 pm
Posts: 583
DarkDXZ wrote:
It just feels like too much memorization compared to other 'nauts.

It's just how I want her to be - hard to learn, hard to master. :drool:

kugrond wrote:
I must ask, could i do naut with this mechanic in future?

Go ahead. Feel free to use anything that you find interesting.

Gravitee wrote:
maybe make it so she has less combos so playing her is a little simpler.

There are 12 combos. You can buy only 3 upgrades/combos per 1 auto-attack so that means she would have access to maximum 6 combos.

_________________
"Pants or guns? Guns!" - my line made it! :tear:
Elvira the Misfortune Teller:
viewtopic.php?f=12&t=21724
Lydia Barrage:
viewtopic.php?f=12&t=23472


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 Post subject: Re: [WIP] Elvira the Misfortune Teller
 Post Posted: Sun Oct 06, 2013 6:15 pm 
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Joined: Fri Sep 21, 2012 2:42 pm
Posts: 510
Location: Starstorm
wodny wrote:
DarkDXZ wrote:
It just feels like too much memorization compared to other 'nauts.

It's just how I want her to be - hard to learn, hard to master. :drool:

kugrond wrote:
I must ask, could i do naut with this mechanic in future?

Go ahead. Feel free to use anything that you find interesting.

Gravitee wrote:
maybe make it so she has less combos so playing her is a little simpler.

There are 12 combos. You can buy only 3 upgrades/combos per 1 auto-attack so that means she would have access to maximum 6 combos.

Thx bro, i actually think bout even more complicated mechanic.
I think bout some naut that whouldnt have 2nd ability at all, it whould be some Cooldown after combos. There whould be simple combo, like AD2 which whould be kick in to enemy with 6 sec. cooldown, and complicated like ADSA2 which whould be for example some SUPER DASH that deal horrible burst, but have 20 sec. cooldown.

_________________
MAIN MAINS: :kiss: :leoneyes: :worship: :lolstar: :huh: (and Swagins)
MAINS: :ayla: :voltarroll: :thumb: :GnawShock: :derp: :rae: and everything else except ...
UNMAINS: :drool:
Zurry, The General
Doctor Koala
Death The Metal Master


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 Post subject: Re: [WIP] Elvira the Misfortune Teller
 Post Posted: Sun Oct 06, 2013 7:07 pm 
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Joined: Mon Mar 11, 2013 9:23 pm
Posts: 1339
Image
Too complex or too serious? I tried what I thought she could look like. (Might need to add more of a sci fi flair to her.)


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 Post subject: Re: [WIP] Elvira the Misfortune Teller
 Post Posted: Sun Oct 06, 2013 7:19 pm 
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Joined: Sun Apr 28, 2013 4:44 pm
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ircannonfodder, I really don't know how to thank you! Wow! :drool:

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"Pants or guns? Guns!" - my line made it! :tear:
Elvira the Misfortune Teller:
viewtopic.php?f=12&t=21724
Lydia Barrage:
viewtopic.php?f=12&t=23472


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 Post subject: Re: [WIP] Elvira the Misfortune Teller
 Post Posted: Mon Oct 07, 2013 6:32 am 
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Joined: Sun Dec 02, 2012 9:28 pm
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Location: `(@w@`),,),,),,),,)
I kinda' love the idea of a beat 'em up style 'naut. It'd definitely be a unique playstyle unlike anything we currently have.

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