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 Post subject: Fannaut: wisp, pure enegry being [Brawler damage dealer]
 Post Posted: Wed Jul 16, 2014 10:40 am 
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Location: Hitting the skill ceiling
I finally made a fan naut idea, it has no backstory because that is a waste of time IMO. Basically this naut is a being made out of pure energy, it's about ayla's size, and looks like a ball of glowing light wrapped in team colored fire, with two pairs of glowing yellow eyes.

Utility:
Movement speed: 1 (no that's not a typo, I'll explain later)
Hp: 105
This character is hardly affected by gravity and falls about as fast as voltar while hovering
Jump: slowly levitates up, about as fast as it falls, unlimited use
Upgrades:
Pills
Med-i-can
Solar tree
Piggy bank
Solar Krab burgars
Star Storm Statue (yes it has 1 move speed, crap jump, and no boots)

Auto Attack:
So I know about now you're wondering, "has infamous lost his mind? All this character does for movement is slowly drift around!" But I ensure you I haven't gone any more insane than usual.

This character's auto attack is also it's primary source of movement, it's a dash attack. Similar to a small spike dive, it dashes forward and emits a small AOE sphere of fire around it. It looks something like the center of the character turns into a lightning bolt, and jumps to the new location almost instantly, the fire part travels just behind it and then grows larger and emits an aoe when it stops. It also appears to shut it's eyes and they disappear, reappearing when it recreates it's body.

It is worth noting that this dash cannot go through enemies, it will stop and emit fire were it is rather than going through to the other side if it hits an enemy.

As for the stats:
Travels about 75% as far as spike dive
Has an attack speed of 75 (fires every .8 seconds)
Radius 5 (for comparison spikedives base range is 6)
Deals 8 damage
Every time you land a hit on an enemy naut, drone, or turret, you gain one charge, each charge increases your damage by one, each charge goes away 4 seconds after you get it, you get multiple charges if you hit multiple targets, you can store up to 40 charges. Basically the more you burn, the hotter the fire burns.

Upgrades:
Flash fire, increases attack speed by 10% per stage, 2 stages, costs 190 per stage (it may sound bad, but your attack speed increases your move speed and how fast you get charges as well)
Gun powder, increases flat damage on AA by 3 per stage, 3 stages, costs 120
Thermite, Increases AOE by 0.6, 2 stages, costs 160
Zurian non union coal, leaves behind a trail of fire when you dash, that deals damage to anyone touching it, increases in damage and duration each stage, each stage costs 175 solar,
Stage 1: lasts 1 second deals 6 dps
Stage 2: lasts 1.5 seconds deals 8 dps
Stage 3: lasts 2 seconds deals 10 dps

Molten armor, Gives a damage reducing shield for 0.75% per charge (up to 30%) costs 260
Afterburner, Increases the time each charge lasts by .5 seconds, 2 stages, costs 140

Primary ability: Plasma lance

Fires lines of plasma through targets rapidly, building a charge per hit, the optimal way to build charges
6 damage
fires 4 shots
.1 seconds between shots
Shots have pierce and incredibly fast projectile speed
6.5 range
6 second CD

Upgrades:
Molten tungsten, increases damage per shot by 2, costs 150 solar, 2 stages
Vaporized iron, adds 1 more shot to plasma lance, 2 stages, costs 210 solar
Chromium plasma, adds a 0.1 second silence to shots, 1 stage, costs 280 solar
Molten platinum, decreases CD by .75 seconds per stage, 2 stages, costs 120 solar
Gold plasma, Gain 5 charges upon activating this ability, 1 stage, costs 160 solar
Titanium vapor, +1 range, 2 stages, 175 solar

Secondary ability: Meltdown
Consumes all charges, and causes an explosion based on number of charges.
3 damage dealt per charge
1 damage dealt to self per charge
Range 0.3 per charge (that makes it become equal range to clunks explosion at 30 charges)
0.5 second charge time
stunned for .8 seconds after use
18 second CD

Upgrades:
Thorium, Adds 15 DoT, 2 stages, costs 140 solar
Uranium, Increases damage per charge by 1, costs 340, 1 stage
Plutonium, Increases range by 0.05 per charge, costs 200, 1 stage
Cobalt-60, Decreases CD by 3 seconds, 1 stage, costs 210 solar
Americium, Adds 20% amp for 3 seconds, 180 solar, 1 stage
Einsteinium, Allows you to keep 5 charges after using this ability, 1 stage, costs 200 solar

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I made a fan naut
I'm making a mod that balances the game
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 Post subject: Re: Fannaut: wisp, pure enegry being [Brawler damage dealer]
 Post Posted: Wed Jul 16, 2014 11:06 am 
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Interesting. I know you care not for back-sotories, but I will.make one just for the sake of it.

"Wisps are small cosmic entities that float around the galaxy, flying around, often being mistaken for shooting stars, yet they have no sentience of their own. They create small.bursts of energy to keep themselves moving, but when they come across a planet, they set off a chain reaction, which either destroys the planet, or makes it habitable.
One of these very wisps found itself on its way to the red droid army, more specifically the scientific analysis ship. There, Voltar found it causing hqvock in his lab, and so caught it in a jar to further study it. It was a very destructive wisp, and Blabble found promise in it, and on its first battle when voltar let it out, it just so happened to destroy everything in its path, including the Blue drop-pod ship. Now, the wisp is carefully studied under Voltars watchful eyes, and occasionally let out when the going gets rough on the battlefield.".
There, how's that?

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 Post subject: Re: Fannaut: wisp, pure enegry being [Brawler damage dealer]
 Post Posted: Wed Jul 16, 2014 11:35 am 
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No it's sentient and it feeds of your pain, well your burnt flesh, so close enough.

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 Post subject: Re: Fannaut: wisp, pure enegry being [Brawler damage dealer]
 Post Posted: Wed Jul 16, 2014 11:38 am 
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Interesting :clap:

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 Post subject: Re: Fannaut: wisp, pure enegry being [Brawler damage dealer]
 Post Posted: Wed Jul 16, 2014 11:41 am 
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I'm not gonna lie. It certainly is an interesting concept. Well thought out. I like it.

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 Post subject: Re: Fannaut: wisp, pure enegry being [Brawler damage dealer]
 Post Posted: Wed Jul 16, 2014 12:42 pm 
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I think I'll probably mod this character in if I ever get ASM working on my computer, but it'll be a while if I do because I'm going to make a balance and build diversity increasing mod first.

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I made a fan naut
I'm making a mod that balances the game
General Steele, ultimate tank fan naut


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 Post subject: Re: Fannaut: wisp, pure enegry being [Brawler damage dealer]
 Post Posted: Thu Jul 17, 2014 8:30 am 
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The concept surely seems interesting, but I don't know how fun the AA as movement will be in-game. It almost seems like you teared down a base stat to make it feel unique, not meaning to be insulting. But I like how the skills work together. Maybe you could think of something else for meltdown? Just so its not to similar to Clunk's explode. I would have posted an idea myself, but my brain is failing.

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Oh wow, I actually agree with Jezus on some parts.

I change Nauts by who I want to play or I just random. Tank/support suits my playstyle better.
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 Post subject: Re: Fannaut: wisp, pure enegry being [Brawler damage dealer]
 Post Posted: Thu Jul 17, 2014 9:03 am 
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Well I cut his move since he was supposed to use his AA to move. Honestly I feel spike dive to be one of the most fun abilities and that's what inspired this character.

Meltdown like clunks explode is a high damage aoe around the character with self damage, but I feel the charge mechanic and that this character has an overall different playstyle helps to differentiate it.

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I'm making a mod that balances the game
General Steele, ultimate tank fan naut


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 Post subject: Re: Fannaut: wisp, pure enegry being [Brawler damage dealer]
 Post Posted: Thu Jul 17, 2014 9:05 am 
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Okay.

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Jakob wrote:
Oh wow, I actually agree with Jezus on some parts.

I change Nauts by who I want to play or I just random. Tank/support suits my playstyle better.
These lists keep getting bigger and you can contribute: The Awesomenauts Universe, The Skill Build List


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 Post subject: Re: Fannaut: wisp, pure enegry being [Brawler damage dealer]
 Post Posted: Thu Jul 17, 2014 9:43 am 
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Once I finish working on my current non-Awesomenauts-related project I'll hop onto ASM and mod in this guy, he seems easy (and fun) enough.

EDIT: ...Actually it may not be that easy but I'll try anyway. :shady:

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