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 Post subject: Design a naut 2 submission, Frizzly v3!
 Post Posted: Fri Jan 23, 2015 11:40 pm 
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Joined: Wed Mar 13, 2013 7:44 pm
Posts: 4295
Location: Finland "The Polar Bear Kindom"
Splash art
Image

Sprite
Image
Music Theme

Theme created by waterflame from newgrounds (creator of castle crasher soundtracks)

Lore:
Frizzly, being an abandoned cooling unit hiding inside an old plush polar bear, was found in planet Yarcraf's junkyards in Raki's star system by scavenging Mon'grahs. He was stored away for a long time, traveling from one shady space dealer to another in cargo boxes until ending up on the Awesomenauts’ ship.

The box was meant to be delivered away in a mission, but Ayla, being the curious child she is, had already investigated the contents of the boxes, found the cute teddy and invited him to her tea party. Frizzly took his opportunity to get away, freezing everything in his path while fleeing to one of the drop pods prepared for the battlefield. He was never invited to Awesomenauts, but being only good at freezing stuff, he once again found himself useful in the battlefield and simply stuck around.

On his free time Frizzly enjoys acting as a bartender, serving his drinks cold and his enemies even colder. Despite his talent and nature he won't give you a cold shoulder when you need a hug.

Skills:
Image Snow Bolt: Frizzly shoots his enemies with snowballs that fall in an arc, being affected by gravity. Should the snowballs hit the ground instead, they will leave icy spots around the impact point. The frozen ground will be slippery to enemy Awesomenauts, making them unable to control their momentum while walking on the frozen ground. There can only be limited amount of spots at a time. Old ones will start to disappear when enough new spots are created. Hitting an enemy will not create a new spot nor will it remove an old one.

ImagePolar Wind: Frizzly sucks in cold air, dealing weak damage with a cone of chilly wind by holding down the ability button. Dealing damage with the wind fills a meter that gradually increases the wind's damage. When the meter is full, or when the player lets go of the button, the ability switches into Frost Cannon. Frost cannon shoots a pack of snow that attaches to the first enemy it hits, pushing them in the aimed direction. The pack explodes after reaching its maximum distance or on contact with a structure or another enemy, dealing damage to the captured enemy, as well as any enemy hit, based on how full the meter was before firing. The enemy inside will be unable to move during the projectile’s travel time.

ImageArctic Implosion: Frizzly shoots a short range pulse that slows down all enemies hit. Simultaneously all icy spots hit by Snow Bolt will sprout sharp icicles that deal damage to enemies that touch them.The icicles will disappear after a short while.

The slowing factor of this skill has great synergy with both the auto attack and Polar Wind, since it helps you position yourself for a good shot with Frost cannon or simply keep the enemy inside the range of your Polar Wind.

ImageCool Escape:
Frizzly moves at a medium speed but he is otherwise quite nimble, and has good acceleration and quite low inertia. Frizzly has decent jump height and a smaller second jump that gives Frizzly a short speed boost in mid air.

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Frizzly
Restless Frager wrote:
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Last edited by RiceMaster on Mon Sep 28, 2015 12:49 pm, edited 34 times in total.

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 Post subject: Re: Almost forgot to drop this one before leaving
 Post Posted: Sat Jan 24, 2015 3:04 am 
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Joined: Fri Jul 13, 2012 2:57 pm
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ASM is slowly coming back. Once we have the importer brought back Frizzly can return. :bluecheer:

Sorry for not ending up keeping up with you on the Frizzly project, I forget how much I got done before I lost the old ASM files. Did you end up getting someone else to help make Frizzly? If so, awesome. :worship:

Also please don't bring up the old Frizzly trollthread, guys. :<

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 Post subject: Re: Almost forgot to drop this one before leaving
 Post Posted: Sat Jan 24, 2015 11:07 am 
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That looks really good. o_o
I could almost imagine it in-game.
It's also an interesting concept for a naut - one that is centred around CC, rather than damage.

I miss your posts, RiceMaster.

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 Post subject: Re: Almost forgot to drop this one before leaving
 Post Posted: Sat Jan 24, 2015 3:09 pm 
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Joined: Mon May 26, 2014 11:21 pm
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Location: Penny
BKM is the bane of his existance

nice stuff tho
like really good
wow
Image

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 Post subject: Re: Almost forgot to drop this one before leaving
 Post Posted: Sun Jan 25, 2015 1:14 am 
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Fred McPain™ wrote:
BKM is the bane of his existance

His CCs were more unconventional and therefore not covered by BKM for the most part.

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 Post subject: Re: Almost forgot to drop this one before leaving
 Post Posted: Sun Jan 25, 2015 3:58 pm 
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Location: on ur Okeanos stealin ur golden koi
My foot hurts because my jaw just smashed into it

Does... does anyone still plan on making this happen?

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 Post subject: Re: Almost forgot to drop this one before leaving
 Post Posted: Sun Jan 25, 2015 4:47 pm 
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Location: Your cereal cupboard. Ƹ̵̡Ӝ̵̨̄Ʒ
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 Post subject: Re: Rice's legacy
 Post Posted: Sun Jan 25, 2015 9:26 pm 
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This is absolutely amazing... I've seen the previous one and it was awesome, but this would blow up anyone's brain, including Voltar.

:drone: :drone: :drone: :drone:

Yeah... Too bad we're not getting official tools any time soon. We have, already, gotten 2 of them, but the last and most useful one is missing. They were probably the best thing that could happen to the game.

- It would bring so many new players and make the veterans return.

- The community would finally be able to actually test more changes than just the current beta ones and that would include everyone (the current beta testing's effectiveness is sort of... questionable, as it works more like an early access of the new features for most of the testers).

- The single player campaign would no longer be a dream.

- The fannauts would no longer be a dream.

- Penny's charges would actually mean something (sorry, I had to say it).

THIS is what would bring the game to life. I honestly doubt we need a better matchmaking (servers would, however, be a nice thing to have). More and more people claim the game has lost its soul. That it's not fun anymore.

Everyone is saying Ronimo is terrible. This would be an opportunity to fix their said "mistakes". I really hope that, if we manage to get the servers once, the pledging for Char. settings editor resumes.

(and would, also, make the whole testing of the game easier)

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 Post subject: Re: Rice's legacy
 Post Posted: Sun Jan 25, 2015 9:31 pm 
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I guess I'm the only person on the planet who really doesn't like this guy. :shrug:

Mechanically, anyway. I think a character whose abilities switch with every use would be a lot more frustrating than people imagine.

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 Post subject: Re: Rice's legacy
 Post Posted: Mon Jan 26, 2015 1:53 am 
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wait, so did you just find that song on waterflame's page, or did you commission him to make it or what?

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